One matchup however failed and it failed hard.
Protoss if you believe the recent vibe from everything to twitch chat, casters and pro gamer comments post void ray buff zergs keep getting protossed it would seem.
Ofcourse results have never really matched the usual vibes given by the community.
Now the results from this tournament is what made me want to sit down and write this post to see some opinions.
Of the nineteen maps played vs zerg in this tournament protoss managed to win only four maps against zerg.
Protoss came into this tournament with the best possible chance to do well, they had a total of 7 Protoss vs 4 Terrans and 5 Zergs.
Only one Protoss made it to the RO8, Dark stopped Zest 3-2. ( and it should be noted Zest came from group with no Zergs in it)
If you look at the current pro scene of SC2, take a look at the players in this tournament, the skill level of these players are just on another level compared to the rest of the SC2 pro scene and the results between them is where we should look for answers, not aligulac that uses 200 "pro players" to calculate overall winrates in all matchups. Aligulac creates a false image of results in sc2 because it records matches played by people with skill so low balance cannot be taken into consideration.
Only at tournaments like ASUS ROG FALL 2021 can you see close to the potential of all races unlocked through the skill and speed of the players controlling them.
Not talking balance but just watching PVZ it looks unnatural. you can clearly see their is no natural flow in PVZ, its either all inn by protoss or cut corners and go air and watch 20 slow queens march across the map. It looks bad, like it looks really really bad just from a viewer perspective. You can feel its a broken matchup where pro players have found the most efficient ways to play and it just looks really abusive and desperate.
TL recently made a poll if we need a patch, I would say yes we need one and we need one that is AIMED at finally making PVZ a good matchup because it has never been a good matchup.
These Blizzard patches where they say like yes this unit felt slightly to strong so we adjusted the damage or whatever. They have done this since sc2 was released and this is not just about balance its about game design time to fix this matchup because it has potential.