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5.0.16 patch for SC2 goes live (8 worker start) - Page 5

Forum Index > SC2 General
113 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 28 2026 16:53 GMT
#81
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2026-06-28 18:44:18
June 28 2026 18:32 GMT
#82
On June 29 2026 01:53 BluemoonSC wrote:
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.


The last time we had a gamebreaking issue it was patched in days. Put it on the frontpage maybe?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 28 2026 22:08 GMT
#83
On June 29 2026 03:32 Cyro wrote:
Show nested quote +
On June 29 2026 01:53 BluemoonSC wrote:
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.


The last time we had a gamebreaking issue it was patched in days. Put it on the frontpage maybe?

How long was the cyclone bugged for? :>
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2026-06-29 01:32:13
June 29 2026 00:07 GMT
#84
On June 29 2026 07:08 BluemoonSC wrote:
Show nested quote +
On June 29 2026 03:32 Cyro wrote:
On June 29 2026 01:53 BluemoonSC wrote:
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.


The last time we had a gamebreaking issue it was patched in days. Put it on the frontpage maybe?

How long was the cyclone bugged for? :>


The most severe bug which made them ruin games (lock on doing 25 shots instead of 20 making them generally extremely OP) was only a matter of days to a couple weeks ("early december" after being broken on nov 25'th).

This bug is worse, and it's not an option to play as/with/against terran but never build anything with an scv so that you don't trigger it.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CicadaSC
Profile Joined January 2018
United States2024 Posts
June 29 2026 23:08 GMT
#85
I think it is now safe to say that although there was worry, things are turning out to be more balanced than a lot of people thought. I think just a slight number tweak here and there and this will be a really good patch. I'm loving it.
Remember that we all come from a place of passion!!
sidasf
Profile Joined February 2023
108 Posts
June 30 2026 01:40 GMT
#86
On June 30 2026 08:08 CicadaSC wrote:
I think it is now safe to say that although there was worry, things are turning out to be more balanced than a lot of people thought. I think just a slight number tweak here and there and this will be a really good patch. I'm loving it.


Based on what? The game is more broken than it's been since the swarmhost era. Not only that the races have been broken and made so lame. This is awful.

On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Outstanding, very well said. They've destroyed the uniqueness of SC2.
CicadaSC
Profile Joined January 2018
United States2024 Posts
June 30 2026 02:15 GMT
#87
On June 30 2026 10:40 sidasf wrote:
Show nested quote +
On June 30 2026 08:08 CicadaSC wrote:
I think it is now safe to say that although there was worry, things are turning out to be more balanced than a lot of people thought. I think just a slight number tweak here and there and this will be a really good patch. I'm loving it.


Based on what? The game is more broken than it's been since the swarmhost era. Not only that the races have been broken and made so lame. This is awful.

Show nested quote +
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Outstanding, very well said. They've destroyed the uniqueness of SC2.

Based on this at least, and overall I see Toss learning things and not just getting swept like at the start. I expect the trend to continue with toss doing better and better as they learn new builds Maxpax ALREADY did about as well as you would expect. (Wiki)WardiTV Mondays/93
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States2024 Posts
Last Edited: 2026-06-30 06:29:16
June 30 2026 06:28 GMT
#88
Just played against a GM terran with my protoss. I won't say who for obvious reasons but he was saying at match start how OP protoss is right now. I was surprised because people typing on forums seem to think the other thing. I won the game pretty handily got up to 5 bases and into carriers. So I check his profile after the game to see what his winrate is vs Toss... It is by far his lowest, it was 46% win compared to other matchups were ~65 and 80% win. So... I know that is small sample size, but at the same time I really do think people may be jumping the gun when they haven't figured out how to play Toss on the new patch.

Like in my last post, look at Maxpax, had a pretty par for the course run in yesterdays Wardi TV Mondays.

Maxpax is someone who is great at build orders and refining them. A lot of other players follow the meta, and are still trying to make olds builds work in the current patch. Not Maxpax though. Maxpax creates his own meta around him like when he was the only one doing 1g expand every game pvp, whether there was a high ground natural or not. In any matchup, maxpaxs builds and timings are always crisp. So I think he will be a good indicator on the state of Toss after you give him more time. Even right now, patch is still new and he's figuring things out and succeeding where other players aren't.
Remember that we all come from a place of passion!!
Poopi
Profile Blog Joined November 2010
France13023 Posts
June 30 2026 06:57 GMT
#89
Yeah HeroMarine lost to Krystianer and overall struggled vs protoss, seems like Z>P>T atm on the various tournaments.
Having resumed playing sc2 lately I was getting my ass kicked in TvP as usual so I had hopes with this patch that the matchup might improve (at least in low ladder level) but it doesn’t look like it, the economy just feels crippled from the get go so you feel like you have even less options than before
WriterMaru
darklycid
Profile Joined May 2014
3562 Posts
June 30 2026 09:34 GMT
#90
On June 30 2026 15:28 CicadaSC wrote:
Just played against a GM terran with my protoss. I won't say who for obvious reasons but he was saying at match start how OP protoss is right now. I was surprised because people typing on forums seem to think the other thing. I won the game pretty handily got up to 5 bases and into carriers. So I check his profile after the game to see what his winrate is vs Toss... It is by far his lowest, it was 46% win compared to other matchups were ~65 and 80% win. So... I know that is small sample size, but at the same time I really do think people may be jumping the gun when they haven't figured out how to play Toss on the new patch.

Like in my last post, look at Maxpax, had a pretty par for the course run in yesterdays Wardi TV Mondays.

Maxpax is someone who is great at build orders and refining them. A lot of other players follow the meta, and are still trying to make olds builds work in the current patch. Not Maxpax though. Maxpax creates his own meta around him like when he was the only one doing 1g expand every game pvp, whether there was a high ground natural or not. In any matchup, maxpaxs builds and timings are always crisp. So I think he will be a good indicator on the state of Toss after you give him more time. Even right now, patch is still new and he's figuring things out and succeeding where other players aren't.

I mean If you Look at what maxpax did its what other tosses have talked about aka going skytoss, any ground attempt looked pretty fucking Bad.
PvT complaints i think were less of a Thing and Probably mostly coming from protosses having to figure Out the warpgate stuff.
Although i think terrans are also not abusing the nerfed offensive capabilies of warpgate enough, we're gonna See how that Develops.
Elentos
Profile Blog Joined February 2015
55594 Posts
June 30 2026 11:51 GMT
#91
Terran just feels really awkward to me. None of the build timings I've become accustomed to for the past 10 years add up and everything is just off. When I was playing 2v2s the other day and floated my starting CC to the gold immediately on Sludge City, it genuinely felt better than playing normal.
Every 60 seconds in Africa, a minute passes.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2026-06-30 16:00:02
June 30 2026 15:58 GMT
#92
On June 30 2026 20:51 Elentos wrote:
None of the build timings I've become accustomed to for the past 10 years add up and everything is just off.

That's completely to be expected, especially if you haven't been looking up build orders because of the 8 worker start. Your internal clock will need to adjust to the speed of the new economy and corresponding build orders.

This is one of the reasons I'm not a huge fan of 8 workers going live because there will inevitably be returning players that want to come back and check it out. But, expecting new players to come back and remain engaged is a tough sell when you have to relearn every single timing.

This is also one of the reasons I don't think they care. If you weren't engaged at the time of the patch you're probably not gonna suddenly care.
LiquidDota Staff@BluemoonGG_
Moonerz
Profile Joined March 2014
United States469 Posts
June 30 2026 17:07 GMT
#93
On July 01 2026 00:58 BluemoonSC wrote:
Show nested quote +
On June 30 2026 20:51 Elentos wrote:
None of the build timings I've become accustomed to for the past 10 years add up and everything is just off.

That's completely to be expected, especially if you haven't been looking up build orders because of the 8 worker start. Your internal clock will need to adjust to the speed of the new economy and corresponding build orders.

This is one of the reasons I'm not a huge fan of 8 workers going live because there will inevitably be returning players that want to come back and check it out. But, expecting new players to come back and remain engaged is a tough sell when you have to relearn every single timing.

This is also one of the reasons I don't think they care. If you weren't engaged at the time of the patch you're probably not gonna suddenly care.


Yeah agreed I kinda vaguely pay attention now and again and I didn't realize the patch had gone live until I went to make my first depot. Build order resources have dried up over the years and with this patch being brand new theres probably not a ton of info out there unless I specifically went and watched some terrans.

I think big changes like this make sense with a more engaged community but at this point we're all legacy players who have played this game forever. If anything making the wol and hots ladders relevant somehow (an event/skins/idk) would have been way cooler and you can have your low worker count start again lol.

Kreuger
Profile Joined October 2011
Sweden1005 Posts
Last Edited: 2026-06-30 17:47:44
June 30 2026 17:41 GMT
#94
We got a hotfix

https://news.blizzard.com/en-us/article/24289266/starcraft-ii-5-0-16-hotfix-patch-notes

Zerg
Larva Rate increased from 9.5 to 9.9.

More then this, but posted since most debated


Protoss got some interesting changes aswell
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 30 2026 18:12 GMT
#95
Genuinely surprised (and delighted) to see that they hotfixed so quickly.

We will continue to monitor the patch and make further changes if necessary.

Also promising that they threw this in here considering we didn't get much else the first go-around.
LiquidDota Staff@BluemoonGG_
Rujasu
Profile Joined December 2022
4 Posts
June 30 2026 18:28 GMT
#96
Training mode still needs adjustments to account for the 8 worker start and different amounts of supply provided by town halls. It complains you're too early if you try to build your first pylon before 13 supply.

It's nice that they're monitoring, but I'd love to know where this monitoring is happening. Apparently the EU Bnet forums don't even have a bug report section?
Charoisaur
Profile Joined August 2014
Germany16103 Posts
Last Edited: 2026-06-30 18:37:33
June 30 2026 18:32 GMT
#97
Mothership nerf the first sensible change they made.

don't think it's enough though, would prefer if they make the abilities energy based again, a problem is how spammable they are
Many of the coolest moments in sc2 happen due to worker harassment
faTEmOosie
Profile Joined June 2026
Russian Federation17 Posts
June 30 2026 18:46 GMT
#98
I don't have a problem with new changes, I've noticed more activity on the ladder and less insta leavers because of it. However I'm curious to know where they're getting this feedback from because the changes they're making are wild.
Poopi
Profile Blog Joined November 2010
France13023 Posts
June 30 2026 20:15 GMT
#99
On July 01 2026 03:12 BluemoonSC wrote:
Genuinely surprised (and delighted) to see that they hotfixed so quickly.

Show nested quote +
We will continue to monitor the patch and make further changes if necessary.

Also promising that they threw this in here considering we didn't get much else the first go-around.

Pleasantly surprised as well. But WHO is they? Who are them and for how long will they have this « burst of activity » to Classic games before going back to more lucrative ventures
WriterMaru
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
Last Edited: 2026-07-01 14:10:59
July 01 2026 14:09 GMT
#100
On July 01 2026 00:58 BluemoonSC wrote:
Show nested quote +
On June 30 2026 20:51 Elentos wrote:
None of the build timings I've become accustomed to for the past 10 years add up and everything is just off.

That's completely to be expected, especially if you haven't been looking up build orders because of the 8 worker start. Your internal clock will need to adjust to the speed of the new economy and corresponding build orders.

This is one of the reasons I'm not a huge fan of 8 workers going live because there will inevitably be returning players that want to come back and check it out. But, expecting new players to come back and remain engaged is a tough sell when you have to relearn every single timing.

This is also one of the reasons I don't think they care. If you weren't engaged at the time of the patch you're probably not gonna suddenly care.


It depends, for people like me who quit a while ago, i don't know any timings from LotV anyway because i always hated the 12 worker start and all the new lotv units/abilities.
But now i played a few and i can wing P like i play it in BW for the early game, several veterans on this forum (telecom etc) also echoed the sentiment and, small sample size for sure, several of my bw clan mates or IRL friends returned for this patch for the first time in years.
Now it might not last because the problems we had with sc2 in the first place are not gonna change, but i don't think it ll be because of the timings.

That said for people who stuck with the game, it is a major adjustment and I can see that population being more important to the survival of the game than folks like me who have been playing the same old game for 30yrs now
Horang2 fan
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