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Starcraft 2 Blizz employee in community - Page 5

Forum Index > SC2 General
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Excalibur_Z
Profile Joined October 2002
United States12269 Posts
May 20 2007 12:45 GMT
#81
Hey Pillars, you probably don't know me but I've seen your name floating around Kali and Nohunters/Battlereports.com. Great to see they have some established names on board for this game. Tom was pretty good and balanced War3x as best he could, considering what he had to work with, it's too bad he left. Anyway best of luck on your position.
Moderator
lololol
Profile Joined February 2006
5198 Posts
May 20 2007 12:46 GMT
#82
On May 20 2007 20:36 Tiamat wrote:
Hi,

I'd like to know if Blizzard could release Starcraft 2 on 3.5 inch floppies?


I'm truly sorry, but it will be available only on 5.25 inch floppies, good thing you're from the US, otherwise the shipping costs would be OVER NINE THOUSAND...
I'll call Nada.
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
May 20 2007 12:48 GMT
#83
On May 20 2007 08:35 Fen wrote:
Well, I was browsing the sclegacy site and they had a poll on the right side asking if ppl thought SC2 was gonna be announced on the 19th. So I had a look at the comments to see how many ppl correctly guessed and I noticed this.

http://sclegacy.com/showthread.php?t=2803

If you scroll down to (OS)OmegoSquadro's comment, youll not that he says something very related to SC2 9 days before the annoucement.

Anyone think he might be a blizz employee?

EDIT: Acutally after reading it again, it looks like its probably just co-incidence


I know of at least 3 Blizzard employees that frequent SC:L - so it's possible - but as you've already noticed, many employees have infiltrated the community. :D

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
CowGoMoo
Profile Joined December 2006
United States428 Posts
May 20 2007 12:59 GMT
#84
I remember Pillars from CnC Generals ^^
Jin
Profile Blog Joined March 2003
Canada444 Posts
May 20 2007 13:21 GMT
#85
On May 20 2007 20:31 Pillars wrote:
Show nested quote +
On May 20 2007 20:30 Jin wrote:
Pillars as in {PH}Pillars?


Yes sir.


Respect. You were one of the pioneers of the game.
^-^v
Pillars
Profile Joined October 2004
United States147 Posts
May 20 2007 13:34 GMT
#86
On May 20 2007 22:21 Jin wrote:
Show nested quote +
On May 20 2007 20:31 Pillars wrote:
On May 20 2007 20:30 Jin wrote:
Pillars as in {PH}Pillars?


Yes sir.


Respect. You were one of the pioneers of the game.


Appreciated Jin. Seriously.

Part of the reason why I made my presence known on this forum is because I'm really hoping to give back to the community. Starcraft has played a huge role in my life to this point [playing professionally in South Korea / France / US, allowing me to develop skills which have enabled me to earn a good deal of money playing poker, and helping me land at Blizzard working on the sequel to the greatest RTS ever made.]

A large part of what made Starcraft so enjoyable were the individuals which comprised the community. Blizzard has some really talented and intelligent folks in their player base, and I hope to allow some of them to have an impact on how SC2 unfolds.

-Chris
Amnesty
Profile Joined April 2003
United States2054 Posts
May 20 2007 13:36 GMT
#87
Hi Pillars

There are only two BW games i remember playing that are over 2 years old. You raping me in early SC days, and then Assem raping in early BW days.
I lose a lot, but those losses are on whole different planet than anything else heh.

I havent seen the videos yet. (my connection is far far too slow for that right now) But i'd like to comment on what I would want in SC2 anyway.

1. Infinte skill levels.
This is why BW still is not boring to me. And probably why thats so for a lot of other people aswell. You can always get better and better, there is no glass celing. So little to no features that make the game easier to play please. Like smart macro from multiple buildings like WC3 for example. The learning curve for SC2 shouldnt be curved if that makes sense.
Seemingly small details like how many units can you select at one time are not small at all. Not everyone should be able to control 120 zerglings as effortlessly as Yellow seems to be able to do.

Highly doubt the unforgiving nature of SC was by design in the first SC but this is definately what makes such a gem.


Well, i wont comment on any other gameplay related stuff until i least the videos but other things that would be nice is

AMM - Automated/Anonymous match maker

Anonymous Automated Tourneys
It would be really nice to be able to type say
//join tourney 16 bo3 NLB

And it would automatically setup a 16 man tourney in best-of-3 format, no losers bracket.
And it would find players that also want to play such a tourney and automaically start the first and subsequent rounds.
And the ablility to to use that command to join a specific tournament for those private tourneys.
Also, a Tournament Leader Board (ala Poker Stars style) would be pretty cool too.

So, yah, great B.net support!

The sky just is, and goes on and on; and we play all our BW games beneath it.
mnm
Profile Blog Joined August 2003
United States4493 Posts
May 20 2007 16:14 GMT
#88
Pillars:

Employees from Blizzard have assured me that there is a strong support for StarCraft within the company. Pillars, I have heard of your name before, mentioned among Blizzard employees who have ties to the community. I'd like to say thank you. We appreciate your support. ^_^

TheOvermind77:

For the record, I'd like to state that Ubisoft employees also pay attention to the needs of their community via forums. Interacting and getting community opinions is part of their job =P.

I am glad that Blizzard recognizes the StarCraft fansites such as Teamliquid though and takes time to pay attention to them =D.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
May 20 2007 16:26 GMT
#89
On May 20 2007 11:24 vGl-CoW wrote:
woah, gnarly waves in this thread *grabs surfboard*


Brilliant ^_^
Don't believe the florist when he tells you that the roses are free
d4d
Profile Blog Joined June 2004
Switzerland1066 Posts
May 20 2007 16:49 GMT
#90
Hi Pillard, It's very reassuring to know you are in the sc2dev team...

I think you also were in the very first FPvod I ever saw... it was a fpvod of agent911 in a 7 ppl ffa on river wars. Dunno if it was vanilla or broodwar, but it was before replays, don't remember if you were playing or commenting.. I have lost that piece of sc history in my numerous reinstall.... Ahhhh good times. Does my memory plays trick on me and if not, do you still have that vod?
luck is not a factor
TL+ Member
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
May 20 2007 17:04 GMT
#91
Pillars and Jester (i believe?) were an elite 2v2 team back back in the day

Pillars was in Korea as a progamer, I believe along with Maynard?

In other words Pillars is an SC OG to the fullest so give him the respect he deserves
i want bubbles the warrior monkey back
Pillars
Profile Joined October 2004
United States147 Posts
May 20 2007 17:10 GMT
#92
On May 21 2007 02:04 uhjoo wrote:
Pillars and Jester (i believe?) were an elite 2v2 team back back in the day

Pillars was in Korea as a progamer, I believe along with Maynard?

In other words Pillars is an SC OG to the fullest so give him the respect he deserves


Yeah I was in South Korea with Grrr...., Maynard and Thor back in 2000.

My primary 2v2 partner was {PH}PEPE!, though I would sometimes play with other {PH} guys, Jester and Expo among them.

Thanks for the R-E-S-P-E-C-T.

-_~
mel_ee
Profile Blog Joined August 2003
2450 Posts
Last Edited: 2007-05-20 17:27:47
May 20 2007 17:27 GMT
#93
On May 20 2007 22:34 Pillars wrote:
Show nested quote +
On May 20 2007 22:21 Jin wrote:
On May 20 2007 20:31 Pillars wrote:
On May 20 2007 20:30 Jin wrote:
Pillars as in {PH}Pillars?


Yes sir.


Respect. You were one of the pioneers of the game.


Appreciated Jin. Seriously.

Part of the reason why I made my presence known on this forum is because I'm really hoping to give back to the community. Starcraft has played a huge role in my life to this point [playing professionally in South Korea / France / US, allowing me to develop skills which have enabled me to earn a good deal of money playing poker, and helping me land at Blizzard working on the sequel to the greatest RTS ever made.]

A large part of what made Starcraft so enjoyable were the individuals which comprised the community. Blizzard has some really talented and intelligent folks in their player base, and I hope to allow some of them to have an impact on how SC2 unfolds.

-Chris


wow you have such an interesting story that you can write a book about it... you where there when progaming started up.. wow ^__^

Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
Pillars
Profile Joined October 2004
United States147 Posts
May 20 2007 17:44 GMT
#94
On May 20 2007 21:59 CowGoMoo wrote:
I remember Pillars from CnC Generals ^^


If you played under 'Moo', then I remember you too. Generals was one of the few RTS games since Starcraft that I felt was worth more than a month or so of dedicating play. The current lead designer of SC2, Dustin Browder, was actually the lead designer of Generals as well.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 20 2007 17:54 GMT
#95
hot damn

what up pillars
Moderatormy tatsu loops r fuckin nice
Pillars
Profile Joined October 2004
United States147 Posts
May 20 2007 17:55 GMT
#96
On May 20 2007 21:21 davidgurt wrote:
Show nested quote +
On May 20 2007 19:51 Pillars wrote:
On May 20 2007 19:37 davidgurt wrote:
On May 20 2007 19:07 Pillars wrote:
<--- Works on the SC2 team at Blizzard.

Hello.

-Chris


Can you encourage your team to improve Blizzard publicity? Also, how much time have you guys spent watching Korean sc matches?

As for the rude remarks to your post, it's hard to confirm that you're actually a Blizzard employee rather than a troll. I'm sure none of them would have responded that way had we known for sure.


Yeah, I remember this complaint about Blizzard from when I used to be actively part of the community.

Public relations and publicity stuff is always tough since anything that Blizzard publicly states will be scrutinized to the nth degree. They have to be very sure about any information they do provide.

What sorts of things in particular are you hoping to get from our PR people?

Understood about the rude remarks, hah. I just forgot how forums work, how people can't be taken at their word due to the anonymous nature of the internet, etc, etc. ;P.


Sorry, I forgot to congratulate you on the great job at WWI. I'm deeply impressed with the showing, and I thought it was much better than last year's performance. I expressed my concerns in another thread, but it basically included increasing hype with Blizzard through possible commercials or advertisements online (sort of like television commercials, but anything that will reach out to a tremendous fan base, not necessarily just the gaming community). The Blizzard announcement for sc2 was huge, and yet very few of my gaming friends even knew about it. I think that's something that shouldn't be an issue (people are much more familiar that Halo 3 is coming out, for instance). I feel that increasing PR in that respects would not only expand your fanbase tremendously, but would make the game more exciting (larger audience) and raise you guys some nice moola.

In addition, I was wondering how much time Blizzard put in to watching Korean starcraft games. Most people here at TL have watched hours and hours of games on end, so we have a really good feel for the game in general and what needs to be fixed. Listening to some of the executive people talk during WWI made it seem as though they hadn't put enough time into seeing how the game plays out today. However, I am probably completely wrong about this. Another slightly related topic is the hype involved at events like WWI. As you probably know, Korean shoutcasters and announcers are incredibly enthusiastic about the game, and you can easily tell while watching, even if you can't understand a thing they're saying. I just didn't as excited about the game as the speaker talked during the gameplay footage at WWI.


I have faith in our PR guys to invest intelligently in terms of advertising. I'm just not well versed enough in that whole area to provide any educated assessment, or determine what the proper course of action should be. I do know that there have been almost no PC titles in the history of PC gaming which have had television ads. That's mostly been reserved for console titles, at least in the US.

In terms of watching televised tournaments:

A number of individuals on the team have certainly watched some matches. To be honest, though, it's only *really* important for the individuals actually balancing the game to be *that* tuned into the current metagame.

Executives are always going to speak in broad terms about the products they release. You also have to keep in mind that the player base of the original Starcraft is very varied. While it's obvious that pro gamers are at the pinnacle of that community, they only make up a fraction of the overall player pool. In fact, there are millions of individuals who purchased the original Starcraft and never even logged into Battle.net!

In terms of Korean commentators, those guys are hired in part because they do such an excellent job at conveying their enthusiasm. Game designers are hired for very different reasons, and shouldn't be judged based upon their public speaking skills. =].
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 20 2007 18:00 GMT
#97
man every time a new RTS comes out you pick it up and dominate everyone for months on end

with the headstart you're getting now how will us poor lil nubs stand a chance?
Moderatormy tatsu loops r fuckin nice
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11602 Posts
May 20 2007 18:05 GMT
#98
I have not much to say but in the video, it was quite hard to understand clearly the battle that was going on. The "cool" graphics and shiney little balls of lightning came off as a childs toy. What I assume has made Starcraft & Brood War such great success is that it is so clear to understand what is going on. There is nothing that makes a shiney attackt hat covers up the screen, and does nearly 0 damage.

I just want to give the advice of keepiing that clearity when making SC2 since that would most likely keep it being a spectator sport. I think thats a large reason why other RTS games haven't made it thus far, they just aren't clear enough to understand without playing the game fully.
Calendar@ Fish Server: `iOps]..Stark
Angel[BTL]
Profile Joined February 2003
Romania345 Posts
May 20 2007 18:07 GMT
#99
Pillars I was wondering if Blizzard would gonna implement voice over ip for better communication ingame?

It would be really cool to speak to your teammates in 2v2 or even 4v4 .
Success is going from failure to failure without losing your enthusiasm
Zironic
Profile Joined May 2007
Sweden341 Posts
May 20 2007 18:08 GMT
#100
On May 21 2007 03:07 Angel[BTL] wrote:
Pillars I was wondering if Blizzard would gonna implement voice over ip for better communication ingame?

It would be really cool to speak to your teammates in 2v2 or even 4v4 .


Personally I prefer Ventrilo over ingame voicechat systems but that's just me ^^
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