[O] Zerg to be announced - Page 19
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grobo
Japan6199 Posts
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Meh
Sweden458 Posts
This I think is alright. It seems pretty nifty actually. | ||
d.arkive
United States843 Posts
On March 10 2008 12:19 FrozenArbiter wrote: The pic with the ultras looks really good. The zerg base looks a total mess. The zerg fliers look .. I don't like the way the air units form up like that but I guess it's inevitable :[ Can't really tell what's going on in the picture with the barracks and the orange stuff. The one with the fighting and the raxes looks ok. The orange stuff is most likely infestation being channeled... it doesn't look like you have to deal damage to it to infest anymore. Which makes sense, because there are very few situations when you'd rather take the micro to infest something than just outright destroy something. | ||
Masashige
United States152 Posts
On March 10 2008 12:24 grobo wrote: I really love how they have gone back to the more grittier looking textures, it doesn't look as colorful and WC3'ish anymore which is really nice imo. agreed. The zerg base looks bad because A. The pic is bad, and B. The creep is glistening.. you prolly have to see it in motion to get the full effect. That other zerg pic with the purple blobs and terran air units.. those are prolly corrupted terrain air (the ones with the purple). As a zerg unit, it would look terrible, but as a corrupted terran, it makes sense. | ||
Passenger
Korea (South)387 Posts
http://www.mydaily.co.kr/news/read.html?newsid=200803101210153356&ext=na | ||
useLess
United States4781 Posts
On March 10 2008 12:25 Highways wrote: Found another translation from http://www.starcraft2forum.org/index.php?option=com_smf&Itemid=47&topic=6347.60 Q: How is the balancing process going? A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon. Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics? A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used. Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it? A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later. Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep. A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required. Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content? A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content. Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population? A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change. Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps? A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue. | ||
prOxi.swAMi
Australia3091 Posts
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Meh
Sweden458 Posts
On March 10 2008 12:33 Passenger wrote: finally, the video was come. http://www.mydaily.co.kr/news/read.html?newsid=200803101210153356&ext=na love! | ||
Senix
Germany149 Posts
On March 10 2008 12:33 Passenger wrote: finally, the video was come. http://www.mydaily.co.kr/news/read.html?newsid=200803101210153356&ext=na Down already -.- I really want to see this in motion. I hope they also showed some Lurkers. | ||
d.arkive
United States843 Posts
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SoleSteeler
Canada5405 Posts
edit: if it's down... it's 2 minute intro to the zerg narrated by kerrigan, has cinematic video (FMV) but also interspliced with gameplay video... kind of hard to see specifics, but FMV ultras are scary! | ||
prOxi.swAMi
Australia3091 Posts
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useLess
United States4781 Posts
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Meh
Sweden458 Posts
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prOxi.swAMi
Australia3091 Posts
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Senix
Germany149 Posts
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SoleSteeler
Canada5405 Posts
On March 10 2008 12:39 prOxi.swAMi wrote: that video is really crap. dont bother. Uh, why do you say that? Not like it tastes a lot of effort to click a link... Well worth it. | ||
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Liquid`Jinro
Sweden33719 Posts
once again ti looks pretty good once in motion ;p | ||
Meh
Sweden458 Posts
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useLess
United States4781 Posts
On March 10 2008 12:39 prOxi.swAMi wrote: that video is really crap. dont bother. someone recorded the viewing with a camcorder so internet audiences can get a firsthand peek as the events unfold. if youd rather wait for better quailty official videos and screens, gtfo so the rest of us can squeal in delight. | ||
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