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having hotkeys on qwe asd zcx in wc3 means that for grouping efficiency you need to have multiple and different buildings on 1 group, and switch between with tab. Getting used to this requires alot of determination, it wont noobify sc2 at all.
However personally I like it somewhat spread out.
1a2a3a4a5z6z7z8z9p0p is second nature
going like 1q2q 3q tab e 4q would make me do sooooo many misclicks
If I ever feel the urge for customkeys in sc2, I would probably use 123456 qwerty asdfgh zxcvbn to cover everything.
And wouldent space bar be a great key for attack?
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I can't stand hotkeys that are just random, like 'Q' for Dragoon or something. It helps me memorize them if they are either the first letter of the unit or atleast second.
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The
QWE ASD ZXC
keys are such a bitch. It reminds me of Footman Frenzy in Warcraft 3. -_-
I actually really don't mind how the keys were made in SC1; however, I'd like them to be like DotA's: all on the left side of the keyboard, but not blatantly done like the QWE system.
For example, Probe would be R or E, not Q.
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Of course it would take a while to get used to, but regardless, I like most of the hotkeys as they are now. Using a grid shape to mimic the positions in the 3x3 box on the bottom right seems so uncomfortable, because the same hotkey would be used for different units, based on which building you currently have selected. Though some combinations are uncomfortable (k for Dark Templar), they make sense for each specific unit. I don't see what your problem is with p for probe, using nexus as 0 0p is very handy. The one that bothers me most is probably s for scourge, because if you click s twice while having the hatchery selected by accident, you can waste a lot of gas/larva. However, all of this is due to human error. The hotkeys in general, as I said before, aren't bad and make sense. D was Dragoon, so Dark Templar had to be something else. Easy as that.
On top of that, the QWEASD(ZXC) keys for many people are on a slant, so it's not nearly the grid that is shown in the box. For me, the line between Q and W cuts the Z button in half. That's how harsh the slant would be, and misclicks would happen often.
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On September 02 2007 08:48 Kreeeee wrote:I had this setup for a long time with SC1, it works very very well 
How did you have it? How you do it?
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On September 02 2007 20:33 oshibori_probe wrote: having hotkeys on qwe asd zcx in wc3 means that for grouping efficiency you need to have multiple and different buildings on 1 group, and switch between with tab. Getting used to this requires alot of determination, it wont noobify sc2 at all.
However personally I like it somewhat spread out.
1a2a3a4a5z6z7z8z9p0p is second nature
going like 1q2q 3q tab e 4q would make me do sooooo many misclicks
If I ever feel the urge for customkeys in sc2, I would probably use 123456 qwerty asdfgh zxcvbn to cover everything.
And wouldent space bar be a great key for attack? Space would be awesome, but it'd be even cooler if you could use a side button on your mouse too [: Like, you have Right click, Left click, and Mouse3 (which is either a scroller or a side button for most people). I think that would be incredibly useful, no need to move your hand from the number keys to the a button. Just 1click2click3click4click etc.
"1a2a3a4a5z6z7z8z9p0p is second nature"
Basically exactly what I do xD So easy.
I get frustrated when I have 8+ gates and I had to use 876543 and then double click 3 to jump my screen to where my other gates are. If let's say I could make my other 2 gates w and q, it'd be almost like going down the same row. 8z7z6d5d4d3twtqt. So easy. I hope they have that in SC2.
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On September 02 2007 20:33 oshibori_probe wrote: having hotkeys on qwe asd zcx in wc3 means that for grouping efficiency you need to have multiple and different buildings on 1 group, and switch between with tab. Getting used to this requires alot of determination, it wont noobify sc2 at all.
However personally I like it somewhat spread out.
1a2a3a4a5z6z7z8z9p0p is second nature
going like 1q2q 3q tab e 4q would make me do sooooo many misclicks
If I ever feel the urge for customkeys in sc2, I would probably use 123456 qwerty asdfgh zxcvbn to cover everything.
And wouldent space bar be a great key for attack?
I prefer space bar for "jumping" to critical locations.
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On September 03 2007 01:39 thoraxe wrote:Show nested quote +On September 02 2007 08:48 Kreeeee wrote:I had this setup for a long time with SC1, it works very very well  How did you have it? How you do it?
I used keycraft 1.0
I used:
RTY FGH VBN
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On September 03 2007 15:57 Kreeeee wrote:Show nested quote +On September 03 2007 01:39 thoraxe wrote:On September 02 2007 08:48 Kreeeee wrote:I had this setup for a long time with SC1, it works very very well  How did you have it? How you do it? I used keycraft 1.0 I used: RTY FGH VBN
Wow I did it manually editing the .MPQ I worked way to hard DOH!!!
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After playing a lot, I am quite used to the bw hotkeys. The only changes I would want is the S for scourge and P for probe (I am used to hotkeying 1 with my probe, so 1p1p1p is very frustrating and hotkeying to 0 feels weird-_-)
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I'm already using this qwe hotkey system. Thank god I found out how to customize SC1 hotkey or I wouldn't even touch the game. SC2 is going to have custom hotkeys just like War3, its kind of mandatory in this day and age.
It's great that some of you guys got use to the hotkeys for SC1 and prefer it that way. No prob with that, customizing hotkey is just for others who don't feel the same. So some will play with the default hotkeys other will customize its a win/win situation!
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I had those keys too, even before the gosugamer guide~~!
backup your old patch_rt.mpq and replace it with this one http://download.yousendit.com/0DD859037D3A5293
It's basicly qwe asd zxc when constructing buildings/units
Spells are at qwe instead of zxc so that they are easier to reach.
Things like archonmold, evolve lurker, guardian/dev form, comsat/silo addon are at z,x
liftoff is C
burrow is q for all zerg
Attack and Stop are at a,s as usual but hold position is D and patrol is R making it easier to use those commands
Really fast when your used to it; not recommended if you are going to play at tournaments etc...
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hmm i might just check that out jtan, cheers
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Oh plz stop asking question about things that already have been answered. Yes blizzard is going to let US configure hotkeys SINCE, they did it in wc3 and they said in interviews that they want to make sc2 even more accessable for the players..
Also, it's easy to just take an usb-stick(also rapidshare as seen above) with the customkeys as a progamer, as pro warcraft 3 players are already doing.
It's easier to remember a position on a keyboard than a letter, even if the letter is the first of the unit's name. While this might be different for some people, generally it's that way.
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I never really used hotkeys for unit production in SC. I just pressed like 4,5,6,7 and clicked on the unit icon. Much more comfortable I think.
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On September 02 2007 07:57 Babibo wrote: 1) Familiar cross-game hotkeys like attack-move, stop, hold position would almost have to change.
I don't see why these keys would have to change; clicking a building (or selecting it through a hotkey) and pressing A would only select that button on the grid, it wouldn't cause any of your units to attack-move the building, would it?
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9 and 0 are relatively close to P for probe.
Also larvae hotkey is S because 'Spawn'
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Valhalla18444 Posts
It's actually S for 'Select Larva'
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i remember a program that gave sc custom hotkeys, it was very smart and intuitive. it was designed like this: there are 9 boxes to the bottom right in the starcraft console that are reserved for certain things, example, when you select build with probe the top left box is a nexus, the top right an assimilator. well the program made the hotkeys correspond to the position by using the 9 keys at the left of the keyboard : qwe // asd // zxc , it was really easy.
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Good idea to be able to reconfigure your keys to how ever you want it. Be best if SC2 had this for you easyly set up not something you have to look up. perferabliy so you can change select larva and scorge
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