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5.0.16 patch for SC2 goes live (8 worker start)

Forum Index > SC2 General
113 CommentsPost a Reply
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Waxangel
Profile Blog Joined September 2002
United States33701 Posts
June 22 2026 20:35 GMT
#1
https://news.blizzard.com/en-us/article/24259080/starcraft-ii-5-0-16-patch-notes

Blizzard has deployed the 5.0.16 patch for StarCraft II, with the controversial starting working count change and other balance tweaks from the PTR intact. The ladder maps were also rotated.
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AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
June 22 2026 20:40 GMT
#2
LOL they have a whole ass PTR cycle for everything except a Random buff to Zerg that they push through with barely any time out of nowhere. Yup this is definitely the same balance team that pushed through the Cyclone Rework a couple cycles ago.
aka: KTVindicare the Geeky Bartender
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 22 2026 20:40 GMT
#3
Oh my that’s terrible, maestros of the game will have to be played on this horrendous thing, despite being a serious tournament?
We keep getting the short hand of the stick
WriterMaru
NeWHoriZonS
Profile Joined April 2018
57 Posts
June 22 2026 20:56 GMT
#4
I cannot express how fucking dumb it is to push that 3 days after PTR 2 and 1 day after an EMERGENCY HOTFIX because of how broken the larva spawn rate was. And don't get fooled, the "fixed" larva spawn rate still makes Zerg OP
Literally everyone is saying this patch as a whole is a bad idea, from all races/kind of players
This is genuinely the one patch that could break the game/split the community, it is so bad in so many ways it's insane
We just threw 10 years of experience by the window for nothing
Hopefully this is reverted VERY soon
Telephone
Profile Joined October 2010
United States149 Posts
June 22 2026 21:35 GMT
#5
No way they actually pushed through this patch with this larva change intact. It's been tested for 3 days and is obviously broken. Anyone testing even one game just trying to hit build benchmarks could have seen that it's totally broken.
doktordingerdonger
Profile Joined October 2025
137 Posts
June 22 2026 21:45 GMT
#6
On June 23 2026 05:40 Vindicare605 wrote:
LOL they have a whole ass PTR cycle for everything except a Random buff to Zerg that they push through with barely any time out of nowhere. Yup this is definitely the same balance team that pushed through the Cyclone Rework a couple cycles ago.


bold of you to assume these balance changes arent straight out of chatgpt
arwinter
Profile Joined April 2021
2 Posts
Last Edited: 2026-06-22 22:18:50
June 22 2026 22:18 GMT
#7
Needs to be reverted. Right about now!
CicadaSC
Profile Joined January 2018
United States1991 Posts
Last Edited: 2026-06-22 22:25:27
June 22 2026 22:24 GMT
#8
The larva change was needed. Also, overlord got nerf, larva nerf from last ptr, queen nerf from last ptr, creep spread nerf.

Stop speaking nonsense like zerg is op. I bet none of you even played ptr.
Remember that we all come from a place of passion!!
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 22 2026 22:33 GMT
#9
looking forward to seeing how this shakes out, but man, I wish they would have taken their time testing PTR2 more.

watching protoss build a zealot early-game is like watching paint dry.
LiquidDota Staff@BluemoonGG_
Daloze
Profile Joined August 2011
9 Posts
June 22 2026 22:44 GMT
#10
people crying here are the reason why this game is dead

if you can't accept big changes to make sc2 exciting again, just accept game being done
Aq
jimminy_kriket
Profile Blog Joined February 2007
Canada5542 Posts
June 22 2026 23:39 GMT
#11
People can accept big changes. Big changes are exciting. The thing is that these are big changes that according to most haven't been tested enough. Like 3 days of testing for the zerg stuff?

And the changes at first glance, and based on what good players are saying are not balanced.

I am excitedly hopping on as we speak but I really don't have high hopes.
life of lively to live to life of full life thx to shield battery
TeamMamba
Profile Joined June 2025
285 Posts
Last Edited: 2026-06-23 00:05:06
June 23 2026 00:01 GMT
#12
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
June 23 2026 00:07 GMT
#13
am i crazy, or is the Disruptor missing the 'phantom attack' weapon?
THERIDDLER
Profile Joined July 2014
Canada137 Posts
June 23 2026 00:22 GMT
#14
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.
Please don't fricken hack, its just a game.
jimminy_kriket
Profile Blog Joined February 2007
Canada5542 Posts
June 23 2026 00:39 GMT
#15
On June 23 2026 09:22 THERIDDLER wrote:
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.

Nice math bruh.
life of lively to live to life of full life thx to shield battery
tigera6
Profile Joined March 2021
3516 Posts
Last Edited: 2026-06-23 02:45:02
June 23 2026 02:44 GMT
#16
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 23 2026 03:21 GMT
#17
On June 23 2026 11:44 tigera6 wrote:
Show nested quote +
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.
Remember that we all come from a place of passion!!
Waxangel
Profile Blog Joined September 2002
United States33701 Posts
Last Edited: 2026-06-23 03:48:46
June 23 2026 03:48 GMT
#18
I tend to take a wait and see approach to these kinds of things, but the Larva stuff seems like it might be an immediate issue from the limited competitions we've had thus far.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
mathphyswithvic
Profile Joined April 2024
33 Posts
June 23 2026 04:07 GMT
#19
I love it actually. finally some changes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17851 Posts
Last Edited: 2026-06-23 04:26:15
June 23 2026 04:25 GMT
#20
On June 23 2026 09:39 jimminy_kriket wrote:
Show nested quote +
On June 23 2026 09:22 THERIDDLER wrote:
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.

Nice math bruh.

"90% of the players are Protoss. the other half are Terran and Zerg." , Yogi Berra , 1955
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
THERIDDLER
Profile Joined July 2014
Canada137 Posts
June 23 2026 04:48 GMT
#21
On June 23 2026 09:39 jimminy_kriket wrote:
Show nested quote +
On June 23 2026 09:22 THERIDDLER wrote:
The fact that the 90% of the community which all consists of protoss players are crying should tell you how unironically good this patch is.

Nice math bruh.


90% protoss 5% T 5% Z math is hard for little protoss jimmies
Please don't fricken hack, its just a game.
tigera6
Profile Joined March 2021
3516 Posts
Last Edited: 2026-06-23 05:15:30
June 23 2026 05:10 GMT
#22
On June 23 2026 12:21 CicadaSC wrote:
Show nested quote +
On June 23 2026 11:44 tigera6 wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.

They were nerfed from the previous PTR2 but still a buff from the original PTR with the 8 workers change, whats so hard to understand about that?

Edit: And definitely a buff from the previous patch. Basically Hatch is more expensive but get more production, cheaper Carapace upgrade, better spell without research, un-nerf of the Viper.
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 23 2026 05:23 GMT
#23
On June 23 2026 12:48 Waxangel wrote:
I tend to take a wait and see approach to these kinds of things, but the Larva stuff seems like it might be an immediate issue from the limited competitions we've had thus far.

Again, the larva change is not what we saw in those limited competitions... They nerfed it from the PTR 2 version.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 23 2026 05:27 GMT
#24
On June 23 2026 14:10 tigera6 wrote:
Show nested quote +
On June 23 2026 12:21 CicadaSC wrote:
On June 23 2026 11:44 tigera6 wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.

They were nerfed from the previous PTR2 but still a buff from the original PTR with the 8 workers change, whats so hard to understand about that?

Edit: And definitely a buff from the previous patch. Basically Hatch is more expensive but get more production, cheaper Carapace upgrade, better spell without research, un-nerf of the Viper.

Maybe 1 buff to larva (weaker than PTR2) when you make hatchery cost more, creep spread slower, and overlord scouting slower isn't so bad? Especially if protoss can stabilize and normalize a build their production seems increased as well. Just saying. I would not be pitchforking just yet. We all agree it's a giant change and patch. That means it will take time for people to figure things out and a meta to settle. So people losing their minds? Especially when most Zerg changes on ptr 2 got either reverted or nerfed is... bizarre.
Remember that we all come from a place of passion!!
Poopi
Profile Blog Joined November 2010
France13018 Posts
Last Edited: 2026-06-23 05:38:38
June 23 2026 05:37 GMT
#25
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason
WriterMaru
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 23 2026 05:59 GMT
#26
On June 23 2026 14:37 Poopi wrote:
Show nested quote +
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason

I mean... your argument is valid but a counterpoint would be Serral factor. Put Serral on any race and I bet he would be just as dominant, similar to how clem is arguably same level with his Protoss. I think the player pool is small enough we can unironically talk about "skill issue" in the same conversation as balance.
Remember that we all come from a place of passion!!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 23 2026 06:36 GMT
#27
The 8 worker start is great, everything else? Ehhh really could have saved it for later.
Besides stuff like reverting the overlord speed closer to where it was before LotV etc. to match the reduced worker start.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THERIDDLER
Profile Joined July 2014
Canada137 Posts
June 23 2026 06:38 GMT
#28
On June 23 2026 14:59 CicadaSC wrote:
Show nested quote +
On June 23 2026 14:37 Poopi wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason

I mean... your argument is valid but a counterpoint would be Serral factor. Put Serral on any race and I bet he would be just as dominant, similar to how clem is arguably same level with his Protoss. I think the player pool is small enough we can unironically talk about "skill issue" in the same conversation as balance.


The funny thing is that in reality it actually is never "just serral". He has never won a single premier tournament as the only zerg in the ro8 (unlike maru, rogue, life etc) and has never off successfully off raced in a premier tournament (unlike reynor and clem).
Please don't fricken hack, its just a game.
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 23 2026 06:58 GMT
#29
On June 23 2026 14:59 CicadaSC wrote:
Show nested quote +
On June 23 2026 14:37 Poopi wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

Zerg kept winning after multiple nerfs, hinting at how stronger than it needed it was for most of LotV
As for the larva thing, they went from like 10.7s live to 9s in PTR2 to a random 9.5s in a hotfix, so probably still too strong
+ the 8 workers thing was silly and it showed pretty fast
Terrible showing to not listen to any feedback and just push live for no reason

I mean... your argument is valid but a counterpoint would be Serral factor. Put Serral on any race and I bet he would be just as dominant, similar to how clem is arguably same level with his Protoss. I think the player pool is small enough we can unironically talk about "skill issue" in the same conversation as balance.

There is no Serral factor though, he does great when zerg does good, and while he is/was (depending on how active the scene still is) good in most eras, he didn’t carry his whole race (nor did he need to anyways) unlike Maru for terran, and Zest for protoss
WriterMaru
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
June 23 2026 07:15 GMT
#30
Why go so ambitious and whack it out early?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
tigera6
Profile Joined March 2021
3516 Posts
Last Edited: 2026-06-23 08:56:21
June 23 2026 08:53 GMT
#31
On June 23 2026 14:27 CicadaSC wrote:
Show nested quote +
On June 23 2026 14:10 tigera6 wrote:
On June 23 2026 12:21 CicadaSC wrote:
On June 23 2026 11:44 tigera6 wrote:
On June 23 2026 09:01 TeamMamba wrote:
lol at all the whining about one Zerg buff. Zergs has been getting nerfs after nerfs for years (the Serral nerf effect)

Im convinced most of you complainers has never played the game

So you didnt happen to watch another ZvZ Final in the weekly tournament last night, right? 2 tournament in a row with the PTR where we have ZvZ Final and that is without Serral/Rogue. Yep, sounds like its you who dont have damn clue.

No LOL it sounds like you have no clue. Everything on ptr for Zerg got nerfed. It's not that patch. Compared to PTR 2, queen nerfed, overlord speed nerfed, hatchery nerf, creep nerfed, larva rate nerfed. It's not that insane state you saw bruv.

They were nerfed from the previous PTR2 but still a buff from the original PTR with the 8 workers change, whats so hard to understand about that?

Edit: And definitely a buff from the previous patch. Basically Hatch is more expensive but get more production, cheaper Carapace upgrade, better spell without research, un-nerf of the Viper.

Maybe 1 buff to larva (weaker than PTR2) when you make hatchery cost more, creep spread slower, and overlord scouting slower isn't so bad? Especially if protoss can stabilize and normalize a build their production seems increased as well. Just saying. I would not be pitchforking just yet. We all agree it's a giant change and patch. That means it will take time for people to figure things out and a meta to settle. So people losing their minds? Especially when most Zerg changes on ptr 2 got either reverted or nerfed is... bizarre.

Thats like saying lets nerf Terran by making Bunker/Turret 25 mineral more expensive, giving Zerg less scouting speed and vision is a good thing, but that doesnt make up for the buff they got elsewhere. Imagine saying reducing Terran upgrade cost, make EMP higher range, give free Widow Mines upgrade, but lets reduce Medivac speed by 0.05, and reduce sensor tower range by 1, and see how that goes with people.
With these change, Terran (and possibly Protoss) best chance it simply all-inning before Zerg can fully expand, because Zerg now can defend heavy pressure WHILE macro-ing up to good Drone count. Terran can be up 2 upgrade but doesnt mean shit because Zerg will get 90+ worker and keep making units.
Its not worth it to go completely crazy over this, but its hasnt looked good base on what we have seen so far. All I know is that if both side play macro the same way before the patch change, Zerg will be in a BETTER position than before.
Psz
Profile Joined April 2011
Hungary57 Posts
Last Edited: 2026-06-23 11:50:29
June 23 2026 11:49 GMT
#32
The patching history of StarCraft II has always been questionable, but it turned into pure chaos at this point, the culmination of which is this abomination of nonsense.

Let me outline how a fair and productive patching process should look like if the goal is to maintain a playable version of the game instead of pleasing a few voices that are a bit too loud.

Step 1: would be transparency, and people taking responsibility instead of staying unknown or distancing themselves from their contribution.

Step 2: would be a community-voted balance team, preferably involving no (active) pro players or casters, who would openly discuss the rationale for changes and communicate the exact timeline of the implementation process.

Step 3: would be leaving sufficient time for pros and the community to test changes through PTR tournaments (we had plenty) and atleast 2 weeks of testing for each iteration.

Step 4: would be collecting and responding to feedback (we've had plenty of feedback, but zero response) to ensure that pro players, casters, and community as a whole is atleast somewhat happy with the changes.

The current patch – however long it will remain in its current form – has already caused irreparable damage to the game and will continue to do so until it remains live, disregarding the efforts of tournament organizers and the unanimous opinion of pro players and casters, or the community speaking up against it.

Whoever pushed this patch live or contributed to the process in any form – leaving less than 48 hours for the latest (ghost) iteration, while the community equivocally rejected most of the changes – should not be allowed to touch the balance ever again.
Creager
Profile Joined February 2011
Germany1962 Posts
June 23 2026 12:45 GMT
#33
On June 23 2026 16:15 WombaT wrote:
Why go so ambitious and whack it out early?


Exactly my thoughts, sitting here pretty flabbergasted.
... einmal mit Profis spielen!
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
June 23 2026 13:30 GMT
#34
On June 23 2026 20:49 Psz wrote:
The patching history of StarCraft II has always been questionable, but it turned into pure chaos at this point, the culmination of which is this abomination of nonsense.

Let me outline how a fair and productive patching process should look like if the goal is to maintain a playable version of the game instead of pleasing a few voices that are a bit too loud.

Step 1: would be transparency, and people taking responsibility instead of staying unknown or distancing themselves from their contribution.

Step 2: would be a community-voted balance team, preferably involving no (active) pro players or casters, who would openly discuss the rationale for changes and communicate the exact timeline of the implementation process.

Step 3: would be leaving sufficient time for pros and the community to test changes through PTR tournaments (we had plenty) and atleast 2 weeks of testing for each iteration.

Step 4: would be collecting and responding to feedback (we've had plenty of feedback, but zero response) to ensure that pro players, casters, and community as a whole is atleast somewhat happy with the changes.

The current patch – however long it will remain in its current form – has already caused irreparable damage to the game and will continue to do so until it remains live, disregarding the efforts of tournament organizers and the unanimous opinion of pro players and casters, or the community speaking up against it.

Whoever pushed this patch live or contributed to the process in any form – leaving less than 48 hours for the latest (ghost) iteration, while the community equivocally rejected most of the changes – should not be allowed to touch the balance ever again.

Largely agreed but who would be on this community voted balance team? And given the tenor of various forums I can’t say I would trust the community to vote in the best candidates possible.

There’s zero issue for me personally in having the pros, or casters do their thing in contributing. The problem (seemingly) comes that there’s nobody at the Blizzard end who can parse what feedback they’re getting, sift out bias etc.

Which goes back to the transparency problem, because we don’t really know, it’s almost like a black box.

For example almost all open feedback I saw from (publicly known council members, across multiple factions) was negative towards the reactored cyclone change a few patches ago. Almost all of it. But they implemented it anyway, so who’s making that call? What’s the process?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
June 23 2026 13:39 GMT
#35
On June 23 2026 21:45 Creager wrote:
Show nested quote +
On June 23 2026 16:15 WombaT wrote:
Why go so ambitious and whack it out early?


Exactly my thoughts, sitting here pretty flabbergasted.

It takes a lot to gast my flabber these days, but I don’t know wtf is driving pushing this live.

Some larva rate change may be necessary as an adjustment with the eco shift, but it seems their first pass was way overtuned, and the second appears merely overtuned. We still haven’t really figured out the new gateway tweaks collectively yet, and they’ve only just moved research back to core. A tweak (at least some kind of actual gateway/warpgate tradeoff) I’ve wanted to see for over a decade incidentally, in some form.

And there’s blatant bugs, there’s bad patch notes that don’t reflect reality, the new ‘pick up nearby units’ ability doesn’t have a properly labelled tooltip or a default hotkey

We’re used to the latter (cyclone bug) for the last few cycles, which logically makes sense with the conception of ‘the StarCraft intern’ doing things, but this patch showed a lot more ambition, so my assumption was there were a few more resources being dedicated.

And I’m worried that if this patch is a complete disaster that we’ll never see anything more radical (in whatever form) being attempted again.

Deeply confuddling
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
zelevin
Profile Joined January 2012
United States329 Posts
June 23 2026 15:08 GMT
#36
I haven't paid attention to the sc2 pro scene in a long time, so i don't know what the balance issues are at the top.
As a Diamond 1 terran, this patch feels like so much fun. It reminds me of coming home from school in 2012, having no idea what i'm doing, and having a ton of fun just figuring it out. I've had a lot of fun trying to make old WoL builds work, like barracks expand into 4 barracks combat shield push vs zerg. 2 base play doesn't feel like a defacto all in any more. I love that zerg isn't on 4 bases at 5 minutes. I'm having a great time with this 8 worker start!
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
June 23 2026 15:35 GMT
#37
On June 23 2026 07:44 Daloze wrote:
people crying here are the reason why this game is dead

if you can't accept big changes to make sc2 exciting again, just accept game being done


The game is done. No one wants to play hard 1vs1 games anymore, RTS days are gone. :D
The only people left playing are 30+ years old players. There are barely any new players.
Mizenhauer
Profile Blog Joined February 2015
United States1961 Posts
June 23 2026 15:39 GMT
#38
On June 24 2026 00:35 SC-Shield wrote:
Show nested quote +
On June 23 2026 07:44 Daloze wrote:
people crying here are the reason why this game is dead

if you can't accept big changes to make sc2 exciting again, just accept game being done


The game is done. No one wants to play hard 1vs1 games anymore, RTS days are gone. :D
The only people left playing are 30+ years old players. There are barely any new players.


BW same thing and not dead. Their pro scenes are extremely stagnant, but not dead at all.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
June 23 2026 16:37 GMT
#39
HELL YEAH BABY!!! Telecom is going to be mass gaming / streaming SC2 Ladder again.... lets gooooooooo!!!!!!!!!
AKA: TelecoM[WHITE] Protoss fighting
Agh
Profile Blog Joined July 2010
United States1104 Posts
Last Edited: 2026-06-23 17:16:27
June 23 2026 17:12 GMT
#40
Guess we can be thankful we at least knew what was coming instead of a surprise triple ghost buff with no warning being shipped.

ZvX matchups are going to devolve into snoozefests late game, even more so with the elongated early. Watching a mothership over archons immortals and ht with random air sure is going to be exciting. Zergs accumulating massive banks and trading for the 3rd planetary.

TvP gets a more balanced late game at the cost of stagnant early with aggressive options feeling much more committed. It just goes back to maps determining the script rather than players being able to execute their own ideas.


Just a worse product to watch, and much more boring to play.
Doesn't add variety, just restricts it by going back to flowcharts which isn't interesting to anyone above diamond.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
PoulsenB
Profile Joined June 2011
Poland7756 Posts
June 23 2026 18:00 GMT
#41
A big change like this actually makes me want to play again after literally over a decade of not touching the game.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
WGT-Baal
Profile Blog Joined June 2008
France3557 Posts
June 23 2026 18:29 GMT
#42
On June 24 2026 03:00 PoulsenB wrote:
A big change like this actually makes me want to play again after literally over a decade of not touching the game.


Same here! Let s go~
Horang2 fan
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
Last Edited: 2026-06-23 19:47:32
June 23 2026 19:46 GMT
#43
This patch as already discussed still feels like nerf to protoss. I don't find anything about it to keep me excited as someone who has played protoss since Brood War. If anything, the patch gives me the feeling that I should reconsider switching to terran or zerg...
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 23 2026 20:55 GMT
#44
I saw ByuN repeatedly get beaten by YoungYakov both in tournament and on ladder, I am gonna enjoy seeing P/T lose to zergs they barely knew existed for a few weeks (maybe more :o), reminds me of 2012 when StarCraft 2 was THE esport title
The good thing though with that many crazy changes is that it can bring old players back (it won’t be « new » players), and if they start listening to feedback and patch a bit more the dynamic could be good
Or they could just leave us with a semi broken game we didn’t ask for a whole year we’ll see

Doing this just before big tournaments in MoG2 and Douyu cup is disrespectful to organizers, players and viewers though
WriterMaru
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
June 23 2026 23:50 GMT
#45
On June 24 2026 03:00 PoulsenB wrote:
A big change like this actually makes me want to play again after literally over a decade of not touching the game.


Same! I just played a bunch and had a pretty fun time, the economy change is amazing actually.
AKA: TelecoM[WHITE] Protoss fighting
WGT-Baal
Profile Blog Joined June 2008
France3557 Posts
Last Edited: 2026-06-23 23:54:08
June 23 2026 23:52 GMT
#46
one thing i m a bit sad about is that both warp gate changes and worker start changes (both good imho) come at once, instead of staggered. as in maybe get the gates right first. once there, change to 8 workers. I feel the warp change didnt go far enough
Horang2 fan
geokilla
Profile Joined May 2011
Canada8255 Posts
June 24 2026 00:38 GMT
#47
I wonder what's going to be worse. Broodlord-Infestor, or the Zerg cabal dominating every single matchup in this latest patch. At least with Broodlord-Infestor, there were timings that Protoss and Terran could hit before it became auto-lose.
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
June 24 2026 00:54 GMT
#48
I found a new love for SC2 again, I am excited to stream / ladder / team it up again!
AKA: TelecoM[WHITE] Protoss fighting
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 24 2026 00:58 GMT
#49
This patch is amazing! Loved it. Laddered as both Toss and Zerg and both felt powerful.
Remember that we all come from a place of passion!!
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
June 24 2026 05:22 GMT
#50
Yeah, I am loving it also bro
AKA: TelecoM[WHITE] Protoss fighting
FataLe
Profile Joined November 2010
New Zealand4559 Posts
Last Edited: 2026-06-24 07:04:15
June 24 2026 06:57 GMT
#51
On June 24 2026 09:38 geokilla wrote:
I wonder what's going to be worse. Broodlord-Infestor, or the Zerg cabal dominating every single matchup in this latest patch. At least with Broodlord-Infestor, there were timings that Protoss and Terran could hit before it became auto-lose.

1/1/1 push in TvP I believe was worse and there wasn't really a response ever found (unlike say, soul-train) If I recall correctly. I vaguely remember that push being stopped a single time and it was because the T derped on their bunkers. Too long ago to remember for me though and totally not relevant to this discussion
hi. big fan.
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
Last Edited: 2026-06-24 08:30:31
June 24 2026 08:30 GMT
#52
I am okay'ish with the worker change. I'm not okay with the warpgate change and the crazy zerg buffs. That just kills Protoss for me.
Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work.
Go Serral! GG EZ for Ence. Flashbang dance FTW
mathphyswithvic
Profile Joined April 2024
33 Posts
Last Edited: 2026-06-24 09:18:32
June 24 2026 09:17 GMT
#53
On June 24 2026 17:30 Harris1st wrote:
I am okay'ish with the worker change. I'm not okay with the warpgate change and the crazy zerg buffs. That just kills Protoss for me.
Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work.


get used to it. play it like terran. warp gate will become late game tech, same as with nydus for zerg. also in pvz protoss will need new opener, either twilight forge or something that is not stargate based but is multi gate based to hold third and max out zerg armies in early/mid game.

just to be clear, get warp gate research upgrade, but do not upgrade gates unless you are late game.
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
June 24 2026 09:50 GMT
#54
On June 24 2026 18:17 mathphyswithvic wrote:
Show nested quote +
On June 24 2026 17:30 Harris1st wrote:
I am okay'ish with the worker change. I'm not okay with the warpgate change and the crazy zerg buffs. That just kills Protoss for me.
Dunno if it's just me but you can't play Protoss without WG tech. Offense, defense ... it just doesn't work.


get used to it. play it like terran. warp gate will become late game tech, same as with nydus for zerg. also in pvz protoss will need new opener, either twilight forge or something that is not stargate based but is multi gate based to hold third and max out zerg armies in early/mid game.

just to be clear, get warp gate research upgrade, but do not upgrade gates unless you are late game.


How do you get aggressive?
VS T you need half your army to fend of drops
VS Z reinforcements are easy pickings

So just play defense until you are set up late game? Z has the whole map at that point. vs T it is halfway playable.
Go Serral! GG EZ for Ence. Flashbang dance FTW
JimmyJRaynor
Profile Blog Joined April 2010
Canada17851 Posts
June 24 2026 14:45 GMT
#55
This patch is wrecking my cheesiest builds and forcing me down the ladder! My life is ruined because my ranking symbol thingie is a different shape and colour! Blizzard is evil. This is all Bobby Kotick's fault.

I probably did not deserve the rankings I had. I guess I'm going to have to adapt (or blame Bobby Kotick).
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Legan
Profile Joined June 2017
Finland595 Posts
June 24 2026 16:52 GMT
#56
Looking at the patch, Protoss seems to be missing the supposed buffs for gateway units that should make up for Warpgate changes. However, I don't know if there is a clear vision of how they should be buffed and what Protoss gameplay should look like in future. This could be really bad, as the changes seem to have been made mostly in response to community feedback. Is Blizzard going to wait months for the community to propose a plan, or do they have people with their own vision for the future? If they have their own vision, they absolutely should explain it to the community. I doubt there will be a clear, shared vision on how Gateway units should work in the future.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Zidane
Profile Blog Joined July 2008
United States1692 Posts
June 24 2026 16:57 GMT
#57
Crazy how you can kill over 20 Drones in PvZ and still be even or behind.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17851 Posts
Last Edited: 2026-06-24 17:34:19
June 24 2026 17:34 GMT
#58
On June 25 2026 01:52 Legan wrote:
Looking at the patch, Protoss seems to be missing the supposed buffs for gateway units that should make up for Warpgate changes. However, I don't know if there is a clear vision of how they should be buffed and what Protoss gameplay should look like in future. This could be really bad, as the changes seem to have been made mostly in response to community feedback. Is Blizzard going to wait months for the community to propose a plan, or do they have people with their own vision for the future? If they have their own vision, they absolutely should explain it to the community. I doubt there will be a clear, shared vision on how Gateway units should work in the future.

I just wish that every weakening of the Warpgate mechanic was mitigated by a stronger Zealot and Stalker.

I remember the days, as a Terran, when a pack of zealots was a scarey sight. I mean they cost twice as much as Marines, can't shoot up and have no range... a pack of them should be scarey.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
Last Edited: 2026-06-24 19:22:40
June 24 2026 19:06 GMT
#59
It looks like the only reasonable way to play is to research warp gate and NOT to upgrade gateways to warp gates until absolutely needed... 16 seconds to make a stalker sounds better than 22

Edit: It's really noticeable in team games how much macro has deteriorated for some people, struggling to make a basic army.
WGT-Baal
Profile Blog Joined June 2008
France3557 Posts
Last Edited: 2026-06-24 19:41:08
June 24 2026 19:40 GMT
#60
On June 25 2026 04:06 SC-Shield wrote:
It looks like the only reasonable way to play is to research warp gate and NOT to upgrade gateways to warp gates until absolutely needed... 16 seconds to make a stalker sounds better than 22

Edit: It's really noticeable in team games how much macro has deteriorated for some people, struggling to make a basic army.


Tbh the only few sc2 games i played in the last decade have been 2v2 and the general macro level has always been mindblowingly bad to me all the way to diamond div. Shocking coming from BW. So it s unfair to blame it on the patch, if that's what you were implying.
If not then we just agree
1v1 platinum also feels like F rank mechanics
Horang2 fan
TeamMamba
Profile Joined June 2025
285 Posts
June 24 2026 20:59 GMT
#61
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?
CicadaSC
Profile Joined January 2018
United States1991 Posts
Last Edited: 2026-06-24 22:18:33
June 24 2026 22:18 GMT
#62
On June 25 2026 05:59 TeamMamba wrote:
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?

Warpgates seem like a bait to me until late game. I think 2 gate twilight and taking your third is a good build right now. You can get almost 4 gate amount of units in old patch with 2 gates non-warpgate right now. Or if you want to try 2 base 3 gate blink all in you get insanely strong but a little later ~ 6 minute. Do 3 gate production until you leave your base. Then drop down a 4th gate and turn all your gates in to warp gate while your units make their way across map. It hits like a truck.
Remember that we all come from a place of passion!!
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2026-06-25 07:10:08
June 25 2026 07:09 GMT
#63
I haven't played SC2 in years, and news about this patch almost got me to reinstall. But, seeing all the complaining and last minute changes has me thinking I might wait a bit longer xD.

Also, why 8 workers? Why not just go back to 6? I get that it seems like a happy medium, but it's completely unexplored territory which led to a plethora of last-minute changes like the larva buff.

Any currently running tournaments should definitely be able to lock to the last patch, just to wrap up fairly.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
Last Edited: 2026-06-25 08:05:23
June 25 2026 08:04 GMT
#64
On June 25 2026 05:59 TeamMamba wrote:
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?


Been playing Protoss for the last half a year or so mostly high Diamond/ low Masters level. The worst part about the WG change is how it fucks with your "muscle memory"
Zero fun is to be had.
Going back to Terran or Zerg
Go Serral! GG EZ for Ence. Flashbang dance FTW
Fleetfeet
Profile Blog Joined May 2014
Canada2835 Posts
June 26 2026 00:12 GMT
#65
On June 25 2026 17:04 Harris1st wrote:
Show nested quote +
On June 25 2026 05:59 TeamMamba wrote:
Played 50 games or so and I find Toss is literally unplayable at higher levels. Terran and Zerg literally wreck toss from beginning till end.

Worker change is dumb adds nothing of value. Wrap gate change is even dumber.

How’s my fellow toss experience on this new patch?


Been playing Protoss for the last half a year or so mostly high Diamond/ low Masters level. The worst part about the WG change is how it fucks with your "muscle memory"
Zero fun is to be had.
Going back to Terran or Zerg


This seems sensible, and is one of the things I'm curious about with this patch. It reads as pretty dramatic changes to everything (timing, base layout/composition, midgame strategy) protoss, so you'd expect P to suffer a natural dip in winrate as protoss players acclimatize to these changes (where T and Z don't have to as much).

I'm curious how long blizz lets it go on before they feel they can say the data represents actual balance and not just growing pains.
mathphyswithvic
Profile Joined April 2024
33 Posts
June 26 2026 02:13 GMT
#66
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 26 2026 13:37 GMT
#67
What the heck are these maps as well? Fear and faith and old sun temple are horrendous
WriterMaru
TeamMamba
Profile Joined June 2025
285 Posts
June 26 2026 13:50 GMT
#68
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.
Slydie
Profile Joined August 2013
2007 Posts
June 26 2026 17:19 GMT
#69
On June 26 2026 22:50 TeamMamba wrote:
Show nested quote +
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!
Buff the siegetank
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
June 26 2026 19:28 GMT
#70
It's definitely over the top patch, changes should have been incremental. 8 workers feels like a different game due to different build orders. Playing protoss with changes to warp gates also feels like a different game. Blizzard should have done that in smaller steps so people can adapt over longer period.
TeamMamba
Profile Joined June 2025
285 Posts
June 26 2026 21:31 GMT
#71
On June 27 2026 02:19 Slydie wrote:
Show nested quote +
On June 26 2026 22:50 TeamMamba wrote:
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!


Na previous patch tvp was balanced. Not fun but balanced

It’s wasn’t like Terrans were beating the toss they should beat and toss were beating Terrans that they should beat

It wasn’t like creator / Showtime was owning it up.

Overall just too much changes for toss. We already had to adapt to the storm change. Now have to deal with this new wrap gate garbage and 8 workers.
Slydie
Profile Joined August 2013
2007 Posts
June 26 2026 21:57 GMT
#72
On June 27 2026 06:31 TeamMamba wrote:
Show nested quote +
On June 27 2026 02:19 Slydie wrote:
On June 26 2026 22:50 TeamMamba wrote:
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!


Na previous patch tvp was balanced. Not fun but balanced

It’s wasn’t like Terrans were beating the toss they should beat and toss were beating Terrans that they should beat

It wasn’t like creator / Showtime was owning it up.

Overall just too much changes for toss. We already had to adapt to the storm change. Now have to deal with this new wrap gate garbage and 8 workers.


Can you get a good Terran player to say that?

Both UThermal and BigGabe were furious about the state of TvP, feeling they had to work WAY harder for their ladder wins than their protoss counterparts. Their best chance was to play purely defensively, and even that was very hard.
Buff the siegetank
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
June 27 2026 02:31 GMT
#73
I am loving the game how it starts with less workers, they just need to tweak balance again, the less workers the better in my opinion.
AKA: TelecoM[WHITE] Protoss fighting
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 27 2026 05:44 GMT
#74
On June 27 2026 11:31 TelecoM wrote:
I am loving the game how it starts with less workers, they just need to tweak balance again, the less workers the better in my opinion.

Why stop here? Let's go back to 6 or 4.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 27 2026 06:01 GMT
#75
I think the game feels less stressful and more chill with lower starting workers. I like that early game feeling. I would like it slowed down even more.

I get people say it as not the best for casting as there isn't always much to talk about for first couple minutes unless someone is cheesing but I think how it plays is more important.
Remember that we all come from a place of passion!!
Agh
Profile Blog Joined July 2010
United States1104 Posts
June 27 2026 08:50 GMT
#76
On June 27 2026 06:57 Slydie wrote:
Show nested quote +
On June 27 2026 06:31 TeamMamba wrote:
On June 27 2026 02:19 Slydie wrote:
On June 26 2026 22:50 TeamMamba wrote:
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Not to mention Protoss gateway units are still trash compared to Terran and Zerg. If they were going to nerf toss wrap gate they had to at least give a small buff on the gateway units at the minimum.

The fast wrap in pylon would have been interesting. Could have create a few new timing attack However the wrap gate change instantly made it useless.


Remember TvP was widely considered broken in the previous patch. That was NOT representative of how things should be.

It is only fair that P suffers a bit now.

New ways to win will be found!


Na previous patch tvp was balanced. Not fun but balanced

It’s wasn’t like Terrans were beating the toss they should beat and toss were beating Terrans that they should beat

It wasn’t like creator / Showtime was owning it up.

Overall just too much changes for toss. We already had to adapt to the storm change. Now have to deal with this new wrap gate garbage and 8 workers.


Can you get a good Terran player to say that?

Both UThermal and BigGabe were furious about the state of TvP, feeling they had to work WAY harder for their ladder wins than their protoss counterparts. Their best chance was to play purely defensively, and even that was very hard.

Need to clarify the patch. If we're talking the mana overcharge 1.0 storm patch sure P was favored (worth noting that at 'lower' levels the data was heavily skewed yet at primere level Classic was the only one consistently dominant.) Outside of that it's been pretty neutral.
And before the current version, while not necessarily fun for either side, there was at least an interesting dynamic where Terran auto won late game with the editor army, and P would have to disrupt or break before that point. (Before someone chirps the auto we're assuming high level of control.)

I don't know about uthermal but I know heromarine only uses two army hotkeys which costs him a lot of engagements that Terran is actually favored in. Otherwise his navigation of the game is amongst the best.

Luckily we can look to statistics and results over feelings to draw conclusions.

The only thing clear is that way too much has changed at once.
The current map pool wasn't designed around the game as it is now.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
jasonbalimmer
Profile Joined June 2026
1 Post
June 27 2026 13:35 GMT
#77
--- Nuked ---
Slydie
Profile Joined August 2013
2007 Posts
June 28 2026 07:55 GMT
#78
I don't know about uthermal but I know heromarine only uses two army hotkeys which costs him a lot of engagements that Terran is actually favored in. Otherwise his navigation of the game is amongst the best.


Again, have you found any Terran say the matchup was balanced? t it. If you can't, I think you are biased and wrong.The 2 biggest Terran streamers were furious about it.

It is very hard to admit when your own race is in a favorable place, but in this case, you should.
Buff the siegetank
SC-Shield
Profile Joined December 2018
Bulgaria880 Posts
Last Edited: 2026-06-28 09:55:55
June 28 2026 09:51 GMT
#79
I'm not sure if it's the new patch, but team mate (ChallengerZ) started a supply depot, but didn't finish it. Supply depot changed ownership to... protoss ally. That was in the first minute of the game :D

https://drop.sc/replay/27378793

There is also this report - https://us.forums.blizzard.com/en/sc2/t/bug-protoss-can-steal-allys-command-center-4v4/32164
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2026-06-29 00:21:21
June 28 2026 15:59 GMT
#80
It's definitely the new patch, probably something to do with the change to keep attack commands on building SCV's.

Ran into this right away where my allies first barracks spontaneously swapped to my control when it was almost done, leaving neither of us able to complete building it and pretty much immediately ending the game.

Some load-bearing spaghetti has been screwed with haha

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 28 2026 16:53 GMT
#81
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2026-06-28 18:44:18
June 28 2026 18:32 GMT
#82
On June 29 2026 01:53 BluemoonSC wrote:
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.


The last time we had a gamebreaking issue it was patched in days. Put it on the frontpage maybe?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 28 2026 22:08 GMT
#83
On June 29 2026 03:32 Cyro wrote:
Show nested quote +
On June 29 2026 01:53 BluemoonSC wrote:
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.


The last time we had a gamebreaking issue it was patched in days. Put it on the frontpage maybe?

How long was the cyclone bugged for? :>
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2026-06-29 01:32:13
June 29 2026 00:07 GMT
#84
On June 29 2026 07:08 BluemoonSC wrote:
Show nested quote +
On June 29 2026 03:32 Cyro wrote:
On June 29 2026 01:53 BluemoonSC wrote:
Unfortunately a known issue and im not hopeful that someone will be quick enough to hotfix it.

Def cost me a game, especially because it was a depot for our wall in.

Also while we are talking 2v2, did taking the gold base on Sludge City creep up the close natural when this was in the pool however many years ago? Really annoying.


The last time we had a gamebreaking issue it was patched in days. Put it on the frontpage maybe?

How long was the cyclone bugged for? :>


The most severe bug which made them ruin games (lock on doing 25 shots instead of 20 making them generally extremely OP) was only a matter of days to a couple weeks ("early december" after being broken on nov 25'th).

This bug is worse, and it's not an option to play as/with/against terran but never build anything with an scv so that you don't trigger it.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 29 2026 23:08 GMT
#85
I think it is now safe to say that although there was worry, things are turning out to be more balanced than a lot of people thought. I think just a slight number tweak here and there and this will be a really good patch. I'm loving it.
Remember that we all come from a place of passion!!
sidasf
Profile Joined February 2023
108 Posts
June 30 2026 01:40 GMT
#86
On June 30 2026 08:08 CicadaSC wrote:
I think it is now safe to say that although there was worry, things are turning out to be more balanced than a lot of people thought. I think just a slight number tweak here and there and this will be a really good patch. I'm loving it.


Based on what? The game is more broken than it's been since the swarmhost era. Not only that the races have been broken and made so lame. This is awful.

On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Outstanding, very well said. They've destroyed the uniqueness of SC2.
CicadaSC
Profile Joined January 2018
United States1991 Posts
June 30 2026 02:15 GMT
#87
On June 30 2026 10:40 sidasf wrote:
Show nested quote +
On June 30 2026 08:08 CicadaSC wrote:
I think it is now safe to say that although there was worry, things are turning out to be more balanced than a lot of people thought. I think just a slight number tweak here and there and this will be a really good patch. I'm loving it.


Based on what? The game is more broken than it's been since the swarmhost era. Not only that the races have been broken and made so lame. This is awful.

Show nested quote +
On June 26 2026 11:13 mathphyswithvic wrote:
Above all, I agree with some prior posts, the worst worst worst thing is that protoss does not feel like playing protoss anymore.

With warpgate we had muscle memory very different than zerg or terran.

Now protoss is just another terran. Production cycle is identical, you have to cycle your gates same as a terran cycles it's rax, to keep up production.

This is complete garbage and feels very unfair, we had muscle memory, ok you take that away, why you only take protoss muscle memory away and not other races too?
Very unfair.


Outstanding, very well said. They've destroyed the uniqueness of SC2.

Based on this at least, and overall I see Toss learning things and not just getting swept like at the start. I expect the trend to continue with toss doing better and better as they learn new builds Maxpax ALREADY did about as well as you would expect. (Wiki)WardiTV Mondays/93
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1991 Posts
Last Edited: 2026-06-30 06:29:16
June 30 2026 06:28 GMT
#88
Just played against a GM terran with my protoss. I won't say who for obvious reasons but he was saying at match start how OP protoss is right now. I was surprised because people typing on forums seem to think the other thing. I won the game pretty handily got up to 5 bases and into carriers. So I check his profile after the game to see what his winrate is vs Toss... It is by far his lowest, it was 46% win compared to other matchups were ~65 and 80% win. So... I know that is small sample size, but at the same time I really do think people may be jumping the gun when they haven't figured out how to play Toss on the new patch.

Like in my last post, look at Maxpax, had a pretty par for the course run in yesterdays Wardi TV Mondays.

Maxpax is someone who is great at build orders and refining them. A lot of other players follow the meta, and are still trying to make olds builds work in the current patch. Not Maxpax though. Maxpax creates his own meta around him like when he was the only one doing 1g expand every game pvp, whether there was a high ground natural or not. In any matchup, maxpaxs builds and timings are always crisp. So I think he will be a good indicator on the state of Toss after you give him more time. Even right now, patch is still new and he's figuring things out and succeeding where other players aren't.
Remember that we all come from a place of passion!!
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 30 2026 06:57 GMT
#89
Yeah HeroMarine lost to Krystianer and overall struggled vs protoss, seems like Z>P>T atm on the various tournaments.
Having resumed playing sc2 lately I was getting my ass kicked in TvP as usual so I had hopes with this patch that the matchup might improve (at least in low ladder level) but it doesn’t look like it, the economy just feels crippled from the get go so you feel like you have even less options than before
WriterMaru
darklycid
Profile Joined May 2014
3561 Posts
June 30 2026 09:34 GMT
#90
On June 30 2026 15:28 CicadaSC wrote:
Just played against a GM terran with my protoss. I won't say who for obvious reasons but he was saying at match start how OP protoss is right now. I was surprised because people typing on forums seem to think the other thing. I won the game pretty handily got up to 5 bases and into carriers. So I check his profile after the game to see what his winrate is vs Toss... It is by far his lowest, it was 46% win compared to other matchups were ~65 and 80% win. So... I know that is small sample size, but at the same time I really do think people may be jumping the gun when they haven't figured out how to play Toss on the new patch.

Like in my last post, look at Maxpax, had a pretty par for the course run in yesterdays Wardi TV Mondays.

Maxpax is someone who is great at build orders and refining them. A lot of other players follow the meta, and are still trying to make olds builds work in the current patch. Not Maxpax though. Maxpax creates his own meta around him like when he was the only one doing 1g expand every game pvp, whether there was a high ground natural or not. In any matchup, maxpaxs builds and timings are always crisp. So I think he will be a good indicator on the state of Toss after you give him more time. Even right now, patch is still new and he's figuring things out and succeeding where other players aren't.

I mean If you Look at what maxpax did its what other tosses have talked about aka going skytoss, any ground attempt looked pretty fucking Bad.
PvT complaints i think were less of a Thing and Probably mostly coming from protosses having to figure Out the warpgate stuff.
Although i think terrans are also not abusing the nerfed offensive capabilies of warpgate enough, we're gonna See how that Develops.
Elentos
Profile Blog Joined February 2015
55594 Posts
June 30 2026 11:51 GMT
#91
Terran just feels really awkward to me. None of the build timings I've become accustomed to for the past 10 years add up and everything is just off. When I was playing 2v2s the other day and floated my starting CC to the gold immediately on Sludge City, it genuinely felt better than playing normal.
Every 60 seconds in Africa, a minute passes.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2026-06-30 16:00:02
June 30 2026 15:58 GMT
#92
On June 30 2026 20:51 Elentos wrote:
None of the build timings I've become accustomed to for the past 10 years add up and everything is just off.

That's completely to be expected, especially if you haven't been looking up build orders because of the 8 worker start. Your internal clock will need to adjust to the speed of the new economy and corresponding build orders.

This is one of the reasons I'm not a huge fan of 8 workers going live because there will inevitably be returning players that want to come back and check it out. But, expecting new players to come back and remain engaged is a tough sell when you have to relearn every single timing.

This is also one of the reasons I don't think they care. If you weren't engaged at the time of the patch you're probably not gonna suddenly care.
LiquidDota Staff@BluemoonGG_
Moonerz
Profile Joined March 2014
United States467 Posts
June 30 2026 17:07 GMT
#93
On July 01 2026 00:58 BluemoonSC wrote:
Show nested quote +
On June 30 2026 20:51 Elentos wrote:
None of the build timings I've become accustomed to for the past 10 years add up and everything is just off.

That's completely to be expected, especially if you haven't been looking up build orders because of the 8 worker start. Your internal clock will need to adjust to the speed of the new economy and corresponding build orders.

This is one of the reasons I'm not a huge fan of 8 workers going live because there will inevitably be returning players that want to come back and check it out. But, expecting new players to come back and remain engaged is a tough sell when you have to relearn every single timing.

This is also one of the reasons I don't think they care. If you weren't engaged at the time of the patch you're probably not gonna suddenly care.


Yeah agreed I kinda vaguely pay attention now and again and I didn't realize the patch had gone live until I went to make my first depot. Build order resources have dried up over the years and with this patch being brand new theres probably not a ton of info out there unless I specifically went and watched some terrans.

I think big changes like this make sense with a more engaged community but at this point we're all legacy players who have played this game forever. If anything making the wol and hots ladders relevant somehow (an event/skins/idk) would have been way cooler and you can have your low worker count start again lol.

Kreuger
Profile Joined October 2011
Sweden992 Posts
Last Edited: 2026-06-30 17:47:44
June 30 2026 17:41 GMT
#94
We got a hotfix

https://news.blizzard.com/en-us/article/24289266/starcraft-ii-5-0-16-hotfix-patch-notes

Zerg
Larva Rate increased from 9.5 to 9.9.

More then this, but posted since most debated


Protoss got some interesting changes aswell
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 30 2026 18:12 GMT
#95
Genuinely surprised (and delighted) to see that they hotfixed so quickly.

We will continue to monitor the patch and make further changes if necessary.

Also promising that they threw this in here considering we didn't get much else the first go-around.
LiquidDota Staff@BluemoonGG_
Rujasu
Profile Joined December 2022
4 Posts
June 30 2026 18:28 GMT
#96
Training mode still needs adjustments to account for the 8 worker start and different amounts of supply provided by town halls. It complains you're too early if you try to build your first pylon before 13 supply.

It's nice that they're monitoring, but I'd love to know where this monitoring is happening. Apparently the EU Bnet forums don't even have a bug report section?
Charoisaur
Profile Joined August 2014
Germany16091 Posts
Last Edited: 2026-06-30 18:37:33
June 30 2026 18:32 GMT
#97
Mothership nerf the first sensible change they made.

don't think it's enough though, would prefer if they make the abilities energy based again, a problem is how spammable they are
Many of the coolest moments in sc2 happen due to worker harassment
faTEmOosie
Profile Joined June 2026
Russian Federation8 Posts
June 30 2026 18:46 GMT
#98
I don't have a problem with new changes, I've noticed more activity on the ladder and less insta leavers because of it. However I'm curious to know where they're getting this feedback from because the changes they're making are wild.
Poopi
Profile Blog Joined November 2010
France13018 Posts
June 30 2026 20:15 GMT
#99
On July 01 2026 03:12 BluemoonSC wrote:
Genuinely surprised (and delighted) to see that they hotfixed so quickly.

Show nested quote +
We will continue to monitor the patch and make further changes if necessary.

Also promising that they threw this in here considering we didn't get much else the first go-around.

Pleasantly surprised as well. But WHO is they? Who are them and for how long will they have this « burst of activity » to Classic games before going back to more lucrative ventures
WriterMaru
WGT-Baal
Profile Blog Joined June 2008
France3557 Posts
Last Edited: 2026-07-01 14:10:59
July 01 2026 14:09 GMT
#100
On July 01 2026 00:58 BluemoonSC wrote:
Show nested quote +
On June 30 2026 20:51 Elentos wrote:
None of the build timings I've become accustomed to for the past 10 years add up and everything is just off.

That's completely to be expected, especially if you haven't been looking up build orders because of the 8 worker start. Your internal clock will need to adjust to the speed of the new economy and corresponding build orders.

This is one of the reasons I'm not a huge fan of 8 workers going live because there will inevitably be returning players that want to come back and check it out. But, expecting new players to come back and remain engaged is a tough sell when you have to relearn every single timing.

This is also one of the reasons I don't think they care. If you weren't engaged at the time of the patch you're probably not gonna suddenly care.


It depends, for people like me who quit a while ago, i don't know any timings from LotV anyway because i always hated the 12 worker start and all the new lotv units/abilities.
But now i played a few and i can wing P like i play it in BW for the early game, several veterans on this forum (telecom etc) also echoed the sentiment and, small sample size for sure, several of my bw clan mates or IRL friends returned for this patch for the first time in years.
Now it might not last because the problems we had with sc2 in the first place are not gonna change, but i don't think it ll be because of the timings.

That said for people who stuck with the game, it is a major adjustment and I can see that population being more important to the survival of the game than folks like me who have been playing the same old game for 30yrs now
Horang2 fan
Vision_
Profile Joined September 2018
877 Posts
July 06 2026 20:09 GMT
#101
https://tl.net/forum/starcraft-2/554922-videos-with-9-workers

I ve done this video 8 years and half ago...

It s the time for being understand by younger people...
Poopi
Profile Blog Joined November 2010
France13018 Posts
July 06 2026 20:27 GMT
#102
Given the horrendous imbalances brought by the 8 worker start, I sure hope everyone is conscious of how bad it is for LotV
The good side of the patch though, is that I got a lot more zergs on ladder, only a few protoss, and barely 0 TvT
Since I enjoy playing TvZ the most regardless of balance, that’s nice
Pros having to play on this patch is rough though, the hot fixes aren’t solutions, the 8 worker start should be reverted and then work from there
WriterMaru
Balnazza
Profile Joined January 2018
Germany1361 Posts
July 06 2026 21:19 GMT
#103
On July 07 2026 05:09 Vision_ wrote:
https://tl.net/forum/starcraft-2/554922-videos-with-9-workers

I ve done this video 8 years and half ago...

It s the time for being understand by younger people...


Don't worry, neither young nor old people really understand your point <3
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10852 Posts
July 08 2026 08:42 GMT
#104
I'm still actually enjoying the 8 worker start myself, I think they should even go to 6 workers like we had before.
AKA: TelecoM[WHITE] Protoss fighting
michelvilsen
Profile Joined July 2026
4 Posts
July 13 2026 04:36 GMT
#105
--- Nuked ---
michelvilsen
Profile Joined July 2026
4 Posts
Last Edited: 2026-07-13 14:20:13
July 13 2026 04:37 GMT
#106
--- Nuked ---
Kreuger
Profile Joined October 2011
Sweden992 Posts
July 16 2026 18:18 GMT
#107
Looks like we got an update today, atleast its coming
Agh
Profile Blog Joined July 2010
United States1104 Posts
July 16 2026 18:37 GMT
#108
On July 17 2026 03:18 Kreuger wrote:
Looks like we got an update today, atleast its coming


I see people joking that CC's only cost 300 minerals now.

I'm not even surprised at this point
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Kreuger
Profile Joined October 2011
Sweden992 Posts
July 16 2026 18:39 GMT
#109
On July 17 2026 03:37 Agh wrote:
Show nested quote +
On July 17 2026 03:18 Kreuger wrote:
Looks like we got an update today, atleast its coming


I see people joking that CC's only cost 300 minerals now.

I'm not even surprised at this point



According to Heromarines twitter we have people playing NA saying CC is 300minerals and Ghosts are back to 2 supply

"This is the updates from Steadfast's discord Supposed known changes that have been found in the editor:
Command Center Cost: 400/0 -> 300/0
Ghost Supply: 3 -> 2
Colossus Damage: 10 (+5 vs light) -> 12 (+3 vs light)
Adept ground attack upgrade bonus: +1 (+1 vs light) -> +2 (+2 vs light)
Load All button removed from transports"

take with a grain of salt though

THERIDDLER
Profile Joined July 2014
Canada137 Posts
July 16 2026 20:16 GMT
#110
It took them 9 years to give compensation to Terran and Zerg for the chrono boost buff back in nov 2017 LOL
Please don't fricken hack, its just a game.
Kreuger
Profile Joined October 2011
Sweden992 Posts
July 16 2026 20:17 GMT
#111
Really want to see the patch notes, to se for sure what the changes are, so much flying around on reddit atm
Kreuger
Profile Joined October 2011
Sweden992 Posts
Last Edited: 2026-07-16 20:41:06
July 16 2026 20:40 GMT
#112
we got patch notes

https://news.blizzard.com/en-us/article/24291949/starcraft-ii-5-0-16b-hotfix-patch-notes

Protoss

Colossus damaged increased from 10(+5 vs Light) to 12(+3 vs Light).
Adept damage modifier per attack upgrade increased from 1(+1 vs Light) to 2(+2 vs Light).
Gateway unit train time reduction bonus from researching Warp Gate increased from 40% to 50%.
Gateway/Warpgate transformation duration is now always 4s (reduced from 7s and 5s).
Disruptor phantom weapon range decreased from 11.35 to 7.

Terran

Command Center cost reduced from 400 to 300 minerals.
Planetary Fortress cost increased from 150/150 to 250/150.
Ghost Supply reduced from 3 to 2.

Bug Fixes & Quality of Life Updates

Load Nearby Transport ability reverted (we will look at re-introducing this at a later date).
Gateway train visuals will no longer trigger if 'Effects' graphics options are set to low.
Fixed an issue where workers interacted incorrectly with allied structures.
Warpgates now have selection subgroup priority over Gateways.
Warpgates and Gateways are now considered distinct units when issuing 'select all' commands.
Gateways and Warpgates can now be issued orders to transform regardless of which is the primary subgroup selection.
Reverted spawned Hallucinations inheriting their caster's order queue.
Selection radius color is now distinct for primary subgroup selection when Colorblind mode is enabled.
Fixed an issue in Team games where Cyclones could fail to deal damage to units detected by an ally.
Agh
Profile Blog Joined July 2010
United States1104 Posts
Last Edited: 2026-07-16 21:47:16
July 16 2026 21:45 GMT
#113
Hopefully someone investigates larva time and mine burrow speed (with/without claws). Seems to be a lot of undocumented changes. Wouldn't be surprised if whoever is pushing this stuff through grabbed an old PTR build and jammed new changes on it.

TvP late game already felt unloseable once you got there, now you're telling me I get a free orbital and an extra 10-20 army supply? lol

ZvP needs some changes. Being able to ignore storm with banelings is a bit much. Even slow banelings (no hp upgrade) off creep can run through a storm.

TvZ late game turtling is already a scourge on both the viewing and playing experience. This just exacerbates the situation even more.


Extremely odd how they go from reducing workers while simultaneously deciding to do things like buff larva and reduce CC cost.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Archeon
Profile Joined May 2011
3272 Posts
Last Edited: 2026-08-06 20:46:17
August 06 2026 20:24 GMT
#114
Ngl, I hate these Terran buffs. Wasn't there something else to buff than CCs and ghosts? (Yes I'm aware Ghosts were nerfed, but imo rightfully so).

Just buff their midgame instead of their late imo, they are already strong late.

Same reason I'm not a fan of the colossus buff, buff disruptors instead, colossi are fine.
low gravity, yes-yes!
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