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Team Liquid Map Contest #11 Finalists - Page 3

Forum Index > SC2 General
53 CommentsPost a Reply
Prev 1 2 3 All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2018-08-01 15:10:26
August 01 2018 15:05 GMT
#41
I guess i went too fast to the map list *facepalm*

It's the first time they wrote who the judges are. This is a good change.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Youngrustler
Profile Joined February 2016
United States70 Posts
August 01 2018 22:26 GMT
#42
Congrats everyone who have gotten in the finals, and good to see new folks are coming up with some maps now to compete. So always love to hear feedback on either of my maps that are finalist.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Miwyfe
Profile Joined September 2010
England101 Posts
August 02 2018 10:14 GMT
#43
Can someone give me a bit of background on who JuggernautJason and UpATreeZelda are? And what are their teamliquid account names please.
algue
Profile Joined July 2011
France1436 Posts
August 02 2018 10:22 GMT
#44
On August 02 2018 19:14 Miwyfe wrote:
Can someone give me a bit of background on who JuggernautJason and UpATreeZelda are? And what are their teamliquid account names please.

Popular streamers I think, that's about it
rly ?
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2018-08-02 19:21:30
August 02 2018 19:01 GMT
#45
These neutral anti air turrets need to be invincible and not attackable, so you can attack move between them with ground units. This way it is possible to create avenues where ground rules and air units cant go. Right now those turrets either mess up attack moves or serve as airblocker in areas where ground units cant operate which airblockers already did in a better way.
Airblocker do the same but dont punish "bad" players as much. But we need to improve airblocker because units get stuck there sometimes. Give them a 1 range 1 damage attack so they acknowlegde players about units stuck there without killing them.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Pklixian
Profile Joined October 2017
Canada81 Posts
August 05 2018 11:22 GMT
#46
Alright so when the finalist was announced I gave a more light handed response since I was happy I became a finalist. now here's my thoughts on all maps, what I feel are bad or good with them (even on my own.) And if I have no thoughts, well... not much can be said. Anyways first to be said, with the rush category being removed things because more annoying than difficult.

Challenge 1 "Close by air, far by ground. The maps should favor aggression" comes off my mind.
wasn't a great category. insta DQed any good promising rush maps which annoyed me. but its fine.
Challenge 2 or the RMT category this TLMC... was terrible... somewhat. I'll get to that later.

Anyways from Standard to Challenge 2. Here's my thoughts.

Standard
+ Show Spoiler +

Crystal Cavern
This map is the first standard finalist on the map. First of all the decoration theme though unique really distracts me and hurts my eyes. As I want to look at every corner at once due to their colors. but that isn't generally a problem.

This map generally favor zerg from the games I've seen in the TLMC tourny. But also with its layout.
The third plainly is in the open and zerg has a straight runway into it. While the layout not being great and punishes terrans and sometimes protosses who dont play more safe vs zerg. any other matchup is fine.

The expansion pattern brings you close to the enemies nat which I fear. but thats perfectly fine. comes with the symmetry. anyways thats all I got.

Cyber Forest
Cyber Forest is my only finalist map I've ever had. And it was my second map with this first 4 base setup similar to blackpink.

Cyber Forest decoration style was more of a test and though from the games I've seen and the chatting I've done. People like it, though it seems rather 50/50 in my eyes and could be better. Of course thats just the deco.
The layout favors fluid aggression as thats all I'm about. Maybe a bit too much though.

I've seen games where bio/zerg make use of the center map so well that mech/protoss may struggle to keep them under control. While the expansion pattern is pretty solid. I fear people wont want to expand past the highground third/fourth/fifth vs a zerg.

Karios Junction
For one, love its name and its decoration is quite nice.
As far as I know the layout is being improved upon so this will be short.

generally from the games I've seen its a pretty even split which is very nice and the map is solid. Though the rush distance I'm a bit scared about its not a problem at all later on any game. so GJ!

Reminiscene
First of all I'm not a fan of how the map looks. But eh, thats no problem.
With how the expansions are you may end up near the enemies natural but I dont expect the games to go as long. Though I feel bio or protoss may have some nice leverage on the map vs zerg if they dont make use of keeping aggro as its a strong sieging point. besides that, GJ on the map.

Year Zero
So simple to say love the decoration, love the map. Its so solid that I cannot complain at all, also I love Amon whos top center of the map :D


Macro
+ Show Spoiler +

Automaton
This nice steampunk-esk macro map is something I like. from the games I've seen its fairly solid and no real problems. even being semi close by air the map is really good so theres nothing I can say bad about it.

King's Cove
When I look at this map, well first its a beach map :l but second it reminds me of an abyssal remake but different in someway. From the same creator last time I checked the map may see some nice macro games. or turtling.

one third seems fairly far which I'm not a fan of while the other is more open. the third third is just painly too far for terran/protoss and normally will not be taken until later on. besides that standard macro layout, defensive locations that are also good for aggression. no more is needed to be said.

New Repugnancy
decoration is rather meh but the layout is quite fair.
I like the middle but generally not the highground beside the base near top left/bot right. besides that.
Well, I wish the marine kepted its top hat ;-;.

Port Aleksander
This is a great and beautiful macro map. with many great solid games on it from the TLMC tourny I cannot say anything bad about this map. I want it on the ladder nooooooooow!


Challenge 1
+ Show Spoiler +
Antigonus
The first challenge 1 map. first of all, how the map looks somewhat hurts my eyes from the overview. but thats fine.
With the KSS nat style this map is rather nice with an expected air base early game its fairly good. solid map, though I'm not much of a fan of it. Its good.

Extraction
With that rouge siegetank being removeed I like the map. decoration seems rather meh but I know it'll be better. and the layout allows for early game options into late game options. Good map for themusic. something I expect.

Lotus
This pretty map is something I'd like to see on the ladder. with a bridge behind the gold base as a way to open up the map if you decide to mine it is nice while having good attack paths allowing for aggression and defense easily. honestly when looking at these maps my old opinions was covered by the results I seen during the TLMC tourny.

Stasis
I like its decoration but top center's air blockers are annoying and fairly large. overlords trying to return or go to the center of the map can get stuck on them forever due to unit AI breaking. also between the nats theres a good terran sieging point/ling runby path. like comon...

besides that not bad map, if its on the ladder I'm fine with it.


Challenge 2
+ Show Spoiler +

Crystalline Addiction
The first RMT finalist. With interesting ground rush distance and decoration style I came to like it somewhat now,
Though it be equally as fine without the RMT's (which are mainly useless on most maps unless they have an air problem. but that air problem can be fixed by changing the layout to make that problem not as strong."

This map has a great take on using RMT's by not spamming them!

Ritual Moopy Temple
Speaking about turret spam... this map would honestly be better in my eyes without the turrets and with all the terrans/tosses throwing units into these turrets with literally 0 time to react and save them is just bad. like due to this turret spam they cannot stop looking at their units 24/7 other wise they lose them and maybe lost the game. to turrets.

besides that fair layout with a nice decoration style. though not enough blood for the moopy blood gods.

Sudden Awakening
To be personal, this map was lucky. And got a lot of help from me and other mappers helping the creator make a not bad map. though lurkers can be very powerful and turret spam being handled better than moopy temple this map is not bad at all. Though, its not exactly good either. can be improved during the iteration phase. But until then I'm not sure...


All of this consists of my own opinions and what I've seen. and at any time everything can change and prove me wrong. Thank you for reading and I hope to see you all during the voting phase.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Marras
Profile Joined June 2018
Finland63 Posts
August 06 2018 16:50 GMT
#47
On August 05 2018 20:22 Pklixian wrote:

also I love Amon whos top center of the map :D



You mean Bubbles? <3
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Sanglune
Profile Joined February 2016
Netherlands30 Posts
August 06 2018 17:10 GMT
#48
On August 07 2018 01:50 Marras wrote:
Show nested quote +
On August 05 2018 20:22 Pklixian wrote:

also I love Amon whos top center of the map :D



You mean Bubbles? <3


You mean Avex?
Ej_
Profile Blog Joined January 2013
47656 Posts
August 06 2018 17:30 GMT
#49
On August 07 2018 02:10 Sanglune wrote:
Show nested quote +
On August 07 2018 01:50 Marras wrote:
On August 05 2018 20:22 Pklixian wrote:

also I love Amon whos top center of the map :D



You mean Bubbles? <3


You mean Avex?

You mean the black silhouette that doesn't display properly on low settings?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Pklixian
Profile Joined October 2017
Canada81 Posts
August 07 2018 18:39 GMT
#50
Bubbles aka Avex aka, Amon because I know that face from a miles away.
Mean if I did the math correctly. wait.

A=Amon
V=Victory sometimes
E=Every time is at least having a finalist map now
X=X

Yeah Avex is bubbles aka Amon.
Meaning in the LotV campaign kerrigan and the gang goes to defeat Avex D:
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
F3D0R4
Profile Joined August 2018
1 Post
August 14 2018 00:34 GMT
#51
Standard - Year Zero
Macro - King's Cove
Challenge 1 - Lotus
Challenge 2 - Ritual Moopy
Freakling
Profile Joined October 2012
Germany1529 Posts
August 16 2018 09:56 GMT
#52
[voted!]+ Show Spoiler +
(Just says I need to post here in the form, doesn't say it needs to contain any meaningful information, so this has to to suffice)
Ej_
Profile Blog Joined January 2013
47656 Posts
August 16 2018 10:09 GMT
#53
On August 16 2018 18:56 Freakling wrote:
[voted!]+ Show Spoiler +
(Just says I need to post here in the form, doesn't say it needs to contain any meaningful information, so this has to to suffice)

Wrong thread.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Freakling
Profile Joined October 2012
Germany1529 Posts
August 16 2018 10:33 GMT
#54
On August 16 2018 19:09 Ej_ wrote:
Show nested quote +
On August 16 2018 18:56 Freakling wrote:
[voted!]+ Show Spoiler +
(Just says I need to post here in the form, doesn't say it needs to contain any meaningful information, so this has to to suffice)

Wrong thread.

Why does it need to be so complicated?
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