
Resolution and ingame accuracy
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Armesh
8 Posts
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hamy710
Australia160 Posts
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Sushikingz
Malaysia3 Posts
When you have higher resolution your mouse have to glide longer distance to reach from point A to B. Go try out yourself on 800x600 or something smaller then 1024x768, and you will realise your mouse cursor will move from point A to B with less gliding =) | ||
Armesh
8 Posts
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Sushikingz
Malaysia3 Posts
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IPS.ZeRo
Germany1142 Posts
On February 15 2011 20:24 Sushikingz wrote: Resolution does affect your aiming. When you have higher resolution your mouse have to glide longer distance to reach from point A to B. Go try out yourself on 800x600 or something smaller then 1024x768, and you will realise your mouse cursor will move from point A to B with less gliding =) But that doesn't explain better aiming. Of course the mouse will move faster from A to B if you use the same dpi/speed for higher/lower resolutions, but that can be adjusted and having it faster is not necessarily what you want. I also don't have an answer for your question, but my theory is that the box you have to hit to e.g. do a headshot is always bigger than the head, but trys to be as exact as possible. Because you have less pixels on 800x600 than lets say on 1920x1080 the box will be less exact and just since it is not supposed to be too small it will be a little big too big. But again thats just a theory. | ||
SladeR
Canada61 Posts
You see this in competitive counter-strike 1.6 and source (most competetive fps players) which are predominately filled with Microsoft intellimouse 3.0 users (low dpi). DPI is directly related to resolution(where sensitivity is concerned). It seems that your surroundings were not fit for the DPI/resolution ratio you were previously using and easily adapted to the new dpi/resolution ratio. It's folklore. As long as you are getting good frames there will be no difference changing resolutions, there will however be a difference with sensitivity, and if you were having problems with a sensitivity at a certain resolution due to dpi, changing the resolution might give you a more comfortable sensitivity, but this could also be fixed with dpi. I believe razer has a calculator for this, but only with their mice. I personally know a dozen professional counter strike players IRL, and they too stuck with 640x480 or 800x600, but upon switching to 120Hz monitors they "smartened" up and grew out of that phase. All of them are using native resolutions (to not affect response times) and have simply gotten used to the new sensitivity over time. Think of it like getting used to new control group setups, going from 5 nexus to 0 nexus is a huge change, but with time and practice, and actively trying to improve with those keybindings (or in your case the new sensitivity) you get used to it quite quickly. | ||
Armesh
8 Posts
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Armesh
8 Posts
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Armesh
8 Posts
![]() This is my COD4 on 1024X768 ![]() This is my COD4 on 1600X900 | ||
IPS.ZeRo
Germany1142 Posts
On February 16 2011 21:19 Armesh wrote: ![]() This is my COD4 on 1024X768 ![]() This is my COD4 on 1600X900 Seems like COD4 is giving everybody the same picture, regardless of aspect ratio. So in contrast to SC2 somebody with 16 ![]() To deal with the different resolutions the width seems to be fixed and the hight is streched/compressed accordingly. So on 1024x768 everything actually is bigger and therefore probably easier to hit. | ||
Greek820
Canada210 Posts
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Ropid
Germany3557 Posts
There is no reason to do that with the LCD screens nowadays. I bet low resolution used by some players is just a remnant of their old config file or something from the settings their progamer idol used. | ||
limonovich
England226 Posts
Resolution does not affect sensitivity Ingame aspect ratio affects sensitivity Field of view scale affects sensitivity | ||
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