• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:33
CET 03:33
KST 11:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win92025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
Giải Mã Thế Giới Kèo Bóng Đá RotterdaM "Serral is the GOAT, and it's not close" Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1455 users

HUGE potential pathfinding issues - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
aW]Nevermind
Profile Joined June 2007
Venezuela73 Posts
August 15 2007 13:53 GMT
#21
wc3 patthing is not like that. You have an option to turn off formation so any unit moves at their speed, that's what pros use and it feels much nice than 2d sc, actually is one of the reasons i stopped playing brood war the pathing is so outdated, in w3 is much smootly.

But yea i dont' want my marines to walk in a formation, i want them to move like I WANT.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
August 15 2007 14:01 GMT
#22
I guess it would be useful to have a few toggles:

auto-formation
auto-walk speed
none
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 15 2007 14:14 GMT
#23
They definitely should use magic boxes and related pathing as close to SC1 as possible. It just feels more natural, is easier to control, and allows for small adjustments, etc.
flabortaster
Profile Joined June 2007
Philippines99 Posts
August 15 2007 14:18 GMT
#24
Maybe custom formations? You create an formation and you press a button to "lock" the units in that position?
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
August 15 2007 14:45 GMT
#25
On August 15 2007 15:41 LosingID8 wrote:
yeah, i really agree. when i saw the rines and reapers running around i was like "wow they'd get owned by storm" since they clump together so much.

funny coincedence that storm has been nerfed. Could it be that AoE is getting nerfed because they got rid of magical boxes?
Do you really want chat rooms?
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
August 15 2007 14:47 GMT
#26
On August 15 2007 23:18 flabortaster wrote:
Maybe custom formations? You create an formation and you press a button to "lock" the units in that position?


what happens then if you have a vertical line of marines and then they come to a horizontal swarm of lings? would you prefer they stood locked in a stright line where maybe the top few are out of reach to fire and stand there idle or move foward to arch so that all of them could open fire ? There is a fine line between wanting a unit to do what you want exactly and wanting a unit to be sensible in a given situation.
FlashDave.999 aka Star
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
August 15 2007 14:47 GMT
#27
Hm, this thread makes an excellent point that we'll have to wait and see about. I sure hope Blizzard tries to remain faithful to SC's original pathfinding in this respect, if at all possible.
http://steamcommunity.com/id/HaXxorIzed
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
August 15 2007 14:57 GMT
#28
There were some definite pathing issues at Blizzcon (maynard workers going retarded for example), but I'm sure balancing/testing will fix most of these.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
August 15 2007 15:27 GMT
#29
Um, the autoformation wasnt in sc2 demo as we all saw, they clumped up no matter what trying to get as close as possible to the poiint you clicked, not going into the wc3 formation.

But anyhow, the pathfinding is much better in wc3, and in sc2 as we saw. If you ordered your units to attack something around a corner in sc they would go in a line and get obliterated since its the worst formation ever, while in wc3 you can toggle for them to wait for each other giving them a much better formation than sc, and now in sc2 they can even push each other if someone is in the way meaning that there will be no pathing issues with your units blocking each other.

However, what you are talking about isnt pathing issues, its formation issues. In sc you had a semi formation system were the units kept their old formation unless something intervened with it, but the formation wouldnt hold for battles or for any obstacles wich meant that it was very micro dependant and less macro dependant, while the wc3 one is a good overall formation that is quite tight but not tight enough to be aoe targets and its kept throughout any obstacles and airunits followed the ground units, this is very good for macro but less for micro.

But here anything is good, as long as they have a formation movement toggle so that your units move in unison im happy, using it for a guardian/hydra combo would be neat since then the guardians wouldnt rush out were the hydras cant follow.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
August 15 2007 16:04 GMT
#30
The unit formation is a toggle option in Wc3. Most people turn it off because of what your reasons are. You just didn't turn it off.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
August 15 2007 16:11 GMT
#31
Look at his screenshots people, it's quite obvious if you look at the formation toggle it's set to OFF
rpf
Profile Blog Joined January 2007
United States2705 Posts
August 15 2007 16:32 GMT
#32
On August 15 2007 17:01 MYM.Testie wrote:
Don't get into a fit about path finding stuff you guys see so far.
Blizzard is really working on pathing issues to the best of their abilities and I have no doubts that they'll pull through.
I said that a couple years ago when I started playing about the reaver bugs.

Don't hold your breath.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Auspicious
Profile Joined August 2007
United States175 Posts
Last Edited: 2007-08-15 16:53:28
August 15 2007 16:52 GMT
#33
rpf is like the been there done that guy, he's always right about everything and he's already done everything/done what you're suggesting/done it better/done it more/one-upped you, and if you disagree then by God you're unAmerican and don't believe in difference of opinion. Just wait for it, he'll sarcastically apologize and then swear at me for being of inferior intellect.

As to the OP, this is a great point. It never even occurred to me, actually. I did notice that there was an incredible amount of clumping in gameplay videos though and thought it looked really ugly.
You don't fuck around with the infinite.
lololol
Profile Joined February 2006
5198 Posts
August 15 2007 18:46 GMT
#34
On August 16 2007 01:11 SoleSteeler wrote:
Look at his screenshots people, it's quite obvious if you look at the formation toggle it's set to OFF


It's also obvious if they read the OP, but I guess reading is hard, too
I'll call Nada.
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 15 2007 19:02 GMT
#35
On August 16 2007 00:27 Klockan3 wrote:
snippage--

and now in sc2 they can even push each other if someone is in the way meaning that there will be no pathing issues with your units blocking each other.


I'm worried about this. At what point do they move out of the way or just go around? 5 units, walk around, 6 units go through? Or is it dependent on temporary formation? Or hit collisions? It should be really clear and consistent to the player.

Sounds like it'll be "automatic" and therefore unpredictable behavior, which is just as annoying as the unpredictable behavior of bad pathing.
StripedBlueCrow
Profile Blog Joined May 2007
United States506 Posts
August 15 2007 19:03 GMT
#36
i don't see the pix
Ransom notes keep falling out your mouth.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
August 15 2007 19:09 GMT
#37
On August 16 2007 04:02 Blacklizard wrote:
Show nested quote +
On August 16 2007 00:27 Klockan3 wrote:
snippage--

and now in sc2 they can even push each other if someone is in the way meaning that there will be no pathing issues with your units blocking each other.


I'm worried about this. At what point do they move out of the way or just go around? 5 units, walk around, 6 units go through? Or is it dependent on temporary formation? Or hit collisions? It should be really clear and consistent to the player.

Sounds like it'll be "automatic" and therefore unpredictable behavior, which is just as annoying as the unpredictable behavior of bad pathing.


I've played a lot of War3 and it never seemed to bother me... Very easy to get used to, I've never heard of players, noob, mediocre or pro, saying that they lost a game because of this pathing 'problem'. There were some pathing bugs throughout war3's life though (units stopping for no reason), not talking about those.



x_woof_x
Profile Blog Joined September 2004
United States659 Posts
August 15 2007 19:47 GMT
#38
On August 15 2007 17:41 LosingID8 wrote:
Show nested quote +
On August 15 2007 17:41 x_woof_x wrote:
they should keep pathfinding same as sc1 and have no "stupid" pathfinding units , for example: goliaths
we terran users have no right to complain when protoss have the dragoon


hey, i can control goons pretty well
STOP...... Manner time. 윤상현
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
August 15 2007 19:53 GMT
#39
This is a very valid OP. I can't add anything, but agree with it, and I'm pretty sure Blizzard is aware, and listening.
Complete the cycle!
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 15 2007 20:28 GMT
#40
On August 15 2007 23:45 fight_or_flight wrote:
Show nested quote +
On August 15 2007 15:41 LosingID8 wrote:
yeah, i really agree. when i saw the rines and reapers running around i was like "wow they'd get owned by storm" since they clump together so much.

funny coincedence that storm has been nerfed. Could it be that AoE is getting nerfed because they got rid of magical boxes?
That's what I think happened. I strongly believe a lot of the AOE nerfing done late in war3 development (they put max damage caps on all AOE spells) could have been easily avoided if they fixed the pathfinding instead.
aaaaa
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
CranKy Ducklings117
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 137
Nathanias 78
CosmosSc2 65
Vindicta 18
StarCraft: Brood War
Britney 12360
Sea 1610
Artosis 744
NaDa 60
Noble 10
Dota 2
monkeys_forever268
NeuroSwarm49
LuMiX1
Super Smash Bros
hungrybox1255
AZ_Axe62
Mew2King42
Other Games
tarik_tv6683
shahzam538
JimRising 512
Day[9].tv495
WinterStarcraft284
Maynarde125
ViBE61
fpsfer 2
C9.Mang00
Organizations
Other Games
gamesdonequick867
Counter-Strike
PGL159
Other Games
BasetradeTV152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 64
• davetesta8
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki11
• HerbMon 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt216
Other Games
• Scarra953
• Day9tv495
Upcoming Events
The PondCast
7h 27m
LAN Event
12h 27m
OSC
19h 27m
Replay Cast
20h 27m
OSC
1d 9h
LAN Event
1d 12h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.