5.0.16 patch for SC2 goes live (8 worker start) - Page 3
| Forum Index > SC2 General |
|
PoulsenB
Poland7751 Posts
| ||
|
WGT-Baal
France3513 Posts
On June 24 2026 03:00 PoulsenB wrote: A big change like this actually makes me want to play again after literally over a decade of not touching the game. Same here! Let s go~ | ||
|
SC-Shield
Bulgaria873 Posts
| ||
|
Poopi
France13011 Posts
The good thing though with that many crazy changes is that it can bring old players back (it won’t be « new » players), and if they start listening to feedback and patch a bit more the dynamic could be good Or they could just leave us with a semi broken game we didn’t ask for a whole year we’ll see Doing this just before big tournaments in MoG2 and Douyu cup is disrespectful to organizers, players and viewers though | ||
|
TelecoM
United States10819 Posts
On June 24 2026 03:00 PoulsenB wrote: A big change like this actually makes me want to play again after literally over a decade of not touching the game. Same! I just played a bunch and had a pretty fun time, the economy change is amazing actually. | ||
|
WGT-Baal
France3513 Posts
| ||
|
geokilla
Canada8255 Posts
| ||
|
TelecoM
United States10819 Posts
| ||
|
CicadaSC
United States1980 Posts
| ||
|
TelecoM
United States10819 Posts
| ||
|
FataLe
New Zealand4557 Posts
On June 24 2026 09:38 geokilla wrote: I wonder what's going to be worse. Broodlord-Infestor, or the Zerg cabal dominating every single matchup in this latest patch. At least with Broodlord-Infestor, there were timings that Protoss and Terran could hit before it became auto-lose. 1/1/1 push in TvP I believe was worse and there wasn't really a response ever found (unlike say, soul-train) If I recall correctly. I vaguely remember that push being stopped a single time and it was because the T derped on their bunkers. Too long ago to remember for me though and totally not relevant to this discussion | ||
|
Harris1st
Germany7350 Posts
Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work. | ||
|
mathphyswithvic
18 Posts
On June 24 2026 17:30 Harris1st wrote: I am okay'ish with the worker change. I'm not okay with the warpgate change and the crazy zerg buffs. That just kills Protoss for me. Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work. get used to it. play it like terran. warp gate will become late game tech, same as with nydus for zerg. also in pvz protoss will need new opener, either twilight forge or something that is not stargate based but is multi gate based to hold third and max out zerg armies in early/mid game. just to be clear, get warp gate research upgrade, but do not upgrade gates unless you are late game. | ||
|
Harris1st
Germany7350 Posts
On June 24 2026 18:17 mathphyswithvic wrote: get used to it. play it like terran. warp gate will become late game tech, same as with nydus for zerg. also in pvz protoss will need new opener, either twilight forge or something that is not stargate based but is multi gate based to hold third and max out zerg armies in early/mid game. just to be clear, get warp gate research upgrade, but do not upgrade gates unless you are late game. How do you get aggressive? VS T you need half your army to fend of drops VS Z reinforcements are easy pickings So just play defense until you are set up late game? Z has the whole map at that point. vs T it is halfway playable. | ||
|
JimmyJRaynor
Canada17730 Posts
I probably did not deserve the rankings I had. I guess I'm going to have to adapt (or blame Bobby Kotick). | ||
|
Legan
Finland581 Posts
| ||
|
Zidane
United States1692 Posts
| ||
|
JimmyJRaynor
Canada17730 Posts
On June 25 2026 01:52 Legan wrote: Looking at the patch, Protoss seems to be missing the supposed buffs for gateway units that should make up for Warpgate changes. However, I don't know if there is a clear vision of how they should be buffed and what Protoss gameplay should look like in future. This could be really bad, as the changes seem to have been made mostly in response to community feedback. Is Blizzard going to wait months for the community to propose a plan, or do they have people with their own vision for the future? If they have their own vision, they absolutely should explain it to the community. I doubt there will be a clear, shared vision on how Gateway units should work in the future. I just wish that every weakening of the Warpgate mechanic was mitigated by a stronger Zealot and Stalker. I remember the days, as a Terran, when a pack of zealots was a scarey sight. I mean they cost twice as much as Marines, can't shoot up and have no range... a pack of them should be scarey. | ||
|
SC-Shield
Bulgaria873 Posts
Edit: It's really noticeable in team games how much macro has deteriorated for some people, struggling to make a basic army. | ||
|
WGT-Baal
France3513 Posts
On June 25 2026 04:06 SC-Shield wrote: It looks like the only reasonable way to play is to research warp gate and NOT to upgrade gateways to warp gates until absolutely needed... 16 seconds to make a stalker sounds better than 22 Edit: It's really noticeable in team games how much macro has deteriorated for some people, struggling to make a basic army. Tbh the only few sc2 games i played in the last decade have been 2v2 and the general macro level has always been mindblowingly bad to me all the way to diamond div. Shocking coming from BW. So it s unfair to blame it on the patch, if that's what you were implying. If not then we just agree ![]() 1v1 platinum also feels like F rank mechanics | ||
| ||
