• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:28
CEST 12:28
KST 19:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
RECLAIM STOLEN BTC HIRE BLOCKCHAIN CYBER RETRIEVE Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 664 users

Announcing Beast of the Hill FFA Map Contest #1!

Forum Index > SC2 General
Post a Reply
1 2 Next All
MrIronGolem27
Profile Joined July 2020
United States212 Posts
Last Edited: 2022-12-06 02:49:07
October 29 2022 16:25 GMT
#1
Beast of the Hill FFA Map Contest


Hello, TL.net! My name is HyperONE, and today, I am announcing the first ever Beast of the Hill FFA Map Contest!

The purpose of this contest is to find 8-player free-for-all (FFA) maps suitable for use with the “Beast of the Hill” mod. All submissions, especially those which place well, will be considered for use in my Circle Derping tournament series, as well as for my recommendation to other organizers of Beast of the Hill FFA events — all three of them on the planet!

What is Beast of the Hill?

Note: Beast of the Hill is an extension mod. That means it will work with any Melee map when a player selects it in the in-game Arcade. You do not need to edit Triggers in your map to implement this gamemode; you just need to make a Melee map following the guidelines written out and submit that, and the mod will work with it seamlessly.

+ Show Spoiler +
Beast of the Hill is an extension mod intended for use with team and FFA maps. In the context of FFA matches, the mod aims to create games which are fast-paced and disincentivize turtling in favor of frequent interaction by providing income and an alternative win condition: hold the center at the right times and you win the map!

As with a standard FFA game, a player in a Beast of the Hill FFA game can win by eliminating all of their opponents, but this win condition is achieved so infrequently (much less than 1% of all standard matches) that you can assume it never happens.

While Beast of the Hill can be configured with many different settings, the configuration described below is the one with which submissions to this contest will be judged.

◉ A red circle with a thin black border is placed at the exact center of the map. The red region has a radius of 2, and creates a 4x4 square unbuildable area. From hereon, this circle will be referred to as the capture point, or simply the point. A unit is considered to be “on” the point if its collision box is centered on a location within the red circle (the border does not count as part of the circle and is purely for aesthetic purposes).
◉ A circular area of radius 12 10 around the center of the point is always revealed to all players. (Cloaked/burrowed units still require detection to be spotted.)
◉ The point belongs to or is controlled by a player if they are the only player with units on the point and/or they have the highest-priority units on the point. If several players have units of equal priority on the point, the point is in a contested state until only one player has units, or units of highest priority, on the point. Note that one cannot contest the center simply by attacking the point, casting a spell on the point, or approaching it; they must have a unit STANDING DIRECTLY ON THE POINT in order to control it.
      ○ The unit priority hierarchy is as follows: non-cloaked/burrowed ground units > cloaked/burrowed units > all air units > temporary units > Zerg eggs/cocoons. Cloaked ground units are considered non-cloaked while under the effects of the Ghost’s EMP or the Oracle’s Revelation abilities.
◉ While a player controls the point, they will receive a mineral income. This amount is 10 minerals per second at the start of the game, and increments by 2 minerals per second whenever a round is elapsed.
      ○ If the point is in a contested state, it will not award income to any player until the point is no longer contested.
◉ Rounds are intervals of time, lasting a few minutes each. At the end of each round, the game will award the player who controls the point 1 round win. The first player to win 3 rounds wins the game. The round timer is always visible in the top-right corner of the screen.
      ○ If the point is in a contested state, it will not award a round win to any player until the point is no longer contested.
      ○ The first round lasts 5 minutes, the second round lasts 4 minutes, and the third and subsequent rounds last 3 minutes.
◉ A list of players and round win counts is available at all times in the top-right corner of the screen, as well as a ? button which briefly explains the mod and states the current income provided by the point.



Permissible Map Features

◉ Rich vespene geysers, depleted mineral walls, accelerator and inhibitor zones, and a maximum of 5 pathable cliff levels are allowed.
◉ Bases with a non-standard resource count (more or less than 8 mineral nodes, or more or less than 2 vespene geysers) are allowed, but you may not adjust the resource amount for any particular mineral node or geyser.
◉ Xel’naga towers that cannot be activated until destructible rocks placed on them are destroyed are allowed.
◉ Overlapping rocks towers and overlapping destructible rocks are allowed, but those that have the exact same location and orientation are NOT allowed.
◉ Destructible rock towers which destroy minerals, geysers, town halls, etc. are allowed.
◉ Renegade Missile Turrets and Planetary Fortresses are allowed. If you choose to utilize these, ensure that they belong to Player 15 (Hostile), or your map will not be Melee-compliant.
◉ Custom textures, custom data, and Force Fields are NOT allowed. In other words, anything that makes a map non-Melee is not allowed.
◉ Neutral buildings/units/creep tumors are NOT allowed.

Restrictions to Submissions

◉ Any map previously featured in any Circle Derping event will not be accepted.
◉ Any map previously featured in any FFA event listed on Liquipedia’s StarCraft 2 main space will not be accepted. See HERE for a list of FFA events listed on Liquipedia’s StarCraft 2 main space.
◉ Any map that is simply a minimally edited version of an existing Blizzard 8-player map or any other map will not be accepted.
◉ Any map that has previously been uploaded to the StarCraft 2 arcade for more than 1 month will not be accepted. This requirement is no longer in effect. While I encourage all competitors to submit new maps, I lack the means to consistently enforce this rule, so it will no longer apply.
◉ Your map must be rigorously tested for quality assurance. See HERE for a list of potential QA issues your map should avoid. Maps suffering from too many QA issues may not be considered for judging or prizes.
◉ Your map should not contain doodads or other decorations in type or quantity that cause excessive frame rate drops. 8-player FFA is already a very demanding format on the game engine and home computers alike, and a map which creates too much lag will simply not be viable for use in a tournament setting. It is suggested that you use decorations with sophisticated animations or lighting sparingly.
◉ (Optional) It is suggested that you use textures to indicate the approximate size and location of the point. You can do this with an appropriately-sized doodad, or a texture circle of size 4.0. See these links for examples.
◉ You may submit up to TWO (2) THREE (3) different maps.

Judging Criteria

◉ Although every detail of your map is important, we will take a holistic approach to judging your submission. Small imperfections or technical mistakes will not negatively impact your placement to the same degree that an overall lack of cohesive vision will.
◉ The judging panel will consist of myself, themusic246, and several winners of previous Circle Derping tournaments.
◉ Mandatory Criteria: Your map must obey the following requirements to be suitable for 8-player Beast of the Hill FFA matches. If your map does not obey them, it may not be considered for further judging at all.
      ○ There must be exactly 8 spawn locations.
      ○ The center must be pathable and accessible to ground units.
      ○ The center should be reasonably open and not be surrounded by chokes too small for a large army to pass through in under ~5 seconds.
      ○ All players must be equally distant from the center. (You will likely need to use either 8-way diagonal/rectangular symmetry or 8-way rotational symmetry to accomplish this.)
◉ Subjective Criteria: Your map should take the following into consideration, though your implementation may vary. It is possible but unlikely that you stand to gain from ignoring them.
      ○ The difficulty of attacking one neighbor should be approximately equal to the difficulty of attacking the other neighbor. This prevents scenarios where the map is strongly divided into quadrants, resulting in the quick elimination of one player (or both players) in each quadrant.
      ○ Rush distances between neighbors, as measured from main ramp to main ramp, may be no less than 20 seconds, and ideally should be no less than 25 seconds.
      ○ A common complaint of players in this mode is that bases often feel scarce and they cannot play with the same freedom they have come to expect in 1v1 games. Therefore, your map should contain 1v1-like expansion patterns, with a bare minimum of 24 appropriately defensible non-island bases on the map, though you may find it more prudent to aim between 32 and 48 bases in total (not a hard requirement). You may choose to include island bases at your discretion, though they usually disadvantage Zerg, which tends to be the least effective race in FFA games.
      ○ While 1v1-like balance is not expected of your map, there should not be any strategies possible on the map that are blatantly overcentralizing. Some strategies such as turtling into air units or recklessly expanding to rich bases are naturally more viable in the chaotic FFA setting, but you are expected to consider the risk-reward ratio of any feature included in your map.
      ○ In addition to all of the above, your map should display a high level of technical finesse and polish, and demonstrate the same level of competence and familiarity with the editor and its functions as a map submitted to any other map contest might.
◉ Bonus Criteria: Your map does not necessarily have to take these into consideration to be considered favorably, but the following points do relate to open problems which have yet to be addressed in the Beast of the Hill metagame. Maps which address any of the following will be given special consideration.
      ○ Maps that (mildly) enhance the viability of Terran and Zerg (especially Zerg) in a format where Protoss tends to be played by the majority.
      ○ Maps that make it easier to play in low-FPS settings.
      ○ Maps that address the enduring viability of turtling straight into Carriers, Battlecruisers, and other air units.
      ○ Maps that make it more difficult to create an unbreachable position around the center with static defenses (especially Photon Cannons and Shield Batteries combined with Skytoss), either with the use of (well-indicated) unbuildable terrain, a terrain elevation disadvantage, Acceleration Zones, or any other feature you can think of.

Contest Phases

◉ Submission Phase: October 29th - November 26th December 5th December 7th
◉ Judging Phase: November 27th - December 4th December 6th - December 13th December 8th - December 19th
◉ Results: December 5th December 14th December 20th
◉ Dates are given in Pacific Time.

Prize Pool

The prize pool is currently $100 $120, subject to change in case of donations and set to be distributed as follows:
◉ 1st place: $40 $45
◉ 2nd place: $30
◉ 3rd place: $20
◉ 4th place: $10 $15
◉ (new) 5th place: $10

How to Submit Maps

Send maps to MrIronGolem27 on TL.net by DMs. Each map you submit should be contained in its own DM. The title of your DM should be the name of the map.

The body of your submission should include:
◉ Map name
◉ Download link to your map (preferably using Google Drive)
◉ Picture of your map, standard 90-degree top-down view, with a resolution of at least 10x the playable dimensions of your map (e.g. a map with 216x216 dimensions should be submitted with an image of resolution 2160x2160 or greater)
◉ Size (playable dimensions) of your map
◉ Number of bases (please briefly describe any non-standard bases)
◉ Rush distance (measured from top-of-main-ramp-to-top-of-main-ramp)
      ○ If your map is 8-way diagonally/rectangularly symmetric, provide this number for both neighbors on the same side of the map (left, right, top, bottom) and neighbors on the same corner (top-left, top-right, bottom-left, bottom-right) of the map.
      ○ If your map is 8-way rotationally symmetric, a single set of numbers will suffice.
◉ A description of the map. I suggest you write no more than 1500 characters, but I will read up to 5000 characters. You must describe any unusual features of the map, such as non-standard bases (standard = 8 blue mineral nodes + 2 green vespene geysers), mineral walls, or anything else that is noted under the Permissible Map Features section.
◉ (Optionally) An in-game description for the map (300 characters max), which need not be included in the forum DM. It is strongly suggested you write this to describe the gameplay-relevant features of your map, as it is very hard to read the default map overviews for an FFA map at a glance.

Gallery of Sample Maps

+ Show Spoiler +
See HERE for a list of maps that are currently used for Circle Derping, my Beast of the Hill FFA tournament series. While none are perfect (and some are especially far from it), they should at least give you some idea of what has (and has not) been tried in terms of map design for 8-player Beast of the Hill FFA maps.


Library of Sample Games

+ Show Spoiler +
You can see the following for examples of 8-player Beast of the Hill FFA matches:
◉ Game 1
◉ Game 2
◉ Game 3
◉ Game 4


FAQ

Q: What is Beast of the Hill?
A: Please consult the section titled “What is Beast of the Hill?”.

Q: Will you accept maps for numbers of players other than 8?
A: No.

Q: I have a map that is intended for 8-player FFA games, but it was not designed with Beast of the Hill in mind. Can I still submit it to this contest?
A: Yes, so long as it obeys all the items under “Restrictions to Submissions” and the mandatory criteria under “Judging Criteria”.

Q: I’d like to participate, but I don’t know how to make maps. Is there anywhere I can learn?
A: The Mappers' Circle Discord server is an excellent resource for new and experienced mapmakers alike.

Q: My question is not listed here. Is there any way I can contact you?
A: You can join my Discord server here, or DM MrIronGolem27 on TL.net.

HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
Magnath10
Profile Joined February 2020
Egypt33 Posts
October 30 2022 17:59 GMT
#2
Based
Drfilip
Profile Joined March 2013
Sweden590 Posts
October 31 2022 13:02 GMT
#3
FFA was my favourite mode to play. Sad that it had too few players to keep it as a normal auto match making choice.
It is also great as an event mode. 1v1 is the norm, but every once in a while a deviation will enrich the experience. FFA is a great way for variety in content.
Random Platinum EU
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 01 2022 17:55 GMT
#4
I have a question, it says no special triggers are needed, so if a melee map is made, is there anything in the bullet points of the "what is beast of the hill section" that the mapper needs to try to implement?
SC2 Mapmaker
MrIronGolem27
Profile Joined July 2020
United States212 Posts
November 01 2022 18:02 GMT
#5
On November 02 2022 02:55 lorestarcraft wrote:
I have a question, it says no special triggers are needed, so if a melee map is made, is there anything in the bullet points of the "what is beast of the hill section" that the mapper needs to try to implement?


No, you do not need to implement anything yourself. Just make sure the middle is not obstructed and the mod will take care of the rest.
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
tigemo1
Profile Joined November 2022
4 Posts
November 01 2022 18:16 GMT
#6
--- Nuked ---
MrIronGolem27
Profile Joined July 2020
United States212 Posts
November 03 2022 17:29 GMT
#7
Just a note, but we did get a $20 donation to the prize pool.

The old prize pool distribution was:

◉ 1st place: $40
◉ 2nd place: $30
◉ 3rd place: $20
◉ 4th place: $10

The new distribution is:

◉ 1st place: $45
◉ 2nd place: $30
◉ 3rd place: $20
◉ 4th place: $15
◉ 5th place: $10
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
themusic246
Profile Joined December 2012
United States211 Posts
November 06 2022 00:16 GMT
#8
Wooo! This will be epic
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
November 08 2022 04:55 GMT
#9
Even though I don't follow/play FFAs, this mod and initiative sounds great and exciting! May watch some games that were provided.
MrIronGolem27
Profile Joined July 2020
United States212 Posts
November 09 2022 17:11 GMT
#10
Update: The judging panel has been enlarged to include a few top players from my Circle Derping tournament series, exact judges are TBD.
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
MrIronGolem27
Profile Joined July 2020
United States212 Posts
Last Edited: 2022-11-12 07:09:51
November 12 2022 05:46 GMT
#11
Just a bit over two weeks left to go before judging, but I can tell all the entries will be submitted on November 26th, after 23:00 PST. ;-;
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
ravavos180
Profile Joined November 2022
1 Post
Last Edited: 2022-11-12 11:14:44
November 12 2022 11:12 GMT
#12
--- Nuked ---
MrIronGolem27
Profile Joined July 2020
United States212 Posts
November 17 2022 02:50 GMT
#13
Slight fix to the Beast of the Hill mod description: the visible area around the center has a radius of 10, not 12.
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
MrIronGolem27
Profile Joined July 2020
United States212 Posts
Last Edited: 2022-11-17 09:59:44
November 17 2022 09:59 GMT
#14
I am bumping this thread in futility but here is a Beast of the Hill new player guide for dummies that I just made: www.youtube.com
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 17 2022 13:16 GMT
#15
I still plan on submitting a map for this, just need some time (don't we all.)
SC2 Mapmaker
MrIronGolem27
Profile Joined July 2020
United States212 Posts
Last Edited: 2022-11-20 08:30:12
November 20 2022 08:25 GMT
#16
7 days remain to submit *stares*

This means there are 6 days left to start your maps *cough*
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
MrIronGolem27
Profile Joined July 2020
United States212 Posts
November 25 2022 20:37 GMT
#17
Last minute update but custom textures are allowed now. I didn't know how they interacted with Melee status. Sorry.
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
KillerSmile
Profile Joined November 2018
Germany86 Posts
November 25 2022 21:40 GMT
#18
My submissions:

+ Show Spoiler +
FFA Shoulder Of Your God 232x232 64 bases 33s R2R

[image loading]

FFA Tacit Sanctity 182x182 36 bases 31s and 35s R2R

[image loading]


not yet uploaded, but soon™

Many thanks to Hyper for putting this together. Even if I don't win anything it's fun to not make a 1v1 map for once and create something for a custom game mode.
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Kantuva
Profile Joined April 2010
Uruguay206 Posts
November 26 2022 00:41 GMT
#19
Dogside!

[image loading]


Size: 200x200
Number of Bases: 40 bases
Rush Distance: Closer Enemy Clockwise: 30 seconds | Closer Enemy Counter-Clockwise 25 seconds | Map is diagonal symmetry
Description: Dogside! WoofWoof! Slight variations on symmetry near the middle of the map, no directly non-standard features, all mineral lines and rocks are standard.


+ Show Spoiler [few aesthetic shots] +

[image loading]
[image loading]
[image loading]
[image loading]


[Map is not uploaded!]

Had to limit the aesthetics a fair bit, but overall quite happy with the cherry blossom look, it had been just way too long since I made one of these maps 😊🐕‍🦺
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
MrIronGolem27
Profile Joined July 2020
United States212 Posts
November 26 2022 05:52 GMT
#20
Just over 26 hours left to go!

I wonder how many more submissions we will receive?
HyperONE - mapmaker (TLMC19 2nd place, TLMC17 3rd+5th place), tournament organizer (organizer for the StarCraft Evolution League and Circle Derping), Liquipedia editor, Aligulac contributor, owner of Team HyperONE, and SC: Evo Complete developer
1 2 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 3
ByuN vs ChamLIVE!
herO vs Reynor
Tasteless1022
Crank 864
IndyStarCraft 97
Rex70
3DClanTV 68
IntoTheiNu 35
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #93
CranKy Ducklings40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1022
Crank 864
IndyStarCraft 97
Rex 70
trigger 55
StarCraft: Brood War
Larva 1190
Flash 552
Stork 346
actioN 184
sorry 77
Yoon 73
BeSt 72
Hyun 71
Last 68
TY 53
[ Show more ]
Soulkey 37
Shinee 32
GoRush 25
Mong 23
Free 20
Barracks 19
sSak 17
yabsab 15
NaDa 13
ivOry 7
SilentControl 5
Dota 2
XaKoH 625
XcaliburYe551
Counter-Strike
Stewie2K1510
Heroes of the Storm
Khaldor211
Other Games
SortOf125
Organizations
StarCraft 2
ComeBackTV 485
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2744
Upcoming Events
WardiTV European League
1h 32m
FEL
5h 32m
RSL Revival
23h 32m
Clem vs Classic
SHIN vs Cure
FEL
1d 1h
WardiTV European League
1d 1h
BSL: ProLeague
1d 7h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.