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Starcraft 2 Blizz employee in community - Page 13

Forum Index > SC2 General
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EmS.Radagast
Profile Joined November 2004
Israel280 Posts
May 24 2007 19:26 GMT
#241
Hello Pillars, I'd like to tell you about the very interesting discussion over the MBS (Multi Building Selection) thread, along with the argumentation and flaming there were some interesting insights into bw (given from both sides of the argument). I believe it could give the designers at Blizzard a closer look into the mindset of bw players.

I know its not THREE-DEE!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-05-25 03:21:18
May 25 2007 03:11 GMT
#242
On May 24 2007 12:13 comabreaded wrote:
Show nested quote +
On May 23 2007 12:48 CharlieMurphy wrote:
For amm add a feature where you can Best of 3 with people by doing thumbs up/down for rematch after the game.


+1. Really like this idea.


Out of all my suggestions I agree, this one is the best and I DEMAND it be implemented.

also from the other AMM thread:

http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=53599


AMM is good but lacking a few features in War3:

1) Ability to rematch (via thumbs up/down after score screen).

2) Ability to play against anyone for ladder points without the AMM choosing for you (if both agree).

Of course with both of these suggestions there will be a limit to how many times any 2 players can play each other.

And for the second option both players must be within a close enough ladder rating/rank to play each other (to help eliminate abuse).


-----
I've always offered a rematch to anyone I've beaten, But If I lose I don't always ask for a rematch. I think its bad manner to not offer it when you win.


Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player.


I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game.

----

PS- I think there should also be a melee game type (with separate stats record) as well as UMS game type (no stats record).

Don't know why they took this out in War3.
..and then I would, ya know, check em'. (Aka SpoR)
Prodigy[x]
Profile Joined May 2006
Canada207 Posts
May 25 2007 04:09 GMT
#243
I think it would be a really good idea to have the map revealed at the start of the game, before the players are placed. It would take away the disadvantage of not knowing a map and encourage people to play more than the same standard maps. This would have been awesome in original SC.
nemY
Profile Blog Joined July 2006
United States3119 Posts
May 25 2007 04:12 GMT
#244
On May 25 2007 13:09 Prodigy[x] wrote:
I think it would be a really good idea to have the map revealed at the start of the game, before the players are placed. It would take away the disadvantage of not knowing a map and encourage people to play more than the same standard maps. This would have been awesome in original SC.



...Don't we have that in SC as it is? Map Preview?? Do You mean like the game is first paused, the map revealed, then the units/buildlings are placed?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 25 2007 04:18 GMT
#245
On May 25 2007 13:12 nemY wrote:
Show nested quote +
On May 25 2007 13:09 Prodigy[x] wrote:
I think it would be a really good idea to have the map revealed at the start of the game, before the players are placed. It would take away the disadvantage of not knowing a map and encourage people to play more than the same standard maps. This would have been awesome in original SC.



...Don't we have that in SC as it is? Map Preview?? Do You mean like the game is first paused, the map revealed, then the units/buildlings are placed?


lol
..and then I would, ya know, check em'. (Aka SpoR)
Prodigy[x]
Profile Joined May 2006
Canada207 Posts
May 25 2007 04:18 GMT
#246
I'm talking about the in-game mini-map. Have it like the whole map has been scouted but don't show where the others player(s) are obviously. This way when you're scouting and playing you'll know the layout of the map.
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
May 25 2007 05:00 GMT
#247
Didn't wc3 use that system? Either way thats garbage.
Not bad for a cat toy.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 25 2007 05:08 GMT
#248
Why is it garbage? it really does encourage people to play different maps... brilliant IMO

And CharlieMurphy I like your rematch button...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-25 05:38:02
May 25 2007 05:23 GMT
#249
nono in wc3 the system was like this

map is revealed, meaning all features of the terrain and anything visible on the map is shown
but this is all in a very dark color

once you yourself go and scout an area, that area will forever be in a brighter color(like the same as in starcraft after you explore an area) and is considered Explored. (meaning you can now build buildings in it, before revealing it it would say 'you must explore this terrain first')

it's a good feature

edit: i took a screenshot to show exactly what I mean:
[image loading]

see there are 3 levels of vision here..the very right dark area is how the map starts out, the lighter area to the left means I had explored it myself, and obviously the bright is currently visible

also as you can see the minimap also shows the map layout too, and I have scouted the 6 oclock location (and the enemy's base)
ModeratorBlame yourself or God
Eggy-X17
Profile Joined November 2005
United States133 Posts
May 25 2007 05:31 GMT
#250
Raist <3
Jack Kerouac, "I saw that my life was a vast glowing empty page and I could do anything I wanted."
zizou21
Profile Joined September 2006
United States3683 Posts
Last Edited: 2007-05-25 05:49:15
May 25 2007 05:48 GMT
#251
pillars i hope ur taking notes on a notepad that u will make into a presentation for the next blizzard staff meeting, seriously D: if u filter all the garbage in this thread, there r some pretty pretty solid suggestion
its me, tasteless,s roomate LOL!
lamarine
Profile Joined January 2003
591 Posts
May 25 2007 05:53 GMT
#252
may be somebody can answer following quest:
when we should expect next oficial news/movies/new units????
Pillars? any comment? somebody??
So... BW is back
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
May 25 2007 07:09 GMT
#253
On May 25 2007 12:11 CharlieMurphy wrote:
Show nested quote +
On May 24 2007 12:13 comabreaded wrote:
On May 23 2007 12:48 CharlieMurphy wrote:
For amm add a feature where you can Best of 3 with people by doing thumbs up/down for rematch after the game.


+1. Really like this idea.


2) Ability to play against anyone for ladder points without the AMM choosing for you (if both agree).

Of course with both of these suggestions there will be a limit to how many times any 2 players can play each other.

And for the second option both players must be within a close enough ladder rating/rank to play each other (to help eliminate abuse).



Its too easy to abuse this. Free wins. Free wins. Free wins. Theres already a little abuse in the WC3 system with people leveling accts and giving free wins to get to the ladder tournament finals, this will make it 10x worse.
zerg/human - vancouver, canada
pachi
Profile Joined October 2006
Melbourne5338 Posts
May 25 2007 07:12 GMT
#254
Keep tabs on major conventions that Blizzard are attending, there probably will be trailers and information at those. However I expect the next huge round of announcements will probably be at Blizzcon.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
May 25 2007 07:13 GMT
#255
On May 25 2007 13:12 nemY wrote:
Show nested quote +
On May 25 2007 13:09 Prodigy[x] wrote:
I think it would be a really good idea to have the map revealed at the start of the game, before the players are placed. It would take away the disadvantage of not knowing a map and encourage people to play more than the same standard maps. This would have been awesome in original SC.



...Don't we have that in SC as it is? Map Preview?? Do You mean like the game is first paused, the map revealed, then the units/buildlings are placed?


You can't see the minimap in the chat room screen before starting the game for non-UMS games.
Ars longa, vita brevis, principia aeturna.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
May 25 2007 07:18 GMT
#256
>_>
when was the last time pillars posted?
i think we may have scared him off.
InRaged
Profile Joined February 2007
1047 Posts
May 25 2007 07:34 GMT
#257
On May 25 2007 13:18 Prodigy[x] wrote:
I'm talking about the in-game mini-map. Have it like the whole map has been scouted but don't show where the others player(s) are obviously. This way when you're scouting and playing you'll know the layout of the map.

Mini-map already work in that way. At least in the demonstration...

On May 25 2007 16:18 Vin{MBL} wrote:
>_>
when was the last time pillars posted?
i think we may have scared him off.

Yeah. He disappeared when this thread turned into one of the million similiar threads from suggestion forum of battle.net =)
Pillars
Profile Joined October 2004
United States147 Posts
May 25 2007 09:07 GMT
#258
On May 25 2007 16:18 Vin{MBL} wrote:
>_>
when was the last time pillars posted?
i think we may have scared him off.


I'm still reading. We're sorting out PR responsibilities and practices, so I won't be able to post until those things are figured out.

As others have mentioned, though, Blizzard has individuals which actively visit many mainstream forums. Blizzard does indeed listen and make note of feedback from the community, even if they aren't always vocal about their presence.

-Chris
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
May 25 2007 09:26 GMT
#259
On May 25 2007 18:07 Pillars wrote:
Show nested quote +
On May 25 2007 16:18 Vin{MBL} wrote:
>_>
when was the last time pillars posted?
i think we may have scared him off.


I'm still reading. We're sorting out PR responsibilities and practices, so I won't be able to post until those things are figured out.

As others have mentioned, though, Blizzard has individuals which actively visit many mainstream forums. Blizzard does indeed listen and make note of feedback from the community, even if they aren't always vocal about their presence.

-Chris


Ahh, nice nice
i really hope they change the tank models then...
Jamers
Profile Joined October 2002
Israel1327 Posts
Last Edited: 2007-05-26 04:16:29
May 26 2007 04:15 GMT
#260
Wow. Pillars, what a pleasant surprise. With you, and other old school gamers on the team, I am confident of SCII's ability to match the extraordinary expectations that have been set by its predecessor.

Congrats on the job, and I wish you and the rest of the team all the success in standing up to the great task that you have in front of you.

Can't wait.
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