• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:30
CEST 13:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)64Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!16Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway NaDa's Body BW General Discussion ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6441 users

I know you're tired of it, but let's talk balance - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
Fleetfeet
Profile Blog Joined May 2014
Canada2795 Posts
September 20 2023 00:16 GMT
#41
On September 10 2023 08:24 BronzeKnee wrote:
Show nested quote +
On September 09 2023 01:58 Charoisaur wrote:
On September 08 2023 23:26 Drahkn wrote:
Harstem is delusional when it comes to balance in my personal opinion , he spends to much time in the Lambo,Serral
and Reynor bubble of perceived balance. Anyway who can take seriously the balancing of a game when it is balanced by people who stand a chance at making money from tournaments. No other serious organization does this.

You can clearly see it in the patchnotes of the PTR , there is serious pushing for making mech super viable which is not a balancing issue whatsoever that is more design change and is far from top of the main concerns of the game right now and it is still getting major attention.

Viper remains untouched and actually gets a buff another clear cut sign of incompetence in my personal opinion.

This unit is grabbing units with ease that cost 400 minerals and 300 gas and it has still not been addressed, the insanity is actually real, I have been facepalming at this game ever since hots release at the absurdity that is SC2 balance and how easy especially Zerg has had it over all these years.

Another good example of this is the Baneling, is has been nerfed several times now in the later stages of SC2 and it is still way to strong , what will it take for someone to call this out for what it is. Zerg and Terran get special treatment always has if it was intentional or not we will never know.

Now before any of you mods Warn or Temp Ban me , I have only stated my personal opinion on someone's ability to execute something, I have not personally attacked anyone



The reason it's done the way it is, is because Blizzard just doesn't want to put any resources into it. But honestly I don't understand those calls for a professional, external team of balance designers.

We used to have this, and that team was responsible for:

-leaving Broodlord Infestor untouched for a year
-hour long Swarmhost stalemates
-Mass Raven turtle
-mega buff to infested terrans leading to BL/Infestor 2.0 - again untouched for a year
-Voidray buff into 1 year skytoss vs Queenwalk meta


I think the status quo is preferable


This pretty much sums up the history of SC2, just forgot to mention to Mothership Core, Widow Mines and Vipers. Two of those three are still plaguing the game.

So now they just let the community decide, as if the community knows what they want. That's like asking people to design pharmaceutical drugs because the industry professionals are bad at it. The results are guaranteed to be bad.

Game design is hard, Blizzard lucked out with Brood War since weird things like putting an Overlord in a group with Mutas helped them. They didn't get as lucky with Browder and Kim messing around with SC2, and it has been downhill since.

As someone who researches and follows game design, the past 10 years we've seen incredible leaps in game design, and companies have been very open about what works and what doesn't. Blizzard ignored all of it, and actually went in the opposite direction. It was incredibly shocking to me.

Just read through this from Riot from 2010... https://lawofgamedesign.com/2014/02/20/zileas-list-of-game-design-anti-fun-patterns/

If only Blizzard read and understood that. But honestly, Dustin Browder and David Kim at no one point showed anymore understanding of game design than I do of designing pharmaceutical drugs, their ideas were random and asinine. The Warhound never should have left a designers head... nor the Mothership Core and Photon Overcharge... just like many of things they ultimately removed from the game. They violated basic principles of modern game design.



Curious, what of modern game design would you suggest Blizzard use for sc2? Riot's theory on anti-fun is all well and good, but it's hardly robust and hardly a dominant theory - even Riot has strayed away from it over the years; 'anti-fun' often just turns in to 'not-fun'.

Notable growth in game dev otherwise that spring to mind are abusing dopamine cycles (loot boxes, mobile games) and competitive approachability (fortnite's bot lobbies, HeroesOTS 'casual' moba, mobile pubg etc) both of which I'd argue Blizzard has attempted to incorporate into Sc2... It isn't like there's a treatise on how to properly design an RTS in the last 20 years. You say game design is hard and I agree. I just disagree that Blizzard went against any grains and failed because of it.
THERIDDLER
Profile Joined July 2014
Canada137 Posts
September 20 2023 03:23 GMT
#42
On September 20 2023 07:56 Charoisaur wrote:
Show nested quote +
On September 20 2023 06:06 THERIDDLER wrote:
On September 20 2023 03:50 Snakestyle1 wrote:
On September 20 2023 02:29 CicadaSC wrote:
On September 20 2023 01:59 Whatson wrote:
Or, they just recognize that different groups of players will bitch and complain no matter what they try to do.

That's the completely wrong mindset. You can't just say people are going to complain no matter what because that's not true. There are plenty of things the community agrees on I'll list a few.

-Protoss weak at pro level (needs buff)
-Widow mine does not need unburrow buff
-Cyclone didn't need a rework
-ghost could probably use tweaking


Again I'll reiterate. Priority should be get Protoss in a playable state where they are winning just as much as the Zergs and Terrans and
THEN focus on experimental changes and redesigns.


Can we be real for a sec? With the current pro player pool, if you make protoss able to win as much as terran and zerg in top tournaments, you will absolutely destroy the game for everyone else and actually make it imbalanced.

Go look at top GM in both EU and NA, look at the amount of races they play against. You see stuff like 250 protoss, 100 terran, 50 zerg, or similar numbers.

WIth how much better serral and reynor are, if you make the current protoss pros win as much as them, what do you think the ladder numbers are gonna be ? 250 protoss 50 terran 10 zerg?

How is that not going to kill the game?



The game is already beyond broken because the intern gave 20 buffs to protoss to accommodate for the player pool. If you search through OP's twitter you can litearlly find a tweet between him and special where he whines that sc2 should be balanced around the playerpool so that ppl like maxhax can have the same tournament winnings as serral.

I must have missed those 20 buffs.
In the last patches Protoss got mostly nerfed


Sentry itself has 4 (build time, speed, guardian shield, halluc). See if you can find the other 16, your couple of protoss brain cells can do it I believe in you!.


User was warned for this post.
Please don't fricken hack, its just a game.
Elantris
Profile Joined June 2018
66 Posts
September 20 2023 06:55 GMT
#43
And sentry is still B-tier unit at best.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
Last Edited: 2023-09-20 08:23:02
September 20 2023 08:20 GMT
#44
On September 20 2023 12:23 THERIDDLER wrote:
Show nested quote +
On September 20 2023 07:56 Charoisaur wrote:
On September 20 2023 06:06 THERIDDLER wrote:
On September 20 2023 03:50 Snakestyle1 wrote:
On September 20 2023 02:29 CicadaSC wrote:
On September 20 2023 01:59 Whatson wrote:
Or, they just recognize that different groups of players will bitch and complain no matter what they try to do.

That's the completely wrong mindset. You can't just say people are going to complain no matter what because that's not true. There are plenty of things the community agrees on I'll list a few.

-Protoss weak at pro level (needs buff)
-Widow mine does not need unburrow buff
-Cyclone didn't need a rework
-ghost could probably use tweaking


Again I'll reiterate. Priority should be get Protoss in a playable state where they are winning just as much as the Zergs and Terrans and
THEN focus on experimental changes and redesigns.


Can we be real for a sec? With the current pro player pool, if you make protoss able to win as much as terran and zerg in top tournaments, you will absolutely destroy the game for everyone else and actually make it imbalanced.

Go look at top GM in both EU and NA, look at the amount of races they play against. You see stuff like 250 protoss, 100 terran, 50 zerg, or similar numbers.

WIth how much better serral and reynor are, if you make the current protoss pros win as much as them, what do you think the ladder numbers are gonna be ? 250 protoss 50 terran 10 zerg?

How is that not going to kill the game?



The game is already beyond broken because the intern gave 20 buffs to protoss to accommodate for the player pool. If you search through OP's twitter you can litearlly find a tweet between him and special where he whines that sc2 should be balanced around the playerpool so that ppl like maxhax can have the same tournament winnings as serral.

I must have missed those 20 buffs.
In the last patches Protoss got mostly nerfed


Sentry itself has 4 (build time, speed, guardian shield, halluc). See if you can find the other 16, your couple of protoss brain cells can do it I believe in you!.


User was warned for this post.

You can't honestly be serious, the sentry buffs are minuscule compared to the nerfs Protoss got (battery nerf, Disruptor nerf) and the buffs terran got (Liberator and Raven buff)

Also I play terran so I don't have "Protoss brain cells"
Many of the coolest moments in sc2 happen due to worker harassment
CicadaSC
Profile Joined January 2018
United States1971 Posts
Last Edited: 2023-09-20 20:09:06
September 20 2023 19:47 GMT
#45
........nuked.........
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland27215 Posts
September 20 2023 22:04 GMT
#46
On September 20 2023 09:16 Fleetfeet wrote:
Show nested quote +
On September 10 2023 08:24 BronzeKnee wrote:
On September 09 2023 01:58 Charoisaur wrote:
On September 08 2023 23:26 Drahkn wrote:
Harstem is delusional when it comes to balance in my personal opinion , he spends to much time in the Lambo,Serral
and Reynor bubble of perceived balance. Anyway who can take seriously the balancing of a game when it is balanced by people who stand a chance at making money from tournaments. No other serious organization does this.

You can clearly see it in the patchnotes of the PTR , there is serious pushing for making mech super viable which is not a balancing issue whatsoever that is more design change and is far from top of the main concerns of the game right now and it is still getting major attention.

Viper remains untouched and actually gets a buff another clear cut sign of incompetence in my personal opinion.

This unit is grabbing units with ease that cost 400 minerals and 300 gas and it has still not been addressed, the insanity is actually real, I have been facepalming at this game ever since hots release at the absurdity that is SC2 balance and how easy especially Zerg has had it over all these years.

Another good example of this is the Baneling, is has been nerfed several times now in the later stages of SC2 and it is still way to strong , what will it take for someone to call this out for what it is. Zerg and Terran get special treatment always has if it was intentional or not we will never know.

Now before any of you mods Warn or Temp Ban me , I have only stated my personal opinion on someone's ability to execute something, I have not personally attacked anyone



The reason it's done the way it is, is because Blizzard just doesn't want to put any resources into it. But honestly I don't understand those calls for a professional, external team of balance designers.

We used to have this, and that team was responsible for:

-leaving Broodlord Infestor untouched for a year
-hour long Swarmhost stalemates
-Mass Raven turtle
-mega buff to infested terrans leading to BL/Infestor 2.0 - again untouched for a year
-Voidray buff into 1 year skytoss vs Queenwalk meta


I think the status quo is preferable


This pretty much sums up the history of SC2, just forgot to mention to Mothership Core, Widow Mines and Vipers. Two of those three are still plaguing the game.

So now they just let the community decide, as if the community knows what they want. That's like asking people to design pharmaceutical drugs because the industry professionals are bad at it. The results are guaranteed to be bad.

Game design is hard, Blizzard lucked out with Brood War since weird things like putting an Overlord in a group with Mutas helped them. They didn't get as lucky with Browder and Kim messing around with SC2, and it has been downhill since.

As someone who researches and follows game design, the past 10 years we've seen incredible leaps in game design, and companies have been very open about what works and what doesn't. Blizzard ignored all of it, and actually went in the opposite direction. It was incredibly shocking to me.

Just read through this from Riot from 2010... https://lawofgamedesign.com/2014/02/20/zileas-list-of-game-design-anti-fun-patterns/

If only Blizzard read and understood that. But honestly, Dustin Browder and David Kim at no one point showed anymore understanding of game design than I do of designing pharmaceutical drugs, their ideas were random and asinine. The Warhound never should have left a designers head... nor the Mothership Core and Photon Overcharge... just like many of things they ultimately removed from the game. They violated basic principles of modern game design.



Curious, what of modern game design would you suggest Blizzard use for sc2? Riot's theory on anti-fun is all well and good, but it's hardly robust and hardly a dominant theory - even Riot has strayed away from it over the years; 'anti-fun' often just turns in to 'not-fun'.

Notable growth in game dev otherwise that spring to mind are abusing dopamine cycles (loot boxes, mobile games) and competitive approachability (fortnite's bot lobbies, HeroesOTS 'casual' moba, mobile pubg etc) both of which I'd argue Blizzard has attempted to incorporate into Sc2... It isn't like there's a treatise on how to properly design an RTS in the last 20 years. You say game design is hard and I agree. I just disagree that Blizzard went against any grains and failed because of it.

If they did transgress particular modern norms of sound game design I’d be interested in hearing specifically how too.

Honestly a few missteps aside after a certain point I can only criticise design too much, because one either fully redesigns the entire game, or keeps fudging on the foundation that already exists.

IMO the biggest fundamental problem with SC2 is, in context the frequently agreed ‘best-designed’ race is the worst-designed in the overall context. Terran, especially bio is too strong and too microable. It is fun to micro bio, it is not fun to be kited indefinitely when you can’t do anything. Warp gate is the other big one for me, but honestly I think it ranks second.

The game needs a lot of reliable anti-bio weapons, and unreliable ones that are hugely potent. And it just has so many knock-on effects.

I like asymmetry, I basically exclusively play the micro/glass cannon army in any RTS, despite the years of abuse I got for playing Nelf in WC3 :p

But this level of it? We can contrast WoL with now, a much more potent and integral Collosus that does reliable damage, versus the current state of the game where the very potent, but much less reliable disruptor is there. The former isn’t particularly fun to do, the latter is more so but very inconsistent.

PvT works out as a dance not of all sorts of micro and manouvering but does the Toss nail its AoE, or does the Terran dodge.

Whereas in WC3, higher time to kill also factors in but say Nelf archers are squishy, slow and don’t nuke everything in seconds, so you can get on top of them with melee units, especially with speed scrolls.

As to your latter point, designers have got a lot better at designing dopamine dungeons, it’s pretty unarguable and it’s pretty detrimental to other areas, or indeed users in many cases.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fleetfeet
Profile Blog Joined May 2014
Canada2795 Posts
September 20 2023 23:52 GMT
#47
I basically wholly agree with that post. At the end of the day, SC2 is a hell of a game and Blizzard has all kinds of recent history showing they could've done much worse. There's plenty in the design of SC2 that you could argue could be better, I just don't see it as Blizzard failing to keep up with modern design along the way. Like you say, there's only so much you can do without having to rebuild it from the ground up.

And yeah, dopamine dungeons ARE bad. Finding that balance is important, just in a lot of cases devs aren't incentivized to.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #96
IntoTheiNu 392
WardiTV391
OGKoka 259
Rex95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko421
OGKoka 259
Rex 95
Ryung 68
SHIN 63
StarCraft: Brood War
Rain 2953
Bisu 1591
Britney 1385
Shuttle 1345
Hyuk 1011
BeSt 943
Jaedong 897
firebathero 538
Larva 338
Leta 296
[ Show more ]
Mini 289
Soulkey 196
EffOrt 188
Light 140
Sharp 137
Hyun 130
Soma 117
Dewaltoss 111
Pusan 99
ggaemo 98
Aegong 70
HiyA 69
ZerO 68
Movie 57
Rush 52
Free 44
ToSsGirL 38
scan(afreeca) 37
soO 35
910 28
sorry 27
JulyZerg 23
Sacsri 19
yabsab 17
Barracks 12
Terrorterran 11
Hm[arnc] 10
ajuk12(nOOB) 10
Stork 7
Dota 2
Dendi570
XcaliburYe231
Other Games
singsing2139
B2W.Neo798
Pyrionflax264
crisheroes261
Sick210
Liquid`LucifroN91
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick2328
BasetradeTV237
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH471
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2161
League of Legends
• Stunt432
Upcoming Events
Monday Night Weeklies
4h 30m
PiGosaur Cup
1d 12h
The PondCast
1d 22h
Kung Fu Cup
1d 23h
OSC
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
[ Show More ]
Online Event
5 days
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.