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On May 22 2007 11:38 gravity wrote: Seriously, I don't know what kind of tunnel vision you have to have to think that the lack of multiple building selection is what makes SC good or separates the newbs from the pros. It's like some kind of mass insanity. I guess it's just the usual fear of change amongst established elites. That MUST be it. Forget all the reasons about forcing players to decide between micro and macro, forget forcing players to multitask, and forget that mechanics play a huge role in the game regardless.
We're all just a whole bunch of dinosaurs, rawr, we fear change.
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On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
You are retarded. No one cares about a new rally system, in fact, I agree that it just hampers gameplay, but I don't complain. Want to know why? Because I could very easily set new rally points but that would take away from my micro and macro and use precious midgame time. Like I said, add a new rally system, it IS redudant, but don't take out the macro system like you want to take out the rally system just so you can micro more.
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I think its a really simple way to close the gap between skilled and less skilled players. Its a game that is supposed to be geared towards PROGAMING I think if multiple buildings can be selected, it would fit very well if the UNLIMITED unit selection
I think many want all the features that are in other more modern RTS games. All of which are completely unsuitable for Progaming
the more and more features such as, auto-casting, unlimited unit control,and multiple building selection. The less Starcraft Diffrentiates itself from the rest of the other games out there.
And anyways for any half decent player they can F3 your unit facilities and then F4 your rally point and go back and forth. and if your skilled youll learn tricks such as that to speed up your overall gameplay, widening the gap between casual and progamer is a good thing. None of us want to watch basketball with a bunch of midgets do we?
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On May 22 2007 12:01 Zironic wrote: Personally as a non competetive player I would greatly prefer if the solution to the MACRO/MICRO balance is something better then making the controls limited.
I'd like something a tad smarter too (though that'd need to be pretty damn original, I don't see anything too obvious), but between the "SC1 formula" (some repetitive tasks but perfect micro/macro balance) and the "WAR3 formula" (all repetitive tasks are automatized, player spends 90% of his time microing), I'd definitely favor the former for a SC sequel.
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On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two.
As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition.
I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk?
I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game.
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On May 21 2007 16:57 PTC-Hurricane wrote: Excalibur nailed it. All multiple building selection does it make it easier for lower level players to macro. This will bring more players to the game and help improve the community.
I don't care.
It'd take out a big chunk of the competition factor if they allowed multi-building selection. I like the fact that it takes a while to get good at something. Multi selecting? Anyone can learn that in less than a day as opposed to single-selection. If Blizzard is smart enough they will leave it more like the original. Besides there is already War3 for noobs who's into multi-building selection .
Keep it seperate.
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On May 22 2007 12:40 pansy wrote:Show nested quote +On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game.
I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking...
Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro.
If we take the rules and sports analogy further. Doesn't casual players of football usually play with ALOT less restrictive rules then proffesionals? If we take this all the way Starcraft 2 should really support two different interfaces where one is a casual version used for custom play where the other is designed for hard to control ladder play.
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On May 22 2007 12:45 Zironic wrote:Show nested quote +On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro.
you could argue with same for WC3 gameplay with that argument I dont think anyone here wants a WC3. If they should focus their thoughts on less things isnt that dumbing it down?
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On May 22 2007 12:48 gEzUS wrote:Show nested quote +On May 22 2007 12:45 Zironic wrote:On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro. you could argue with same for WC3 gameplay with that argument I dont think anyone here wants a WC3. If they should focus their thoughts on less things isnt that dumbing it down?
I truly think that selecting buildings is something that shouldn't be skill oriented. Peoples thoughts should be spent doing better macro things like buildings expansions, defences, planning the economy, scouting the enemy, deciding on what counters to build etc.
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On May 22 2007 12:45 Zironic wrote:Show nested quote +On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro. If we take the rules and sports analogy further. Doesn't casual players of football usually play with ALOT less restrictive rules then proffesionals? If we take this all the way Starcraft 2 should really support two different interfaces where one is a casual version used for custom play where the other is designed for hard to control ladder play. Can you at least see the point we're trying to make now? Re-rallying production buildings takes about the same amount of time, albeit a little longer, than it takes to macro. We want to make the rally system easier, because really, it doesn't add or take away from the game to be able to properly rally.
However, you are proposing we do the exact same thing to production buildings, which, very unlike rally points, is a huge, HUGE part of the game. Again, the main point is not that being able to build faster will win you the game, it might against an equal player, but it forces you to THINK. Can you macro now? How about now? Is it worth macroing these marines against those lings or will it be more beneficial to lose 3 rines but get 9 more in return?
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On May 22 2007 12:50 Zironic wrote:Show nested quote +On May 22 2007 12:48 gEzUS wrote:On May 22 2007 12:45 Zironic wrote:On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro. you could argue with same for WC3 gameplay with that argument I dont think anyone here wants a WC3. If they should focus their thoughts on less things isnt that dumbing it down? I truly think that selecting buildings is something that shouldn't be skill oriented. Peoples thoughts should be spent doing better macro things like buildings expansions, defences, planning the economy, scouting the enemy, deciding on what counters to build etc.
Its not stopping people now from doing it, i dont see how taking out what i found to be a crucial element in unit production and control, once i learnt to properly use hotkeys and F keys. I cant imagine a valid argument over taking away a part of the game that seperates the newbs from the gosu
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On May 22 2007 12:45 Zironic wrote:Show nested quote +On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro. If we take the rules and sports analogy further. Doesn't casual players of football usually play with ALOT less restrictive rules then proffesionals? If we take this all the way Starcraft 2 should really support two different interfaces where one is a casual version used for custom play where the other is designed for hard to control ladder play.
I agree with you, like PoP, that another way of requiring dexterity would be ideal. Someone in another thread a while back suggested you be able to go into FPS mode with your units as ultimate micro to increase their efficiency but that idea is way out there.
I'm just afraid that if they implement these UI enhancements games will not be as intense, though I don't know that for sure. A casual interface for custom play would be an interesting idea if it is found that an unrestricted UI takes away from the games' intensity.
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On May 22 2007 12:56 mahnini wrote:Show nested quote +On May 22 2007 12:45 Zironic wrote:On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro. If we take the rules and sports analogy further. Doesn't casual players of football usually play with ALOT less restrictive rules then proffesionals? If we take this all the way Starcraft 2 should really support two different interfaces where one is a casual version used for custom play where the other is designed for hard to control ladder play. Can you at least see the point we're trying to make now? Re-rallying production buildings takes about the same amount of time, albeit a little longer, than it takes to macro. We want to make the rally system easier, because really, it doesn't add or take away from the game to be able to properly rally. However, you are proposing we do the exact same thing to production buildings, which, very unlike rally points, is a huge, HUGE part of the game. Again, the main point is not that being able to build faster will win you the game, it might against an equal player, but it forces you to THINK. Can you macro now? How about now? Is it worth macroing these marines against those lings or will it be more beneficial to lose 3 rines but get 9 more in return?
Our differences is I suppose that I don't think unit production should take alot of time will you think it should take alot of time. I don't think we can reach an agreement here.
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On May 22 2007 13:07 Zironic wrote:Show nested quote +On May 22 2007 12:56 mahnini wrote:On May 22 2007 12:45 Zironic wrote:On May 22 2007 12:40 pansy wrote:On May 22 2007 12:05 EmS.Radagast wrote: It's ridiculous that you have to be a PRO (no less) to fucking re-rally your goddamn gateways in the middle of an intense lategame bw match. I'm also very pissed - that you people don't seem to realize how wrong that is.
LOL is it like only pros deserve to be able to re-rally since that's such a gosu brillient tactical move? does it make sense that I would have to practice for whole months for it not to take my complete attention for 15 seconds. As I pointed out before, good luck if they happen to take your cliff in that time window.
for me it's exactly the same attitude that bloodlusting ogres one at a time is pro, and stimming groups of 12 rines with one key is noob. -_-;;
Real Time Strategy. This is not just a strategy game like chess where you worry only about position, you also have to worry about the time element. BW matches are intense at all points of the game largely due to the fact that you cannot spend all your time doing micro or macro, but you need to wisely split your attention amongst the two. As it is now being limited by my mouse speed is one of the great challenges in BW. If my opponent and I are strategically equal, but he is able to beat me for the sole fact that he is simply faster with his mouse and able to re-rally troops during a battle, I accept that as part of the fun of competition. I mean, if only pros can do it, doesn't it make their actions more impressive? Should we lower basketball rims so amateurs who never work out or practice can dunk? I know this is just a UI limitation and BW is 10 years old, but you can relate it to a "rule" that we're used to that increases the physical challenge and excitement in the game. I really doubt that crippling the controls is the best way to make a game fast paced and require quick thinking... Dexterity really should be a part of high level play in a game like this but it shouldn't be needed to do basic things like unit and building selection. I think Dexterity should make the difference in unit micro while strategical brilliance should make the difference in economy macro. If we take the rules and sports analogy further. Doesn't casual players of football usually play with ALOT less restrictive rules then proffesionals? If we take this all the way Starcraft 2 should really support two different interfaces where one is a casual version used for custom play where the other is designed for hard to control ladder play. Can you at least see the point we're trying to make now? Re-rallying production buildings takes about the same amount of time, albeit a little longer, than it takes to macro. We want to make the rally system easier, because really, it doesn't add or take away from the game to be able to properly rally. However, you are proposing we do the exact same thing to production buildings, which, very unlike rally points, is a huge, HUGE part of the game. Again, the main point is not that being able to build faster will win you the game, it might against an equal player, but it forces you to THINK. Can you macro now? How about now? Is it worth macroing these marines against those lings or will it be more beneficial to lose 3 rines but get 9 more in return? Our differences is I suppose that I don't think unit production should take alot of time will you think it should take alot of time. I don't think we can reach an agreement here. And I don't believe micro should take all the time.
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As I posted in the other thread on multi selection there "is" a smarter way. Age of Titans had a system where all production bassically was automized, and you still had to be pretty damn pro to have time to micro efficiently.
The solution was to force the players to constantly rethink and rebalance their worker force between 4 types of resources as well as requiring a HUGE number of buildings to be built constantly etc etc.
Only this game was largly very unpopular, which is what i fear will happen to bw as well if we go down that road.
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yeah we can agree to disagree. I leave it at, i dont believe it takes a long time good players, i dont even think about it anymore, i just do it.
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On May 22 2007 13:12 KlaCkoN wrote: As I posted in the other thread on multi selection there "is" a smarter way. Age of Titans had a system where all production bassically was automized, and you still had to be pretty damn pro to have time to micro efficiently.
The solution was to force the players to constantly rethink and rebalance their worker force between 4 types of resources as well as requiring a HUGE number of buildings to be built constantly etc etc.
Only this game was largly very unpopular, which is what i fear will happen to bw as well if we go down that road.
so are you for or against?
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On May 22 2007 13:12 KlaCkoN wrote: As I posted in the other thread on multi selection there "is" a smarter way. Age of Titans had a system where all production bassically was automized, and you still had to be pretty damn pro to have time to micro efficiently.
The solution was to force the players to constantly rethink and rebalance their worker force between 4 types of resources as well as requiring a HUGE number of buildings to be built constantly etc etc.
Only this game was largly very unpopular, which is what i fear will happen to bw as well if we go down that road.
I've never heard of this age of titans game and google agrees with me. Are you by chance talking about Age of Mythology?
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Titans is the expansion -___- like brood war to sc
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On May 22 2007 13:32 KlaCkoN wrote: Titans is the expansion -___- like brood war to sc
You don't say Star Brood do you xD?
I'm not sure why Age of Mythology failed, I thought it was a fairly fun game.
Age of XXX is almost a pure macro game series though without much micro at all. Starcraft is about a healthy balance. I don't think we need any way near the automation you can have in some games. The only automations I think the game needs are simple ones like:
Rallying at resources Idle SCV's repairing nearby buildings
etc, basic things. Everything truly basic should be very simple to control so people can spend more time doing proper micro and economy management (I won't use the word macro anymore since everyone seems to have different views on what macro is).
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