• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:40
CEST 00:40
KST 07:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists8[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers5Maestros of the Game 2 announced22026 GSL Tour plans announced3Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Maestros of the Game 2 announced Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Data needed A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow BW General Discussion
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2459 users

[O] Dustin Browder Interview - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
jingXD
Profile Joined May 2007
United States283 Posts
May 08 2009 22:53 GMT
#21
On May 09 2009 05:27 Aesop wrote:
at least not into the first episode of Sc II, Wings of Liberty. After that we will consider what we can do with him in future.


Sorry, I haven't been keeping up with all the news and I'm a bit confused. Do you have to buy all three "episodes" of SC2 to play multiplayer with all the up-to-date units/patches (like in SC + BW)? Or do you only need one "episode" in order to play online with people who have the other "episodes"?
poor newb
Profile Joined April 2004
United States1879 Posts
May 08 2009 23:03 GMT
#22
mothership sucks, give us back the arbitor
How do you mine minerals?
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
May 08 2009 23:11 GMT
#23
On May 09 2009 05:27 Aesop wrote:


Q: Apropos huge armies. In comparison to its predecessor, you are allowed to select many more units in Sc2. And that's great. But still, some game concepts seem antiquated, for example the 3D camera that does not zoom out very far. Or the production queue that can only hold five units. Why did you change unit selection but kept the other elements the same?
A: There is a quite obvious reason for the camera position. I am not a big fan of zooming out very far from battles. In other games, this might work out, but not in Starcraft. There is so much Micro that the battles would look confusing if you could zoom out further. Also the atmosphere would get lost - the units would transform into tiny symbols and you couldn't recognise anymore, how diligently they are designed. The feeling of fighting for a distinctive faction would get lost - and just in Starcraft, with its three characteristic races! Zoomed out very far, those battles would degenerate to a feud of ants. This might be appropriate for games like Supreme Commander, which are fully geared towards the zoom function, that have huge maps on which the units traverse very long distances. But Starcraft works differently: It happens faster, matches often last only half an hour. A zoom function simply wouldn't fit in.
[/spoiler]

Whaaaa
Officially the founder of Team Property (:
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-05-08 23:24:03
May 08 2009 23:23 GMT
#24
I think they tailor their answers to who is interviewing them, every other time they've cited game lengths more in line with the average for SC and WC3 (both of which are around 15~minutes iirc).
On May 09 2009 07:53 jingXD wrote:
Show nested quote +
On May 09 2009 05:27 Aesop wrote:
at least not into the first episode of Sc II, Wings of Liberty. After that we will consider what we can do with him in future.


Sorry, I haven't been keeping up with all the news and I'm a bit confused. Do you have to buy all three "episodes" of SC2 to play multiplayer with all the up-to-date units/patches (like in SC + BW)? Or do you only need one "episode" in order to play online with people who have the other "episodes"?

Each "episode" is an expansion. So it's like SC + BW + One more.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
May 08 2009 23:23 GMT
#25
Thanks for the translation. Some great questions.
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
May 08 2009 23:24 GMT
#26
On May 09 2009 07:53 jingXD wrote:
Show nested quote +
On May 09 2009 05:27 Aesop wrote:
at least not into the first episode of Sc II, Wings of Liberty. After that we will consider what we can do with him in future.


Sorry, I haven't been keeping up with all the news and I'm a bit confused. Do you have to buy all three "episodes" of SC2 to play multiplayer with all the up-to-date units/patches (like in SC + BW)? Or do you only need one "episode" in order to play online with people who have the other "episodes"?

You need all 3 episodes to play multiplayer with all the up-to-date units/patches.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
May 08 2009 23:46 GMT
#27
I'm starting to like Dustin Browder more and more and more. He's not some dumb mainstream gamer. yay!
Lim Yo Hwan forever!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 09 2009 00:04 GMT
#28
On May 09 2009 08:46 Zoler wrote:
I'm starting to like Dustin Browder more and more and more. He's not some dumb mainstream gamer. yay!

Well he's not dreadful, but not good enough for SC2 imo. They should have hired someone who actually understands why BW was so good.
Browder is having to learn all the stuff we already know from scratch.
Don't hate the player - Hate the game
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
May 09 2009 00:07 GMT
#29
They should have hired some epic koreans there.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
May 09 2009 00:08 GMT
#30
On May 09 2009 09:04 Klive5ive wrote:
Show nested quote +
On May 09 2009 08:46 Zoler wrote:
I'm starting to like Dustin Browder more and more and more. He's not some dumb mainstream gamer. yay!

Well he's not dreadful, but not good enough for SC2 imo. They should have hired someone who actually understands why BW was so good.
Browder is having to learn all the stuff we already know from scratch.


Yeah I agree to some extent but it's not that easy! Dustin Browder isn't just sitting in a dark room playing SC2 and telling the programmers all the time what to do. He has a lot of experience of how to run a game development team and RTS overall
Lim Yo Hwan forever!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 09 2009 00:10 GMT
#31
On May 09 2009 07:50 FrozenArbiter wrote:
Show nested quote +
On May 09 2009 06:31 Xenixx wrote:
Q: As we are speaking about scouting: On the multiplayer maps, there are neutral observation posts. If you place a units next to them, the fog of war is lifted within a large radius around it. Do you plan to introduce more buildings that can be conquered?
A: Not yet, but we are thinking about it. There are already the destructible rocks that block narrow passageways. And the bushes that block line of sight. And the yellow Crystals that provide additional resources. All of this is fairly simple but enriches the game. If we find any similarily uncomplicated elements, we introduce them.


God I fucking hate this neutral building command and conquer fucking nonsense. I still hate this guy.

I want more neutral buildings.

Neutral buildings are good.

If the buildings suck, you don't use them in your maps, if they are good, you use them.

Don't you think it will be insanely easy to create these neutral buildings in the map editor though? I think we'll be ok.

I guess this just means we won't see a whole lot of interesting neutral during the first ladder season.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
May 09 2009 00:12 GMT
#32
On May 09 2009 09:04 Klive5ive wrote:
Show nested quote +
On May 09 2009 08:46 Zoler wrote:
I'm starting to like Dustin Browder more and more and more. He's not some dumb mainstream gamer. yay!

Well he's not dreadful, but not good enough for SC2 imo. They should have hired someone who actually understands why BW was so good.
Browder is having to learn all the stuff we already know from scratch.


By all means name a single person that isn't involved in starcraft 2, is a game designer with a good amount of experience, speaks english fluidly, and understands the kind of game starcraft 2 is trying to be.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 09 2009 00:30 GMT
#33
I loled hard with the generic whateverblah :

"bla bla bla bla bla why dont yo try it?"

"okay"

q////
Scooge
Profile Joined December 2008
Iceland144 Posts
May 09 2009 00:37 GMT
#34
On May 09 2009 09:04 Klive5ive wrote:
Show nested quote +
On May 09 2009 08:46 Zoler wrote:
I'm starting to like Dustin Browder more and more and more. He's not some dumb mainstream gamer. yay!

Well he's not dreadful, but not good enough for SC2 imo. They should have hired someone who actually understands why BW was so good.
Browder is having to learn all the stuff we already know from scratch.


Do you really think it's hard to pick up why StarCraft was a successful game for a professional designer who's worked in video games for 15+ years? You act like it took him years to understand StarCraft. He can't play it well, but from a theory and mechanics point of view he knows exactly what you want and why SC is good. Managing what you (as in hardcore fans) want versus what Blizzard wants to make / market in SC2 is not the same as not getting it.

CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-11 03:19:08
May 09 2009 03:13 GMT
#35
Very long, will read later. Thanks.

edit- Best things out of this interview


It just didn't feel good. Now, the Mothership is a vital supporter and a guardian for bases. It might still have the Vortex ability, with which it sucks in entire armies. But now it's weaker and resembles the Stasis ability from SC1: You do not destroy the sucked-in units, you just disable them. Shortly after, they reappear. This opens up interesting tactical choices. If you attack with 12 Cruisers and 6 get sucked in - do you run? Do you fight with six? Do you also send them into the Vortex to protect them from harm? With the Vortex, you can also seal narrow passageways. That's what the "new" Protoss excel at, also with the Disruptor's force field or the Templar's Psi-Storm. By those, Protoss prevent to have their small number armies surrounded.

Yes, on the highest setting "insane", the AI profits from additional resources. On all other settings, the opponents do not cheat. On the 2nd highest level "hard" they act as smart as on the highest, simply without the added resources. This is a notable improvement compared to the first game. As in many other RTS titles, the AI in SC1 would see the entire map and would know exactly where the player's units and buildings were. In part 2, this does not hold anymore. The AI opponents have to send out scouts to find the players. Only when they find out, what the opponents are building, they adapt their tactics. If you hide units from the AI - on hills or behind bushes - you gain an advantage.


Awesome
..and then I would, ya know, check em'. (Aka SpoR)
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 09 2009 05:00 GMT
#36
Awesome answers from dustin here, he seems to be finally understanding what the competitive players want. He knows what players don't like at the moment and is trying to fix them (e.g: trying to find a solution for hte gas mechanic, he knows it isn't working) This kind of stuff shows they are listening to the community, which is the best thing imo.
u gotta sk8
GTR
Profile Blog Joined September 2004
51580 Posts
May 09 2009 05:08 GMT
#37
I don't know why people are negative about neutral buildings, they are there to serve a purpose similar to the neutral buildings in SC1 (like the Xel'Naga/Protoss Temples and Power Generators).
Commentator
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
May 09 2009 05:09 GMT
#38
On May 09 2009 14:00 nataziel wrote:
Awesome answers from dustin here, he seems to be finally understanding what the competitive players want. He knows what players don't like at the moment and is trying to fix them (e.g: trying to find a solution for hte gas mechanic, he knows it isn't working) This kind of stuff shows they are listening to the community, which is the best thing imo.


+1
CongoJack
Profile Joined February 2009
Canada417 Posts
May 09 2009 06:05 GMT
#39
Thanks alot for posting this it had some good questions in my opinion.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-05-09 06:27:07
May 09 2009 06:20 GMT
#40
On May 09 2009 06:39 MuR)Ernu wrote:
Show nested quote +
Q: We are under the impression that there is more Micro in Sc2 than in part one. That is: We have to click more.
A: That's right, there is a lot of Micromanagement at the time being. If it stays that way depends ultimately on the beta test. Besides this, we have occupied ourselves extensively with Micro and Macromanagement - what the player must manage on a small scale, and what he can manage on a large scale - in the past months. Right now you have to do a lot by hand. For example, you trigger the Stalker's blink. Or you burrow and unburrow Roaches. Or you impede ground troups with the Disruptor's force field. This leads to a lot of Micromanagement, more than in SC1. Therefore, Sc2 plays out in a very complex way, especially towards the end of a match. But Macro should still stay important. Whoever does not cherish Micro can still earn victories. Especially by focussing on establishing a strong economy and then overunning your foe with a superior army.

HAV U HERD OF LURKERS? I HAS THEM IN BW.

This is just bullshitting to make those who havent really played SC, to think that its true.

Also in sc2 micro is 1a instead of 1a2a3a4a


Actually, I think it's true that proper micro will feel more necessary, since every single freaking unit now seems to have clickable abilities that require your attention, pretty much like in Warcraft 3.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 153
Livibee 50
CosmosSc2 30
StarCraft: Brood War
Calm 2235
Artosis 400
Soulkey 188
firebathero 120
ivOry 8
Counter-Strike
Pyrionflax171
Super Smash Bros
C9.Mang0168
hungrybox161
Other Games
summit1g10728
tarik_tv4518
FrodaN969
ViBE121
Liquid`Hasu104
Mew2King49
Maynarde1
Organizations
Counter-Strike
PGL88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 89
• musti20045 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 45
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1354
• Scarra729
Upcoming Events
PiGosaur Cup
1h 20m
CranKy Ducklings
10h 20m
Kung Fu Cup
13h 20m
Replay Cast
1d 1h
The PondCast
1d 11h
WardiTV Map Contest Tou…
1d 12h
Replay Cast
2 days
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
IPSL
4 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
6 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.