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TLnet Team Map Contest #2 - Results

Forum Index > SC2 General
9 CommentsPost a Reply

TLnet Team Map Contest #2 - Results

Text byJulmust
Graphics byv1
August 19th, 2019 06:05 GMT
TLMC13
This announcement marks the end of three months of mapmaking. Three straight months! In that time we've knocked out two contests and an insane amount of maps. It's been challenging but, hopefully, also a lot of fun. Now that's enough stalling. Into prize distribution and final results!

The team map contest works a little bit different in terms of prize distribution. Each of the top 15 maps have already earned their makers $50. However, we still need to decide on a winner for each category as they will receive an additional $450! Huge thank you to Blizzard for providing these prizes!

2v2 Winner

Heavy Artillery

By: themusic246

Time to bring out the big guns. A mineral wall blocks off the shortest path into the naturals and other rocks partially block attack routes.
Features: Mineral wall blocking ramp to naturals

+ Show Spoiler [Full results] +
1. Heavy Artillery
2. Arctic Dream
3. Nightscape
4. Polka
5 .Slyia

3v3 Winner

Augustine Fall

By: Marras

On Augustine Fall, one of the teammates spawns separate from the rest, but the main bases are connected through a pocket area between them. Every player has the option to take a pocket base or a forward one as their natural, though the forward ones are much more vulnerable.

Distinctive features: One main separate from the rest, connected through pocket area, all players have a pocket base option as well as forward one, the main area with two spawn locations has a 2x ramp whereas the one with only one spawn location has 1x ramp, 30 blue bases in total

+ Show Spoiler +
1. Augustine Fall
2. Sentinel
3. Flashback
4. Realities Simulation
5. Voided Fortresses

4v4 Winner

Concord

By: themusic246

Each team can defend a single choke at the start and has a generous amount of expansion routes. Rocks partially block important attack routes early game.

+ Show Spoiler +
1. Concord
2. Nekodrec
3. Fortitude
4. Tuonela
5. FDP

Parting words

I would like to end this post by thanking everyone that's been involved in making this TLTMC, as well as the previous TLMC, work. There are countless hours being spent behind the scenes answer questions, testing maps, performing QA, etc. etc. Without the hard work of the admin team these contests wouldn't happen.

Also a huge shout-out to the mapmaking community. TLMC #12 was the first TLMC I was ever involved with. I had never made a map and wasn't even sure how things worked. How was I supposed to run this contest? Everyone in the community was very patient and welcoming towards me. And then I started seeing the amazing maps that came in, and it just blew me away. The SC2 mapmaking community is something else. I still haven't ever made a map, probably won't, but I appriacate you all!

Now, take some time off. I know these last few months have been intense for a lot of you. See you next time!

//Julmust
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AdministratorI'm dancing in the moonlight
Avexyli
Profile Blog Joined April 2014
United States705 Posts
August 19 2019 21:21 GMT
#2
music op
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Pklixian
Profile Joined October 2017
Canada81 Posts
August 19 2019 21:23 GMT
#3
music op
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Pklixian
Profile Joined October 2017
Canada81 Posts
August 19 2019 21:29 GMT
#4
Saying that good results! though I didnt place well. Eh cant ask for more.
just salty at the editor overviews not allowing me to make most of the doodads actually look holographic :l
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Marras
Profile Joined June 2018
Finland63 Posts
August 19 2019 21:31 GMT
#5
Congrats to music for 2x 1st place and thanks to everyone involved behind the scenes once again!
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 19 2019 21:33 GMT
#6
idk about this, each and every map is highly susceptible to nydus host swarmhosts in reach of the mains from an unreachable position by ground, concord especially seems to be terrible all around with 4/4 mains open for cannon rushes and only a single choke point for 4 players makes contains super easy, it feels like a lousy 1v1 map turned 4v4 with no planning for teams whatsoever
"Not you."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 20 2019 00:50 GMT
#7
It's amazing to see how far team maps have come since a few years ago. Great job!
~ ~ <°)))><~ ~ ~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 20 2019 01:14 GMT
#8
Gotta agree with Meavis there. Concord looks pretty miserable if you spawn on the outside. Your main is vulnerable to basically everything (but especially swarmhosts), and to add insult to injury your natural is far away.
Agaton
Profile Joined July 2019
Sweden46 Posts
August 20 2019 13:38 GMT
#9
Congrats to the winners! Will be interesting to see how they perform though I'm more or less certain that Augustine Fall will do very well.

Prize pool could have been distributed better. Getting $50 being a finalist is nice, but when the winner in each category gets $500 in total while the runner up stays at $50...isn't representative of the difference in map quality.
Maker of maps
Argonauta
Profile Joined July 2016
Spain4967 Posts
August 20 2019 15:06 GMT
#10
as a felllow 2v2 player I am really happy this game mode is getting some love! Congrats to the winners!!
Rogue | Maru | Scarlett | Trap
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