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Resolution and ingame accuracy

Forum Index > Tech Support
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Armesh
Profile Joined February 2011
8 Posts
February 15 2011 10:39 GMT
#1
Hello guys, I always play COD4 at 1600X900 which is my monitors max resolution. then recently, I chnaged my COD4 resolution to 1024X768. I realized that my aiming i so much more accurate. I can aim so well in that low resolution. I am using Razer Abyssus with 3500DPI at 1000hz so DPI should't be a problem. And ingame resolution does't effect sensitivity. I just want to know why I can aim so accurately at 1024X768 compared to 1600X900? I play both resolutions on a fixed aspect ratio of wide 16 at 125fps constant. Most professional gamers also play on low resolution.
hamy710
Profile Joined November 2010
Australia160 Posts
February 15 2011 11:16 GMT
#2
Maybe because the cross hair is bigger?
I've been lurking for a year and only less than 200 posts, time to boost my post count!
Sushikingz
Profile Joined January 2011
Malaysia3 Posts
February 15 2011 11:24 GMT
#3
Resolution does affect your aiming.
When you have higher resolution your mouse have to glide longer distance to reach from point A to B.
Go try out yourself on 800x600 or something smaller then 1024x768, and you will realise your mouse cursor will move from point A to B with less gliding =)
Armesh
Profile Joined February 2011
8 Posts
February 15 2011 11:32 GMT
#4
what u mean by gliding?
Sushikingz
Profile Joined January 2011
Malaysia3 Posts
February 15 2011 12:02 GMT
#5
gliding your mouse
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
February 15 2011 12:11 GMT
#6
On February 15 2011 20:24 Sushikingz wrote:
Resolution does affect your aiming.
When you have higher resolution your mouse have to glide longer distance to reach from point A to B.
Go try out yourself on 800x600 or something smaller then 1024x768, and you will realise your mouse cursor will move from point A to B with less gliding =)


But that doesn't explain better aiming. Of course the mouse will move faster from A to B if you use the same dpi/speed for higher/lower resolutions, but that can be adjusted and having it faster is not necessarily what you want.

I also don't have an answer for your question, but my theory is that the box you have to hit to e.g. do a headshot is always bigger than the head, but trys to be as exact as possible. Because you have less pixels on 800x600 than lets say on 1920x1080 the box will be less exact and just since it is not supposed to be too small it will be a little big too big.
But again thats just a theory.
aka DTF-ZeRo
SladeR
Profile Joined January 2011
Canada61 Posts
Last Edited: 2011-02-15 13:55:25
February 15 2011 13:45 GMT
#7
This is completely false

You see this in competitive counter-strike 1.6 and source (most competetive fps players) which are predominately filled with Microsoft intellimouse 3.0 users (low dpi). DPI is directly related to resolution(where sensitivity is concerned). It seems that your surroundings were not fit for the DPI/resolution ratio you were previously using and easily adapted to the new dpi/resolution ratio. It's folklore. As long as you are getting good frames there will be no difference changing resolutions, there will however be a difference with sensitivity, and if you were having problems with a sensitivity at a certain resolution due to dpi, changing the resolution might give you a more comfortable sensitivity, but this could also be fixed with dpi. I believe razer has a calculator for this, but only with their mice.

I personally know a dozen professional counter strike players IRL, and they too stuck with 640x480 or 800x600, but upon switching to 120Hz monitors they "smartened" up and grew out of that phase. All of them are using native resolutions (to not affect response times) and have simply gotten used to the new sensitivity over time. Think of it like getting used to new control group setups, going from 5 nexus to 0 nexus is a huge change, but with time and practice, and actively trying to improve with those keybindings (or in your case the new sensitivity) you get used to it quite quickly.
Armesh
Profile Joined February 2011
8 Posts
February 15 2011 14:58 GMT
#8
But ingame sensitivity is measured in Degrees Per Inch not Dots per inch, that's y people say the sensi does't chnage when you change your resolution ingame. But anyway, do you have any calculater to make my sensi in 1024X768 resolution same with 1600X900 reso?
Armesh
Profile Joined February 2011
8 Posts
February 15 2011 15:04 GMT
#9
The mouse *speed*, i.e. the distance you need to move the mouse in order to turn through, say, 360 degrees, is independant of resolution.
Armesh
Profile Joined February 2011
8 Posts
Last Edited: 2011-02-16 12:25:49
February 16 2011 12:19 GMT
#10
[image loading]
This is my COD4 on 1024X768

[image loading]
This is my COD4 on 1600X900
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
February 16 2011 12:56 GMT
#11
On February 16 2011 21:19 Armesh wrote:
[image loading]
This is my COD4 on 1024X768

[image loading]
This is my COD4 on 1600X900


Seems like COD4 is giving everybody the same picture, regardless of aspect ratio. So in contrast to SC2 somebody with 16 does not see more than somebody with 5:4 in CoD4.
To deal with the different resolutions the width seems to be fixed and the hight is streched/compressed accordingly. So on 1024x768 everything actually is bigger and therefore probably easier to hit.
aka DTF-ZeRo
Greek820
Profile Joined December 2010
Canada210 Posts
February 16 2011 13:24 GMT
#12
Honestly dude, i dont think reso matters, just practice, practice, practice will make you better
(>^.^)>~~~ Phenom ii x4 955, Gigabyte 6850, g.skill 4gb ripjaws, GA-880GA mobo, corsair cx500w, storm scout, WD 500gb blue
Ropid
Profile Joined March 2009
Germany3557 Posts
February 16 2011 14:05 GMT
#13
It took me a bit to remember why I played Q3 with 800x600 resolution, years ago. At that time I had a 19" CRT and my desktop resolution was 1440x1080. That was the highest resolution possible, while still having 75 Hz refresh rate with my CRT. For Q3 I needed more than 125 Hz to be able to see all of the 125 fps the game was producing. That is why my settings for the game was a 800x600 resolution, because with a lower resolution the CRT could produce a much higher refresh rate.

There is no reason to do that with the LCD screens nowadays. I bet low resolution used by some players is just a remnant of their old config file or something from the settings their progamer idol used.
"My goal is to replace my soul with coffee and become immortal."
limonovich
Profile Joined September 2010
England226 Posts
February 16 2011 14:09 GMT
#14
Field of view affects sensitivity
Resolution does not affect sensitivity
Ingame aspect ratio affects sensitivity
Field of view scale affects sensitivity
trololo
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