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New Maps... Opinions ? - Page 2

Forum Index > SC2 General
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TequilaMockingbird
Profile Joined February 2013
Germany64 Posts
March 31 2024 09:28 GMT
#21
Not a fan of in base expansions. I thought this was a map feature that we got rid of a long time ago.
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
March 31 2024 10:09 GMT
#22
I dont know. I just love the new rotation maps for 4v4. A lot of huge maps that discourage rush.
Rogue & Maru fan boy. ^^
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
March 31 2024 17:14 GMT
#23
I'm not suire why people don't like 4 base maps when their issue was solved years ago?

Before they removed them, when you played on a 4 player map, the game showed you on the minimap where the enemy was. So positions would vary between each game but you'd know exactly where yo scout to remove the randomness of dying to cheesebecause you scouted the wrong base.

It's a problem that was already fixed
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Cygnus
Profile Joined February 2004
United States845 Posts
Last Edited: 2024-04-01 01:08:08
April 01 2024 01:06 GMT
#24
On April 01 2024 02:14 [Phantom] wrote:
I'm not suire why people don't like 4 base maps when their issue was solved years ago?

Before they removed them, when you played on a 4 player map, the game showed you on the minimap where the enemy was. So positions would vary between each game but you'd know exactly where yo scout to remove the randomness of dying to cheesebecause you scouted the wrong base.

It's a problem that was already fixed


I even initially prefaced that concern in my first post and had that exact pushback, if you reveal the starting positions it gives more creative opportunities to play around with symmetry options.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
April 01 2024 01:27 GMT
#25
Totally forgot about that. Yes even that would be fine, it'd give that slight randomness of different positions.
Also, in terms of map design, it would be great to allow players to claim different corners of the map later, to spread out the economy/production and have more spread out and hectic gameplay. I really really miss gameplay from 4 player maps, like Tal'Darim, Frost, etc. There were lots of great games due to bases being split up more and later bases having defensible features like small chokes and high ground, and not having all later bases be out in the open on low ground that are very easy to attack into.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Cygnus
Profile Joined February 2004
United States845 Posts
April 01 2024 01:37 GMT
#26
How fun and consistently played a map like "Fighting Spirit" is to BW and SC2 has no current equivalent makes me want to keep shouting from the rooftops lol.
luxon
Profile Joined August 2012
United States111 Posts
April 01 2024 17:07 GMT
#27
new maps are great, love the creativity, dont love how there are multiple reaper spots so it's impossible to wall now
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