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5.0.16 patch for SC2 goes live (8 worker start)

Forum Index > SC2 General
52 CommentsPost a Reply
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Waxangel
Profile Blog Joined September 2002
United States33636 Posts
June 22 2026 20:35 GMT
#1
https://news.blizzard.com/en-us/article/24259080/starcraft-ii-5-0-16-patch-notes

Blizzard has deployed the 5.0.16 patch for StarCraft II, with the controversial starting working count change and other balance tweaks from the PTR intact. The ladder maps were also rotated.
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AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
June 22 2026 20:40 GMT
#2
LOL they have a whole ass PTR cycle for everything except a Random buff to Zerg that they push through with barely any time out of nowhere. Yup this is definitely the same balance team that pushed through the Cyclone Rework a couple cycles ago.
aka: KTVindicare the Geeky Bartender
Poopi
Profile Blog Joined November 2010
France12946 Posts
June 22 2026 20:40 GMT
#3
Oh my that’s terrible, maestros of the game will have to be played on this horrendous thing, despite being a serious tournament?
We keep getting the short hand of the stick
WriterMaru
NeWHoriZonS
Profile Joined April 2018
57 Posts
June 22 2026 20:56 GMT
#4
I cannot express how fucking dumb it is to push that 3 days after PTR 2 and 1 day after an EMERGENCY HOTFIX because of how broken the larva spawn rate was. And don't get fooled, the "fixed" larva spawn rate still makes Zerg OP
Literally everyone is saying this patch as a whole is a bad idea, from all races/kind of players
This is genuinely the one patch that could break the game/split the community, it is so bad in so many ways it's insane
We just threw 10 years of experience by the window for nothing
Hopefully this is reverted VERY soon
Telephone
Profile Joined October 2010
United States149 Posts
June 22 2026 21:35 GMT
#5
No way they actually pushed through this patch with this larva change intact. It's been tested for 3 days and is obviously broken. Anyone testing even one game just trying to hit build benchmarks could have seen that it's totally broken.
doktordingerdonger
Profile Joined October 2025
120 Posts
June 22 2026 21:45 GMT
#6
On June 23 2026 05:40 Vindicare605 wrote:
LOL they have a whole ass PTR cycle for everything except a Random buff to Zerg that they push through with barely any time out of nowhere. Yup this is definitely the same balance team that pushed through the Cyclone Rework a couple cycles ago.


bold of you to assume these balance changes arent straight out of chatgpt
arwinter
Profile Joined April 2021
2 Posts
Last Edited: 2026-06-22 22:18:50
June 22 2026 22:18 GMT
#7
Needs to be reverted. Right about now!
CicadaSC
Profile Joined January 2018
United States1942 Posts
Last Edited: 2026-06-22 22:25:27
June 22 2026 22:24 GMT
#8
The larva change was needed. Also, overlord got nerf, larva nerf from last ptr, queen nerf from last ptr, creep spread nerf.

Stop speaking nonsense like zerg is op. I bet none of you even played ptr.
Remember that we all come from a place of passion!!
BluemoonSC
Profile Blog Joined November 2010
SoCal8914 Posts
June 22 2026 22:33 GMT
#9
looking forward to seeing how this shakes out, but man, I wish they would have taken their time testing PTR2 more.

watching protoss build a zealot early-game is like watching paint dry.
LiquidDota Staff@BluemoonGG_
Daloze
Profile Joined August 2011
9 Posts
June 22 2026 22:44 GMT
#10
people crying here are the reason why this game is dead

if you can't accept big changes to make sc2 exciting again, just accept game being done
Aq
jimminy_kriket
Profile Blog Joined February 2007
Canada5536 Posts
June 22 2026 23:39 GMT
#11
People can accept big changes. Big changes are exciting. The thing is that these are big changes that according to most haven't been tested enough. Like 3 days of testing for the zerg stuff?

And the changes at first glance, and based on what good players are saying are not balanced.

I am excitedly hopping on as we speak but I really don't have high hopes.
life of lively to live to life of full life thx to shield battery
TeamMamba
Profile Joined June 2025
234 Posts
Last Edited: 2026-06-23 00:05:06
June 23 2026 00:01 GMT
#12
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
June 23 2026 00:07 GMT
#13
am i crazy, or is the Disruptor missing the 'phantom attack' weapon?
THERIDDLER
Profile Joined July 2014
Canada131 Posts
June 23 2026 00:22 GMT
#14
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.
Please don't fricken hack, its just a game.
jimminy_kriket
Profile Blog Joined February 2007
Canada5536 Posts
June 23 2026 00:39 GMT
#15
On June 23 2026 09:22 THERIDDLER wrote:
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.

Nice math bruh.
life of lively to live to life of full life thx to shield battery
tigera6
Profile Joined March 2021
3498 Posts
Last Edited: 2026-06-23 02:45:02
June 23 2026 02:44 GMT
#16
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.
CicadaSC
Profile Joined January 2018
United States1942 Posts
June 23 2026 03:21 GMT
#17
On June 23 2026 11:44 tigera6 wrote:
Show nested quote +
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.
Remember that we all come from a place of passion!!
Waxangel
Profile Blog Joined September 2002
United States33636 Posts
Last Edited: 2026-06-23 03:48:46
June 23 2026 03:48 GMT
#18
I tend to take a wait and see approach to these kinds of things, but the Larva stuff seems like it might be an immediate issue from the limited competitions we've had thus far.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
mathphyswithvic
Profile Joined April 2024
12 Posts
June 23 2026 04:07 GMT
#19
I love it actually. finally some changes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17631 Posts
Last Edited: 2026-06-23 04:26:15
June 23 2026 04:25 GMT
#20
On June 23 2026 09:39 jimminy_kriket wrote:
Show nested quote +
On June 23 2026 09:22 THERIDDLER wrote:
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.

Nice math bruh.

"90% of the players are Protoss. the other half are Terran and Zerg." , Yogi Berra , 1955
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
THERIDDLER
Profile Joined July 2014
Canada131 Posts
June 23 2026 04:48 GMT
#21
On June 23 2026 09:39 jimminy_kriket wrote:
Show nested quote +
On June 23 2026 09:22 THERIDDLER wrote:
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.

Nice math bruh.


90% protoss 5% T 5% Z math is hard for little protoss jimmies
Please don't fricken hack, its just a game.
tigera6
Profile Joined March 2021
3498 Posts
Last Edited: 2026-06-23 05:15:30
June 23 2026 05:10 GMT
#22
On June 23 2026 12:21 CicadaSC wrote:
Show nested quote +
On June 23 2026 11:44 tigera6 wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.

They were nerfed from the previous PTR2 but still a buff from the original PTR with the 8 workers change, whats so hard to understand about that?

Edit: And definitely a buff from the previous patch. Basically Hatch is more expensive but get more production, cheaper Carapace upgrade, better spell without research, un-nerf of the Viper.
CicadaSC
Profile Joined January 2018
United States1942 Posts
June 23 2026 05:23 GMT
#23
On June 23 2026 12:48 Waxangel wrote:
I tend to take a wait and see approach to these kinds of things, but the Larva stuff seems like it might be an immediate issue from the limited competitions we've had thus far.

Again, the larva change is not what we saw in those limited competitions... They nerfed it from the PTR 2 version.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1942 Posts
June 23 2026 05:27 GMT
#24
On June 23 2026 14:10 tigera6 wrote:
Show nested quote +
On June 23 2026 12:21 CicadaSC wrote:
On June 23 2026 11:44 tigera6 wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.

They were nerfed from the previous PTR2 but still a buff from the original PTR with the 8 workers change, whats so hard to understand about that?

Edit: And definitely a buff from the previous patch. Basically Hatch is more expensive but get more production, cheaper Carapace upgrade, better spell without research, un-nerf of the Viper.

Maybe 1 buff to larva (weaker than PTR2) when you make hatchery cost more, creep spread slower, and overlord scouting slower isn't so bad? Especially if protoss can stabilize and normalize a build their production seems increased as well. Just saying. I would not be pitchforking just yet. We all agree it's a giant change and patch. That means it will take time for people to figure things out and a meta to settle. So people losing their minds? Especially when most Zerg changes on ptr 2 got either reverted or nerfed is... bizarre.
Remember that we all come from a place of passion!!
Poopi
Profile Blog Joined November 2010
France12946 Posts
Last Edited: 2026-06-23 05:38:38
June 23 2026 05:37 GMT
#25
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason
WriterMaru
CicadaSC
Profile Joined January 2018
United States1942 Posts
June 23 2026 05:59 GMT
#26
On June 23 2026 14:37 Poopi wrote:
Show nested quote +
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason

I mean... your argument is valid but a counterpoint would be Serral factor. Put Serral on any race and I bet he would be just as dominant, similar to how clem is arguably same level with his Protoss. I think the player pool is small enough we can unironically talk about "skill issue" in the same conversation as balance.
Remember that we all come from a place of passion!!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10374 Posts
June 23 2026 06:36 GMT
#27
The 8 worker start is great, everything else? Ehhh really could have saved it for later.
Besides stuff like reverting the overlord speed closer to where it was before LotV etc. to match the reduced worker start.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THERIDDLER
Profile Joined July 2014
Canada131 Posts
June 23 2026 06:38 GMT
#28
On June 23 2026 14:59 CicadaSC wrote:
Show nested quote +
On June 23 2026 14:37 Poopi wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason

I mean... your argument is valid but a counterpoint would be Serral factor. Put Serral on any race and I bet he would be just as dominant, similar to how clem is arguably same level with his Protoss. I think the player pool is small enough we can unironically talk about "skill issue" in the same conversation as balance.


The funny thing is that in reality it actually is never "just serral". He has never won a single premier tournament as the only zerg in the ro8 (unlike maru, rogue, life etc) and has never off successfully off raced in a premier tournament (unlike reynor and clem).
Please don't fricken hack, its just a game.
Poopi
Profile Blog Joined November 2010
France12946 Posts
June 23 2026 06:58 GMT
#29
On June 23 2026 14:59 CicadaSC wrote:
Show nested quote +
On June 23 2026 14:37 Poopi wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason

I mean... your argument is valid but a counterpoint would be Serral factor. Put Serral on any race and I bet he would be just as dominant, similar to how clem is arguably same level with his Protoss. I think the player pool is small enough we can unironically talk about "skill issue" in the same conversation as balance.

There is no Serral factor though, he does great when zerg does good, and while he is/was (depending on how active the scene still is) good in most eras, he didn’t carry his whole race (nor did he need to anyways) unlike Maru for terran, and Zest for protoss
WriterMaru
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
June 23 2026 07:15 GMT
#30
Why go so ambitious and whack it out early?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
tigera6
Profile Joined March 2021
3498 Posts
Last Edited: 2026-06-23 08:56:21
June 23 2026 08:53 GMT
#31
On June 23 2026 14:27 CicadaSC wrote:
Show nested quote +
On June 23 2026 14:10 tigera6 wrote:
On June 23 2026 12:21 CicadaSC wrote:
On June 23 2026 11:44 tigera6 wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.

They were nerfed from the previous PTR2 but still a buff from the original PTR with the 8 workers change, whats so hard to understand about that?

Edit: And definitely a buff from the previous patch. Basically Hatch is more expensive but get more production, cheaper Carapace upgrade, better spell without research, un-nerf of the Viper.

Maybe 1 buff to larva (weaker than PTR2) when you make hatchery cost more, creep spread slower, and overlord scouting slower isn't so bad? Especially if protoss can stabilize and normalize a build their production seems increased as well. Just saying. I would not be pitchforking just yet. We all agree it's a giant change and patch. That means it will take time for people to figure things out and a meta to settle. So people losing their minds? Especially when most Zerg changes on ptr 2 got either reverted or nerfed is... bizarre.

Thats like saying lets nerf Terran by making Bunker/Turret 25 mineral more expensive, giving Zerg less scouting speed and vision is a good thing, but that doesnt make up for the buff they got elsewhere. Imagine saying reducing Terran upgrade cost, make EMP higher range, give free Widow Mines upgrade, but lets reduce Medivac speed by 0.05, and reduce sensor tower range by 1, and see how that goes with people.
With these change, Terran (and possibly Protoss) best chance it simply all-inning before Zerg can fully expand, because Zerg now can defend heavy pressure WHILE macro-ing up to good Drone count. Terran can be up 2 upgrade but doesnt mean shit because Zerg will get 90+ worker and keep making units.
Its not worth it to go completely crazy over this, but its hasnt looked good base on what we have seen so far. All I know is that if both side play macro the same way before the patch change, Zerg will be in a BETTER position than before.
Psz
Profile Joined April 2011
Hungary57 Posts
Last Edited: 2026-06-23 11:50:29
21 hours ago
#32
The patching history of StarCraft II has always been questionable, but it turned into pure chaos at this point, the culmination of which is this abomination of nonsense.

Let me outline how a fair and productive patching process should look like if the goal is to maintain a playable version of the game instead of pleasing a few voices that are a bit too loud.

Step 1: would be transparency, and people taking responsibility instead of staying unknown or distancing themselves from their contribution.

Step 2: would be a community-voted balance team, preferably involving no (active) pro players or casters, who would openly discuss the rationale for changes and communicate the exact timeline of the implementation process.

Step 3: would be leaving sufficient time for pros and the community to test changes through PTR tournaments (we had plenty) and atleast 2 weeks of testing for each iteration.

Step 4: would be collecting and responding to feedback (we've had plenty of feedback, but zero response) to ensure that pro players, casters, and community as a whole is atleast somewhat happy with the changes.

The current patch – however long it will remain in its current form – has already caused irreparable damage to the game and will continue to do so until it remains live, disregarding the efforts of tournament organizers and the unanimous opinion of pro players and casters, or the community speaking up against it.

Whoever pushed this patch live or contributed to the process in any form – leaving less than 48 hours for the latest (ghost) iteration, while the community equivocally rejected most of the changes – should not be allowed to touch the balance ever again.
Creager
Profile Joined February 2011
Germany1942 Posts
20 hours ago
#33
On June 23 2026 16:15 WombaT wrote:
Why go so ambitious and whack it out early?


Exactly my thoughts, sitting here pretty flabbergasted.
... einmal mit Profis spielen!
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
20 hours ago
#34
On June 23 2026 20:49 Psz wrote:
The patching history of StarCraft II has always been questionable, but it turned into pure chaos at this point, the culmination of which is this abomination of nonsense.

Let me outline how a fair and productive patching process should look like if the goal is to maintain a playable version of the game instead of pleasing a few voices that are a bit too loud.

Step 1: would be transparency, and people taking responsibility instead of staying unknown or distancing themselves from their contribution.

Step 2: would be a community-voted balance team, preferably involving no (active) pro players or casters, who would openly discuss the rationale for changes and communicate the exact timeline of the implementation process.

Step 3: would be leaving sufficient time for pros and the community to test changes through PTR tournaments (we had plenty) and atleast 2 weeks of testing for each iteration.

Step 4: would be collecting and responding to feedback (we've had plenty of feedback, but zero response) to ensure that pro players, casters, and community as a whole is atleast somewhat happy with the changes.

The current patch – however long it will remain in its current form – has already caused irreparable damage to the game and will continue to do so until it remains live, disregarding the efforts of tournament organizers and the unanimous opinion of pro players and casters, or the community speaking up against it.

Whoever pushed this patch live or contributed to the process in any form – leaving less than 48 hours for the latest (ghost) iteration, while the community equivocally rejected most of the changes – should not be allowed to touch the balance ever again.

Largely agreed but who would be on this community voted balance team? And given the tenor of various forums I can’t say I would trust the community to vote in the best candidates possible.

There’s zero issue for me personally in having the pros, or casters do their thing in contributing. The problem (seemingly) comes that there’s nobody at the Blizzard end who can parse what feedback they’re getting, sift out bias etc.

Which goes back to the transparency problem, because we don’t really know, it’s almost like a black box.

For example almost all open feedback I saw from (publicly known council members, across multiple factions) was negative towards the reactored cyclone change a few patches ago. Almost all of it. But they implemented it anyway, so who’s making that call? What’s the process?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
19 hours ago
#35
On June 23 2026 21:45 Creager wrote:
Show nested quote +
On June 23 2026 16:15 WombaT wrote:
Why go so ambitious and whack it out early?


Exactly my thoughts, sitting here pretty flabbergasted.

It takes a lot to gast my flabber these days, but I don’t know wtf is driving pushing this live.

Some larva rate change may be necessary as an adjustment with the eco shift, but it seems their first pass was way overtuned, and the second appears merely overtuned. We still haven’t really figured out the new gateway tweaks collectively yet, and they’ve only just moved research back to core. A tweak (at least some kind of actual gateway/warpgate tradeoff) I’ve wanted to see for over a decade incidentally, in some form.

And there’s blatant bugs, there’s bad patch notes that don’t reflect reality, the new ‘pick up nearby units’ ability doesn’t have a properly labelled tooltip or a default hotkey

We’re used to the latter (cyclone bug) for the last few cycles, which logically makes sense with the conception of ‘the StarCraft intern’ doing things, but this patch showed a lot more ambition, so my assumption was there were a few more resources being dedicated.

And I’m worried that if this patch is a complete disaster that we’ll never see anything more radical (in whatever form) being attempted again.

Deeply confuddling
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
zelevin
Profile Joined January 2012
United States318 Posts
18 hours ago
#36
I haven't paid attention to the sc2 pro scene in a long time, so i don't know what the balance issues are at the top.
As a Diamond 1 terran, this patch feels like so much fun. It reminds me of coming home from school in 2012, having no idea what i'm doing, and having a ton of fun just figuring it out. I've had a lot of fun trying to make old WoL builds work, like barracks expand into 4 barracks combat shield push vs zerg. 2 base play doesn't feel like a defacto all in any more. I love that zerg isn't on 4 bases at 5 minutes. I'm having a great time with this 8 worker start!
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
SC-Shield
Profile Joined December 2018
Bulgaria859 Posts
18 hours ago
#37
On June 23 2026 07:44 Daloze wrote:
people crying here are the reason why this game is dead

if you can't accept big changes to make sc2 exciting again, just accept game being done


The game is done. No one wants to play hard 1vs1 games anymore, RTS days are gone. :D
The only people left playing are 30+ years old players. There are barely any new players.
Mizenhauer
Profile Blog Joined February 2015
United States1937 Posts
17 hours ago
#38
On June 24 2026 00:35 SC-Shield wrote:
Show nested quote +
On June 23 2026 07:44 Daloze wrote:
people crying here are the reason why this game is dead

if you can't accept big changes to make sc2 exciting again, just accept game being done


The game is done. No one wants to play hard 1vs1 games anymore, RTS days are gone. :D
The only people left playing are 30+ years old players. There are barely any new players.


BW same thing and not dead. Their pro scenes are extremely stagnant, but not dead at all.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
TelecoM
Profile Blog Joined January 2010
United States10757 Posts
16 hours ago
#39
HELL YEAH BABY!!! Telecom is going to be mass gaming / streaming SC2 Ladder again.... lets gooooooooo!!!!!!!!!
AKA: TelecoM[WHITE] Protoss fighting
Agh
Profile Blog Joined July 2010
United States1058 Posts
Last Edited: 2026-06-23 17:16:27
16 hours ago
#40
Guess we can be thankful we at least knew what was coming instead of a surprise triple ghost buff with no warning being shipped.

ZvX matchups are going to devolve into snoozefests late game, even more so with the elongated early. Watching a mothership over archons immortals and ht with random air sure is going to be exciting. Zergs accumulating massive banks and trading for the 3rd planetary.

TvP gets a more balanced late game at the cost of stagnant early with aggressive options feeling much more committed. It just goes back to maps determining the script rather than players being able to execute their own ideas.


Just a worse product to watch, and much more boring to play.
Doesn't add variety, just restricts it by going back to flowcharts which isn't interesting to anyone above diamond.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
PoulsenB
Profile Joined June 2011
Poland7740 Posts
15 hours ago
#41
A big change like this actually makes me want to play again after literally over a decade of not touching the game.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
WGT-Baal
Profile Blog Joined June 2008
France3496 Posts
15 hours ago
#42
On June 24 2026 03:00 PoulsenB wrote:
A big change like this actually makes me want to play again after literally over a decade of not touching the game.


Same here! Let s go~
Horang2 fan
SC-Shield
Profile Joined December 2018
Bulgaria859 Posts
Last Edited: 2026-06-23 19:47:32
13 hours ago
#43
This patch as already discussed still feels like nerf to protoss. I don't find anything about it to keep me excited as someone who has played protoss since Brood War. If anything, the patch gives me the feeling that I should reconsider switching to terran or zerg...
Poopi
Profile Blog Joined November 2010
France12946 Posts
12 hours ago
#44
I saw ByuN repeatedly get beaten by YoungYakov both in tournament and on ladder, I am gonna enjoy seeing P/T lose to zergs they barely knew existed for a few weeks (maybe more :o), reminds me of 2012 when StarCraft 2 was THE esport title
The good thing though with that many crazy changes is that it can bring old players back (it won’t be « new » players), and if they start listening to feedback and patch a bit more the dynamic could be good
Or they could just leave us with a semi broken game we didn’t ask for a whole year we’ll see

Doing this just before big tournaments in MoG2 and Douyu cup is disrespectful to organizers, players and viewers though
WriterMaru
TelecoM
Profile Blog Joined January 2010
United States10757 Posts
9 hours ago
#45
On June 24 2026 03:00 PoulsenB wrote:
A big change like this actually makes me want to play again after literally over a decade of not touching the game.


Same! I just played a bunch and had a pretty fun time, the economy change is amazing actually.
AKA: TelecoM[WHITE] Protoss fighting
WGT-Baal
Profile Blog Joined June 2008
France3496 Posts
Last Edited: 2026-06-23 23:54:08
9 hours ago
#46
one thing i m a bit sad about is that both warp gate changes and worker start changes (both good imho) come at once, instead of staggered. as in maybe get the gates right first. once there, change to 8 workers. I feel the warp change didnt go far enough
Horang2 fan
geokilla
Profile Joined May 2011
Canada8249 Posts
8 hours ago
#47
I wonder what's going to be worse. Broodlord-Infestor, or the Zerg cabal dominating every single matchup in this latest patch. At least with Broodlord-Infestor, there were timings that Protoss and Terran could hit before it became auto-lose.
TelecoM
Profile Blog Joined January 2010
United States10757 Posts
8 hours ago
#48
I found a new love for SC2 again, I am excited to stream / ladder / team it up again!
AKA: TelecoM[WHITE] Protoss fighting
CicadaSC
Profile Joined January 2018
United States1942 Posts
8 hours ago
#49
This patch is amazing! Loved it. Laddered as both Toss and Zerg and both felt powerful.
Remember that we all come from a place of passion!!
TelecoM
Profile Blog Joined January 2010
United States10757 Posts
4 hours ago
#50
Yeah, I am loving it also bro
AKA: TelecoM[WHITE] Protoss fighting
FataLe
Profile Joined November 2010
New Zealand4548 Posts
Last Edited: 2026-06-24 07:04:15
2 hours ago
#51
On June 24 2026 09:38 geokilla wrote:
I wonder what's going to be worse. Broodlord-Infestor, or the Zerg cabal dominating every single matchup in this latest patch. At least with Broodlord-Infestor, there were timings that Protoss and Terran could hit before it became auto-lose.

1/1/1 push in TvP I believe was worse and there wasn't really a response ever found (unlike say, soul-train) If I recall correctly. I vaguely remember that push being stopped a single time and it was because the T derped on their bunkers. Too long ago to remember for me though and totally not relevant to this discussion
hi. big fan.
Harris1st
Profile Blog Joined May 2010
Germany7255 Posts
Last Edited: 2026-06-24 08:30:31
1 hour ago
#52
I am okay'ish with the worker change. I'm not okay with the warpgate change and the crazy zerg buffs. That just kills Protoss for me.
Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work.
Go Serral! GG EZ for Ence. Flashbang dance FTW
mathphyswithvic
Profile Joined April 2024
12 Posts
Last Edited: 2026-06-24 09:18:32
18 minutes ago
#53
On June 24 2026 17:30 Harris1st wrote:
I am okay'ish with the worker change. I'm not okay with the warpgate change and the crazy zerg buffs. That just kills Protoss for me.
Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work.


get used to it. play it like terran. warp gate will become late game tech, same as with nydus for zerg. also in pvz protoss will need new opener, either twilight forge or something that is not stargate based but is multi gate based to hold third and max out zerg armies in early/mid game.

just to be clear, get warp gate research upgrade, but do not upgrade gates unless you are late game.
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