On April 05 2011 00:13 lambnrice wrote:
Ladder pool, minus slag pits, backwater gulch, and delta quadrant pls.
Ladder pool, minus slag pits, backwater gulch, and delta quadrant pls.
Yes
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aaMikeD
United States140 Posts
On April 05 2011 00:13 lambnrice wrote: Ladder pool, minus slag pits, backwater gulch, and delta quadrant pls. Yes | ||
DarkDolphin
United States102 Posts
On March 31 2011 08:00 Jimbooo wrote: Show nested quote + On March 31 2011 07:30 AGIANTSMURF wrote: On March 31 2011 05:32 JinDesu wrote: On March 31 2011 04:58 AGIANTSMURF wrote: On March 31 2011 04:21 DarkDolphin wrote: people will not get a good experience if i 6 pool them all xD! im sowwy ! Sorry (or sowwy) means it wont happen again. Which is clearly NOT your intention.... Apology not accepted. Prepare your drones for cannon defense. I vote we play him on the Novice maps. lmao. I second this vote. How bout i dont third this vote , i DEMAND this vote? lmao D:!! , nooooo xD! | ||
Pokebunny
United States10654 Posts
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Certified
United States667 Posts
On April 04 2011 22:04 AGIANTSMURF wrote: We also need to implement a Veto rule and actually make sure that people are aware of it this time around. the veto rule has always been stated in the rules, not our fault people don't read the rules and there are those who know about it but don't really care 99% chance map pool will be ladder maps so people can't blame lack of exp on the maps maps to be removed will likely be DQ for its rotational symmetry which can favor a player based on spawn locations and Slag Pits because no matter where your opponent spawns they're just a hop skip and a jump away xD MLG variations dont allow enough space for casters in the lobby which is why we wont be using them I feel sorry for dachef since hes gonna spawn close positions 80% of the time ![]() | ||
1Lamb1Rice
United States435 Posts
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SchAmToo
United States1141 Posts
On April 05 2011 02:09 lambnrice wrote: i wonder why mlg versions don't have more lobby space... 2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going. | ||
JinDesu
United States3990 Posts
On April 05 2011 02:41 Schamus wrote: Show nested quote + On April 05 2011 02:09 lambnrice wrote: i wonder why mlg versions don't have more lobby space... 2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going. I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers. This would let us use those maps with only 2 slots of observers. | ||
Certified
United States667 Posts
On April 05 2011 02:52 JinDesu wrote: Show nested quote + On April 05 2011 02:41 Schamus wrote: On April 05 2011 02:09 lambnrice wrote: i wonder why mlg versions don't have more lobby space... 2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going. I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers. This would let us use those maps with only 2 slots of observers. Ive already considered this but theres no way for us to pull it off the streaming computer is the big screen, the casters computers are two gaming computers casters sit at those computers because of feedback problems with the mic theres no way for one of the casters to see observer screen On April 05 2011 03:31 Zeroes wrote: one of the casters watch from the big screen 'casters sit at those computers because of feedback problems with the mic' | ||
Zeroes
United States1102 Posts
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1Lamb1Rice
United States435 Posts
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Tweleve
United States644 Posts
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Gemini_19
United States1235 Posts
On April 05 2011 00:33 aaMikeD wrote: Show nested quote + On April 05 2011 00:13 lambnrice wrote: Ladder pool, minus slag pits, backwater gulch, and delta quadrant pls. Yes And crap station. Then we'll be golden. | ||
NintendoStar
United States217 Posts
On April 05 2011 01:16 Certified wrote: 99% chance map pool will be ladder maps so people can't blame lack of exp on the maps maps to be removed will likely be DQ for its rotational symmetry which can favor a player based on spawn locations and Slag Pits because no matter where your opponent spawns they're just a hop skip and a jump away xD Take out Backwater Gulch too, the natural is a mess. | ||
1Lamb1Rice
United States435 Posts
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btway
United States879 Posts
On April 05 2011 03:16 Certified wrote: Show nested quote + On April 05 2011 02:52 JinDesu wrote: On April 05 2011 02:41 Schamus wrote: On April 05 2011 02:09 lambnrice wrote: i wonder why mlg versions don't have more lobby space... 2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going. I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers. This would let us use those maps with only 2 slots of observers. Ive already considered this but theres no way for us to pull it off the streaming computer is the big screen, the casters computers are two gaming computers casters sit at those computers because of feedback problems with the mic theres no way for one of the casters to see observer screen 'casters sit at those computers because of feedback problems with the mic' One of the computers can be set to follow Blasterion's camera. | ||
Zeroes
United States1102 Posts
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NoMicroWin
United States688 Posts
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Pokebunny
United States10654 Posts
- you don't need 2 casters - if you have 2 casters, have them look at the same screen like I did when I casted with scham lol | ||
NintendoStar
United States217 Posts
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JinDesu
United States3990 Posts
On April 05 2011 05:15 btway wrote: Show nested quote + On April 05 2011 03:16 Certified wrote: On April 05 2011 02:52 JinDesu wrote: On April 05 2011 02:41 Schamus wrote: On April 05 2011 02:09 lambnrice wrote: i wonder why mlg versions don't have more lobby space... 2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going. I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers. This would let us use those maps with only 2 slots of observers. Ive already considered this but theres no way for us to pull it off the streaming computer is the big screen, the casters computers are two gaming computers casters sit at those computers because of feedback problems with the mic theres no way for one of the casters to see observer screen On April 05 2011 03:31 Zeroes wrote: one of the casters watch from the big screen 'casters sit at those computers because of feedback problems with the mic' One of the computers can be set to follow Blasterion's camera. Not quite sure what you mean - if there's only 2 specs, then one is blast and the other has to be the caster. If there's a way to remove the delay in streaming, then that could be a solution. Or have it poke's way - but then whoever is casting and commentating will get so dearly attached to each other :D | ||
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