Harass the offlaner until he dies or has to burn all his regen or falls a level or 2 behind your carry, THEN hit up the pull camp.
Dota 2 QQ thread - Page 276
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Lavitage2
198 Posts
Harass the offlaner until he dies or has to burn all his regen or falls a level or 2 behind your carry, THEN hit up the pull camp. | ||
wuhan_clan
United States5609 Posts
On December 30 2012 21:58 Lavitage2 wrote: The worst supports are the guys who spend the entire laning phase hugging the pull camp, stacking and pulling whenever the time is right, and completely ignoring the actual lane. Offlaners are pretty strong in general at low levels, you can't just leave your carry to lane 1v1 the entire time. Harass the offlaner until he dies or has to burn all his regen or falls a level or 2 behind your carry, THEN hit up the pull camp. This is the correct way to play support sure. But if you are playing with 4 other randoms, the game was already pretty much decided on the collective individual skill of your teammates. If your team is bad, you are going to lose no matter how good you babysit your carry since your other lanes will probably fail. If the other team is bad, you can baby sit and win your lane but you'd probably also win your lane anyway even if you mass pulled. When I solo que (most of the time) and I play support, it's just better for your own game experience to just pull and get your farm so maybe you can at least make some plays during the game even if your team is complete trash. I've played way too many games where I shut down my lane hard only to have other lanes fail. It's lose-lose, leave your lane and let your carry die or protect your lane and let your other lanes die. | ||
StoRm_res
Switzerland891 Posts
I dont know whats wrong with MM today, but time to stop playing for sure | ||
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Firebolt145
Lalalaland34492 Posts
On December 30 2012 12:39 psycroptic wrote: i'm impressed you managed to count to 1200 do you hatchery noobies all play dota 2 now?! Many of us do, yeah. | ||
pyro19
6575 Posts
Dota makes me sad | ||
FinestHour
United States18466 Posts
On December 31 2012 02:07 pyro19 wrote: Finally have a good game as a TA..I'm getting double and triple kills left and right and I'm 10-3 by the 30 min mark..Both of us have a set of rax down..We have a teamfight at our base , we manage to wipe out 3 enemy heroes and i proceed to die (didnt have BKB)..the remaining of my team goes chasing a Night stalker while a drow backdoors the remaining 2 sets of our Raxes while I'm pinging like a maniac... Dota makes me sad as in you didnt buy bkb or was on cd | ||
wuhan_clan
United States5609 Posts
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pyro19
6575 Posts
was 200 or 300g short..Was farming..got caught by hook and sven stun...That led to the fight at our base and i had to buy back | ||
Bommes
Germany1226 Posts
On December 30 2012 22:38 wuhan_clan wrote: This is the correct way to play support sure. But if you are playing with 4 other randoms, the game was already pretty much decided on the collective individual skill of your teammates. If your team is bad, you are going to lose no matter how good you babysit your carry since your other lanes will probably fail. If the other team is bad, you can baby sit and win your lane but you'd probably also win your lane anyway even if you mass pulled. When I solo que (most of the time) and I play support, it's just better for your own game experience to just pull and get your farm so maybe you can at least make some plays during the game even if your team is complete trash. I've played way too many games where I shut down my lane hard only to have other lanes fail. It's lose-lose, leave your lane and let your carry die or protect your lane and let your other lanes die. That's not even the worst thing, I mean a good support+carry lane can win games even if the other lanes fail, just because there is a possibility of other people failing doesn't mean that you should play bad But there is nothing more frustrating than making everything right as a support in the first 1-2 minutes (dewarding pullcamp & warding lane, harassing offlaner so he doesn't get a single experience point) just to see that your carry missed half the lasthits and is pushing the lane nonstop with autoattacks which means your game is already fucked because your carry is an idiot and you wasted a lot of time and wards on his lane. | ||
McTeazy
Canada297 Posts
On December 31 2012 04:04 Bommes wrote: That's not even the worst thing, I mean a good support+carry lane can win games even if the other lanes fail, just because there is a possibility of other people failing doesn't mean that you should play bad But there is nothing more frustrating than making everything right as a support in the first 1-2 minutes (dewarding pullcamp & warding lane, harassing offlaner so he doesn't get a single experience point) just to see that your carry missed half the lasthits and is pushing the lane nonstop with autoattacks which means your game is already fucked because your carry is an idiot and you wasted a lot of time and wards on his lane. I've discovered windrunner is rather good for whatever you need. a lot of the time you don't know what people are doing until they run out to the lane. I've been stuck playing support qop offlane because of retarded hero choices and no communication. i like windrunner because you can do anything. You can support and only shackle. You can go mid. You can carry reasonably. It's worked out very well for me so far: I'm 8-2 with her. i think if you pick a good offlaner, buy wards if needed and your team doesn't feed hard you can definitely control the flow of the game enough to get a win | ||
Fuzzmosis
Canada752 Posts
2v1 Lane, playing Lion support, letting AM get all the last hits as I keep windrunner far away. AM isn't pushing lane, or pulling lane (Seriously.. if you aren't missing last hits and are not in danger, why does no one pull the lane backwards?). After 3 waves, I've traded windrunner down to under 200 health, AM is at full. Blink Engage could happen, but it is a WR. It's not like I'm Lion and can stun to initiate or anything. So with the wave on our side, his decision is to clear the jungle, missing 3 waves of minions and needing to go home after tanking and clearing 2 camps without creep pulling. It's at this point when I hit level 5 that I fuck up, make the wind runner back with 60 health and then eat a powershot to the face to die. Not sure if I'm more annoyed at a supported player who can't farm, or when I give a free kill due to arrogance. | ||
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TheYango
United States47024 Posts
On December 31 2012 04:04 Bommes wrote: That's not even the worst thing, I mean a good support+carry lane can win games even if the other lanes fail, just because there is a possibility of other people failing doesn't mean that you should play bad But there is nothing more frustrating than making everything right as a support in the first 1-2 minutes (dewarding pullcamp & warding lane, harassing offlaner so he doesn't get a single experience point) just to see that your carry missed half the lasthits and is pushing the lane nonstop with autoattacks which means your game is already fucked because your carry is an idiot and you wasted a lot of time and wards on his lane. Honestly, you can generally tell if your carry is any good by the 2nd or 3rd creep wave by the quality of his lane control. I'll generally do what I'm "supposed" to do zoning the enemy off-laner for the first few waves, while watching the quality of my carry's ability to freeze lane. If the lane hasn't moved, and he can ensure the lane stays there and we keep their off-laner from getting levels, I'll do my job. If the lane is already pushing by the 3rd creep wave, it's probably not worth my time because he's fucked up our ability to deny their off-laner by letting the lane push already. At that point, I'm just going to go double/triple pull and ensure my 6 minute level 6 rather than gimping myself trying to protect him when if he could properly freeze the lane, he'd be able to beat their hard laner by himself with a 2-level advantage within 3-4 minutes. | ||
Alur
Denmark3900 Posts
On December 31 2012 08:07 Fuzzmosis wrote: Anyone know why an AM would go and afk farm a jungle? 2v1 Lane, playing Lion support, letting AM get all the last hits as I keep windrunner far away. AM isn't pushing lane, or pulling lane (Seriously.. if you aren't missing last hits and are not in danger, why does no one pull the lane backwards?). After 3 waves, I've traded windrunner down to under 200 health, AM is at full. Blink Engage could happen, but it is a WR. It's not like I'm Lion and can stun to initiate or anything. So with the wave on our side, his decision is to clear the jungle, missing 3 waves of minions and needing to go home after tanking and clearing 2 camps without creep pulling. It's at this point when I hit level 5 that I fuck up, make the wind runner back with 60 health and then eat a powershot to the face to die. Not sure if I'm more annoyed at a supported player who can't farm, or when I give a free kill due to arrogance. Well as long as he didn't miss out on any creeps by jungling it's not a big deal. | ||
zezamer
Finland5701 Posts
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unkkz
Norway2196 Posts
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aintz
Canada5624 Posts
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Nilrem
United States3684 Posts
On December 31 2012 11:29 aintz wrote: you should see the firebolt meepo. hes master of meepos all around the globe. I have tried meepo and I like him but one thing I hate is how there is not a very clear discernible way to seeing which one is selected. Sort of wish there was a more, easier way of seeing quickly which is selected (especially in those moments where one does not have time to think and just react). Than again, that is just me. | ||
Stratos.FEAR
Canada706 Posts
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Zorkmid
4410 Posts
FML | ||
canikizu
4860 Posts
Bad game design: you get punished for having no micro. Meepo and Terran. GG. | ||
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