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5.0.16 patch for SC2 goes live (8 worker start) - Page 4

Forum Index > SC2 General
113 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
TeamMamba
Profile Joined June 2025
285 Posts
June 24 2026 20:59 GMT
#61
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?
CicadaSC
Profile Joined January 2018
United States1991 Posts
Last Edited: 2026-06-24 22:18:33
June 24 2026 22:18 GMT
#62
On June 25 2026 05:59 TeamMamba wrote:
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?

Warpgates seem like a bait to me until late game. I think 2 gate twilight and taking your third is a good build right now. You can get almost 4 gate amount of units in old patch with 2 gates non-warpgate right now. Or if you want to try 2 base 3 gate blink all in you get insanely strong but a little later ~ 6 minute. Do 3 gate production until you leave your base. Then drop down a 4th gate and turn all your gates in to warp gate while your units make their way across map. It hits like a truck.
Remember that we all come from a place of passion!!
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2026-06-25 07:10:08
June 25 2026 07:09 GMT
#63
I haven't played SC2 in years, and news about this patch almost got me to reinstall. But, seeing all the complaining and last minute changes has me thinking I might wait a bit longer xD.

Also, why 8 workers? Why not just go back to 6? I get that it seems like a happy medium, but it's completely unexplored territory which led to a plethora of last-minute changes like the larva buff.

Any currently running tournaments should definitely be able to lock to the last patch, just to wrap up fairly.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
Last Edited: 2026-06-25 08:05:23
June 25 2026 08:04 GMT
#64
On June 25 2026 05:59 TeamMamba wrote:
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?


Been playing Protoss for the last half a year or so mostly high Diamond/ low Masters level. The worst part about the WG change is how it fucks with your "muscle memory"
Zero fun is to be had.
Going back to Terran or Zerg
Go Serral! GG EZ for Ence. Flashbang dance FTW
Fleetfeet
Profile Blog Joined May 2014
Canada2835 Posts
June 26 2026 00:12 GMT
#65
On June 25 2026 17:04 Harris1st wrote:
Show nested quote +
On June 25 2026 05:59 TeamMamba wrote:
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?


Been playing Protoss for the last half a year or so mostly high Diamond/ low Masters level. The worst part about the WG change is how it fucks with your "muscle memory"
Zero fun is to be had.
Going back to Terran or Zerg


This seems sensible, and is one of the things I'm curious about with this patch. It reads as pretty dramatic changes to everything (timing, base layout/composition, midgame strategy) protoss, so you'd expect P to suffer a natural dip in winrate as protoss players acclimatize to these changes (where T and Z don't have to as much).

I'm curious how long blizz lets it go on before they feel they can say the data represents actual balance and not just growing pains.
mathphyswithvic
Profile Joined April 2024
33 Posts
June 26 2026 02:13 GMT
#66
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 26 2026 13:37 GMT
#67
What the heck are these maps as well? Fear and faith and old sun temple are horrendous
WriterMaru
TeamMamba
Profile Joined June 2025
285 Posts
June 26 2026 13:50 GMT
#68
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.
Slydie
Profile Joined August 2013
2007 Posts
June 26 2026 17:19 GMT
#69
On June 26 2026 22:50 TeamMamba wrote:
Show nested quote +
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!
Buff the siegetank
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
June 26 2026 19:28 GMT
#70
It's definitely over the top patch, changes should have been incremental. 8 workers feels like a different game due to different build orders. Playing protoss with changes to warp gates also feels like a different game. Blizzard should have done that in smaller steps so people can adapt over longer period.
TeamMamba
Profile Joined June 2025
285 Posts
June 26 2026 21:31 GMT
#71
On June 27 2026 02:19 Slydie wrote:
Show nested quote +
On June 26 2026 22:50 TeamMamba wrote:
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!


Na previous patch tvp was balanced. Not fun but balanced

It’s wasn’t like Terrans were beating the toss they should beat and toss were beating Terrans that they should beat

It wasn’t like creator / Showtime was owning it up.

Overall just too much changes for toss. We already had to adapt to the storm change. Now have to deal with this new wrap gate garbage and 8 workers.
Slydie
Profile Joined August 2013
2007 Posts
June 26 2026 21:57 GMT
#72
On June 27 2026 06:31 TeamMamba wrote:
Show nested quote +
On June 27 2026 02:19 Slydie wrote:
On June 26 2026 22:50 TeamMamba wrote:
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!


Na previous patch tvp was balanced. Not fun but balanced

It’s wasn’t like Terrans were beating the toss they should beat and toss were beating Terrans that they should beat

It wasn’t like creator / Showtime was owning it up.

Overall just too much changes for toss. We already had to adapt to the storm change. Now have to deal with this new wrap gate garbage and 8 workers.


Can you get a good Terran player to say that?

Both UThermal and BigGabe were furious about the state of TvP, feeling they had to work WAY harder for their ladder wins than their protoss counterparts. Their best chance was to play purely defensively, and even that was very hard.
Buff the siegetank
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
June 27 2026 02:31 GMT
#73
I am loving the game how it starts with less workers, they just need to tweak balance again, the less workers the better in my opinion.
AKA: TelecoM[WHITE] Protoss fighting
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 27 2026 05:44 GMT
#74
On June 27 2026 11:31 TelecoM wrote:
I am loving the game how it starts with less workers, they just need to tweak balance again, the less workers the better in my opinion.

Why stop here? Let's go back to 6 or 4.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 27 2026 06:01 GMT
#75
I think the game feels less stressful and more chill with lower starting workers. I like that early game feeling. I would like it slowed down even more.

I get people say it as not the best for casting as there isn't always much to talk about for first couple minutes unless someone is cheesing but I think how it plays is more important.
Remember that we all come from a place of passion!!
Agh
Profile Blog Joined July 2010
United States1104 Posts
June 27 2026 08:50 GMT
#76
On June 27 2026 06:57 Slydie wrote:
Show nested quote +
On June 27 2026 06:31 TeamMamba wrote:
On June 27 2026 02:19 Slydie wrote:
On June 26 2026 22:50 TeamMamba wrote:
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!


Na previous patch tvp was balanced. Not fun but balanced

It’s wasn’t like Terrans were beating the toss they should beat and toss were beating Terrans that they should beat

It wasn’t like creator / Showtime was owning it up.

Overall just too much changes for toss. We already had to adapt to the storm change. Now have to deal with this new wrap gate garbage and 8 workers.


Can you get a good Terran player to say that?

Both UThermal and BigGabe were furious about the state of TvP, feeling they had to work WAY harder for their ladder wins than their protoss counterparts. Their best chance was to play purely defensively, and even that was very hard.

Need to clarify the patch. If we're talking the mana overcharge 1.0 storm patch sure P was favored (worth noting that at 'lower' levels the data was heavily skewed yet at primere level Classic was the only one consistently dominant.) Outside of that it's been pretty neutral.
And before the current version, while not necessarily fun for either side, there was at least an interesting dynamic where Terran auto won late game with the editor army, and P would have to disrupt or break before that point. (Before someone chirps the auto we're assuming high level of control.)

I don't know about uthermal but I know heromarine only uses two army hotkeys which costs him a lot of engagements that Terran is actually favored in. Otherwise his navigation of the game is amongst the best.

Luckily we can look to statistics and results over feelings to draw conclusions.

The only thing clear is that way too much has changed at once.
The current map pool wasn't designed around the game as it is now.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
jasonbalimmer
Profile Joined June 2026
1 Post
June 27 2026 13:35 GMT
#77
--- Nuked ---
Slydie
Profile Joined August 2013
2007 Posts
June 28 2026 07:55 GMT
#78
I don't know about uthermal but I know heromarine only uses two army hotkeys which costs him a lot of engagements that Terran is actually favored in. Otherwise his navigation of the game is amongst the best.


Again, have you found any Terran say the matchup was balanced? t it. If you can't, I think you are biased and wrong.The 2 biggest Terran streamers were furious about it.

It is very hard to admit when your own race is in a favorable place, but in this case, you should.
Buff the siegetank
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
Last Edited: 2026-06-28 09:55:55
June 28 2026 09:51 GMT
#79
I'm not sure if it's the new patch, but team mate (ChallengerZ) started a supply depot, but didn't finish it. Supply depot changed ownership to... protoss ally. That was in the first minute of the game :D

https://drop.sc/replay/27378793

There is also this report - https://us.forums.blizzard.com/en/sc2/t/bug-protoss-can-steal-allys-command-center-4v4/32164
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2026-06-29 00:21:21
June 28 2026 15:59 GMT
#80
It's definitely the new patch, probably something to do with the change to keep attack commands on building SCV's.

Ran into this right away where my allies first barracks spontaneously swapped to my control when it was almost done, leaving neither of us able to complete building it and pretty much immediately ending the game.

Some load-bearing spaghetti has been screwed with haha

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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