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TLnet Team Map Contest #3 - Voting

Forum Index > SC2 General
19 CommentsPost a Reply

TLnet Team Map Contest #3 - Voting

Text byJulmust
Graphics byv1
July 14th, 2020 16:43 GMT
TLTMC3

Yes, yes, we know we're late. We were doing some last minute Q&A and testing of a new voting system (that we ended up not using this time around). But we're finally ready to announce the finalists of TLnet Team Map Contest #3. The maps are currently being uploaded to the individual server, so if you can't see them yet, check back in soon.

Just as with previous team map contests, you get three votes: one per category. No ranking of the indiviual maps. So make sure you get it right! As per usual, the maps position in the list below does not neccesarily correlate to how the judges scored the map.

Remember to vote before Monday, Jul 20 7:59am GMT (GMT+00:00)

Enough from us. Time to present the finalist!

2v2 Finalists

Reclamation

By: KillerSmile
A standard 2v2 map, where players have their own main, but join forces in the natural behind destructible rocks. One of the forward bases has a rich geyser. The long rock next to it is key to take control of the map.

Sub-category: Semi-Fortress

Burning Bridges

By: CharactR
Designed for 2v2, 2v2v2v2 or 4v4 play. This map is covered in a series of tight bridges. Be wary, once you cross it may be too late to turn back.

Sub-category: Rush-Fortress/Fortress

Oratorio

By: ZigguratOfUr
Oratorio is pretty standard semi-fortress map with a back pocket natural that connects the two mains, and an easily wallable other natural at the 12/6 o'clock positions. The third bases are likewise fairly defensible. The middle of the map as multiple passages of differing width, and are choked up by rocks and have the straightaways broken up by Line of Sight blockers. Most uniquely there are ramps leading up to highground areas which can be used as defensive or offensive strong points. They can be used for staging drops, placing siege tanks, getting vision across the wall, maneuvering colossi etc.

Sub-category: Semi-Fortress

Hexagone

By: Timmay
Fortress map where the shortest path leads through a line of sight blocking hexagon. Inspired by music from Scene of Action.
Alternate resource or rock usage: Mineral blockers force players to go through the hexagon or an outside path until mined out. The mineral count for these patches is five.

Sub-category: Fortress

Jacob's Summit

By: SirZachary
Atop the Jacob mountain on Mar Sara lies an abandon military facility. With danger hiding behind every corner, can you navigate around your opponent and gain the upper hand?

Sub-category: Fortress

3v3 Finalists

Forgotten Grove

By: SirZachary
On an uncharted planet only found by wanderers lost to the stars lies a hidden grove stuck in time. With tricky paths to navigate and several paths for expansion, can you outpace your opponent?

Sub-category: Semi-Fortress

Mountain Pass

By: Skypirinha1
Many large destructible rocks to open up pathways to attack and/or expand are present on this map.
Alternate resource or rock usage: 6 mineral gold base on a forward high ground. xel naga watchtower a bit clockwise from the main bases to help defending the side expansions on the high ground.

Sub-category: Semi-Fortress

Descent

By: themusic246
Safe in-base expansions allow for both all-ins or macro play. Expand together as a team to various base clusters in this ambient crystal cave.

Sub-category: Fortress

Sandstorm

By: CharactR
I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.

Sub-category: Fortress

Imperial Mine

By: Agaton
You start with your own main base but your allies are nearby. Natural expansions are easily defendable but as you head lowground, things get more complicated and requires a good amount of teamwork. Watchtowers located on each side of the map will help you prepare for incoming attacks.
Alternate resource or rock usage: Rocks covers the ramp at the forward base, making attacks from the side more of a commitment early on

Sub-category: Semi-Fortress

4v4 Finalists

Resurrection Hub

By: themusic246
Start in a megafortress and expand to either side as the game progresses. Good communication is essential in defending both sides of the map at once. Several gold bases on the map provide opportunity for high risk high reward strategies including gold island bases.

Sub-category: Fortress

Thermal

By: CharactR
Two players share a main and 3 the natural with a pocket expansion for one player.
The natural has 2 entrances to defend and there are plentiful contestable expansions beyond. Just try not to blow up the geothermal plant as this is this planets only source of power.

Sub-category: Rush-Fortress

Lexiphanicism

By: CharactR
Allies share mains and naturals. There are 2 natural ramps with destructable rocks which may be taken down for better ease of access later in the game.
There are no pocket bases so you will have to work with your team to secure the rest.
Watchtowers overlook the most direct routes.

Sub-category: Rush-Fortress

Enigma

By: CharactR
This cryptic fortress has plentiful expansions and pocket naturals.
However the fairly short rush distance, flexible routes and backdoor keep it from being too turtley.
Will the secrets of this place be revealed to you or will you be deemed unworthy?

Sub-category: Rush-Fortress

Brass Devil

By: Timmay
There are three in-base naturals and two normal naturals.

Sub-category: Fortress
Facebook Twitter Reddit
AdministratorI'm dancing in the moonlight
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2020-07-20 08:30:10
July 14 2020 16:39 GMT
#2
Results will be announced soon(tm)
AdministratorI'm dancing in the moonlight
Kantuva
Profile Joined April 2010
Uruguay206 Posts
July 14 2020 16:55 GMT
#3
POGGERS

All maps are available on all servers GOGOGO!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Pklixian
Profile Joined October 2017
Canada81 Posts
July 14 2020 17:03 GMT
#4
the 2 maps I decorated got into the finalist.
I swear it wasn't rigged~~

anyways :O results, and solid results while at it
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
SilentStorm3
Profile Joined May 2020
11 Posts
July 14 2020 17:20 GMT
#5
Great maps! It's time to test them out online :D
Resurrection Hub is my absolute fave
jonathanyly
Profile Joined July 2020
1 Post
July 14 2020 18:47 GMT
#6
Mountain Pass is just pure art!!!
xGekoo
Profile Joined July 2020
1 Post
July 14 2020 18:49 GMT
#7
Reclamation,
Mountain Pass
and Thermal are my votes!
A lot of really good maps
Zzoram
Profile Joined February 2008
Canada7115 Posts
July 14 2020 19:58 GMT
#8
It’s nice to have some not dark colour options.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 14 2020 20:02 GMT
#9
Any somewhat high Level games watchable?
At least for the 2v2s?
MaxPax
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-07-14 20:45:18
July 14 2020 20:38 GMT
#10
On July 15 2020 05:02 dbRic1203 wrote:
Any somewhat high Level games watchable?
At least for the 2v2s?


2v2s get played occasionally. Basetrade had a 2v2 event: (Wiki)BaseTradeTV 2v2 and Chinese teamleagues have dabbled in them: (Wiki)Netease Esports X Tournaments/2019/Spring

edit: Oh you meant for these maps. No I don't think there's been any high level games played on them. There's no map tournament for this.
Agaton
Profile Joined July 2019
Sweden45 Posts
Last Edited: 2020-07-16 13:24:06
July 14 2020 21:34 GMT
#11
Congrats to all the finalists!

votes:
2v2 Jacob's Summit- + Show Spoiler +
One of my predictions that went through and possible my favorite one as well. Standard, quite positionally orientated, but still looks fun and well thought out. Very pretty.

3v3 Imperial Mine- + Show Spoiler +
My own submission and I hope you can tell a lot of work has been put down to make this map. Having your own base but still defending the same chokes is a nice tradeoff and I think it has great potential to create exciting games. I hope you guys appreciate the deco too.

4v4 Enigma + Show Spoiler +
This was a much tougher call. In the end I went with Enigma over the other ones as i consider it more "dynamic", with potential for more interesting army movement. I dig the mix of mirror/rotational symmetry as well. That said, the more I look at Lexiphanicism, the more I enjoy it. Resurrection Hub also has some very neat things going for it.


Wasn't easy though as there were many good submissions. GL!
Maker of maps
SpaceLlama
Profile Joined July 2020
1 Post
July 15 2020 01:53 GMT
#12
Please please please let
Burning Bridges
or
Oratorio
win the 2v2

I love their design
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 15 2020 08:30 GMT
#13
On July 15 2020 05:38 ZigguratOfUr wrote:
Show nested quote +
On July 15 2020 05:02 dbRic1203 wrote:
Any somewhat high Level games watchable?
At least for the 2v2s?


2v2s get played occasionally. Basetrade had a 2v2 event: (Wiki)BaseTradeTV 2v2 and Chinese teamleagues have dabbled in them: (Wiki)Netease Esports X Tournaments/2019/Spring

edit: Oh you meant for these maps. No I don't think there's been any high level games played on them. There's no map tournament for this.

Yeah I meant for those Maps. Earlier this year there were like 3-4 2v2 tournamnets featuring Pros organized by Basetrade TV and AlphaX. Those were realy great, but I remember some players complaining about less than ideal maps, so I was hoping for some somewhat high level replays to watch before voting on them.

I understand that it s close to impossible to have a competitiv 3v3 or even 4v4. But I realy like 2v2 and would like to see a actual good getting voted in. But 1) I don t think I know enough about SC2 to spot imbalanced maps, when I play on them in custom 2) I don t even have 3 other friends, that also play SC2, to try these Maps myselve
MaxPax
Agaton
Profile Joined July 2019
Sweden45 Posts
Last Edited: 2020-07-15 14:34:01
July 15 2020 09:20 GMT
#14
On July 15 2020 17:30 dbRic1203 wrote:
Yeah I meant for those Maps. Earlier this year there were like 3-4 2v2 tournamnets featuring Pros organized by Basetrade TV and AlphaX. Those were realy great, but I remember some players complaining about less than ideal maps, so I was hoping for some somewhat high level replays to watch before voting on them.

I understand that it s close to impossible to have a competitiv 3v3 or even 4v4. But I realy like 2v2 and would like to see a actual good getting voted in. But 1) I don t think I know enough about SC2 to spot imbalanced maps, when I play on them in custom 2) I don t even have 3 other friends, that also play SC2, to try these Maps myselve


I would've loved that as well. Both having a tournament similar to what we see in the 1v1 contests, and an iteration phase where minor things can be fixed by the mapper. The voting process doesn't however determine which map gets in the pool. They didn't mention this in this post, but this is from the original post: "Note that the public vote exists to determine the final placement of the maps. I.e. how much money each mapper will win. The public vote does not directly determine which maps makes it into the next season of ladder play. This should not discourage you. It's your chance to make your voice heard."
Maker of maps
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
July 16 2020 01:56 GMT
#15
Voted Burning Bridges, Sandstorm, and Thermal – only realized just now that they're all three by the same bloke. Props to CharactR, whoever you are.
"The flame that burns twice as bright burns half as long." - Lao Tzu
themusic246
Profile Joined December 2012
United States211 Posts
Last Edited: 2020-07-16 04:10:28
July 16 2020 04:02 GMT
#16
All standard and solid finalists. Good picks from judges as far as "balance" goes, only complaint is i just wish there was some more spicy/weird/experimental/fun stuff with 3v3 and 4v4 maps as those modes are widely considered more casual and for the funz. Sexy maps nevertheless. Team maps have come a looong way since even the first team map contest :3
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 16 2020 07:30 GMT
#17
Voted reclamation/sandstorm/enigma as most other finalists I feel have something wrong with them
"Not you."
Smy250
Profile Joined July 2020
4 Posts
July 17 2020 00:18 GMT
#18
--- Nuked ---
kramvti
Profile Joined July 2019
73 Posts
July 17 2020 02:53 GMT
#19
On July 16 2020 13:02 themusic246 wrote:
All standard and solid finalists. Good picks from judges as far as "balance" goes, only complaint is i just wish there was some more spicy/weird/experimental/fun stuff with 3v3 and 4v4 maps as those modes are widely considered more casual and for the funz. Sexy maps nevertheless. Team maps have come a looong way since even the first team map contest :3


I play 4v4 almost exclusively when I do. Very few people that play them consistently want any spicy/weird/experimental/fun stuff. Team games may not be the same as 1v1, but there are still winning and losing outcomes. I play to win tyvm.
themusic246
Profile Joined December 2012
United States211 Posts
July 20 2020 01:27 GMT
#20
On July 17 2020 11:53 kramvti wrote:
Show nested quote +
On July 16 2020 13:02 themusic246 wrote:
All standard and solid finalists. Good picks from judges as far as "balance" goes, only complaint is i just wish there was some more spicy/weird/experimental/fun stuff with 3v3 and 4v4 maps as those modes are widely considered more casual and for the funz. Sexy maps nevertheless. Team maps have come a looong way since even the first team map contest :3


I play 4v4 almost exclusively when I do. Very few people that play them consistently want any spicy/weird/experimental/fun stuff. Team games may not be the same as 1v1, but there are still winning and losing outcomes. I play to win tyvm.


Even 1v1 has 1 or 2 odd/weird maps in most pools my friend. But i feel ya if that's what you like.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
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