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Cybercraft NYC Tournament 6.0 - Page 16

Forum Index > TL Community
Post a Reply
Prev 1 14 15 16 17 18 34 Next All
aaMikeD
Profile Joined February 2009
United States140 Posts
April 04 2011 15:33 GMT
#301
On April 05 2011 00:13 lambnrice wrote:
Ladder pool, minus slag pits, backwater gulch, and delta quadrant pls.


Yes
DarkDolphin
Profile Joined October 2010
United States102 Posts
April 04 2011 15:34 GMT
#302
On March 31 2011 08:00 Jimbooo wrote:
Show nested quote +
On March 31 2011 07:30 AGIANTSMURF wrote:
On March 31 2011 05:32 JinDesu wrote:
On March 31 2011 04:58 AGIANTSMURF wrote:
On March 31 2011 04:21 DarkDolphin wrote:
people will not get a good experience if i 6 pool them all xD!
im sowwy !



Sorry (or sowwy) means it wont happen again. Which is clearly NOT your intention....

Apology not accepted. Prepare your drones for cannon defense.

I vote we play him on the Novice maps.

lmao. I second this vote.

How bout i dont third this vote , i DEMAND this vote? lmao




D:!! , nooooo xD!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 04 2011 16:14 GMT
#303
MLG map pool is obvious choice I think :p
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Certified
Profile Joined August 2010
United States667 Posts
Last Edited: 2011-04-04 16:18:47
April 04 2011 16:16 GMT
#304
On April 04 2011 22:04 AGIANTSMURF wrote:
Show nested quote +
On April 04 2011 02:17 aaMikeD wrote:
I'm voting for standard ladder pool.



We also need to implement a Veto rule and actually make sure that people are aware of it this time around.


the veto rule has always been stated in the rules, not our fault people don't read the rules
and there are those who know about it but don't really care

99% chance map pool will be ladder maps so people can't blame lack of exp on the maps
maps to be removed will likely be DQ for its rotational symmetry which can favor a player based on spawn locations and Slag Pits because no matter where your opponent spawns they're just a hop skip and a jump away xD

MLG variations dont allow enough space for casters in the lobby which is why we wont be using them
I feel sorry for dachef since hes gonna spawn close positions 80% of the time
Don't worry, I'm a professional
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
April 04 2011 17:09 GMT
#305
i wonder why mlg versions don't have more lobby space...
twitch.tv/lambnrice @LambNRice
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
April 04 2011 17:41 GMT
#306
On April 05 2011 02:09 lambnrice wrote:
i wonder why mlg versions don't have more lobby space...


2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going.
twitch.tv/schamtoo | twitter.com/schamtoo
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 04 2011 17:52 GMT
#307
On April 05 2011 02:41 Schamus wrote:
Show nested quote +
On April 05 2011 02:09 lambnrice wrote:
i wonder why mlg versions don't have more lobby space...


2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going.


I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers.

This would let us use those maps with only 2 slots of observers.
Yargh
Certified
Profile Joined August 2010
United States667 Posts
Last Edited: 2011-04-04 18:40:29
April 04 2011 18:16 GMT
#308
On April 05 2011 02:52 JinDesu wrote:
Show nested quote +
On April 05 2011 02:41 Schamus wrote:
On April 05 2011 02:09 lambnrice wrote:
i wonder why mlg versions don't have more lobby space...


2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going.


I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers.

This would let us use those maps with only 2 slots of observers.


Ive already considered this but theres no way for us to pull it off
the streaming computer is the big screen, the casters computers are two gaming computers
casters sit at those computers because of feedback problems with the mic

theres no way for one of the casters to see observer screen

On April 05 2011 03:31 Zeroes wrote:
one of the casters watch from the big screen

'casters sit at those computers because of feedback problems with the mic'
Don't worry, I'm a professional
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
April 04 2011 18:31 GMT
#309
one of the casters watch from the big screen
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
April 04 2011 18:51 GMT
#310
gonna cry zerg tears when i spawn close spots metal
twitch.tv/lambnrice @LambNRice
Tweleve
Profile Joined March 2011
United States644 Posts
April 04 2011 19:32 GMT
#311
vetoing the shit out of scrap station, just saying
(╯°□°)╯︵ ┻━┻
Gemini_19
Profile Joined June 2010
United States1256 Posts
April 04 2011 19:36 GMT
#312
On April 05 2011 00:33 aaMikeD wrote:
Show nested quote +
On April 05 2011 00:13 lambnrice wrote:
Ladder pool, minus slag pits, backwater gulch, and delta quadrant pls.


Yes


And crap station. Then we'll be golden.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
NintendoStar
Profile Blog Joined May 2010
United States217 Posts
Last Edited: 2011-04-04 19:37:06
April 04 2011 19:36 GMT
#313
On April 05 2011 01:16 Certified wrote:
99% chance map pool will be ladder maps so people can't blame lack of exp on the maps
maps to be removed will likely be DQ for its rotational symmetry which can favor a player based on spawn locations and Slag Pits because no matter where your opponent spawns they're just a hop skip and a jump away xD

Take out Backwater Gulch too, the natural is a mess.
"oh well then u can just get off this site then if ya'll goin to play it like dat fool i write like dis cos itz gangstar" -Linko8697
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
April 04 2011 19:56 GMT
#314
<3 scrap station </3 Backwater
twitch.tv/lambnrice @LambNRice
btway
Profile Blog Joined March 2010
United States879 Posts
April 04 2011 20:15 GMT
#315
On April 05 2011 03:16 Certified wrote:
Show nested quote +
On April 05 2011 02:52 JinDesu wrote:
On April 05 2011 02:41 Schamus wrote:
On April 05 2011 02:09 lambnrice wrote:
i wonder why mlg versions don't have more lobby space...


2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going.


I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers.

This would let us use those maps with only 2 slots of observers.


Ive already considered this but theres no way for us to pull it off
the streaming computer is the big screen, the casters computers are two gaming computers
casters sit at those computers because of feedback problems with the mic

theres no way for one of the casters to see observer screen

Show nested quote +
On April 05 2011 03:31 Zeroes wrote:
one of the casters watch from the big screen

'casters sit at those computers because of feedback problems with the mic'


One of the computers can be set to follow Blasterion's camera.
Starcraft and I met in February 2010<3
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
April 04 2011 20:30 GMT
#316
i say mlg map pool is nice
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
April 04 2011 22:20 GMT
#317
MLG with updated Shakuras please?
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 04 2011 22:30 GMT
#318
Just use MLG maps, ffs.. The standard map pool for any NA event pretty much. TSL3 pool works too I guess.

- you don't need 2 casters
- if you have 2 casters, have them look at the same screen like I did when I casted with scham lol
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
NintendoStar
Profile Blog Joined May 2010
United States217 Posts
April 04 2011 22:49 GMT
#319
Or in games on metal/shattered temple, you could just remake if they spawn close positions.
"oh well then u can just get off this site then if ya'll goin to play it like dat fool i write like dis cos itz gangstar" -Linko8697
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 04 2011 23:09 GMT
#320
On April 05 2011 05:15 btway wrote:
Show nested quote +
On April 05 2011 03:16 Certified wrote:
On April 05 2011 02:52 JinDesu wrote:
On April 05 2011 02:41 Schamus wrote:
On April 05 2011 02:09 lambnrice wrote:
i wonder why mlg versions don't have more lobby space...


2 Refs, and players. This is to avoid problems with players using the "Real Friend Join Game" feature and lagging the process of getting games going.


I think we have to re-think our observer situation with the MLG maps. We could follow the format of the GSL/Proleagues where the commentator has his own screen, the caster follows a second screen controlled by a third person. The broadcast is off the second screen. The commentator will be responsible for checking supply, production, hidden tech, etc. The caster will be responsible for commenting the battles, as the commentator has to keep an eye on the numbers.

This would let us use those maps with only 2 slots of observers.


Ive already considered this but theres no way for us to pull it off
the streaming computer is the big screen, the casters computers are two gaming computers
casters sit at those computers because of feedback problems with the mic

theres no way for one of the casters to see observer screen

On April 05 2011 03:31 Zeroes wrote:
one of the casters watch from the big screen

'casters sit at those computers because of feedback problems with the mic'


One of the computers can be set to follow Blasterion's camera.


Not quite sure what you mean - if there's only 2 specs, then one is blast and the other has to be the caster. If there's a way to remove the delay in streaming, then that could be a solution.

Or have it poke's way - but then whoever is casting and commentating will get so dearly attached to each other :D
Yargh
Prev 1 14 15 16 17 18 34 Next All
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