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Koreans Havne't Won Outside of GSL For 14 Months - Page 2

Forum Index > SC2 General
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Balnazza
Profile Joined January 2018
Germany1130 Posts
February 17 2024 03:03 GMT
#21
On February 17 2024 10:02 Shinokuki wrote:
Show nested quote +
On February 17 2024 07:21 CicadaSC wrote:
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


I'm sorry but this is just cope. I'm pretty sure esports as a whole has evolved to the point it is a global competition and not just kr dominating if they take a game "seriously." In fact, the games they dominate are few and far in-between. Sure they have league of legends.... But that's really it? Valorant is popular in Korea yet they don't dominate. Far from it.


I'm sorry but valorant isn't even more popular than their RTS game sudden attack nor more popular than BW. Valorant is pretty non existent in korea, hence why there is no dominant force in Korea. Talking out of your ass i see?


"Pretty non existent in korea"
Of course I don't have any deep-dive look into South Korea, but if Valorant is so much "non existent", why is there such a high korean participation in the Pacific-Division? Why do three korean teams bought a slot (T1, DRX and Gen.G, all of which are very korea-focused)?
Riot even decided to put the entire Pacific Division at Seoul...okay, sure, the studio is probably the same as the LCK one, but if korea was such a bad place for Valorant, they surely would have looked somewhere else?
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
WombaT
Profile Blog Joined May 2010
Northern Ireland24985 Posts
February 17 2024 14:40 GMT
#22
On February 17 2024 11:44 Nakajin wrote:
Show nested quote +
On February 17 2024 08:03 Cricketer12 wrote:
On February 17 2024 07:21 CicadaSC wrote:
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


I'm sorry but this is just cope. I'm pretty sure esports as a whole has evolved to the point it is a global competition and not just kr dominating if they take a game "seriously." In fact, the games they dominate are few and far in-between. Sure they have league of legends.... But that's really it? Valorant is popular in Korea yet they don't dominate. Far from it.

We're not talking about any game though, we're talking about the one famous for their domination. The BW scene still exists in Korea more than 25 years after the game's release. Naturally things declined with the death of KeSPa but still...

I'm curious what evolution has occurred within 5 years to negate reality and history.


Thing is, the Korean SC2 scene has not just been struggling in the last 5 years, it's been shrinking for the last 12 years. I'm not talking prize money or numbers of event, but players.bNightmare is the only professional SC2 player Korea has produce since the Kespa switch. Even in 2011-2012, it's crazy seeing the number of retirement.

They never really dominated SC2 as much as put the game in front of a bunch of teenagers BW player/pro and make them practice 24/7. Eventually, they time caught up to them and places where SC2 was actually popular overtook them.

Edit: Nightmare and Zoun, Zoun is post Kespa switch I think

Even Zoun was a Kespa player at one point, hell looking it up even Nightmare spent some time in that system as a trainee player.

You see this a bit in BW too, even the gifted amateurs can’t really break through the Kespa-trained wall, even avowed B-teamers from back in the day are still just that bit too good. I attribute this not just to the training regime, but also networking probably plays a sizeable part too, probably one that is maybe overlooked. Unless you’re a total asshole, you’ll have a ton of pro practice partners. You have guys you’ve lived, breathed and importantly, discussed the game at length with and can continue to do so post-dissolution.

Korea is lacking both the structure to compete like they used to, as well as any incentive to. You can maybe manage with just 1 or those two missing, but not both.

I mean sure it’s not BW/League big, but it’s still big enough to conceivably nurture some new talent, just that having to displace a cohort of legends of the game merely to qualify for the one tournament open to you, to still make fuck all money just isn’t a journey people want to embark on.

Whereas someone like Serral starting out, there’s clear benchmarks to hop through and give this progaming thing a shot, and not have to live off tinned produce for a period doing it. Become ladder monster, become one of the best in Europe, become one of the best in Foreign Land, and then shoot it out versus Koreans who almost exclusively make up the best players in the world.

Any Korean who wants to pursue this career has to basically jump from gifted amateur to being one of the best in the world, immediately, and without the kind of team house training environment to at least learn their craft like those he’s competing against had.

I mean yeah Korea isn’t what it used to be, but it’s still the majority of the best 20 in the world playing there, it’s just such a tall order for new talent to ever pull off.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Balnazza
Profile Joined January 2018
Germany1130 Posts
February 17 2024 15:09 GMT
#23
On February 17 2024 23:40 WombaT wrote:
Show nested quote +
On February 17 2024 11:44 Nakajin wrote:
On February 17 2024 08:03 Cricketer12 wrote:
On February 17 2024 07:21 CicadaSC wrote:
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


I'm sorry but this is just cope. I'm pretty sure esports as a whole has evolved to the point it is a global competition and not just kr dominating if they take a game "seriously." In fact, the games they dominate are few and far in-between. Sure they have league of legends.... But that's really it? Valorant is popular in Korea yet they don't dominate. Far from it.

We're not talking about any game though, we're talking about the one famous for their domination. The BW scene still exists in Korea more than 25 years after the game's release. Naturally things declined with the death of KeSPa but still...

I'm curious what evolution has occurred within 5 years to negate reality and history.


Thing is, the Korean SC2 scene has not just been struggling in the last 5 years, it's been shrinking for the last 12 years. I'm not talking prize money or numbers of event, but players.bNightmare is the only professional SC2 player Korea has produce since the Kespa switch. Even in 2011-2012, it's crazy seeing the number of retirement.

They never really dominated SC2 as much as put the game in front of a bunch of teenagers BW player/pro and make them practice 24/7. Eventually, they time caught up to them and places where SC2 was actually popular overtook them.

Edit: Nightmare and Zoun, Zoun is post Kespa switch I think

Even Zoun was a Kespa player at one point, hell looking it up even Nightmare spent some time in that system as a trainee player.

You see this a bit in BW too, even the gifted amateurs can’t really break through the Kespa-trained wall, even avowed B-teamers from back in the day are still just that bit too good. I attribute this not just to the training regime, but also networking probably plays a sizeable part too, probably one that is maybe overlooked. Unless you’re a total asshole, you’ll have a ton of pro practice partners. You have guys you’ve lived, breathed and importantly, discussed the game at length with and can continue to do so post-dissolution.

Korea is lacking both the structure to compete like they used to, as well as any incentive to. You can maybe manage with just 1 or those two missing, but not both.

I mean sure it’s not BW/League big, but it’s still big enough to conceivably nurture some new talent, just that having to displace a cohort of legends of the game merely to qualify for the one tournament open to you, to still make fuck all money just isn’t a journey people want to embark on.

Whereas someone like Serral starting out, there’s clear benchmarks to hop through and give this progaming thing a shot, and not have to live off tinned produce for a period doing it. Become ladder monster, become one of the best in Europe, become one of the best in Foreign Land, and then shoot it out versus Koreans who almost exclusively make up the best players in the world.

Any Korean who wants to pursue this career has to basically jump from gifted amateur to being one of the best in the world, immediately, and without the kind of team house training environment to at least learn their craft like those he’s competing against had.

I mean yeah Korea isn’t what it used to be, but it’s still the majority of the best 20 in the world playing there, it’s just such a tall order for new talent to ever pull off.



Grubby once got asked by someone in chat "what should I do if I wanted to become a pro in WC3 now?". Grubby answered "the first thing you need to do is 'started to play 20 years ago'"
Of course it was an exaggeration, but there is some truth to it: If you started to play WC3 today, you would mostly go up against people who play this game since 2003. And with SC2 it is even worse, because while you "only" have to close an experience-gap of 12ish years, you go against players who have been pro in a skill-tight enviroment in that time.
The other side of that problem would be something like Age of Empires 2, where TheViper a few years back said it was somewhat "easy" to to break into the highest level, since while a lot of the top players were playing for a long time, there are barely any fulltime pros.

Trigger is the often mentioned example for someone who did it in the last few years, but he has the benefit of being in NA - the "easiest" path to decent money in SC2 (no offense). Getting through GSL is so much harder and there is barely any benefit for it. And in the end, money is an important aspect if you want to nurture talent. You can't really expect someone to live in poverty for five years until he might be good enough to earn some bigger bucks in bigger events - especially considering that there is no guarantee that there even will be big bucks in five years.

"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
LostUsername100
Profile Joined April 2022
85 Posts
February 17 2024 15:24 GMT
#24
On February 17 2024 10:02 Shinokuki wrote:
Show nested quote +
On February 17 2024 07:21 CicadaSC wrote:
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


I'm sorry but this is just cope. I'm pretty sure esports as a whole has evolved to the point it is a global competition and not just kr dominating if they take a game "seriously." In fact, the games they dominate are few and far in-between. Sure they have league of legends.... But that's really it? Valorant is popular in Korea yet they don't dominate. Far from it.


I'm sorry but valorant isn't even more popular than their RTS game sudden attack nor more popular than BW. Valorant is pretty non existent in korea, hence why there is no dominant force in Korea. Talking out of your ass i see?



What is this stat missing?

[image loading]

WombaT
Profile Blog Joined May 2010
Northern Ireland24985 Posts
February 17 2024 15:29 GMT
#25
On February 18 2024 00:09 Balnazza wrote:
Show nested quote +
On February 17 2024 23:40 WombaT wrote:
On February 17 2024 11:44 Nakajin wrote:
On February 17 2024 08:03 Cricketer12 wrote:
On February 17 2024 07:21 CicadaSC wrote:
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


I'm sorry but this is just cope. I'm pretty sure esports as a whole has evolved to the point it is a global competition and not just kr dominating if they take a game "seriously." In fact, the games they dominate are few and far in-between. Sure they have league of legends.... But that's really it? Valorant is popular in Korea yet they don't dominate. Far from it.

We're not talking about any game though, we're talking about the one famous for their domination. The BW scene still exists in Korea more than 25 years after the game's release. Naturally things declined with the death of KeSPa but still...

I'm curious what evolution has occurred within 5 years to negate reality and history.


Thing is, the Korean SC2 scene has not just been struggling in the last 5 years, it's been shrinking for the last 12 years. I'm not talking prize money or numbers of event, but players.bNightmare is the only professional SC2 player Korea has produce since the Kespa switch. Even in 2011-2012, it's crazy seeing the number of retirement.

They never really dominated SC2 as much as put the game in front of a bunch of teenagers BW player/pro and make them practice 24/7. Eventually, they time caught up to them and places where SC2 was actually popular overtook them.

Edit: Nightmare and Zoun, Zoun is post Kespa switch I think

Even Zoun was a Kespa player at one point, hell looking it up even Nightmare spent some time in that system as a trainee player.

You see this a bit in BW too, even the gifted amateurs can’t really break through the Kespa-trained wall, even avowed B-teamers from back in the day are still just that bit too good. I attribute this not just to the training regime, but also networking probably plays a sizeable part too, probably one that is maybe overlooked. Unless you’re a total asshole, you’ll have a ton of pro practice partners. You have guys you’ve lived, breathed and importantly, discussed the game at length with and can continue to do so post-dissolution.

Korea is lacking both the structure to compete like they used to, as well as any incentive to. You can maybe manage with just 1 or those two missing, but not both.

I mean sure it’s not BW/League big, but it’s still big enough to conceivably nurture some new talent, just that having to displace a cohort of legends of the game merely to qualify for the one tournament open to you, to still make fuck all money just isn’t a journey people want to embark on.

Whereas someone like Serral starting out, there’s clear benchmarks to hop through and give this progaming thing a shot, and not have to live off tinned produce for a period doing it. Become ladder monster, become one of the best in Europe, become one of the best in Foreign Land, and then shoot it out versus Koreans who almost exclusively make up the best players in the world.

Any Korean who wants to pursue this career has to basically jump from gifted amateur to being one of the best in the world, immediately, and without the kind of team house training environment to at least learn their craft like those he’s competing against had.

I mean yeah Korea isn’t what it used to be, but it’s still the majority of the best 20 in the world playing there, it’s just such a tall order for new talent to ever pull off.



Grubby once got asked by someone in chat "what should I do if I wanted to become a pro in WC3 now?". Grubby answered "the first thing you need to do is 'started to play 20 years ago'"
Of course it was an exaggeration, but there is some truth to it: If you started to play WC3 today, you would mostly go up against people who play this game since 2003. And with SC2 it is even worse, because while you "only" have to close an experience-gap of 12ish years, you go against players who have been pro in a skill-tight enviroment in that time.
The other side of that problem would be something like Age of Empires 2, where TheViper a few years back said it was somewhat "easy" to to break into the highest level, since while a lot of the top players were playing for a long time, there are barely any fulltime pros.

Trigger is the often mentioned example for someone who did it in the last few years, but he has the benefit of being in NA - the "easiest" path to decent money in SC2 (no offense). Getting through GSL is so much harder and there is barely any benefit for it. And in the end, money is an important aspect if you want to nurture talent. [b]You can't really expect someone to live in poverty for five years until he might be good enough to earn some bigger bucks in bigger events - especially considering that there is no guarantee that there even will be big bucks in five years.[\b]


Yeah, as someone who watched a ton of Grubby when he streamed WC3 specifically, I learned rather a lot of new things.

BW, WC3, SC2 aren’t like chess. There aren’t books you can learn from, whole pieces collecting examples of games and theory and the development of the game.

Progamers don’t write everything down as to their thought processes, how the meta actually developed over time. At best you have decent players kind of attempting to reverse engineer a closed system from the results we see at the end of the process. At worst, nobody does it. It’s why it’s quite fascinating to get decent pros casting, they point out little things that even pretty knowledgeable casters and fans just wouldn’t pick up on. Sure you can copy a neat build, but you don’t realise it’s a really specific response to a calculation of what the opponent’s infrastructure and gas timing or something

I mean there is some information out there, but it’s fragmented and all over the place, and it’s tricky to gather. I’ve had this issue with both BW and WC3, going back after all these years. I just didn’t see it as possible to get up to any kind of level without a huge time investment, and I was shooting for way, way below pro level.

On the bolded I mean, sadly this is just 100% it. A multi-year year grind for a definite is one thing (getting a good degree, living like a monk to get a house deposit), it’s hard but you get your reward, committing to a grind for a maybe is just that bit more gruelling and risky. Can’t blame folks for not doing it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
M3t4PhYzX
Profile Joined March 2019
Poland4173 Posts
February 17 2024 15:55 GMT
#26
nice
odi profanum vulgus et arceo
kAra
Profile Joined September 2004
Germany1357 Posts
February 17 2024 18:58 GMT
#27
so gsl turned to a safe space for koreans?
mada mada dane
Nasigil
Profile Joined July 2023
137 Posts
February 17 2024 23:25 GMT
#28
On February 18 2024 03:58 kAra wrote:
so gsl turned to a safe space for koreans?


According to some people, it's still the most prestigious tournament in the world and you can't be GOAT if you don't play in it.
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2024-02-18 05:39:59
February 18 2024 05:39 GMT
#29
I miss rogue so much, I wonder if it would've made a difference if he didn't have to go to military service. But it's pointless now, he won't be as good after he finishes the military service, so there's no way we can tell. And he's also much older than Serral.
Maybe it's time to do the inverse region lock, to protect Korean players?
Phase 1: F2    Phase 2: A   Phase 3: Profit!
stilt
Profile Joined October 2012
France2747 Posts
Last Edited: 2024-02-18 09:23:19
February 18 2024 09:23 GMT
#30
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


China would have most likely overcome sk in lol if they hadn't been the law preventing the minor of playing, there is 0 fresh talent in lpl and LDL
Parser
Profile Joined March 2011
Italy87 Posts
February 18 2024 09:55 GMT
#31
On February 18 2024 08:25 Nasigil wrote:
Show nested quote +
On February 18 2024 03:58 kAra wrote:
so gsl turned to a safe space for koreans?


According to some people, it's still the most prestigious tournament in the world and you can't be GOAT if you don't play in it.


To be fair, nowadays just its prestige remains. The time in which the gsl champion could be called the best in the world at the time of the tournament winning has long gone. No one can be the best in the world now if he doesn't show he can beat Serral.
lechatnoir
Profile Joined November 2016
385 Posts
Last Edited: 2024-02-18 10:08:05
February 18 2024 10:07 GMT
#32
While our beloved game isn't dead it's certainly moved into a care ward and only time and perhaps the sucess/quality of the upcoming RTSs will tell for how long we'll get professionally organized tournaments to enjoy. As long as there are servers it won't *die*, but probably only community events will remain. Who can say.

But it's gonna be 8 years this year since Proleague ended and it's still around, if vastly diminished, so I think on the whole we had a good run there.
CicadaSC
Profile Joined January 2018
United States1581 Posts
February 18 2024 11:38 GMT
#33
On February 17 2024 10:02 Shinokuki wrote:
Show nested quote +
On February 17 2024 07:21 CicadaSC wrote:
On February 17 2024 07:09 Poopi wrote:
I mean, there is no KR scene left. If sc2 was popular in Korea like League of Legends is, KR players would dominate overall.

Even though China managed to kinda catch up with money and KR players initially, Korea is still the dominant force in LoL. In most esport games where KR actively participates, they usually dominate the scene.

My personal theory is that while the Korean society issues (like over competitive school / work system, high suicide rate, etc.) is a bit sad for their people, but since esports is an alternative and culturally accepted, their system can also produce competitive monsters (while crushing some less successful people).

To go back to the subject, there is indeed no young blood in the KR scene, it’s the same 10-15 players from 2010 (eSF) and 2012 (kespa/BW) players.

On the other hand, even though Clem / Serral started sc2 early in the game’s life, they are still young and gifted so their youth / work / talent will pay its dividends. Since KR has no such things, they won’t develop young talents that might make Serral / Clem life harder in international tournaments.

Maru being the only « young » enough + talented enough player isn’t sufficient to have a KR player win those tournaments.

As for Oliveira, he has shown insane potential but usually struggled to maintain that level / came close but no cigars vs top players. In 2023 he was on the run of his life and rode his insane momentum from the crowd. That’s more of a fluke than anything.

I would put Clem and Oliveira in a similar basket, but Clem might reach Reynor’s ability to win tournaments regularly.

As for Serral, being the best in the game helps you win tournaments. But Serral is an outlier, without Serral, KR would probably win more than half of the tournaments (see DH Valencia).


I'm sorry but this is just cope. I'm pretty sure esports as a whole has evolved to the point it is a global competition and not just kr dominating if they take a game "seriously." In fact, the games they dominate are few and far in-between. Sure they have league of legends.... But that's really it? Valorant is popular in Korea yet they don't dominate. Far from it.


I'm sorry but valorant isn't even more popular than their RTS game sudden attack nor more popular than BW. Valorant is pretty non existent in korea, hence why there is no dominant force in Korea. Talking out of your ass i see?


Where do u get your info from lmao. Saying I am talking out my ass how about you look up the stats? The irony is palpable check PC bang player counts..
Remember that we all come from a place of passion!!
iRkSupperman
Profile Joined October 2022
Norway130 Posts
Last Edited: 2024-02-18 11:56:31
February 18 2024 11:56 GMT
#34
Check Afreeca tv viewership. BW and League consistently alternate as the top 2.
SINbg
Profile Joined September 2019
8 Posts
Last Edited: 2024-02-18 11:59:27
February 18 2024 11:58 GMT
#35
[image loading]


Still surprising how well Sudden Attack retains its spot
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