• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:27
CET 16:27
KST 00:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
https://www.facebook.com/Wood.Ranger.Weed.Lawn.Tri GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1597 users

[TSL] Day 1 Disconnect Situation - Page 38

Forum Index > PokerStrategy.com TSL3 Forum
Post a Reply
Prev 1 36 37 38 39 40 48 Next All
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
March 20 2011 10:50 GMT
#741
Panelists shouldn't have been players in the tournament. Otherwise fine.
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2011-03-20 10:52:58
March 20 2011 10:52 GMT
#742
When I viewed I wasn´t sure if the game was over, but then again I watched an observer instead of observing myself.

The lack of tech by protoss, the 1/1 vs 0/0 upgrade situation all eluded my knowledge. The fact that the expansion was deader than dinosaurs was clear though^^

zestzorb wrote:
...
1. The original panel should consist of 7 referees, with players being compulsory to veto the panel down to 5 members.
- This prevent the vetoed referees from being replaced with "more biased" ones in view of the players.

2. The panel should never include players from this tournament.
- Apparent conflicts of interest. This is a major flaw in this process.

3. The panel should not know the identity of the players.
- Thus, the panel's decision can never be based on any assumption regarding the skills of the players. This should greatly contribute to the impartiality of the judgment.

#3 is unpractical.

#1 and #2 would be much better in my opinion, though #2 is probably hard to get by on the fly.
But if #1 and #2 were given, you could have a referee council in advance for the whole tournament.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mr.Loki
Profile Joined February 2010
Germany136 Posts
Last Edited: 2011-03-20 11:57:16
March 20 2011 10:57 GMT
#743
I don't think letting other participants decide is bad, given the choices. As you cannot abuse this in a way that player and a panelmember plan something in beforehand, as the only thing a single judge can force is a regame for the disconnecting player, if he is in a favourable position, which wouldn't lead to anything. The only thing that could happen was for one of the judges to potentially get himself the chance to facing an easier opponent, but in my opinion there are too many ifs and whens to really be concerned about it, specially since both players have a veto.

There will always be some subjectivity in the decisions, so the most important thing is to get many different people, to make the whole decision as independent as possible. With this I for example think, that taking MC in the panel was a really great choice.

Specially in the TSL3, where you have more or less the best players from literally all around the world the best candidates to jugde a situation like this play in the tournament. I as a watcher prefer reading the opinion of a well-kown person like Nazgul (who isn't a player here, but a teammanager is probably not a more neutral person per se), as the opinion of the first bunch of better players that are randomly found...
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
March 20 2011 11:07 GMT
#744
Well thought out and managed process, I really like.
How devious | http://anartisticanswer.blogspot.com.au/
ropumar
Profile Joined January 2011
Brazil111 Posts
Last Edited: 2011-03-20 11:45:38
March 20 2011 11:08 GMT
#745
I would like to say that I was not sure about the absolute advantage when saw the commentary. But after Liquid`Nazgul explanation everything became clear and his explanation and analysis was so good that I believe that even nightend would have to agree.

Liquid`Nazgul did a professional job with his explanation and analysis, he articulate perfectly and is deserving of by praise on this matter.

TeamLiquid handled the matter with a professionalism not even multi-billion dollar sport industries would. The transparency was to be praised and the replay file helped a lot.

As for MC explanation I did thought was bit dry, but was well thought out even if not greatly articulated.

Morrow's explanation was too confuse for my taste, although really show he made a big effort and also his focus on how boxer still was giving macro attention and the detailing of economy helped me understand the situation more.

I would like to congratulate all of them for the effort and work they put in on something very sensitive like this.
PS: day9 and chill commentary is amazingly good also.

edit:
------
I would like to suggest for the panel to be of 3 players only since I fell that not only would be easier and faster to make a panel of 3, as is also better. I believe a panel of 5 is too big for unanimous decision to made when needed.
I believe this particulate situation where the panel was only of 3 helped the process, and perhaps having 5 before vetoing and 3 after should be the new standard.
----
terrorist112358
Profile Joined March 2011
12 Posts
March 20 2011 11:15 GMT
#746
I beleive the decision was highly unprofessional. I don't beleive that Teamliquid will ever achieve high professionality without looking into the professional sports leagues for inspiration. Those leagues (football, ice hockey etc.) have decades of experience. And do they ever punish the visitors team if the hosts are unable to provide a proper environment for a match? No! They never award a loss to the team who was there, willing and ready, whatever way the match looked like. They have two simple rules: a) a match should be decided on the field instead of an office desk whenever possible b) each side is responsible for and required to secure everything necessary to be able to participate. They always preffer a re-match or a punishment to the side that failed to fullfil the second rule. They never punish the side that did nothing wrong. And there is logic behind that. What if Nightend invests heavily into his internet connection to have a superstable one and his opponent doesn't? Is it fair in such a situation to punish him?

What's even worse, you went ahead with a rule forbidding anyone to post a diagreement with it, unless they provide another way. Well then you ultimately ruined this thread into a backpatting joke. If plain disagreement is not tolerated and plain gratulations are, then the thread itself is biased beyond repair. I do beleive that hateful and agressive posts attacking the decision should be erased, but there is simply nothing wrong about stating a disagreement politely. If Teamliquid evaluates it's decision by the posts in this thread as correct, I am really worried for the future of this community. You simply told all that do not agree with the decision, even if they were polite, to shut up or be banned. Very nice and mature.

My suggestion is, that the outcome of the panel should never award a loss to the player that did nothing wrong. The panel should only have two options: issue a re-match or award a loss to the player that failed to secure everything necessary to be able to participate (may it be a disconnect, laggy connection, slow pc, ...). The match should be decided on the field for the sake of us, the audience, and for the sake of fairness. A re-match between Nightend and Boxer would be thousand times more interresting for viewers than reading and writing all this text. Remember that next time Teamliquid.

If Boxer won the remaining two matches 2:0, this matter would be much lighter. But it was 1:1 in the non-interrupted matches. The panel's decision decided the whole Bo3. Please arrange the rematch between Nightend and Boxer before the second part begins today. Let them decide the match on the field. I am sure that every viewer will be glad to see that. Don't let the TSL remain tainted in such a terrible way as it is now. Thank you.

Martin
TaKemE
Profile Joined April 2010
Denmark1045 Posts
March 20 2011 11:15 GMT
#747
I agree with this decision but find it weird that Boxer himself dont think he had a 100% win:

In his interview:
The game was decided by the panel system used by the TSL... I feel terrible for NightEnd, and I don't feel that great about it myself. But if I had to say, I thought I had around an 8:2 lead in game 1.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
March 20 2011 11:17 GMT
#748
I haven't read the whole thread so I'm not sure if it's mentioned before. I believe the DC rule is good but morrow and MC shouldn't be in the panel as they are players. Also, does the panel need a unanimous decision to award a win? What happens if one disagrees?
Ziken
Profile Joined August 2010
Ghana1743 Posts
March 20 2011 11:22 GMT
#749
I am happy, with the decision making process taken to ensure a fair decision, but more so, I am extremely please with the transparency of TL on this matter. Good work guys.
Every misfortune is a blessing in disguise.
MasterCassim
Profile Joined May 2010
Germany38 Posts
March 20 2011 11:42 GMT
#750
On March 20 2011 20:15 TaKemE wrote:
I agree with this decision but find it weird that Boxer himself dont think he had a 100% win:

In his interview:
Show nested quote +
The game was decided by the panel system used by the TSL... I feel terrible for NightEnd, and I don't feel that great about it myself. But if I had to say, I thought I had around an 8:2 lead in game 1.

He probably didn't watched the replay.
clusen
Profile Joined May 2010
Germany8702 Posts
March 20 2011 11:53 GMT
#751
I don't think TL handled the situation well.

Imo you can never give the win to the player who disced, it's just illogical and unfair. You are creating a ruleset that might get abused, judges can be biased(they don't have to participate in the tournament to be a bad choice as a judge, they just have to be a fan/friend of someone), and how can you punish NightEnd for something he can't have any effect on?
If there is any person that can get punished by an error on Boxers side of things(if he disced intentionally or not does not matter here, it doesn't even matter if it was his fault or not) it can only be Boxer but not NightEnd.

I don't like the rule, it is illogical and unfair in my opinion, and opens the door for abuse by the players/admins. But since the players accepted the rule in advance nobody can complain :p

Imo this was a perfect example of a regame. Boxer had a huge advantage, but didn't win the game yet. Then he disced. So you give both players a little extra(Boxer a new chance even though he lost the last game by the disconnect, NightEnd a new chance because he was close to losing the last game). This is as fair as it can possibly get.
Now you've just taken away the last (according to Boxer) 20% of NightEnd and gave them to Boxer, because Boxer disced. Not fair.
Daigoro
Profile Joined October 2010
Germany251 Posts
March 20 2011 12:01 GMT
#752
Original post exceeded my already high expectations.
The one ambiguous statement comes from Nightend, I am not sure I understood it correctly. He and his clan don't wish to find Goliath, 'with no stones lying around'. So the Goliath could be the overwhelming opinion against Nightend or the overwhelming evidence in favor of Boxer. I think they rightly feel their obligation to defend their interest, but decline to do so because the rules and ruling are clear as can be.
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-20 12:06:00
March 20 2011 12:03 GMT
#753
Just to clarify, from the OP

Cloud and Tyler never were asked for their opinions and never gave a decision/explanation, they were not part of the panel.

The situation in the OP is only hypothetical, that is to explain how the decision making works. IT'S A HYPOTHETICAL: HAD CLOUD SAID REGAME AND TYLER WIN.

Read OP carefully before posting shit like "I wanna hear why Cloud thought it should have been a regame". He never said that, he was never asked.

On another note, Nazgul's sim pretty much showed that one of the paths Boxer could take would lead to certainly NightEnd being on 1 mining base that was left with 3k minerals, NightEnd had no gateway reinforcements on the way outside of the 15 stalkers and 1 zealot.
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2011-03-20 12:09:27
March 20 2011 12:04 GMT
#754
On March 20 2011 20:08 ropumar wrote:
I would like to suggest for the panel to be of 3 players only since I fell that not only would be easier and faster to make a panel of 3, as is also better. I believe a panel of 5 is too big for unanimous decision to made when needed.
I believe this particulate situation where the panel was only of 3 helped the process, and perhaps having 5 before vetoing and 3 after should be the new standard.
----


Isn't this, though, the whole idea? Taking an extreme decision *only and only if* it is as clear as a blue summer sky for 5 people, unanimously? What, "when needed"? There's nothing needed, the scenario was someone losing a game through a disconnect and people needing to judge if he was sufficiently far ahead to be granted either a regame or even the win itself.

And, as it's been said before, it was Nigthend's folly to agree on a 3-man panel, since most likely in a 5-man panel at least one person would have stated it's a regame. A bit funny how Boxer's iview kinda points to that with his 8:2 balance ^^
Grimmyman123
Profile Joined January 2011
Canada939 Posts
March 20 2011 12:08 GMT
#755
I must say I am quite pleased with the various explanations of the judge's thought process and decision making. In this world it is not very often where we get such a transparent view of a panel's decision, and how it was justified.

Nazgul's simulation is just icing on the cake, reinforcing an opinion and making it fact.

Very well done! Publicly, visibly, and clearly, a fair decision making process.
Win. That's all that matters. Win. Nobody likes to lose.
Inflexion
Profile Joined September 2009
Canada560 Posts
March 20 2011 12:17 GMT
#756
I feel like TL handled this situation with professionalism and great composure. I must tip my hat off to them for dealing with the circumstances with their limited resources. Awesome job! The transparency of the entire situation is sick good.

However, I do feel differently for how the next tournament should be 'ruled' or drawn up. My personal opinion is that whoever disconnects should get a loss immediately. Yes, it is 'directly' not their 'fault' that that person D/Ced.

But, in most head to head sports (especially the big ones like tennis), if you can't play the game or suddenly leave, it's a loss. If you have to retire because you can't play or you're somehow injured, you get the big L. The tournament goes on. It's kind of harsh but it's tough love and there are other players that need to move on and other players that were able to deal with their connection issues and so forth.

You may argue that disconnects are a part of e-sports/internet gaming, and I agree with you. The ISP of the disconnecting person may not be up to par or you just may have a bad stroke of luck. But fact of the matter is, you disconnected.

If e-sports is to become as big as a sport as everyone hopes it to be one day, then everyone will have to draw the line somewhere.

This is a sport of concrete results. It is based on score and a DIRECT outcome. Like in tennis, whoever wins best of 3/5 wins the match. Or in basketball, whoever has the highest score at the end of a certain time period wins the game. In SC2, whoever eliminates all of their opponents' buildings in 2/3 games is the victor of the match.

The winner of a sc2 match is NOT decided by a panel of judges but by a concrete number. I feel like once you introduce judges to dictate the outcome of a match (like figure skating or gymnastics) it's unhealthy of a sport of this nature. Maybe I'm old-fashioned :S

It is NOT like figure skating. In general, I think introducing judges/players/referees that can directly influence the outcome of a match when a disconnect happens introduces much more unnecessary controversy and bias to the tournament.

I feel like tennis is the perfect analogy to SC2 pro gaming tournaments. You play a head to head series. There are inherent 'home and away' court advantages (clay court, hard court, grass court - latency issues on which server etc.). It is up to the player to adapt the situation. If a player has to forfeit a match because they are injured, it's similar to a player disconnecting.

Tennis players get injured because of outside influences such as (unfoturnately) getting hit by a car (not within their power to control), or over training, or not finding the right coaches, or partying too much which are all similar to SC2 players having difficult finding the best ISP or the best computer, etc (for an online tournament).

It's a different story when it comes to LAN. Example is the game betweeen JD and Flash when the MSL studio lost power. Then there is a case for a judge/panel to make a decision for regame or declaring a winner because neither players disconnected and it was the host's fault. Much like if a power shut down or there was a rain out during baseball game.

But it is clear when one player disconnects. If BNET or the server crashed then this solution of a panel of judges would be warranted. However, if it is clear that one of the players disconnected (and not BNET's or the hosts fault), then the disconnecting player should acquire the loss. It is the onus of the player/participant of a sports tournament to be totally healthy (not injured), find the best connection possible, bring their best keyboard/mouse, be as lag free as possible, find the best ISP with least chance of disconnecting, etc.)

Perhaps e-sports, following a model similar to what TL has established, will work out one day. However, I believe that in order for e-sports and sc2 to become as big as a 'true sport' it'll have to follow a model similar to one that is already tested and true.

It's really hard to formuate what I'm trying to say into words but I hope it makes sense.
Four wheels move the body; two wheels move the soul.
Aflixion
Profile Joined August 2010
United States191 Posts
March 20 2011 12:22 GMT
#757
On March 20 2011 20:15 terrorist112358 wrote:
I beleive the decision was highly unprofessional. I don't beleive that Teamliquid will ever achieve high professionality without looking into the professional sports leagues for inspiration. Those leagues (football, ice hockey etc.) have decades of experience. And do they ever punish the visitors team if the hosts are unable to provide a proper environment for a match? No! They never award a loss to the team who was there, willing and ready, whatever way the match looked like. They have two simple rules: a) a match should be decided on the field instead of an office desk whenever possible b) each side is responsible for and required to secure everything necessary to be able to participate. They always preffer a re-match or a punishment to the side that failed to fullfil the second rule. They never punish the side that did nothing wrong. And there is logic behind that. What if Nightend invests heavily into his internet connection to have a superstable one and his opponent doesn't? Is it fair in such a situation to punish him?

What's even worse, you went ahead with a rule forbidding anyone to post a diagreement with it, unless they provide another way. Well then you ultimately ruined this thread into a backpatting joke. If plain disagreement is not tolerated and plain gratulations are, then the thread itself is biased beyond repair. I do beleive that hateful and agressive posts attacking the decision should be erased, but there is simply nothing wrong about stating a disagreement politely. If Teamliquid evaluates it's decision by the posts in this thread as correct, I am really worried for the future of this community. You simply told all that do not agree with the decision, even if they were polite, to shut up or be banned. Very nice and mature.

My suggestion is, that the outcome of the panel should never award a loss to the player that did nothing wrong. The panel should only have two options: issue a re-match or award a loss to the player that failed to secure everything necessary to be able to participate (may it be a disconnect, laggy connection, slow pc, ...). The match should be decided on the field for the sake of us, the audience, and for the sake of fairness. A re-match between Nightend and Boxer would be thousand times more interresting for viewers than reading and writing all this text. Remember that next time Teamliquid.

If Boxer won the remaining two matches 2:0, this matter would be much lighter. But it was 1:1 in the non-interrupted matches. The panel's decision decided the whole Bo3. Please arrange the rematch between Nightend and Boxer before the second part begins today. Let them decide the match on the field. I am sure that every viewer will be glad to see that. Don't let the TSL remain tainted in such a terrible way as it is now. Thank you.

Martin


The OP never says that you can't disagree with the decision at all. It asks that you do so respectfully. There's a big difference. The OP also asks you not to criticize the process (not the decision itself) without offering an alternative process.

I would agree with your analogy to professional sports leagues if players had complete control of their internet connection and ISP. In professional sports leagues, the teams and players have full control over whether their equipment is ready for a match or not, so it is fair to punish them for not having their equipment. Unfortunately, none of us can control random disconnects, so it would be unfair, unacceptable, and unreasonable to punish a player for that random disconnect (they did nothing wrong!).

As for your suggestion: by your logic, even if a player disconnects as he's killing his opponent's last building, then the game goes to a re-match instead of awarding the win. This has been brought up several times in this thread, and the general consensus has been that the TSL administration's method, as defined in the handbook given to all participants and in the OP, is the fairest way of dealing with this situation.


On March 20 2011 20:53 clusen wrote:
I don't think TL handled the situation well.

Imo you can never give the win to the player who disced, it's just illogical and unfair. You are creating a ruleset that might get abused, judges can be biased(they don't have to participate in the tournament to be a bad choice as a judge, they just have to be a fan/friend of someone), and how can you punish NightEnd for something he can't have any effect on?
If there is any person that can get punished by an error on Boxers side of things(if he disced intentionally or not does not matter here, it doesn't even matter if it was his fault or not) it can only be Boxer but not NightEnd.

I don't like the rule, it is illogical and unfair in my opinion, and opens the door for abuse by the players/admins. But since the players accepted the rule in advance nobody can complain :p

Imo this was a perfect example of a regame. Boxer had a huge advantage, but didn't win the game yet. Then he disced. So you give both players a little extra(Boxer a new chance even though he lost the last game by the disconnect, NightEnd a new chance because he was close to losing the last game). This is as fair as it can possibly get.
Now you've just taken away the last (according to Boxer) 20% of NightEnd and gave them to Boxer, because Boxer disced. Not fair.


From what I understood of Boxer's quote, that's how he felt right when it happened. If that's the case, then he couldn't possibly know how far ahead he was. An 80:20 lead sounds reasonable if you've just killed all your opponents' colossi and EMP'd his Phoenixes, denied the gold expo and were about to move into his third base. Even Nazgul agreed that he had a huge advantage, but not an absolute advantage with this information. Factor in the fact that Boxer was ahead on upgrades, tech, and army size, and you get the necessary absolute advantage to award Boxer the win. NightEnd had 9 useless Phoenixes and fewer Stalkers than Boxer had Marauders. He didn't have any of the tech that allows the amazing comebacks we've seen from other Protoss players, and even if he did, Nazgul said the Protoss player would still lose in this scenario 99 times out of 100. NightEnd had no reasonable chance to come back and win this game at that point.

Someone stated this a couple pages ago, and it's in the OP, but I'll reiterate it here: the panel review isn't looking for absolute 100% certainty that one player won the game, just certainty beyond a reasonable doubt. However, if even one of the panel members is hesitant to award the win, then it goes to a re-game. All the panel members in this case agreed to award Boxer the win, based on their expert analysis of the replay and the assumption of reasonable play from both players (expected mistakes from a professional player).

I disagree with you on the point that this process encourages abuse. The only time a disconnecting player is awarded a win is when the game is pretty much over anyway. Otherwise, it's taken to a re-game or the disconnecting player is awarded a loss (such as if NightEnd disconnected instead of Boxer).
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
March 20 2011 12:24 GMT
#758
I think Liquid Nazgul made it pretty clear, even with a simulation to explain the decition.

I think the protoss might've come back but it was highly unlikely to be fair.
My Comment Doesnt Matter Because No One Reads It
ropumar
Profile Joined January 2011
Brazil111 Posts
Last Edited: 2011-03-20 12:58:55
March 20 2011 12:40 GMT
#759
On March 20 2011 21:04 n0ise wrote:
Show nested quote +
On March 20 2011 20:08 ropumar wrote:
I would like to suggest for the panel to be of 3 players only since I fell that not only would be easier and faster to make a panel of 3, as is also better. I believe a panel of 5 is too big for unanimous decision to made when needed.
I believe this particulate situation where the panel was only of 3 helped the process, and perhaps having 5 before vetoing and 3 after should be the new standard.
----


Isn't this, though, the whole idea? Taking an extreme decision *only and only if* it is as clear as a blue summer sky for 5 people, unanimously? What, "when needed"? There's nothing needed, the scenario was someone losing a game through a disconnect and people needing to judge if he was sufficiently far ahead to be granted either a regame or even the win itself.

And, as it's been said before, it was Nigthend's folly to agree on a 3-man panel, since most likely in a 5-man panel at least one person would have stated it's a regame. A bit funny how Boxer's iview kinda points to that with his 8:2 balance ^^


You even agreed that a 5 man panel would make very hard for a unanimous decision to happen, which explains why I believe a 3 man panel is more than enough so the hard decisions(the ones that don't involve a re-game) can ever occur.
I believe 3 person is more than enough to decide about this, perhaps some would think 5, 7 or even 12(like in USA court trials) should be required, but that is a opinion we will never know for sure which is best. So I maintain my suggestion that 3 expert man panel not only would be more pragmatical as would be more efficient to achieve the right and fair decision.
3 and 5 are arbitrary numbers just 12 is for the court trials, and is subject to opinion the right amount people need to achieve a "absolute advantage" as a "guilty without reasonable doubt" decision.
Because the 3 referee would all have completely expertise on the matter and wouldn't be laymans I believe a 3 man unanimous decision carry the weight required for the decision to be considered fair "beyond reasonable doubt".
zoshk
Profile Joined February 2011
United States64 Posts
March 20 2011 12:41 GMT
#760
On March 20 2011 21:17 Inflexion wrote:
However, I do feel differently for how the next tournament should be 'ruled' or drawn up. My personal opinion is that whoever disconnects should get a loss immediately. Yes, it is 'directly' not their 'fault' that that person D/Ced.

..... It is the onus of the player/participant of a sports tournament to be totally healthy (not injured), find the best connection possible, bring their best keyboard/mouse, be as lag free as possible, find the best ISP with least chance of disconnecting, etc.)

Perhaps e-sports, following a model similar to what TL has established, will work out one day. However, I believe that in order for e-sports and sc2 to become as big as a 'true sport' it'll have to follow a model similar to one that is already tested and true.

It's really hard to formuate what I'm trying to say into words but I hope it makes sense.


I understand what you are saying (I think). My problem with the auto loss is that a disconnect really can be no one's fault. Two players can be prepared as well as they can equipment wise, and battle.net has a hiccup. To me, the analogy would be more like a spectator throwing something unto the field and disrupting play. (Or maybe more like if a tennis racket broke, I don't know the rules but I hope that player can get another racket instead of being told he just lost a game/tournament/whatever)

It isn't the fault of the disconnecting player, and so he shouldn't be punished for it.
Prev 1 36 37 38 39 40 48 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV1029
OGKoka 349
Rex127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 349
elazer 169
ProTech128
Rex 127
LamboSC2 79
StarCraft: Brood War
Britney 38591
Calm 10998
firebathero 5051
actioN 1151
Shuttle 1043
Larva 695
Hyuk 550
Light 474
Stork 348
Snow 276
[ Show more ]
Soma 234
hero 182
Pusan 166
Soulkey 157
Leta 147
Dewaltoss 98
JYJ 94
ggaemo 80
ToSsGirL 66
Aegong 56
Sharp 45
[sc1f]eonzerg 44
sorry 42
Hm[arnc] 36
JulyZerg 32
Free 30
yabsab 28
Backho 28
IntoTheRainbow 23
sSak 20
Shine 19
scan(afreeca) 18
Nal_rA 18
GoRush 17
Yoon 15
Rock 15
SilentControl 10
Noble 9
910 9
NotJumperer 8
Terrorterran 7
Dota 2
Gorgc6912
qojqva1643
monkeys_forever128
Counter-Strike
fl0m2655
oskar63
Other Games
singsing1998
B2W.Neo1162
hiko635
Lowko333
crisheroes279
Hui .205
DeMusliM181
Fuzer 152
ArmadaUGS100
XaKoH 85
QueenE79
Trikslyr27
FrodaN5
Organizations
Dota 2
PGL Dota 2 - Secondary Stream10256
PGL Dota 2 - Main Stream6589
Other Games
gamesdonequick922
BasetradeTV416
StarCraft: Brood War
Kim Chul Min (afreeca) 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5189
• Jankos1999
• TFBlade1107
Upcoming Events
PiGosaur Monday
8h 33m
GSL
18h 33m
WardiTV Team League
20h 33m
The PondCast
1d 18h
WardiTV Team League
1d 20h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.