I ve done this video 8 years and half ago...
It s the time for being understand by younger people...
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Vision_
877 Posts
I ve done this video 8 years and half ago... It s the time for being understand by younger people... | ||
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Poopi
France13015 Posts
![]() The good side of the patch though, is that I got a lot more zergs on ladder, only a few protoss, and barely 0 TvT Since I enjoy playing TvZ the most regardless of balance, that’s nice Pros having to play on this patch is rough though, the hot fixes aren’t solutions, the 8 worker start should be reverted and then work from there | ||
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Balnazza
Germany1346 Posts
On July 07 2026 05:09 Vision_ wrote: https://tl.net/forum/starcraft-2/554922-videos-with-9-workers I ve done this video 8 years and half ago... It s the time for being understand by younger people... Don't worry, neither young nor old people really understand your point <3 | ||
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TelecoM
United States10834 Posts
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michelvilsen
4 Posts
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michelvilsen
4 Posts
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Kreuger
Sweden981 Posts
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Agh
United States1096 Posts
On July 17 2026 03:18 Kreuger wrote: Looks like we got an update today, atleast its coming I see people joking that CC's only cost 300 minerals now. I'm not even surprised at this point | ||
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Kreuger
Sweden981 Posts
On July 17 2026 03:37 Agh wrote: Show nested quote + On July 17 2026 03:18 Kreuger wrote: Looks like we got an update today, atleast its coming I see people joking that CC's only cost 300 minerals now. I'm not even surprised at this point According to Heromarines twitter we have people playing NA saying CC is 300minerals and Ghosts are back to 2 supply "This is the updates from Steadfast's discord Supposed known changes that have been found in the editor: Command Center Cost: 400/0 -> 300/0 Ghost Supply: 3 -> 2 Colossus Damage: 10 (+5 vs light) -> 12 (+3 vs light) Adept ground attack upgrade bonus: +1 (+1 vs light) -> +2 (+2 vs light) Load All button removed from transports" take with a grain of salt though | ||
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THERIDDLER
Canada137 Posts
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Kreuger
Sweden981 Posts
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Kreuger
Sweden981 Posts
https://news.blizzard.com/en-us/article/24291949/starcraft-ii-5-0-16b-hotfix-patch-notes Protoss Colossus damaged increased from 10(+5 vs Light) to 12(+3 vs Light). Adept damage modifier per attack upgrade increased from 1(+1 vs Light) to 2(+2 vs Light). Gateway unit train time reduction bonus from researching Warp Gate increased from 40% to 50%. Gateway/Warpgate transformation duration is now always 4s (reduced from 7s and 5s). Disruptor phantom weapon range decreased from 11.35 to 7. Terran Command Center cost reduced from 400 to 300 minerals. Planetary Fortress cost increased from 150/150 to 250/150. Ghost Supply reduced from 3 to 2. Bug Fixes & Quality of Life Updates Load Nearby Transport ability reverted (we will look at re-introducing this at a later date). Gateway train visuals will no longer trigger if 'Effects' graphics options are set to low. Fixed an issue where workers interacted incorrectly with allied structures. Warpgates now have selection subgroup priority over Gateways. Warpgates and Gateways are now considered distinct units when issuing 'select all' commands. Gateways and Warpgates can now be issued orders to transform regardless of which is the primary subgroup selection. Reverted spawned Hallucinations inheriting their caster's order queue. Selection radius color is now distinct for primary subgroup selection when Colorblind mode is enabled. Fixed an issue in Team games where Cyclones could fail to deal damage to units detected by an ally. | ||
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Agh
United States1096 Posts
TvP late game already felt unloseable once you got there, now you're telling me I get a free orbital and an extra 10-20 army supply? lol ZvP needs some changes. Being able to ignore storm with banelings is a bit much. Even slow banelings (no hp upgrade) off creep can run through a storm. TvZ late game turtling is already a scourge on both the viewing and playing experience. This just exacerbates the situation even more. Extremely odd how they go from reducing workers while simultaneously deciding to do things like buff larva and reduce CC cost. ![]() | ||
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Archeon
3272 Posts
Just buff their midgame instead of their late imo, they are already strong late. Same reason I'm not a fan of the colossus buff, buff disruptors instead, colossi are fine. | ||
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