• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:17
CET 15:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1522 users

ASUS ROG FALL 21 can we learn anything?

Forum Index > SC2 General
Post a Reply
1 2 Next All
Drahkn
Profile Joined June 2021
194 Posts
Last Edited: 2021-09-20 05:28:52
September 20 2021 05:15 GMT
#1
This tournament had all the best SC2 players stacked into one tournament, you can't possibly get a higher and closer level of skill stacked into one single tournament then this. This should produce some quality games which it did specifically in TVZ.

One matchup however failed and it failed hard.

Protoss if you believe the recent vibe from everything to twitch chat, casters and pro gamer comments post void ray buff zergs keep getting protossed it would seem.
Ofcourse results have never really matched the usual vibes given by the community.

Now the results from this tournament is what made me want to sit down and write this post to see some opinions.

Of the nineteen maps played vs zerg in this tournament protoss managed to win only four maps against zerg.



Protoss came into this tournament with the best possible chance to do well, they had a total of 7 Protoss vs 4 Terrans and 5 Zergs.

Only one Protoss made it to the RO8, Dark stopped Zest 3-2. ( and it should be noted Zest came from group with no Zergs in it)


If you look at the current pro scene of SC2, take a look at the players in this tournament, the skill level of these players are just on another level compared to the rest of the SC2 pro scene and the results between them is where we should look for answers, not aligulac that uses 200 "pro players" to calculate overall winrates in all matchups. Aligulac creates a false image of results in sc2 because it records matches played by people with skill so low balance cannot be taken into consideration.

Only at tournaments like ASUS ROG FALL 2021 can you see close to the potential of all races unlocked through the skill and speed of the players controlling them.


Not talking balance but just watching PVZ it looks unnatural. you can clearly see their is no natural flow in PVZ, its either all inn by protoss or cut corners and go air and watch 20 slow queens march across the map. It looks bad, like it looks really really bad just from a viewer perspective. You can feel its a broken matchup where pro players have found the most efficient ways to play and it just looks really abusive and desperate.

TL recently made a poll if we need a patch, I would say yes we need one and we need one that is AIMED at finally making PVZ a good matchup because it has never been a good matchup.

These Blizzard patches where they say like yes this unit felt slightly to strong so we adjusted the damage or whatever. They have done this since sc2 was released and this is not just about balance its about game design time to fix this matchup because it has potential.

661
Profile Joined May 2018
71 Posts
September 20 2021 06:24 GMT
#2
We all want new patches/maps and better pvz/zvp meta, that's not the problem, the problem is, there is noone who could make that possible.
yuisaka
Profile Joined July 2011
Australia76 Posts
September 20 2021 07:13 GMT
#3
Nothing you can learn from pro players they play years and hours a day to be pro,if you are not pro even you maybe 6000+ but 6500- no brain to choose Toss and A move units

User was warned for this post.
2000
yuisaka
Profile Joined July 2011
Australia76 Posts
September 20 2021 07:14 GMT
#4
Nobody cares about balance thats it
2000
yuisaka
Profile Joined July 2011
Australia76 Posts
Last Edited: 2021-09-20 11:53:42
September 20 2021 07:29 GMT
#5
Also toss is easy at almost every level(maybe not at 1-2 people's balance but I cant see why anyone will think toss is weak because of Trap and Parting they are top tosses are weak,Parting plays mobile games for years and Trap couldnt even had name back 2020(till this balance update)
Just see toss have majority in most tournaments with no name before this balance(Eg MAXPAX no macro/no micro
also every game =vs/canon or =gg
2000
Swisslink
Profile Joined March 2011
2954 Posts
September 20 2021 08:11 GMT
#6
I have hated ZvP from a viewer perspective ever since SCII was released. And at this point, I do not think it can be fixed. ZvT shows what a Zerg match up can look like. There are fights everywhere and all the time. In PvZ it‘s usually an all-in on either side, or a turtle snoozefest on both sides, where Toss usually ends up in a worse position. And if they get themselves into a good position, they fall asleep midgame and donate the game (hello, Zest)

Charoisaur
Profile Joined August 2014
Germany16021 Posts
September 20 2021 08:35 GMT
#7
Yeah PvZ right now has no midgame which makes it a terrible matchup. Either an allin, sometimes one from Protoss, or a passive 30 minute snoozefest.

If I were to make a balance change I would revert the lurker range buff (before that Protoss seemed fine going ground toss) and nerf the Voidray (cost probably).
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16021 Posts
September 20 2021 08:37 GMT
#8
On September 20 2021 17:11 Swisslink wrote:
I have hated ZvP from a viewer perspective ever since SCII was released. And at this point, I do not think it can be fixed. ZvT shows what a Zerg match up can look like. There are fights everywhere and all the time. In PvZ it‘s usually an all-in on either side, or a turtle snoozefest on both sides, where Toss usually ends up in a worse position. And if they get themselves into a good position, they fall asleep midgame and donate the game (hello, Zest)


it has not always been like that, remember Reynor vs Classic or Serral vs Stats in 2018?
Hydra Ling Bane era also had some fun games
Many of the coolest moments in sc2 happen due to worker harassment
ReZero
Profile Joined April 2019
United Kingdom29 Posts
September 20 2021 08:50 GMT
#9
I think a measure is needed to strengthen the early and mid-term and weaken the Protoss fleet. Otherwise, pvz is limited to progamer, which is too difficult for ordinary players.There are fewer and fewer Zerg players on the ladder, and they don't have a good micro-control to fight against the fleet.
Aurora.ddd
Profile Joined July 2021
3 Posts
Last Edited: 2021-09-20 09:59:43
September 20 2021 09:59 GMT
#10
My main question would be if Protoss is actually incapable of fighting Zerg lategame armies at the top level with players like Serral being able control 5 hotkeys worth of units or if Protoss players aren't truly exploiting all the tools they have in their arsenal to find a solution. (i.e. Tempest oracle / Disruptors etc.)
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
September 20 2021 11:18 GMT
#11
I've written this post before but basically:

1) Issues with PvZ are magnified because it's mainly a strategical matchup. If something is wrong with TvZ, the fact that it requires great execution can make for some good TvZ regardless. Usually if you're doing the right thing in ZvP, you're unlikely to lose unless your opponent is much better. This is why Serral can have a 95% winrate in ZvP and still be perceived to not be doing anything particularly impressive if you watch one of his ZvPs.

Because issues are magnified, it looks like it would need some huge redesign to fix, but not really.

2) As the reactive race in a mainly strategical match up, it should remain true that zerg ought to win at equal skill level if they know what they're playing against, otherwise it's unlikely that zerg can beat protoss in PvZ. What should change is that it shouldn't be that easy for top zergs to know what they're playing against. Right now as a zerg you can only get caught off guard if you fucked up quite largely, and this is why top zergs don't really lose, because they know what they're playing against all the time and they know the effective counters.

You want to reach a stage where it looks similar to alternative zerg play in PvZ (swarmhosts, mutas). We don't see it a lot because the standard play is superior so zergs aren't incentivized to play those, but they're quite strong. How they work is if an equally skilled player knows they're coming, that player is going to win most of the time. But that equally skilled player won't always know that the all-in is coming, because PvZ information isn't guaranteed just like ZvP information is.

Also if you've never liked PvZ you probably don't have the most valuable insight in how to fix it. I know we're a minority, but some people like strategy more than execution. Please don't fix PvZ by making it like TvZ.
No will to live, no wish to die
watchlulu
Profile Joined February 2013
Germany475 Posts
September 20 2021 11:19 GMT
#12
On September 20 2021 18:59 Aurora.ddd wrote:
My main question would be if Protoss is actually incapable of fighting Zerg lategame armies at the top level with players like Serral being able control 5 hotkeys worth of units or if Protoss players aren't truly exploiting all the tools they have in their arsenal to find a solution. (i.e. Tempest oracle / Disruptors etc.)


Whereas I'm not arguing that maybe there are ways for Protoss lategame to work (e.g. defensive Tempest / Shield Battery turtle style) I can hardly believe that this would be fun to play and especially to watch.
Have a nice day!
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 20 2021 12:47 GMT
#13
Part of me thinks that much of the "Protons IMBA" cries are more player perception rather than actual facts, as you say results show that's not really the case, but maybe the way Protoss is designed makes it seem unfair. One place where you can see it pretty clearly is people complaining about Protoss being a+click, which is straight up false, or that it requires less skill because it gives you less APM (I'll make a thread about it one of these days, but basically Zerg for example doesn't require more APM, it GIVES you more APM passively).

So yeah, I think in terms of balance the match up is pretty decent after the VR buff, though there's only like 3 viable protons Builds now.

On September 20 2021 20:18 Nebuchad wrote:
I've written this post before but basically:

1) Issues with PvZ are magnified because it's mainly a strategical matchup. If something is wrong with TvZ, the fact that it requires great execution can make for some good TvZ regardless. Usually if you're doing the right thing in ZvP, you're unlikely to lose unless your opponent is much better. This is why Serral can have a 95% winrate in ZvP and still be perceived to not be doing anything particularly impressive if you watch one of his ZvPs.

Because issues are magnified, it looks like it would need some huge redesign to fix, but not really.

2) As the reactive race in a mainly strategical match up, it should remain true that zerg ought to win at equal skill level if they know what they're playing against, otherwise it's unlikely that zerg can beat protoss in PvZ. What should change is that it shouldn't be that easy for top zergs to know what they're playing against. Right now as a zerg you can only get caught off guard if you fucked up quite largely, and this is why top zergs don't really lose, because they know what they're playing against all the time and they know the effective counters.

You want to reach a stage where it looks similar to alternative zerg play in PvZ (swarmhosts, mutas). We don't see it a lot because the standard play is superior so zergs aren't incentivized to play those, but they're quite strong. How they work is if an equally skilled player knows they're coming, that player is going to win most of the time. But that equally skilled player won't always know that the all-in is coming, because PvZ information isn't guaranteed just like ZvP information is.

Also if you've never liked PvZ you probably don't have the most valuable insight in how to fix it. I know we're a minority, but some people like strategy more than execution. Please don't fix PvZ by making it like TvZ.


And this is why I hate maps that have the invisible Overlord scouting spot in the natural .
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
VladSlymor
Profile Joined November 2020
80 Posts
September 20 2021 13:26 GMT
#14
On September 20 2021 14:15 Drahkn wrote:
If you look at the current pro scene of SC2, take a look at the players in this tournament, the skill level of these players are just on another level compared to the rest of the SC2 pro scene and the results between them is where we should look for answers, not aligulac that uses 200 "pro players" to calculate overall winrates in all matchups. Aligulac creates a false image of results in sc2 because it records matches played by people with skill so low balance cannot be taken into consideration.


Yet on the other hand, it's very hard to derive statistics and meaningful balance numbers from our very small sample of top players, especially for an ageing game like SC2...

I mean, just out of curiosity, I computed the percentage of player of each race in the RO16 of the 3 previous ESL open cups, all servers.
This gives 34%T but 12%Z and 54%P.
I'd argue this is a better level to get large enough numbers for stats while still considering only high - if not top - level.
Even accounting for the top zergs barely playing in those and the level, this is quite a scary picture.
91matt
Profile Joined March 2013
United Kingdom147 Posts
Last Edited: 2021-09-20 13:58:16
September 20 2021 13:56 GMT
#15
On September 20 2021 22:26 VladSlymor wrote:
Show nested quote +
On September 20 2021 14:15 Drahkn wrote:
If you look at the current pro scene of SC2, take a look at the players in this tournament, the skill level of these players are just on another level compared to the rest of the SC2 pro scene and the results between them is where we should look for answers, not aligulac that uses 200 "pro players" to calculate overall winrates in all matchups. Aligulac creates a false image of results in sc2 because it records matches played by people with skill so low balance cannot be taken into consideration.


Yet on the other hand, it's very hard to derive statistics and meaningful balance numbers from our very small sample of top players, especially for an ageing game like SC2...

I mean, just out of curiosity, I computed the percentage of player of each race in the RO16 of the 3 previous ESL open cups, all servers.
This gives 34%T but 12%Z and 54%P.
I'd argue this is a better level to get large enough numbers for stats while still considering only high - if not top - level.
Even accounting for the top zergs barely playing in those and the level, this is quite a scary picture.


It's because outside of the absolute top zergs everyone else is getting smashed.

Skytoss has killed the ladder/playing experience and everyone that plays knows it, it IS way harder to deal with than it is to play.
TvZ also being really hard doesn't help the zerg population, map pool doesn't help either.

Aligulac (i know its a bullshit metric) was at 64% PvZ the other day there, I imagine if it was the other way around it would be used a stick to beat zergs with.

Game is not that far away of having 15% Z in GM, thats kind of sad.
youaremysin
Profile Joined August 2015
119 Posts
September 20 2021 14:03 GMT
#16
On September 20 2021 18:59 Aurora.ddd wrote:
My main question would be if Protoss is actually incapable of fighting Zerg lategame armies at the top level with players like Serral being able control 5 hotkeys worth of units or if Protoss players aren't truly exploiting all the tools they have in their arsenal to find a solution. (i.e. Tempest oracle / Disruptors etc.)


Download the replay of Dark vs Zest on jaggannatha and watch the two main fights:

Zest : At 11:48 Zest put a revelation on dark's army, @ 11:49 he a moves his main army and selects his templar, from 11:49 to 11:59 the only selected group (that's a whole 10s) are his templar which he uses to storm 1 time, and feedback 7 or 8 times and then archon them.
@11:59 he selects his voidray and use Prismatic, he then select his warp prsime and move it back.
@12:01 he clics on the minimap and selects adepts and shade them,
He then goes back to his prism and warp 10 zealot @12:02 and watch for 3s.
@ 12:05 he selects his nexi, and gates quiclky but does nothing, then select a neuraled archon then his nexi and gates multiple times (prod nothing) and the archon (neuraled, does nothing)until 12:07 where he selects his Carriers, moves them back, select sentry @ 12:10 and GS, selects back carriers to a move.
@12:12 f2 a move and the fight is basically over then and it's another round of nexis gates prism adepts etc. So he basically only a-moved his main army for 25s during the main fight (no focus fire).

Dark :At 11:48 dark NP an archon, select hatchery (does nothing), reselect infest and NP another archon, select Corrup+vipers and PB a carrier, selectt his queen and Amove them,
@ 11:50 he unburrows his infest and moves back, selects his queen and re amove them (useless), select his viper Corrup and move them back, reselect infest @ 11;53 and burrows them and unburrows them (useless), throw down 2 MBshroud and 1 fungal.
@11;55 he selects his queens and transfuses units,
@11;56 he select his corruptors and focus fire a Carrier.
still @11;56 he selects his infest throws 2 fungal on main army and MBShroud, and then 2 fungals on interceptors. @11:57 he selects his queens and transfuses, @11:58 he select his infest, moves them, @11:59 he NP 3 archons, @12:00 he selects his queens and transfuses,
@12:01 he select his corruptors and focus fire a Carrier, reselect queens and a move them,
@12:02 he selects his infest and NP an archon, @12:03 he transfuses with queens, @12:04 selects hatch larva and builds Ling +Ultras.
@12:05 he selects his queens and transfuses, @12:06 he select his corruptors shift A clic 2 carriers ( focus), @12:07 selects his queens and transfuses, selects his infest and tries to NP an archon but fails causes blocked, select his queens @12:08 and transfuses, @12:09 select infest and NP an Archon, and around @12:11 queen larva/macro

I'm not gonna do the other main fight cause I'm already tired of writing this shit, and I'm pretty sure there are soft that does it auto. The fight takes place at around 33min, but it's basically the same with a bit more micro from zest with a prism + HT, but no focus fire, everything hitting queens.

I think the main difficulty for Toss is to balance their comp, but Serral said himself that if there are no tempest he feels super confident. Without them there's no poke/pressure to force the zerg to do anything.


jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2021-09-20 14:11:15
September 20 2021 14:08 GMT
#17
Yup, PvZ is in a real bad place right now. The power of the Lurker has made the Protoss game plan either to all in (which are extremely difficult to scout and hold except at the top level where the pro Zerg's do it almost effortlessly) or play hyper defensively (boring) and then end up with a composition that takes the Zerg 10X more micro and positioning to fight evenly.

Solution?

Remove Adaptive Talons from the game, it is an upgrade from a bygone era to incentivize using a new unit. It had it's time and it's place, and now it's overpowered. The lurker holds ground too well to be so mobile and easily repositioned. Imagine if tanks had a similar upgrade, we would be renaming the game Terrancraft 2, Heart of the Siege.

Buff the Stalker's anti air capabilities, we all know that Gateway units are probably at their lowest point ever. The Stalker is probably the most skill cap/micro intensive unit in the Protoss arsenal. It's fun to watch, fun to use, and it's versatility is key. I don't think that buffing Stalker AA would break it vs Terran but it would give Protoss alot more security vs. Spire threats.

Adepts seem to be in a terrible place outside of all ins as well, another by product of Blizzards incompetence. "Hey guys instead of making this unit versatile and useful let's give it a super cool alien flashy ability that makes it impossible to balance!" I don't know what can even be done to help improve this unit, it's super strong early on and then useless, like Reapers but magnified.

tldr Lurkers are way overpowered and Gateway unit could probably use a little love

Oh, I'm a Zerg fwiw

"SO MANY BANELINGS!"
allmotor1
Profile Joined December 2017
153 Posts
September 20 2021 14:20 GMT
#18
On September 20 2021 21:47 [Phantom] wrote:
Part of me thinks that much of the "Protons IMBA" cries are more player perception rather than actual facts, as you say results show that's not really the case, but maybe the way Protoss is designed makes it seem unfair. One place where you can see it pretty clearly is people complaining about Protoss being a+click, which is straight up false, or that it requires less skill because it gives you less APM (I'll make a thread about it one of these days, but basically Zerg for example doesn't require more APM, it GIVES you more APM passively).

So yeah, I think in terms of balance the match up is pretty decent after the VR buff, though there's only like 3 viable protons Builds now.

Show nested quote +
On September 20 2021 20:18 Nebuchad wrote:
I've written this post before but basically:

1) Issues with PvZ are magnified because it's mainly a strategical matchup. If something is wrong with TvZ, the fact that it requires great execution can make for some good TvZ regardless. Usually if you're doing the right thing in ZvP, you're unlikely to lose unless your opponent is much better. This is why Serral can have a 95% winrate in ZvP and still be perceived to not be doing anything particularly impressive if you watch one of his ZvPs.

Because issues are magnified, it looks like it would need some huge redesign to fix, but not really.

2) As the reactive race in a mainly strategical match up, it should remain true that zerg ought to win at equal skill level if they know what they're playing against, otherwise it's unlikely that zerg can beat protoss in PvZ. What should change is that it shouldn't be that easy for top zergs to know what they're playing against. Right now as a zerg you can only get caught off guard if you fucked up quite largely, and this is why top zergs don't really lose, because they know what they're playing against all the time and they know the effective counters.

You want to reach a stage where it looks similar to alternative zerg play in PvZ (swarmhosts, mutas). We don't see it a lot because the standard play is superior so zergs aren't incentivized to play those, but they're quite strong. How they work is if an equally skilled player knows they're coming, that player is going to win most of the time. But that equally skilled player won't always know that the all-in is coming, because PvZ information isn't guaranteed just like ZvP information is.

Also if you've never liked PvZ you probably don't have the most valuable insight in how to fix it. I know we're a minority, but some people like strategy more than execution. Please don't fix PvZ by making it like TvZ.


And this is why I hate maps that have the invisible Overlord scouting spot in the natural .


I think alot of the protoss imba cries stems from the pure frustration of playing vs airtoss. And once airtoss gets out of hand and you don't have Dark/Serral level of micro and skill, you typically get rolled over.
allmotor1
Profile Joined December 2017
153 Posts
September 20 2021 14:22 GMT
#19
On September 20 2021 14:15 Drahkn wrote:
This tournament had all the best SC2 players stacked into one tournament, you can't possibly get a higher and closer level of skill stacked into one single tournament then this. This should produce some quality games which it did specifically in TVZ.

One matchup however failed and it failed hard.

Protoss if you believe the recent vibe from everything to twitch chat, casters and pro gamer comments post void ray buff zergs keep getting protossed it would seem.
Ofcourse results have never really matched the usual vibes given by the community.

Now the results from this tournament is what made me want to sit down and write this post to see some opinions.

Of the nineteen maps played vs zerg in this tournament protoss managed to win only four maps against zerg.



Protoss came into this tournament with the best possible chance to do well, they had a total of 7 Protoss vs 4 Terrans and 5 Zergs.

Only one Protoss made it to the RO8, Dark stopped Zest 3-2. ( and it should be noted Zest came from group with no Zergs in it)


If you look at the current pro scene of SC2, take a look at the players in this tournament, the skill level of these players are just on another level compared to the rest of the SC2 pro scene and the results between them is where we should look for answers, not aligulac that uses 200 "pro players" to calculate overall winrates in all matchups. Aligulac creates a false image of results in sc2 because it records matches played by people with skill so low balance cannot be taken into consideration.

Only at tournaments like ASUS ROG FALL 2021 can you see close to the potential of all races unlocked through the skill and speed of the players controlling them.


Not talking balance but just watching PVZ it looks unnatural. you can clearly see their is no natural flow in PVZ, its either all inn by protoss or cut corners and go air and watch 20 slow queens march across the map. It looks bad, like it looks really really bad just from a viewer perspective. You can feel its a broken matchup where pro players have found the most efficient ways to play and it just looks really abusive and desperate.

TL recently made a poll if we need a patch, I would say yes we need one and we need one that is AIMED at finally making PVZ a good matchup because it has never been a good matchup.

These Blizzard patches where they say like yes this unit felt slightly to strong so we adjusted the damage or whatever. They have done this since sc2 was released and this is not just about balance its about game design time to fix this matchup because it has potential.




I agree with your statement about pvz looking unnatural. It's also getting real boring to watch as well.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
September 20 2021 14:24 GMT
#20
On September 20 2021 23:03 youaremysin wrote:
Show nested quote +
On September 20 2021 18:59 Aurora.ddd wrote:
My main question would be if Protoss is actually incapable of fighting Zerg lategame armies at the top level with players like Serral being able control 5 hotkeys worth of units or if Protoss players aren't truly exploiting all the tools they have in their arsenal to find a solution. (i.e. Tempest oracle / Disruptors etc.)


Download the replay of Dark vs Zest on jaggannatha and watch the two main fights:

Zest : At 11:48 Zest put a revelation on dark's army, @ 11:49 he a moves his main army and selects his templar, from 11:49 to 11:59 the only selected group (that's a whole 10s) are his templar which he uses to storm 1 time, and feedback 7 or 8 times and then archon them.
@11:59 he selects his voidray and use Prismatic, he then select his warp prsime and move it back.
@12:01 he clics on the minimap and selects adepts and shade them,
He then goes back to his prism and warp 10 zealot @12:02 and watch for 3s.
@ 12:05 he selects his nexi, and gates quiclky but does nothing, then select a neuraled archon then his nexi and gates multiple times (prod nothing) and the archon (neuraled, does nothing)until 12:07 where he selects his Carriers, moves them back, select sentry @ 12:10 and GS, selects back carriers to a move.
@12:12 f2 a move and the fight is basically over then and it's another round of nexis gates prism adepts etc. So he basically only a-moved his main army for 25s during the main fight (no focus fire).

Dark :At 11:48 dark NP an archon, select hatchery (does nothing), reselect infest and NP another archon, select Corrup+vipers and PB a carrier, selectt his queen and Amove them,
@ 11:50 he unburrows his infest and moves back, selects his queen and re amove them (useless), select his viper Corrup and move them back, reselect infest @ 11;53 and burrows them and unburrows them (useless), throw down 2 MBshroud and 1 fungal.
@11;55 he selects his queens and transfuses units,
@11;56 he select his corruptors and focus fire a Carrier.
still @11;56 he selects his infest throws 2 fungal on main army and MBShroud, and then 2 fungals on interceptors. @11:57 he selects his queens and transfuses, @11:58 he select his infest, moves them, @11:59 he NP 3 archons, @12:00 he selects his queens and transfuses,
@12:01 he select his corruptors and focus fire a Carrier, reselect queens and a move them,
@12:02 he selects his infest and NP an archon, @12:03 he transfuses with queens, @12:04 selects hatch larva and builds Ling +Ultras.
@12:05 he selects his queens and transfuses, @12:06 he select his corruptors shift A clic 2 carriers ( focus), @12:07 selects his queens and transfuses, selects his infest and tries to NP an archon but fails causes blocked, select his queens @12:08 and transfuses, @12:09 select infest and NP an Archon, and around @12:11 queen larva/macro

I'm not gonna do the other main fight cause I'm already tired of writing this shit, and I'm pretty sure there are soft that does it auto. The fight takes place at around 33min, but it's basically the same with a bit more micro from zest with a prism + HT, but no focus fire, everything hitting queens.

I think the main difficulty for Toss is to balance their comp, but Serral said himself that if there are no tempest he feels super confident. Without them there's no poke/pressure to force the zerg to do anything.


Dark's play is visibly amazing in big fights, but it's quite wild to see it broken down like that.

I may just be super biased, but I really don't feel like what the protoss do with their lategame armies ever looks as impressive or impossible-for-mere-mortals as what Dark / Rogue / Serral do in those lategames. Stats sometimes really impressed me with mixed use of HTs, disruptors and focus fire, but I rarely see a lategame skytoss engagement from Zest or Trap and think that what they just did looks totally impossible for anyone but them the way it is with top Zerg vs skytoss engagements (I've seen them do crazy engagements in other situations, not an indictment of their overall play, just in these scenarios).
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 26
StarCraft: Brood War
Britney 35230
Rain 8954
Sea 5191
Jaedong 1853
GuemChi 807
Stork 719
EffOrt 673
Mini 518
Shuttle 389
Soma 364
[ Show more ]
Light 336
firebathero 286
hero 281
ggaemo 278
PianO 260
Hyuk 225
Rush 224
Mong 173
Last 129
Hyun 99
Mind 76
Barracks 66
Pusan 62
Sea.KH 60
ToSsGirL 56
sorry 52
soO 40
Yoon 31
yabsab 31
zelot 21
Shine 21
Terrorterran 20
ajuk12(nOOB) 20
Sexy 15
JulyZerg 9
SilentControl 9
Icarus 6
eros_byul 0
Dota 2
syndereN917
BananaSlamJamma199
canceldota10
League of Legends
C9.Mang0417
Counter-Strike
x6flipin1197
Other Games
Grubby3081
B2W.Neo2426
singsing2126
Pyrionflax546
Hui .277
Mew2King81
Organizations
Other Games
gamesdonequick834
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 175
• 3DClanTV 18
• iHatsuTV 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler74
League of Legends
• Jankos2490
• Nemesis2176
Upcoming Events
OSC
3h 44m
BSL 21
5h 44m
Cross vs Dewalt
Replay Cast
18h 44m
Wardi Open
21h 44m
OSC
1d 21h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
5 days
OSC
5 days
OSC
6 days
OSC
6 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.