• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:30
CEST 10:30
KST 17:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6601 users

Videos with 9 workers

Forum Index > SC2 General
Post a Reply
1 2 Next All
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2020-01-18 17:35:38
January 18 2020 17:35 GMT
#1
Hello from France,

I ve created some videos showing how 9 workers can be efficient.

I remember good old day with 6 pool, Everyone do.. And despite the fact of increasing the number of workers was necessary, we all remember mythic Build Order as "First CC" or "Baneling Burst", which has completely disappear now.

Some of you remember well how Blizzard has converted us with "the pocket expand" (second expand without no entrance). Well, it was a substitute to future meta game, only focus on reach max limit workers then fight.

These days are now gone, truly gone... So to bring back nostalgy i ve done 4 video with 9 workers.. See below..

PS : sorry for speed and some camera movement, you could increase speed with Youtube.

+100 minerals at start
+15 supply army from Command Center decreased +12 (Only Terrans know why this is Imba)










(NEW !!!) :
Steelghost1
Profile Joined June 2019
43 Posts
January 18 2020 17:53 GMT
#2
12 worker was not necessary, a lot of people got mad at blizzard because of it and left. The economy changes made to LOTV are some of the biggest culprits behind sc2 being on a downward slopem. On this very site we have the Eulogy to the 6-pool article which very clearly showcases why this economic model is worse than the one we had before.
sM.Zik
Profile Joined June 2011
Canada2553 Posts
January 18 2020 18:12 GMT
#3
I always felt like 12 was too much of an increase. I mean i'm still playing lots of BW and 4 workers was never really an issue, though I did prefer having 6 like in SC2 release. I think 9 would be a great middle ground!
Jaedong Fighting! | youtube.com/ZikGaming
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
January 18 2020 19:23 GMT
#4
On January 19 2020 03:12 sM.Zik wrote:
I always felt like 12 was too much of an increase. I mean i'm still playing lots of BW and 4 workers was never really an issue, though I did prefer having 6 like in SC2 release. I think 9 would be a great middle ground!

The reason why 4 in BW was actually better was because BW got 32 minerals on the first trip while SC2 got 30 minerals on the first trip and from there each worker that came out would mine +3 minerals compared to SC2.

Start = 32-30
+1 workers = 40-35
+2 workers = 48-40
So on and so forth. So by the time you have +10 workers as an example, you are looking at 29 more minerals of income per entire rotation, over the course of however long the game is going. I think 8 workers might have worked fine, you start at 40 minerals and you have that 8 minerals advantage buffer that will be gone after roughly the first supply building is built.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FataLe
Profile Joined November 2010
New Zealand4559 Posts
January 18 2020 22:47 GMT
#5
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.
hi. big fan.
Look_alike64
Profile Joined March 2015
8 Posts
January 18 2020 23:35 GMT
#6
get back 6 workers, blizzard
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
January 19 2020 00:13 GMT
#7
On January 19 2020 07:47 FataLe wrote:
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.


Yup
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 19 2020 02:07 GMT
#8
On January 19 2020 07:47 FataLe wrote:
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.

You mean this?
https://tl.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2
ModeratorI am still alive, somehow
TL+ Member
Parrek
Profile Joined May 2016
United States893 Posts
January 19 2020 05:12 GMT
#9
On January 19 2020 07:47 FataLe wrote:
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.


Funnily, if it's what the mod commented (https://tl.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2), then most of it got implemented in LotV. It came down to "Less resources per base" "Terrible Terrible Damage isn't good" and "Let the mapmakers be more creative with maps"

We got our 12 workers and less minerals per base, A lot of powerful spells or AOE units like fungal and colossus have been steadily nerfed, and we have had tons of rules lifted on map making.
Vision_
Profile Joined September 2018
877 Posts
January 19 2020 08:07 GMT
#10
On January 19 2020 14:12 Parrek wrote:
Show nested quote +
On January 19 2020 07:47 FataLe wrote:
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.


Funnily, if it's what the mod commented (https://tl.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2), then most of it got implemented in LotV. It came down to "Less resources per base" "Terrible Terrible Damage isn't good" and "Let the mapmakers be more creative with maps"

We got our 12 workers and less minerals per base, A lot of powerful spells or AOE units like fungal and colossus have been steadily nerfed, and we have had tons of rules lifted on map making.


Don t you forget to say that you HAVE TO build 3 bases...

Anyway, there is always people which are unsatisfied no ?
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2020-01-19 09:40:01
January 19 2020 09:38 GMT
#11
On January 19 2020 17:07 Vision_ wrote:
Show nested quote +
On January 19 2020 14:12 Parrek wrote:
On January 19 2020 07:47 FataLe wrote:
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.


Funnily, if it's what the mod commented (https://tl.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2), then most of it got implemented in LotV. It came down to "Less resources per base" "Terrible Terrible Damage isn't good" and "Let the mapmakers be more creative with maps"

We got our 12 workers and less minerals per base, A lot of powerful spells or AOE units like fungal and colossus have been steadily nerfed, and we have had tons of rules lifted on map making.


Don t you forget to say that you HAVE TO build 3 bases...

Anyway, there is always people which are unsatisfied no ?


I think having to build 3 bases in most cases is a good thing because it promotes action on the map. The natural expansion is too easy to defend which encourages a lot of turtle play styles and all-ins. Thanks to the fact that bases mine out faster in LotV, players are forced to establish more forward positions on the map and play a strategy game instead.
SC-Shield
Profile Joined December 2018
Bulgaria874 Posts
January 19 2020 10:39 GMT
#12
Yeah, why not reduce workers so we could have cheese back? Proxies were so much fun to deal with than a macro game... not really.
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2020-01-19 14:57:56
January 19 2020 11:06 GMT
#13
On January 19 2020 18:38 Majick wrote:
Show nested quote +
On January 19 2020 17:07 Vision_ wrote:
On January 19 2020 14:12 Parrek wrote:
On January 19 2020 07:47 FataLe wrote:
Didn't we have like a huge thread about someone/a group that made an alternate economic system with loads of information and results that people liked and blizz just went nah, we have our own idea.


Funnily, if it's what the mod commented (https://tl.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2), then most of it got implemented in LotV. It came down to "Less resources per base" "Terrible Terrible Damage isn't good" and "Let the mapmakers be more creative with maps"

We got our 12 workers and less minerals per base, A lot of powerful spells or AOE units like fungal and colossus have been steadily nerfed, and we have had tons of rules lifted on map making.


Don t you forget to say that you HAVE TO build 3 bases...

Anyway, there is always people which are unsatisfied no ?


I think having to build 3 bases in most cases is a good thing because it promotes action on the map. The natural expansion is too easy to defend which encourages a lot of turtle play styles and all-ins. Thanks to the fact that bases mine out faster in LotV, players are forced to establish more forward positions on the map and play a strategy game instead.


No, it promotes defense play style cause Pro players are enhanced to optimize and develop their macro (also reach gap workers count) since they could be slow down by "none efficient trade" and a loss of APM (with mico management).

You can t critizice against map specificities, this is not revealant.

Also, Even if SC2 get workers which harverst +38% faster than in BW (see link above), this doesn t matter since the game has better ergonomic features (oiled mechanics, pathfinding, groups, etc..). The problem remains but less stronger and also targeted on ze Terran race of "Build Order", which is mostly impacted by this economy change...

Then, some changes could be done to increase queen injection to 3 larva in 29 seconds to 4 larva in 38 seconds.


On January 19 2020 03:12 sM.Zik wrote:
I always felt like 12 was too much of an increase. I mean i'm still playing lots of BW and 4 workers was never really an issue, though I did prefer having 6 like in SC2 release. I think 9 would be a great middle ground!


After released these videos, i was fully satisfied. Timing between buildings were great, all things were perfectly made to have similar build compared to 6 workers.. With Fast build "banshee or Stim Drop", i forgot to send a vcs.. then perhaps these builds aren t so perfectly snapped into place and required a little bit adjustements.


VIDEO FAST BUNKER (PRE REQUIREMENT : ENGINERRING BAY)




Terrans can build a BC in 64 seconds but they need 40 seconds to build a bunker (here : 20 seconds with Eng Bay) ?
starkiller123
Profile Joined January 2016
United States4030 Posts
January 19 2020 18:44 GMT
#14
Hmm I still have mixed feelings about the change, I am a little sad that it limited some of the openings you could go for but at the same time it feels so good to immediately get into the game
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2020-01-21 02:19:13
January 21 2020 02:15 GMT
#15
fewer workers is just more 1 base cheese and more time spent watching nothing happen. i can't even watch HOTS games anymore because of how slow the start is

the one thing i find dumb about the fast mineral start is cannon rushes. in Hots if you knew cannons were coming and pre pulled to block then you basically won the game, but now the cannon player can afford to make like 4-5 buildings at once, so they can still do stupid simcity tricks to force a bunch of counter micro
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10846 Posts
January 21 2020 05:01 GMT
#16
I liked SC2 the most when they took out macro mechanics myself.
AKA: TelecoM[WHITE] Protoss fighting
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2020-01-22 01:35:59
January 22 2020 01:31 GMT
#17
On January 19 2020 19:39 SC-Shield wrote:
Yeah, why not reduce workers so we could have cheese back? Proxies were so much fun to deal with than a macro game... not really.


So then start everyone with 2 base then. if nothing can threaten you in the early game then just remove it.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2020-01-22 02:28:20
January 22 2020 02:24 GMT
#18
On January 22 2020 10:31 BronzeKnee wrote:
Show nested quote +
On January 19 2020 19:39 SC-Shield wrote:
Yeah, why not reduce workers so we could have cheese back? Proxies were so much fun to deal with than a macro game... not really.


So then start everyone with 2 base then. if nothing can threaten you in the early game then just remove it.

that's pretty much what we already have though. everyone almost always expands and survives. it's better that way

you can still do aggro builds, they're just less all-in and you don't automatically lose without scouting them because of higher income and worker pulls. 10 worker cheeses like in-base proxy gate were funny, but stupid as fuck

pvp was affected the worst by the new economy. cannon rushes are more complicated, and having to block adepts with pylons is a terrible and unnecessary skill check
TL+ Member
outscar
Profile Joined September 2014
2832 Posts
January 22 2020 02:32 GMT
#19
12 workers and mineral patches reduction were main reasons why I quit SC2 forever. Revert to WoL/HotS era eco and maybe I'll consider trying this game again.
sunbeams are never made like me...
operwolf
Profile Joined April 2008
United States324 Posts
January 22 2020 03:34 GMT
#20
On January 22 2020 11:32 outscar wrote:
12 workers and mineral patches reduction were main reasons why I quit SC2 forever. Revert to WoL/HotS era eco and maybe I'll consider trying this game again.


Same reason I quit as well, not that anyone cares. At this point it will never be reverted and there are plenty of people out there that prefer the 12 worker start. Personally I think it was bad for the game.
He'll end up dead, because he'll die.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 16
StarCraft: Brood War
Shuttle 5031
Bisu 622
Leta 307
BeSt 295
PianO 83
Hm[arnc] 65
Mong 60
sSak 48
Yoon 46
Mind 33
[ Show more ]
actioN 31
Bale 26
ZergMaN 14
JulyZerg 13
Noble 10
Sharp 5
Dota 2
syndereN178
League of Legends
JimRising 600
Counter-Strike
olofmeister760
dupreeh49
Super Smash Bros
hungrybox486
Other Games
singsing857
ceh9607
Pyrionflax86
[ Show 14 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 13
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2139
League of Legends
• Jankos925
Other Games
• WagamamaTV189
Upcoming Events
Kung Fu Cup
2h 30m
Replay Cast
15h 30m
The PondCast
1d 1h
KCM Race Survival
1d 1h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.