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[WCS AM] RO16 Day 1 Challenger Season 1 2013 - Page 10

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 8 9 10 11 12 20 Next All
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 29 2013 23:51 GMT
#181
7 gate blink!
Team Slayers, Axiom-Acer and Vile forever
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 29 2013 23:54 GMT
#182
On May 30 2013 08:50 Shellshock1122 wrote:
Show nested quote +
On May 30 2013 08:46 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Whirlwind

0:00
Apocalypse spawns in the top left
Top spawns in the bottom left

1:40
rax first for Apocalypse

2:00
Nexus first for Top
gateway for Top

3:00
CC on the low ground for Apocalypse
double gas for Top
bunker in the natural for apocalypse
cybernetics core for Top
zealot for Top

4:00
gas for Apocalypse
2 more rax for Apocalypse
mothership core for Top

5:00
stalker for Top
ebay for Apocalypse
mothership core and zealot deny the scv scout from seeing the natural nexus
bunker kills the probe before seeing the natural CC
+1 attack for Apocalypse
Twilight council for Top

6:00
2 more gas for Top
mothership core harassing the edge of Apocalypse's main killing 1 scv
combat shields for Apocalypse
2 more gates for Top
blink research started for Top

7:00 49 vs 51
Marauder production started for Apocalypse
missile turret for Apocalypse
3rd CC for Apocalypse
Top going up to 7 gates
mothership core sees units moving out

8:00 62 vs 59
2 more rax for apocalypse
factory for Apocalypse
Stim research started for Apocalypse
Top forcefields his natural ramp but misses catching the army of apocalypse

9:00 71 vs 79
Top moving out as blink finishes
+1 armor for Apocalypse
Starport for Apocalypse
Apocalypse sneaking back around to the natural of Top
Top pulls his probes back into his natural
Top attacks into the natural of Apocalypse

10:00 79 vs 91
natural nexus falls
natural bunker is destroyed
Natural CC is lifted
Stalkers breaking into the main of Apocalypse
forcefield on the main ramp of Top misses and marines get into the main
scvs are pulled
timewarp and forcefields are used against the scvs
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
May 29 2013 23:54 GMT
#183
On May 30 2013 08:30 Erik.TheRed wrote:
Show nested quote +
On May 30 2013 08:26 LimeNade wrote:
On May 30 2013 07:13 SebaZ wrote:
Anyone else gets the impression that the video framerate on the stream is really low?


Yea its horrible, as in really bad. 1080p and horrible frame rate is ugly to look at and makes me feel sick motion wise to watch lol


Looks like it's running at like 20 fps TT


I just don't understand since any random streamer could set up a better setup for this. Unless they are being stubborn about losing viewers if they reboot it but this is inexcusable for a company like MLG to let it go on for this long. Does no one from the company check out the stream after it goes live? Because this isn't a couple single cases of viewers noticing this, everyone I have talked to agree with how horrid it looks.
JD, need I say more? :D
Tayar
Profile Joined November 2011
United States1439 Posts
May 29 2013 23:54 GMT
#184
recall + nexus cannon might have been a better choice over double timewarp
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
May 29 2013 23:56 GMT
#185
I'm here baby
VERY FRAGILE, LIKE A BABY PANDA EGG
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 29 2013 23:56 GMT
#186
On May 30 2013 08:54 Shellshock1122 wrote:
Show nested quote +
On May 30 2013 08:50 Shellshock1122 wrote:
On May 30 2013 08:46 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Whirlwind

0:00
Apocalypse spawns in the top left
Top spawns in the bottom left

1:40
rax first for Apocalypse

2:00
Nexus first for Top
gateway for Top

3:00
CC on the low ground for Apocalypse
double gas for Top
bunker in the natural for apocalypse
cybernetics core for Top
zealot for Top

4:00
gas for Apocalypse
2 more rax for Apocalypse
mothership core for Top

5:00
stalker for Top
ebay for Apocalypse
mothership core and zealot deny the scv scout from seeing the natural nexus
bunker kills the probe before seeing the natural CC
+1 attack for Apocalypse
Twilight council for Top

6:00
2 more gas for Top
mothership core harassing the edge of Apocalypse's main killing 1 scv
combat shields for Apocalypse
2 more gates for Top
blink research started for Top

7:00 49 vs 51
Marauder production started for Apocalypse
missile turret for Apocalypse
3rd CC for Apocalypse
Top going up to 7 gates
mothership core sees units moving out

8:00 62 vs 59
2 more rax for apocalypse
factory for Apocalypse
Stim research started for Apocalypse
Top forcefields his natural ramp but misses catching the army of apocalypse

9:00 71 vs 79
Top moving out as blink finishes
+1 armor for Apocalypse
Starport for Apocalypse
Apocalypse sneaking back around to the natural of Top
Top pulls his probes back into his natural
Top attacks into the natural of Apocalypse

10:00 79 vs 91
natural nexus falls
natural bunker is destroyed
Natural CC is lifted
Stalkers breaking into the main of Apocalypse
forcefield on the main ramp of Top misses and marines get into the main
scvs are pulled
timewarp and forcefields are used against the scvs

11:00 56 vs 80
The stalkers back off
2 widow mines are out
Top warps in some stalkers at home but theya rent enough
probes are pulled in the main of top
top moves into the main of Apocalypse and loses some sentries to widow mines
medivac out for Apocalypse

12:00 57 vs 62
Top blink microing against the army of Apocalypse
bio finally cleaned up in the main of Top
widow mines go off again
11 scvs left for apocalypse

13:00 48 vs 55
widow mine kills the mothership core
1 of the 2 medivacs of Apocalypse are kiled
stalkers blink into the main
scvs are pulled again
Apocalypse is able to push the stalkers away
16 marines 2 medivacs 10 scvs vs 3 zealots 7 stalkers
Apocalypse kills off the stalkers
Top ggs!
Apocalypse wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 29 2013 23:56 GMT
#187
Poll: Recommend Apocalypse vs Top game 1?

Yes (1)
 
33%

No (1)
 
33%

If you have time (1)
 
33%

3 total votes

Your vote: Recommend Apocalypse vs Top game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 29 2013 23:56 GMT
#188
ninja squad delta!

it's a terrn player doing zergling runby
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 29 2013 23:57 GMT
#189
On May 30 2013 08:54 Tayar wrote:
recall + nexus cannon might have been a better choice over double timewarp


Yeah, most likely. Or if he could have forcefielded his main ramp, he could have limited the damage.
Team Slayers, Axiom-Acer and Vile forever
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 29 2013 23:57 GMT
#190
Wait what...TOP had something like 15 more probes. Why not just go home?
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2013-05-29 23:59:28
May 29 2013 23:58 GMT
#191
On May 30 2013 08:57 chipmonklord17 wrote:
Wait what...TOP had something like 15 more probes. Why not just go home?

3 orbitals
- negates 15 worker advantage
- gives advantage to terran in situation of main base mostly mined out (ignores saturation at additional base)
- faster worker production to catch up


and medivacs
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 29 2013 23:59 GMT
#192
On May 30 2013 08:57 chipmonklord17 wrote:
Wait what...TOP had something like 15 more probes. Why not just go home?


He had no tech and 1 nexus, against 3 OC. It would have been nice to see him fight a bit longer, but he didn't know his opponent's worker count, and he was definitely behind.
Team Slayers, Axiom-Acer and Vile forever
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:00 GMT
#193
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Daybreak

0:00
Apocalypse spawns in the top right
Top spawns in the bottom left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 30 2013 00:00 GMT
#194
On May 30 2013 08:58 Oboeman wrote:
Show nested quote +
On May 30 2013 08:57 chipmonklord17 wrote:
Wait what...TOP had something like 15 more probes. Why not just go home?

3 orbitals

medivacs


wasnt the 3rd orbital just sorta floating around? Not saying he would have been ahead but if he kept a stalker under it for as long as possible and just went back home he could have retaken his natural and not been in bad shape.

Or maybe I'm a zerg and don't have a clue what I'm talking about
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 30 2013 00:04 GMT
#195
On May 30 2013 09:00 chipmonklord17 wrote:
Show nested quote +
On May 30 2013 08:58 Oboeman wrote:
On May 30 2013 08:57 chipmonklord17 wrote:
Wait what...TOP had something like 15 more probes. Why not just go home?

3 orbitals

medivacs


wasnt the 3rd orbital just sorta floating around? Not saying he would have been ahead but if he kept a stalker under it for as long as possible and just went back home he could have retaken his natural and not been in bad shape.

Or maybe I'm a zerg and don't have a clue what I'm talking about


There was also a widow mine drop going to his main (his only base), and I don't think he had a robo.
Team Slayers, Axiom-Acer and Vile forever
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:04 GMT
#196
On May 30 2013 09:00 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Daybreak

0:00
Apocalypse spawns in the top right
Top spawns in the bottom left

1:40
rax first for Apocalypse
gateway first for Top

2:00
gas for Top
probe scout of Top is trapped in Apocalypse's main

3:00
Nexus for Top
CC on the low ground for Apocalypse
Cybernetics core for Top
2nd rax for Apocalypse

4:00
zealot for Top
3rd rax for Apocalypse
4th rax for Apocalypse
stalker for Top
2nd gas for Top

5:00
mothership core for Top
2 more gates for Top
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
May 30 2013 00:06 GMT
#197
Shellsh you still haven't done the polls I asked for, not Cloin, Koraine, Corin, Colin, or anything
VERY FRAGILE, LIKE A BABY PANDA EGG
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:07 GMT
#198
On May 30 2013 09:04 Shellshock1122 wrote:
Show nested quote +
On May 30 2013 09:00 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Daybreak

0:00
Apocalypse spawns in the top right
Top spawns in the bottom left

1:40
rax first for Apocalypse
gateway first for Top

2:00
gas for Top
probe scout of Top is trapped in Apocalypse's main

3:00
Nexus for Top
CC on the low ground for Apocalypse
Cybernetics core for Top
2nd rax for Apocalypse

4:00
zealot for Top
3rd rax for Apocalypse
4th rax for Apocalypse
stalker for Top
2nd gas for Top

5:00
mothership core for Top
2 more gates for Top

6:00
mothership core moving across the map
gas for Apocalypse
stalker scouts all the marines of Apocalypse at the watchtower
Mothership core is trapped on the other side of the map

7:00 54 vs 46
Marines pushing into the natural of Top
stalkers kiting marines through the natural
ebay for Apocalypse
3rd CC for Apocalypse
+1 attack started for Apocalypse

8:00 44 vs 46
photon overcharge on the natural nexus
marines are finally cleaned up after 10 probe kills
2 bunkers in the natural of Apocalypse
forge for Top
twilight council for Top

9:00 57 vs 58
Marauder production started for Apocalypse
Templar archives for Top
charge resarch for top
stim research for Apocalypse
2 more gates for Top
+1 armor for Top
Factory for Apocalypse
turret going up for Apocalypse

10:00 72 v 62
Storm research started for Top
4 more gates for Top (going up to 9)
Starport for Apocalypse
+1 armor for Apocalypse
2 more rax for Apocalypse
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:11 GMT
#199
On May 30 2013 09:07 Shellshock1122 wrote:
Show nested quote +
On May 30 2013 09:04 Shellshock1122 wrote:
On May 30 2013 09:00 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Daybreak

0:00
Apocalypse spawns in the top right
Top spawns in the bottom left

1:40
rax first for Apocalypse
gateway first for Top

2:00
gas for Top
probe scout of Top is trapped in Apocalypse's main

3:00
Nexus for Top
CC on the low ground for Apocalypse
Cybernetics core for Top
2nd rax for Apocalypse

4:00
zealot for Top
3rd rax for Apocalypse
4th rax for Apocalypse
stalker for Top
2nd gas for Top

5:00
mothership core for Top
2 more gates for Top

6:00
mothership core moving across the map
gas for Apocalypse
stalker scouts all the marines of Apocalypse at the watchtower
Mothership core is trapped on the other side of the map

7:00 54 vs 46
Marines pushing into the natural of Top
stalkers kiting marines through the natural
ebay for Apocalypse
3rd CC for Apocalypse
+1 attack started for Apocalypse

8:00 44 vs 46
photon overcharge on the natural nexus
marines are finally cleaned up after 10 probe kills
2 bunkers in the natural of Apocalypse
forge for Top
twilight council for Top

9:00 57 vs 58
Marauder production started for Apocalypse
Templar archives for Top
charge resarch for top
stim research for Apocalypse
2 more gates for Top
+1 armor for Top
Factory for Apocalypse
turret going up for Apocalypse

10:00 72 v 62
Storm research started for Top
4 more gates for Top (going up to 9)
Starport for Apocalypse
+1 armor for Apocalypse
2 more rax for Apocalypse

11:00
Combat shields started for Apocalypse
+2 armor for top
armory for Apocalypse
2n ebay for Apocalypse

12:00 110 vs 88
a few marines move across the map but chargelots chase them away killing a few
2 more bunkers started for Apocalypse in his natural
Top moving across the map
medivacs started for Apocalypse
storm on the bio of Apocalypse

13:00 106 vs 94
hellbats started for Apocalypse
Apocalypse has scvs ready to repair
Top waiting for some more zealots
Top goes in for an attack
storm on the bio and repairing scvs

14:00 122 vs 99
none of hte bunkers go down
Top is forced back
3rd of Apocalypse is lifted as Top retreats through that corridor
Top adding another gate
Apocalypse coming out to meet the army of Top
Apocalypse splits vs the storm
zealots being kited

15:00 119 vs 75
Top forces Apocalypse to lift his units and retreat
3rd base on the way for Top
+2 attack started for Apocalypse
3rd base landed again for Apocalypse
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:14 GMT
#200
On May 30 2013 09:11 Shellshock1122 wrote:
Show nested quote +
On May 30 2013 09:07 Shellshock1122 wrote:
On May 30 2013 09:04 Shellshock1122 wrote:
On May 30 2013 09:00 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Apocalypse vs cn (P)Top
Game 1
Map: Daybreak

0:00
Apocalypse spawns in the top right
Top spawns in the bottom left

1:40
rax first for Apocalypse
gateway first for Top

2:00
gas for Top
probe scout of Top is trapped in Apocalypse's main

3:00
Nexus for Top
CC on the low ground for Apocalypse
Cybernetics core for Top
2nd rax for Apocalypse

4:00
zealot for Top
3rd rax for Apocalypse
4th rax for Apocalypse
stalker for Top
2nd gas for Top

5:00
mothership core for Top
2 more gates for Top

6:00
mothership core moving across the map
gas for Apocalypse
stalker scouts all the marines of Apocalypse at the watchtower
Mothership core is trapped on the other side of the map

7:00 54 vs 46
Marines pushing into the natural of Top
stalkers kiting marines through the natural
ebay for Apocalypse
3rd CC for Apocalypse
+1 attack started for Apocalypse

8:00 44 vs 46
photon overcharge on the natural nexus
marines are finally cleaned up after 10 probe kills
2 bunkers in the natural of Apocalypse
forge for Top
twilight council for Top

9:00 57 vs 58
Marauder production started for Apocalypse
Templar archives for Top
charge resarch for top
stim research for Apocalypse
2 more gates for Top
+1 armor for Top
Factory for Apocalypse
turret going up for Apocalypse

10:00 72 v 62
Storm research started for Top
4 more gates for Top (going up to 9)
Starport for Apocalypse
+1 armor for Apocalypse
2 more rax for Apocalypse

11:00
Combat shields started for Apocalypse
+2 armor for top
armory for Apocalypse
2n ebay for Apocalypse

12:00 110 vs 88
a few marines move across the map but chargelots chase them away killing a few
2 more bunkers started for Apocalypse in his natural
Top moving across the map
medivacs started for Apocalypse
storm on the bio of Apocalypse

13:00 106 vs 94
hellbats started for Apocalypse
Apocalypse has scvs ready to repair
Top waiting for some more zealots
Top goes in for an attack
storm on the bio and repairing scvs

14:00 122 vs 99
none of hte bunkers go down
Top is forced back
3rd of Apocalypse is lifted as Top retreats through that corridor
Top adding another gate
Apocalypse coming out to meet the army of Top
Apocalypse splits vs the storm
zealots being kited

15:00 119 vs 75
Top forces Apocalypse to lift his units and retreat
3rd base on the way for Top
+2 attack started for Apocalypse
3rd base landed again for Apocalypse

16:00 136 vs 105
+2 armor for Apocalypse
concussive shells for Apocalypse
Top attacks into the 3rd of Apocalypse and forces a lift
scvs being killed
+3 armor started for top
ghost academy for Apocalypse
storm hits the army of Apocalypse

17:00 142 vs 131
moebius reactor for Apocalypse
ghost production started for Apocalypse
zealot blocking the 3rd of Apocalypse from landing
Top attacks into the natural of Apocalypse
storm on thea rmy
bunkers fall

18:00 127 vs 119
double drop at the 3rd of Top
scvs are pulled in the natural
Apocalypse is able to hold his natural
drop at the 3rd of Top is cleaned up
Apocalypse retakes his 3rd base
2-2 finishes for Apocalypse

19:00 117 vs 107
engagement at the 3rd of Apocalypse
archons starting to kill medivacs
reinforcing bio flanks the army of Top and cleans up the attack at the 3rd
Dark shrine for Top

20:00 135 vs 95
Apocalypse moving across the map for a counterattack
more ghosts coming out for Apocalypse
Top comes down his natural ramp to engage
feedback on 1 of the ghosts
no more energy ghosts with the army
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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