What if the tanks have machinegun as added defense against melee units and they should be more expensive because in SC1 if they are in mass they are simply unstoppable.
What if the medivac dropship have its own gun or cannon for its defence?
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dat[fury]
Philippines129 Posts
What if the tanks have machinegun as added defense against melee units and they should be more expensive because in SC1 if they are in mass they are simply unstoppable. What if the medivac dropship have its own gun or cannon for its defence? | ||
MrRammstein
Poland339 Posts
On May 20 2008 15:22 dat[fury] wrote: What if the carrier has other guns or cannon on their ship because they cannot handle a battlecruiser 1v1? What if the tanks have machinegun as added defense against melee units and they should be more expensive because in SC1 if they are in mass they are simply unstoppable. What if the medivac dropship have its own gun or cannon for its defence? That's why Marines and Warp Rays are in game. Just use different units = game is more fun not imba Tanks unstoppable? Use air units ![]() | ||
MrRammstein
Poland339 Posts
being able to to check player stats and whisper to him by right-clicking on his nick on chat window (when he writes something), instead of typing his nick or looking for him among all other guys on the channel | ||
Polyphasic
United States841 Posts
different races could have different screens based on the way they are played. terran for example can be more micro intensive, so their screen size is normal. zerg can be very very macro oriented, so their screen size is slightly larger, they have unlimited selection, and they don't have population limit. | ||
Caller
Poland8075 Posts
On May 26 2008 08:41 Polyphasic wrote: Zerg shouldn't have a population limit. different races could have different screens based on the way they are played. terran for example can be more micro intensive, so their screen size is normal. zerg can be very very macro oriented, so their screen size is slightly larger, they have unlimited selection, and they don't have population limit. im not sure this is satire or serious | ||
8882
2718 Posts
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BleuNuit
Canada44 Posts
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Nitrogen
United States5345 Posts
what if there was like an air version of the siege tank. ofc it wouldn't have as much health, armor, attack or range, but it would still be air. it also couldn't attack unless it was in it's siege mode, and it cannot attack air. so it would be this little flying thing that cannot attack, but when you go into "siege mode" with it, it has decent range (maybe 3/4 that of a siege tank in siege), and it cannot attack air. for stats maybe like 100 health, 50 explosive damage. (values relative to bw) it also has a similar dead zone to that of a siege tank, but maybe a little smaller. you could send a bunch of them to strategic positions without having to use a dropship for normal tanks (only carrying 2 :[ ). | ||
Krohm
Canada1857 Posts
This for the UI. In Wc3, when you have a mix of units together. The higher Tier units take priority for there spells to appear on the command box. This doesn't happen On Sc, example; If you have 1 Ht, and 3 zealots in a single group. You can't cast storm with the HT, unless you select it. I'm really sure this is already implemented into Sc2. Also make sure you reverse how burrow works, when unburrowed units are mixed in with the burrowed units... The burrowed units unburrow instead of burrowing the unburrowed units. That is just something that annoys the hell out of me when it comes to Sc1. Ruined so many early games for me. | ||
ScarFace
United States1175 Posts
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Smurfz
United States327 Posts
Well what if, when units are created, they spawn in the direction in which the building's rally point is. This would mean, if you had a rally point to the north of your Gateway, your Immortal would spawn on the north side of your Gateway. This way, you could set up more strategic base setups, without the fear of trapping your own units.0 | ||
TypicalTLer
Canada3 Posts
It should be built as a building, but can't move unless lifted off, sort of like that star base which was scrapped..(sadly.) However, when attacking, it must be on the ground. So.... Normal Mode = flying base Siege(?) Mode = immobile ground unit with aerial splash attack! I don't understand why some people hate the thor.. I think it's just awesome. | ||
Dr.Kill-Joy
United States627 Posts
Those tenticle hanging things would just burrow it self into the ground. Its Perfect! | ||
ySoLaMe
United States51 Posts
Another thing, I know a lot of things in SC2 are meant to be visually pleasing as well as functional, but why do most things look rounded, like a child's toy? (Especially cannons.) My friend and I agree that a lot of Terran metal look like Tonka Trucks. For as much violence as the game will include, I don't think a childish look is the way to go. Also, is it just me, or does SC2 look exactly like WC3 in regards to the grass and general landscape? | ||
EmeraldSparks
United States1451 Posts
I think there should be a "shield bomb" somewhere; heals everything in range to full shield and gives them a temporary +40 shield or something. Cast at range or radiates from unit, either. Or maybe you could have certain or all protoss buildings expend their shield in order to do the same (with perhaps smaller effect.) Half of this is only because the phrase "he overshields his dragoons and sends them in" sounds so awesome. I think the Thor should be like a landborne Valkyrie that can hit both air and ground with its missiles. Missile missile missile missile missile missile missile missile * stands around *. It's still able to blow up bulidings with ease because all the missiles will land somewhere on the building (if it's not too small) but against an army the missiles will fall haphazardly, maybe hitting ultralisks or colossi with more than one missile while missing some zerglings entirely. I think it seems very terran to have a unit that can just spray and pray missiles over a third of the battlefield. I still like the idea of the toss ability to warp spacetime and I think there should be more plays with it. Examples - I also think the construction of Warp Gates would be hilarious; not the current warpgates that allow you to warp units everywhere, but like the Starcraft I Warp Gate that allows units of any player to warp through them. Sure, you can have your army everywhere at once... but so will the opponent, if you don't destroy them in time. I also like the idea of "temporary recall" - send your units somewhere, but after fifteen seconds they'll go home again. They can look blue and ghostly, like stretching spacetime enough for the units to temporarily look like they're somewhere else, but eventually it will snap back. I actually like these ideas, so feedback would be appreciated. [[EDIT]] I suppose I should comment on things from other people if I want people to look at mine. Random thoughts: The thing about a bomber unit is will be completely useless against AA units or they will be completely ridiculous against units that don't have AA - choose one; I don't think it's a great idea. I don't really like messing with the UI. The concept of upgrading the Thor with SCVs seems terran enough, but I think any modifications should be at least conceptually minor (plus I think mine is better.) Things I do like on the last page are the concept of directional shielding; if it doesn't make it in full, maybe even just making the Immortal's current shield directional (maybe to 180 degrees, so if you set up some ridiculous tank flank you can reap the rewards) And as a last side note I think banelings should have an acid spore effect, so even if you only get one of them off they're not all useless (and so you don't have to get them en masse to be useful at all.) | ||
GeneralStan
United States4789 Posts
So basically "B C shift + click, shift + click . . ." continue until you don't want more cannons | ||
arctangent
United States4 Posts
Also, it could have an upgrade to produce some units on the front lines for you (more expensive/slower build times to balance it). Zerg and Protoss seem to have cool new ways to transport their units, but what about Terrans? I admit I'm not very good at this game, so sorry if this is a terrible idea. | ||
ZenDeX
Philippines2916 Posts
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Ozarugold
2716 Posts
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ImgGartok
United States216 Posts
If this was confusing, here's a scenario. Thor activates Grounding Reactor, it lasts something like 6 seconds. During the 6 seconds, if say a laser or a missile is fired at a marine near the Thor, the projectile will be redirected to the Thor. Now, I don't know how lore wise that would be incorporated, something to do with gravity I imagine. But would add a little micro to these cumbersome, slow units and some more dynamic strategy to them as well. | ||
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