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Low Master(EU): Zerg
At least for me its the hardest for the following reasons: - Lava-management is almost a 3rd recource you need to control - You have to defend 3rd bases very early with as few units as possbile
- and for the most part: its the most reacitve race: every race must scout and react to what opp does. however esp. in early game its far more essential for zerg. you can basicly kill yourself by building to much (at this point useless) units. Zerg starts with the weakest eco and needs to snowball it. Since you will never/rarely have complete information, you need to have good knowlege with the limited infromation. And while overlords/lings provide good map vision, scouting the main in early game can be denied rather easily. Both Protoss and Terran can scout with worker (drone scout is just to expensive) and have quick options to get into the base (reaper, air units, hallu-phoenix). Even if a reaper gets denied, you can at least scan if you feel like you need to. with the exception of a placed widow mine i dont see how you can deny a hallu-phoenix. As Zerg you often needs to figure out what going on without seeing the tech building and you almost never know if you have found all rax/gates. And the wrong conculision can easily lose you the game.
and this leads to:
- specialized units: i feel like zerg have the most specialized units and most of them can get countered very hard. units are not very versatile. most units cannot attack air or not attack ground. im pretty sure every zerg player has died hunderts or times with a broodlord army getting destroyed cause at the end of the decieding fight 2 or 3 airunits left or had to tap with a way bigger army value cause its corruptor cant attack ground units, or an allmost overwhelming roach ravager push get eaten up by two or three voids/banshees.
and finally:
- you just have to do more: creep spread and injects. sure, that not that difficoult. but even pro players sometimes die to lack of creep spread or lava when the early game is hectic.
Most of these points mainly affects the early game, so in my opinion Zerg becomes easier once you have all those powerfull hive units and a big eco to work with. Even though a maxed out Mech-Army or Skytoss-Deathball is difficult to kill, things might chance a bit in late game. The issue tough: Every game has and easly and midgame, only some have a late game.
Well, ofc everyone has a different skill set. But tbh its hard for me to understand if anyone below like 4.5k MMR has a different opinion. I guess those guys never played enough games with all three races and have no "POV"-look at it. Anyways, with higher MMR all my points become more and more less impactfull and once players realy master their race things def. change. I could see Protoss becoming in GM the most difficoult race (but i can only guess here) and ultimatly... in this 7k area, in the circle of the absolute best players in the world... Zerg is broken i think.
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Well, ofc everyone has a different skill set. But tbh its hard for me to understand if anyone below like 4.5k MMR has a different opinion. I guess those guys never played enough games with all three races and have no "POV"-look at it. Anyways, with higher MMR all my points become more and more less impactfull and once players realy master their race things def. change. I could see Protoss becoming in GM the most difficoult race (but i can only guess here) and ultimatly... in this 7k area, in the circle of the absolute best players in the world... Zerg is broken i think.
Im not in the 4.5k Area, but around 3k. But i feel Protoss is extremely unforgiving, more so than the other races.
Stuff takes too long to build, and its basic units are trash in the mid game. Also somehow stuff clumps up too much and it dies to stuff like siege tanks, mines, lurkers a lot ...
Ive able to play Zerg pretty much with F2 unless i get infestor or vipers. Same with terran MMM, NOT so much with Protoss ...., only Skytoss, but getting there is the challenge ...
My only real take through all this is that grass is always greener on the other side ...
Btw, Protoss vs Zerg is kinda balanced, but versus Terran 1 tiny mistake and its gg....
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Northern Ireland24264 Posts
This has turned out to be quite an interesting thread in terms of showing different skill sets and preferences can give totally different perspectives on the 3 races. And I guess it’s testament to Blizz doing such a good job in making them very distinct and different (if not always balanced), something many other RTS games I’ve tried haven’t really nailed.
I was expecting it to be half full of balance whining, but pleasantly surprised it has not been!
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Hands down Protoss. Mainly because of the micro to not just have that one F2 A deathball, cause that is how you lose games. EDIT: And defending with Protoss is a nightmare. Oh Zerg has Mutas? Well how about I run around like a headless chicken trying to catch them until I die. Oh Terran has a medivac in my natural and two medivacs in my main? Well how about I gather my army and finish him...ouch tank... ouch mine ... ouch I'm dead Oh Protoss has a hidden DT shrine. Good thing I have two observers across the map and one on my ramp. Well DTs are split up and now there are some Zealots in my main as well. O.o
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Terran hardest for me by far. I've played random, zerg, and protoss, the only reason I stopped playing random is I found terran just SO difficult with the amount of multitasking required. For zerg I can focus on macro and reacting (with a little multitasking with my muta harass, but all my production is in one control group so it's easier that way too), for protoss I can micro my deathball or (in the earlier days) my immortal sentry all-in. For terran I gotta be loading and unloading medivacs to harass, sieging and unsieging tanks, etc. When playing the races solo, I would get to high plat with Zerg or Protoss, but was pretty solidly gold as Terran. Terran is the race I play when I'm going easy on my friends.
Overall, I think at high levels the balance is pretty good at the moment. Maybe protoss is a little underpowered at the top level.
Edit: As I read these comments, I wonder whether this has changed over the eras of starcraft 2. Protoss was a lot easier in the days where sentries reigned supreme. I still think that for me, even in 2024 late game as protoss is easier than EITHER of the other two races. For Zerg I find eventually I start missing my injects in the late game, and as terran I just rarely have enough production structures to thrive in the late game. For Protoss I can slowly trade out my ground forces for the Golden Armada and it's usually GG fairly shortly after that. Though I like early and mid game more as Zerg these days.
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On February 14 2024 23:41 TheDougler wrote: Terran hardest for me by far. I've played random, zerg, and protoss, the only reason I stopped playing random is I found terran just SO difficult with the amount of multitasking required. For zerg I can focus on macro and reacting (with a little multitasking with my muta harass, but all my production is in one control group so it's easier that way too), for protoss I can micro my deathball or (in the earlier days) my immortal sentry all-in. For terran I gotta be loading and unloading medivacs to harass, sieging and unsieging tanks, etc. When playing the races solo, I would get to high plat with Zerg or Protoss, but was pretty solidly gold as Terran. Terran is the race I play when I'm going easy on my friends.
Overall, I think at high levels the balance is pretty good at the moment. Maybe protoss is a little underpowered at the top level.
Edit: As I read these comments, I wonder whether this has changed over the eras of starcraft 2. Protoss was a lot easier in the days where sentries reigned supreme. I still think that for me, even in 2024 late game as protoss is easier than EITHER of the other two races. For Zerg I find eventually I start missing my injects in the late game, and as terran I just rarely have enough production structures to thrive in the late game. For Protoss I can slowly trade out my ground forces for the Golden Armada and it's usually GG fairly shortly after that. Though I like early and mid game more as Zerg these days.
if you struggle with multitasking, you ever considered to play mech?
in general i wonder why so many mention micro certain armys. i think every race has army-comps which are harder or easier to control.
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On February 15 2024 03:08 StabiloBoss20 wrote:Show nested quote +On February 14 2024 23:41 TheDougler wrote: Terran hardest for me by far. I've played random, zerg, and protoss, the only reason I stopped playing random is I found terran just SO difficult with the amount of multitasking required. For zerg I can focus on macro and reacting (with a little multitasking with my muta harass, but all my production is in one control group so it's easier that way too), for protoss I can micro my deathball or (in the earlier days) my immortal sentry all-in. For terran I gotta be loading and unloading medivacs to harass, sieging and unsieging tanks, etc. When playing the races solo, I would get to high plat with Zerg or Protoss, but was pretty solidly gold as Terran. Terran is the race I play when I'm going easy on my friends.
Overall, I think at high levels the balance is pretty good at the moment. Maybe protoss is a little underpowered at the top level.
Edit: As I read these comments, I wonder whether this has changed over the eras of starcraft 2. Protoss was a lot easier in the days where sentries reigned supreme. I still think that for me, even in 2024 late game as protoss is easier than EITHER of the other two races. For Zerg I find eventually I start missing my injects in the late game, and as terran I just rarely have enough production structures to thrive in the late game. For Protoss I can slowly trade out my ground forces for the Golden Armada and it's usually GG fairly shortly after that. Though I like early and mid game more as Zerg these days. if you struggle with multitasking, you ever considered to play mech? in general i wonder why so many mention micro certain armys. i think every race has army-comps which are harder or easier to control.
I mostly played terran pre-LoTV, where mech in TvP just wasn't working. I might give it a try again, I actually DO quite enjoy the mech style. It feels powerful, especially at lower leagues where opponents will sometimes just hurl their armies at your position.
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I'm a master 3 zerg (M1 a couple of years ago), who has been doing PiG's B2GMs to learn the other races. Protoss has been really easy (I'm D2 after about 50 games, probably get to D1 in a week or so), but Terran has been a real gruelling experience, I'm nearly at D3 now, but my god is that race faffy to play.
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I play random (started out as a Terran main). There's different aspects of the game that I find harder for some races and easier for others, so it's difficult for me to pick one race as overall the hardest. Here's how I'd personally rank the races from hardest to easiest in different categories.
Macro: 1 - Terran 2 - Protoss 3 - Zerg
Scouting: 1 - Protoss 2 - Terran 3 - Zerg
I was going to try to rank micro, but I realized I can't since the difficulty in micro is more dependent on the army compositions of both you and your opponent than it is on race.
So yeah, I guess I personally find Zerg to be the easiest in terms of the core mechanics of the game, but how you actually use your army can be equally difficult or easy across all the races.
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Ive gotten way better at playing Protoss with the standard robo build. My only issue are randoms as they can be Protoss and cheese...
From now on im cannon Rushing Random players....
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