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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. |
On March 18 2013 04:11 hooahah wrote: I don't think I'm fit to play the 1/2 roles. Just never turns out well.
theoratically, who should win in a 1v1 mid - Drow or SF? sf should rapes drow mid until she gets a lothars. But if SF gets a lothars too he wins again.
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Assuming equal players kill drow will usually have the edge without runes, but since sf benefits more with runes and bottle crow it should be about even
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pretty hard to lose to a drow with sf mid. that slow attack animation from drow makes her a terrible mid.
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On March 18 2013 01:37 BallinWitStalin wrote: Plus, 1/5th of the time you probably are going to be legitimately dragged down by some hella retarded play. People just forget to include the 1/5th of the time they are the ones that fuck the game....
I've made this observation before though: when I find that I'm the weakest player on the team its because my execution is awful. I'll misclick or make a wrong move or position myself incorrectly or whatever and get picked off and stuff like that. Or I'll find myself totally unable to last hit as a particular hero. Or have a terrible game with my skillshots. Stuff that I can identify as a problem and work on.
However for comparison when I identify that one of the other players on my team is the weakest often it ISN'T because they're executing badly. Its because they're doing brain-numbingly stupid stuff. Its not that they're trying to last hit and mistiming, its that they're autoattacking the lane. Its not because they're not quite hitting their initiation just right as Enigma and leaving enemies outside of the black hole, its because they've bought a dagon rather than a blink dagger and can't get close. Its not because they got outfarmed early on, its because they're building Vanguard first into Vlads on Antimage. Its not because they're taking an awkward teamfight, its because they're running back into ganks after escaping with 50HP. Its not because they didn't think to drop a ward or pop their dust right before a teamfight against enemy invis heroes, its because I'm the only person on the whole team with detection and I'm rushing to catch up after a couple of them decided to push a lane randomly when the whole other team was missing.
Many times its not a simple case of "can't do" its a case of "what the hell are you THINKING?"
I had two games just now both losses and I've had back to back stupid Juggernaut players. In one I was Omniknight supporting him and he kept doing two things: 1. spinning into combat against the two opponents, most particularly a Shadow Fiend who came down from mid with max souls, hence preventing me from healing him and 2. whenever I ran to intercept opponents chasing him down so he could get away he'd TURN AROUND and just die to them even after I asked him not to turn around and just keep running next time. And I spent about twenty minutes of the game begging everyone to get detection against Lothars on all three of Venge, SF and Luna. Jug's response? "Says the support." Ignoring the fact I was carrying dust but kept getting absolutely annihilated every fight in about four seconds due to being both squishy and focused down (to prevent my ultimate I assume).
The second game I was Enchantress and my execution was pretty terrible yeah. All in all it was a fairly hideous game for me. But...well at the 25 minute mark someone comments that the opponents are getting farmed and I reply that its ok because Juggernaut will get decently strong from farming with his Battlefury. "I've not got it yet." Look at his inventory. Phase Boots, Vlads, Poor Man's Shield.
These aren't cases of people playing bad. These are cases of literal stupidity. WHY would you keep autoattacking the lane as a support when your carry is begging you to stop? WHY would you NOT be carrying detection against three Shadow Blades? There's not even an excuse for messing up what items to build anymore because there's an in-game user-written guides thing with multiple builds. These are things that people really, really shouldn't need their hand held over. Its basic game knowledge and common sense.
There's a big difference between playing bad and playing stupid. Playing bad can happen to everyone. Playing stupid requires willful ignorance.
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28100 Posts
Overall SF should win against drow. For the first few levels Drow might have the advantage because of the higher base damage, but SF has a faster attack animation so he can still win if both players are equal skill. But in the end, after gathering souls it should be fairly easy for SF. That being said, both have huge kill potential on each other. Drow is fragile and razes can do a lot of damage, but if drow gets off a silence she can right click SF down given good runes or pre-harass damage.
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The question of which is better mid comes down to more than that though, Drow exerts a lot more map control, and can gank fairly effectively with max rank arrows to slow enemies down, thats fairly important as a mid
I feel like shadowfiend exerts a lot more lane control over drow because Razes can rapidly flash farm, but he has very little ganking power outside of pure damage
Its kinda a wash. Both are super gankable mid to boot, so not really a fan of either choice.
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Anti-QQ: I am having so much fun with weaver.
It doesn't matter how bad my team is, I will still get farm. It doesn't matter how bad my team is, I can still push lanes solo and get out alive. It doesn't matter how many times I kill them and escape, nobody buys dust or sentries. It doesn't matter if my whole team discos, I will still never die. It doesn't matter if I lose, I still have fun playing an unkillable cockroach.
I've just solved all my QQ problems.
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On March 18 2013 13:33 Belisarius wrote: Anti-QQ: I am having so much fun with weaver.
It doesn't matter how bad my team is, I will still get farm. It doesn't matter how bad my team is, I can still push lanes solo and get out alive. It doesn't matter how many times I kill them and escape, nobody buys dust or sentries. It doesn't matter if my whole team discos, I will still never die. It doesn't matter if I lose, I still have fun playing an unkillable cockroach.
I've just solved all my QQ problems. I feel the same way about windrunner. Doesn't matter if the game sucks, I can still have fun running around shackling people, long range powershotting, and windrunning away from ganks. Also you can play any position ever, so pretty nice for pubs.
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On March 18 2013 13:33 Belisarius wrote: Anti-QQ: I am having so much fun with weaver.
It doesn't matter how bad my team is, I will still get farm. It doesn't matter how bad my team is, I can still push lanes solo and get out alive. It doesn't matter how many times I kill them and escape, nobody buys dust or sentries. It doesn't matter if my whole team discos, I will still never die. It doesn't matter if I lose, I still have fun playing an unkillable cockroach.
I've just solved all my QQ problems. My favorite hero too. He's just great.
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On March 18 2013 13:33 Belisarius wrote: Anti-QQ: I am having so much fun with weaver.
It doesn't matter how bad my team is, I will still get farm. It doesn't matter how bad my team is, I can still push lanes solo and get out alive. It doesn't matter how many times I kill them and escape, nobody buys dust or sentries. It doesn't matter if my whole team discos, I will still never die. It doesn't matter if I lose, I still have fun playing an unkillable cockroach.
I've just solved all my QQ problems. Weaver is probably my favorite hero, for a lot of the same reasons. Love that thing.
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On March 18 2013 13:33 Belisarius wrote: Anti-QQ: I am having so much fun with weaver.
It doesn't matter how bad my team is, I will still get farm. It doesn't matter how bad my team is, I can still push lanes solo and get out alive. It doesn't matter how many times I kill them and escape, nobody buys dust or sentries. It doesn't matter if my whole team discos, I will still never die. It doesn't matter if I lose, I still have fun playing an unkillable cockroach.
I've just solved all my QQ problems. I feel like Necrolyte is like this for me. I just farm a Mek whatever lane I'm in and then just get them last hits. He's so deadly with just a Mek/Pipe/Rod of Atos into Sheep or Shiva. Super fun
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Drow vs SF comes down to a) the level you're playing at and b) ganks/external pressure
A radiant Drow with a decent creep block won't allow the SF to even be near creeps until he's level 3. However if SF gets a free pass to level 5 then things are starting to look much better. From level 7 the SF will come out ahead if the Drow hasn't accumulated a noticeable exp/item advantage which it should have.
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The more i learn the game, the more i have to rage. I mean most pub people dont even understand how the team should lane. Even worse is that the most games i played in captain mode, our team had no synergy at all. No lanes setup strategy, nothing. I understand it's a pub and not a tournament, but when you have 2 supports and 2 carries on the same lane - i just don't get it. Or in another case you have 4 carries and one semi-carry team. You get owned because opponents have wards all around the map. I can understand some people might be new and don't know the game yet, but when this is performed by players with 300 games or more, it is just really sad and pathetic.
Another time i played a support venomancer because "surprise-surprise" noone picked a support. I have bought and upgraded courrier, i have been buying wards all game long. I have been telling some guy what he should do and to stop doing the same mistake over and over. He then proceeds to say shut up and call me noob, that i have score 2-8-14 and he is 3 levels above me. Really.. people don't unerstand that i die, so our carry can get away or that i don't need levels or good score to help the team as a support.
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The one thing that really grinds my gears is the whole "report noobs" culture. If I (or a teammate) play badly in a particular game, there'll be some smartass pugna with a crystalis or something equally ridiculous who spams "omg X is a noob report please" in all chat. People are allowed to have a bad game or be on their first game with a hero in -ar or something like that. I don't have a problem with reporting people for flaming or feeding or anything like that but you can't report people for playing badly. The MM system sucks for putting you with these people but thats either your or its fault, not their fault they're bad.
Other thing is queueing as a 3 or 4 and repeatedly hitting full teams, and because the opposing 5-stack have a weak link (helped by communication and better teamwork) the random on your team ends up being unbelievably bad.
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On March 18 2013 20:22 Ricjames wrote: The more i learn the game, the more i have to rage. I mean most pub people dont even understand how the team should lane. Even worse is that the most games i played in captain mode, our team had no synergy at all. No lanes setup strategy, nothing. I understand it's a pub and not a tournament, but when you have 2 supports and 2 carries on the same lane - i just don't get it. Or in another case you have 4 carries and one semi-carry team. You get owned because opponents have wards all around the map. I can understand some people might be new and don't know the game yet, but when this is performed by players with 300 games or more, it is just really sad and pathetic.
Another time i played a support venomancer because "surprise-surprise" noone picked a support. I have bought and upgraded courrier, i have been buying wards all game long. I have been telling some guy what he should do and to stop doing the same mistake over and over. He then proceeds to say shut up and call me noob, that i have score 2-8-14 and he is 3 levels above me. Really.. people don't unerstand that i die, so our carry can get away or that i don't need levels or good score to help the team as a support.
It is a really bad idea to use you being a support as an excuse for your k/d/a score. Imo having a low kill score is ok on a support, but your death should be quite low and your assist should be quite high. In a crappy game this is almost impossible of course, but still your support score is pretty much as bad as it gets and I would feel I performed very badly with such a score as a support (and I only play support these days). Even as support you must have done things wrong with such a score, maybe your positioning was wrong, or maybe you did things solo, I don't know, but you should take another look at the game.
Also, I only solo queue, and yes, it happens a lot that people pick 4 carries. It pissed me off less and less. I notice more and more that all this balanced team stuff only matters at the highest level, and at a lower level basic player skill is much more important. If a team has 2 supports, but they don't know how to lane control, steal last hits from their carry, don't ward and communicate, rush for expensive items, well then their performance is going to be worse than another team with 4 carries and 1 good support that knows his shit.
QQ in advance: Currently 6 win streak, only lost 6 games in the last 30 games or so. I am waiting for the MM to strike back .
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On March 18 2013 20:57 LonelyCat wrote: The one thing that really grinds my gears is the whole "report noobs" culture. If I (or a teammate) play badly in a particular game, there'll be some smartass pugna with a crystalis or something equally ridiculous who spams "omg X is a noob report please" in all chat. People are allowed to have a bad game or be on their first game with a hero in -ar or something like that. I don't have a problem with reporting people for flaming or feeding or anything like that but you can't report people for playing badly. The MM system sucks for putting you with these people but thats either your or its fault, not their fault they're bad.
Other thing is queueing as a 3 or 4 and repeatedly hitting full teams, and because the opposing 5-stack have a weak link (helped by communication and better teamwork) the random on your team ends up being unbelievably bad. You're seriously complaining about meeting 5 stacks as 4 stacks? Besides 3 stacks are the worst stacks, more often than not it's 3 very bad people who are placed way too high in MMR because they 3 stacks. I reckon 5 stacks are annoying but complaining about it as 4 stacks is really abusing.
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On March 18 2013 21:49 nojok wrote: You're seriously complaining about meeting 5 stacks as 4 stacks? Besides 3 stacks are the worst stacks, more often than not it's 3 very bad people who are placed way too high in MMR because they 3 stacks. I reckon 5 stacks are annoying but complaining about it as 4 stacks is really abusing.
No, I'm clearly complaining about the MM system ensuring that the (4th and) 5th when queueing 3-4 is just awful every single time. When you queue either as a 3 or 4 and hit a 5 when the randoms on your side are terrible (note this happens every. single. game.) its basically unwinnable unless you have the 3 best players in the game in your group and you don't assume the randoms know how to play (which you have to hope for else its going to be unpleasant anyway)
All i want is to be able to queue with 2-3 similar level friends and get a good game, shouldn't be impossible :/
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On March 18 2013 22:22 LonelyCat wrote:Show nested quote +On March 18 2013 21:49 nojok wrote: You're seriously complaining about meeting 5 stacks as 4 stacks? Besides 3 stacks are the worst stacks, more often than not it's 3 very bad people who are placed way too high in MMR because they 3 stacks. I reckon 5 stacks are annoying but complaining about it as 4 stacks is really abusing. No, I'm clearly complaining about the MM system ensuring that the (4th and) 5th when queueing 3-4 is just awful every single time. When you queue either as a 3 or 4 and hit a 5 when the randoms on your side are terrible (note this happens every. single. game.) its basically unwinnable unless you have the 3 best players in the game in your group and you don't assume the randoms know how to play (which you have to hope for else its going to be unpleasant anyway) All i want is to be able to queue with 2-3 similar level friends and get a good game, shouldn't be impossible :/ MM does not work that way, they boost your MMR and the guy has around your boosted MMR ie better than you. You fail & blame the random guy, from experienced that's how 3 stacks work...
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On March 18 2013 22:30 nojok wrote: MM does not work that way, they boost your MMR and the guy has around your boosted MMR ie better than you. You fail & blame the random guy, from experienced that's how 3 stacks work...
Thats not how it works from my experience, queueing as 3 stack into a game where the other players on the team pick supports, lane together and build things like shadow blades (at ~35 mins) when we understand the need for wards, laning setups. We can tell when players are awful and when they understand how the game works, so many random players have mediocre MMRs but still play for K/D which makes moving up MMR - or playing with groups of differently skilled friends - just unpleasant to queue without a full 5.
Queuing as 2 is significantly more fun than queueing as 3-4 which is pretty stupid.
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On March 18 2013 19:56 Corr wrote: Drow vs SF comes down to a) the level you're playing at and b) ganks/external pressure
A radiant Drow with a decent creep block won't allow the SF to even be near creeps until he's level 3. However if SF gets a free pass to level 5 then things are starting to look much better. From level 7 the SF will come out ahead if the Drow hasn't accumulated a noticeable exp/item advantage which it should have.
Level of play(you can say that a certain hero performs better at a certain skill bracket statistically but thats not helping much) and external pressure shouldn't be applied in the discussion because there's no point in discussing 1vs1 anyway then. DotA is a teamgame so supports will always influence the outcome of 1vs1 mid battle.
In terms of pure 1vs1, drow has advantage early on when she has higher damage and can outharass(frost arrows ftw) the SF out of his comfort zone which is the first 3-4 levels usually. You capitalize on that as the drow player and do as much as you can so that you have the early advantage and delay the SF's bottle/boots & soul accumulation.
What's also a big factor is which side you are on. If the SF is on dire he will have a harder time, on radiant he can stack the small camp and catch-up in souls that way. Besides that it's really all about control, level 3 for SF is very crucial as that's when he can start pressuring the drow back but you have to be very precise with your razes as missing any of them or hitting too many creeps can mean either mana issues(for more pressure) or losing control of the lane.
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