translated them in the other thread:O
[I] Progamer Interviews: Feedback - Page 2
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Waxangel
United States33075 Posts
translated them in the other thread:O | ||
SoleSteeler
Canada5405 Posts
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Puosu
6984 Posts
On March 10 2008 14:10 SoleSteeler wrote: I find it interesting that none of the progamers are yelling about MBS and how it will ruin the game, which is the impression I've always gotten from here? I'm starting to think they dont have MBS in this build, as its quite strange no-one has mentioned it yet. | ||
teamsolid
Canada3668 Posts
On March 10 2008 14:10 SoleSteeler wrote: I find it interesting that none of the progamers are yelling about MBS and how it will ruin the game, which is the impression I've always gotten from here? Most of the people who are yelling don't make their living off of SC. It's the Koreans' opinions that should be most valued and they should have the most say. | ||
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Live2Win
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United States6657 Posts
On March 10 2008 14:07 Waxangel wrote: fighterforum has interviews too translated them in the other thread:O god dammit I just finished mine. I'm going to sleep | ||
Purind
Canada3562 Posts
On March 10 2008 13:06 AnyOne wrote: Have you used the mutalisks. JD - The mutalisks aren't much different from SC1. But the muta control has become more difficult. It's possible to clump them up as one but hitting and running control was impossible. oh fuck -_-;; Yeah, the first thing I noticed about SC2 was that most units (all?) had to rotate to move. That's the one thing I didn't like. I don't mind MBS or anything | ||
Megrim
Australia60 Posts
On March 10 2008 14:18 Puosu wrote: I'm starting to think they dont have MBS in this build, as its quite strange no-one has mentioned it yet. Yea, that or no-one actually gives a shit. | ||
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Plexa
Aotearoa39261 Posts
It's initial phase is similar to StarCraft but with better graphics. A lot of new units were added so I think it'll be fun. The only part I disliked maybe because it's 3D, but it didn't feel as clean as StarCraft. Playing against Zerg doesn't seem difficult too difficult in SC2 as well. If you begin at the same level then the one who practiced more would win. amen pusan | ||
ShaLLoW[baY]
Canada12499 Posts
On March 10 2008 13:59 HyoSang wrote: no offense man, but i dont think its worth their time to interview savior... Jaedong was the obvious choice. Im sad to hear that Muta control is bad, but im sure they will fix that with balancing. I refuse to dignify this with a response ![]() btw, I just noticed the sAviOr interview. I love yooh! EDIT 2 : UpMagiC - It seems like a lot of fun. While testing I was looking for any aspects to use strategically. Always the strategist, my UpMagiC is <3 | ||
Titusmaster6
United States5936 Posts
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FieryBalrog
United States1381 Posts
As long as there are SOME exciting, cool and skillful tactical techniques. | ||
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p4NDemik
United States13896 Posts
It's initial phase is similar to StarCraft but with better graphics. A lot of new units were added so I think it'll be fun. The only part I disliked maybe because it's 3D, but it didn't feel as clean as StarCraft. Playing against Zerg doesn't seem difficult too difficult in SC2 as well. If you begin at the same level then the one who practiced more would win. There was a slightly different translation in the "Zerg to be announced thread." Pusan: It's very similar to SC1 in general, but the graphics are a lot better. The new units make it look like a lot of fun. I'm sad that the 3d takes away the feel of 'finesse' SC 1 had, though. Playing vs zerg should be fine in SC 2. If you start from the same place, the person who tries harder should win, right? I don't know, each translation gives you a little bit of a different vibe. The comment he made about it not feeling as "clean as StarCraft" or that the "3d takes away the feel of 'finesse' SC 1 had" worries me. Overall, it sounds like the players want to be positive about the game, and why shouldn't everyone be, its still in development, and a lot of stuff needs to be ironed out before its released, but I think that part of the comment made by Pusan is kind of interesting to see what kind of potential SC2 has to live up to the original. | ||
fight_or_flight
United States3988 Posts
On March 10 2008 14:53 Titusmaster6 wrote: I'm deeply disturbed but the new mutas. Whatever, I will reserve all judgement untill I actually play the game. But if the overlord no longer detects, what would? Didn't you see the last Q&A? The teamliquid question specifically asked about muta stacking and hit-and-run, and they said it will be in. So they are probably going to change the game until you can hit and run. They probably just haven't gotten to test it throughly so that a really high apm player can do it effectively. | ||
ulszz
Jamaica1787 Posts
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GaussOwns
Canada6 Posts
On March 10 2008 14:53 Titusmaster6 wrote: I'm deeply disturbed but the new mutas. Whatever, I will reserve all judgement untill I actually play the game. But if the overlord no longer detects, what would? The overload mutates into a unit that can detect. | ||
eugen1225
Yugoslavia134 Posts
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Motiva
United States1774 Posts
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Kong John
Denmark1020 Posts
On March 10 2008 14:53 Titusmaster6 wrote: I'm deeply disturbed but the new mutas. Whatever, I will reserve all judgement untill I actually play the game. But if the overlord no longer detects, what would? You can evolve overlords to overseers now, i guess thats gonna mean more dt rushes | ||
Southlight
United States11761 Posts
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zatic
Zurich15310 Posts
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