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Active: 815 users

Announcing Beast of the Hill FFA Map Contest #1! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
MrIronGolem27
Profile Joined July 2020
United States235 Posts
Last Edited: 2022-11-26 21:17:28
November 26 2022 20:16 GMT
#21
In light of a lack of submissions and a number of individuals informing me they fell ill, had poor timing with Thanksgiving weekend, or otherwise had scheduling complications, I am extending the Submission Phase of this competition by 9 days, and it will now end on December 5th.

Your updated contest timeline is now as follows:

◉ Submission Phase: October 29th - December 5th
◉ Judging Phase: December 6th - December 13th
◉ Results: December 14th
◉ Dates are given in Pacific Time.

If you previously submitted a map(s) to this competition and would like to resubmit after doing more work on it, please send a new DM to me with all the relevant map information, and your submission(s) will be updated accordingly.

Please do not hesitate to contact me with any other concerns.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
MrIronGolem27
Profile Joined July 2020
United States235 Posts
November 26 2022 20:23 GMT
#22
Furthermore, the restriction on custom textures has been removed (otherwise still no custom data please), and the submission count limit has been raised from 2 maps to 3 maps.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Legan
Profile Joined June 2017
Finland524 Posts
December 04 2022 20:04 GMT
#23
Finally got this done. Totally new to FFA map making. Hopefully the great rake grants success to me.
+ Show Spoiler +
Temple of Red Leafs
[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
MrIronGolem27
Profile Joined July 2020
United States235 Posts
December 05 2022 03:51 GMT
#24
Just over a day remains! Be sure to send your submissions in soon.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Nicholwhitt
Profile Joined December 2022
1 Post
Last Edited: 2022-12-05 06:06:35
December 05 2022 06:06 GMT
#25
Bot edit.

User was banned for this post.
MrIronGolem27
Profile Joined July 2020
United States235 Posts
Last Edited: 2022-12-06 02:38:15
December 06 2022 02:34 GMT
#26
Welp I can't believe I'm doing this again.

I'm extending the Submission Phase by 2 more days, one last time. Given that this will be affecting some of my judges' schedules, I will also be extending the Judging Phase by a bit. Turns out that running a mapping contest at this time of year, right after TLMC, is not good for people cramming final exams or suffering from burnout, which is a huge oversight on my part.

At the time of writing, 7 maps have been submitted to this contest, which is barely more maps than there are prize placements in this event. It is my understanding that several mapmakers have nearly-complete works that could be finished if they were only given a bit more time, so I hope I can accommodate them with this extension.

I almost certainly won't be doing another extension, so please, please, please get your maps in by the new deadline of December 7th, 11:59:59 PM PST. If you would like to update a submission you've already sent, you may do so by sending me a new DM. Thank you for your understanding.

◉ Submission Phase: October 29th - December 7th
◉ Judging Phase: December 8th - December 19th
◉ Results: December 20th
◉ Dates are given in Pacific Time.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
TheSwiss
Profile Joined December 2022
3 Posts
Last Edited: 2022-12-08 03:53:55
December 08 2022 03:53 GMT
#27
[image loading]

Here you go Hyper... I made the cutoff. Barely. I have procrastination down to an art.
MrIronGolem27
Profile Joined July 2020
United States235 Posts
December 08 2022 06:12 GMT
#28
2 hours left to go!

Also the Submission Phase is unofficially extended to December 8th, 12:01:59 AM PST. That's right, a whole 2 minutes!
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
CharactR
Profile Joined January 2020
Canada108 Posts
Last Edited: 2022-12-08 07:51:48
December 08 2022 07:50 GMT
#29
The only thing I have finished

Electric Eye
+ Show Spoiler +

for some reason all the spawns don't appear but they are there
[image loading]

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 08 2022 07:55 GMT
#30
Razor Dawn Gears
+ Show Spoiler +
[image loading]
vibeo gane,
Zuratu
Profile Joined April 2018
United States25 Posts
December 08 2022 08:10 GMT
#31
Close Quarters Combat
+ Show Spoiler +

[image loading]
254x248
Art
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Probably from Earth. Possibly Human.
VSG
Profile Joined January 2018
Hong Kong7 Posts
December 08 2022 08:20 GMT
#32
Pyrexia
+ Show Spoiler +
[image loading]
MrIronGolem27
Profile Joined July 2020
United States235 Posts
December 08 2022 10:34 GMT
#33
The Submission Phase is now over, and the Judging Phase commences henceforth. I hope to be able to make a new post announcing the winners no later than the 20th!
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
TheSwiss
Profile Joined December 2022
3 Posts
Last Edited: 2022-12-08 13:46:45
December 08 2022 13:46 GMT
#34
Uploading map stats again now that I finally figured out how to make a properly sized png file...

[image loading]

+ Show Spoiler +
◉ Map name: Bigocity
◉ Download link to your map: https://drive.google.com/file/d/1czous5OWUBoAmej81l5gXIvZHVyIo6lJ/view?usp=share_link

◉ Picture of your map:
https://drive.google.com/file/d/1RS1AKEGwWeJhQxbC_e8-hEJlX6BaUY92/view?usp=share_link


◉ Size (playable dimensions): 214x214

◉ Number of bases: 44 (including 4 regular gold bases and 2 super-duper gold bases in the middle).

◉ Rush distance: ??? Its a mystery to me too.

◉ A description of the map.:

Bingocity is a serious map for serious Beast of the Hill Players. During its design, the developer of this map used the same care and rigorous consideration that he brings to all his Starcraft endeavors.

It features 44 bases. Except for the one time I counted 48 bases. But then I counted 44 bases so I am certain that number is correct. Unless it isn't. In which case, it has either more or less than 44 bases.

In making this map, an objective of mine was to discourage passive, defensive 'turtle-style' play in favor of a faster-paced chaotic game. As such, only the players' main base is located on high ground. There are two options for the natural expansion.

The 'safer' option is a typical natural expansion at the base of the main ramp. However, the presence of high ground surrounding the natural expansion means that it is vulnerable to attack, forcing the player to be active with their army to discourage an enemy establishing a high-ground siege. A destructible rock line provides temporary protection for the natural in the early game, but this will need to be opened up later in order to access the 4th expansion location.

The more aggressive expansion option rewards the player with a gold base, but only if the player is willing to defend their gold mineral line, which is near enough to be vulnerable to ranged attack by their neighbor over the mineral line. In

In later stages of the game, there are three potential ground attack routes into the main base: the main high-ground path, the route through the 4th and natural (assuming the destructible rock line has been destroyed), and, once the gold base minerals have been exhausted, the route up the ramp from the gold base. As such, the player will need to be on guard for zealot or zergling runbys, making it dangerous to park their army overly long at the map center, and generally adding to the chaos of the game.

Astute reviewers may notice that there are subtle deviations in symmetry in several places on the map. These are for very important balance reasons and not at all because the developer didn't know about the 'Symmetry' function of the map editor until he was almost finished with this project. These symmetry deviations were carefully considered and discussed with BabySwiss, the teams leading expert in map balance, who approved the final design, noting, "It's probably fine... Shiny is going to win anyways no-matter what we do."

A secondary objective was established in design to encourage more Terran and, especially, Zerg players, since Beast of the Hill is often considered Protoss favored. Terran has multiple locations on ledges where they may place a siege tank to harass enemy bases or worker lines. Bases are close together with few sight blockers or high-ground obstructions to facilitate this sort of cheese / siege. Zerg can use swarm hosts to similar effect.

It was decided that it was not necessary to balance these Terran and Zerg boons with similar Protoss cheese opportunities, since Protoss players are typically more macro-oriented and disdainful of cheese in general.

Other design features include wide open approaches to the middle point, which Zerg players should appreciate. Although, let's face it: Shiny was going to win regardless.

Furthermore, the middle point is approached through progressively lower ground as one moves toward the center. Two inhibitor zones are also placed near the center point, to provide an advantage to attacking armies.
In order to impede heavy turtle play the middle point, the stepped terrain is intentionally sized so as to make excessive layers of cannons and/or nexus impossible to place. In the early game, establishing a cannon-supported position in the center is partially impeded by a multitude of destructible plates and rocks. A few cannons are possible, but not enough to fully wall off the center.
In total, these several design choices are intended to provide a disadvantage to any army that wants to hold the center of the map through defensive play, thereby encouraging a more active game.

Two high-value gold bases are placed near the middle, each in an acceleration zone and with increased mineral patch counts. These are very lucrative if they can be held, but are also very vulnerable to attack from the high ground above the mineral line. If any player is able to hold it, though, this base will provide considerable income. Additionally, 4 floating bases are present. However, there are debris fields at these bases in order to balance out the ability of Terran players to float a command center early in the game to claim a protected base. These bases will doubtless become important in the middle and late game, but will not be useful until players have enough air units to destroy the debris.

In summary - this map should serve to discourage passive, defensive play, and encourage active engagement between armies. And then Shiny will win.

◉ (Optionally) An in-game description for the map:

Beast of the Hill map. 48 base locations. Unless I counted wrong, in which case there are either more or less than 48 base locations. Lowground 2nd & 3rd bases discourage turtle play. Wide open attack paths near middle so Zerg can be competitive. Although Shiny was going to win regardless.




MrIronGolem27
Profile Joined July 2020
United States235 Posts
December 18 2022 20:42 GMT
#35
Judging phase is extended to December 21st.

Reeeesults post on the 22nd/23rd hopefully.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
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