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Starcraft 2 Blizz employee in community - Page 11

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Locke.
Profile Blog Joined November 2006
Israel562 Posts
May 22 2007 15:46 GMT
#201
On May 21 2007 03:05 CaucasianAsian wrote:
I have not much to say but in the video, it was quite hard to understand clearly the battle that was going on. The "cool" graphics and shiney little balls of lightning came off as a childs toy. What I assume has made Starcraft & Brood War such great success is that it is so clear to understand what is going on. There is nothing that makes a shiney attackt hat covers up the screen, and does nearly 0 damage.

I just want to give the advice of keepiing that clearity when making SC2 since that would most likely keep it being a spectator sport. I think thats a large reason why other RTS games haven't made it thus far, they just aren't clear enough to understand without playing the game fully.


Agreed. I hope Blizzard will remove them.

Another thought I had. I know that many of the people here won't be able to play SC2 simply because of system requirment. Going to a place like china (who also have bandwidth problems) it will probably be an even bigger problem. Maybe you should think of creating several graphical levels.

Will it be possible to rotate the 3d so that you watch exactly from the top (2d)?
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
May 22 2007 15:50 GMT
#202
Hi Pillars, this is terribly egoistical, but I can't help but wonder if the guys at Blizzard have seen my documentary, and what they thought of it =)
kodjo
Profile Joined May 2007
Denmark11 Posts
May 22 2007 16:05 GMT
#203
Hi Pillars.
* API for Computer AI.
* Live game broadcast - live replay
* Battle.net TV - showing random live matches of high level players using live game broadcast
* Build in commentary mode with drawing and recording
* Replay stat module

SC2 AI API
rpf
Profile Blog Joined January 2007
United States2705 Posts
May 22 2007 16:08 GMT
#204
There's nothing wrong with asking that. I really hope they did. If they didn't he ought to show them personally.

Pillars, I actually feel better about SC2 now knowing that you're part of its development. I won't lie and say I thought Blizzard could pull it off, as I thought they would destroy what made SC/BW such great games, but knowing one of the original SC "pioneers" is involved really boosts my confidence in Blizzard.

Don't let us down. If it's all possible, you should update us on what's going on, and how things are going there. I think it'd be nice for a good relationship to be established between Blizzard and TL, if that makes any sense.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Blue
Profile Joined July 2004
Norway359 Posts
May 22 2007 16:41 GMT
#205
Hey Pillars.

Did you play the game Shadowstrife?
I must return to the time when I played with my own style, and when I determined the victory through strategies. And the strategies are a product of practicing more than anyone else. The key to success is to persevere through practice. Lim Yo-hwan
zizou21
Profile Joined September 2006
United States3683 Posts
Last Edited: 2007-05-22 16:52:46
May 22 2007 16:52 GMT
#206
On May 22 2007 19:11 Pillars wrote:
Show nested quote +
On May 22 2007 19:09 Rekrul wrote:
Hi Pillars. Do you remember me?


Die.
Hi Rekrul.
You're that famous foreign RTS player that stormed into Korea and dominated every Starcraft tournament between 2003 and 2006, right?

...

:D


rofl D:
its me, tasteless,s roomate LOL!
Pretorian-[DMK]
Profile Joined October 2006
Netherlands49 Posts
Last Edited: 2007-05-22 17:00:35
May 22 2007 16:54 GMT
#207
Hi Pillars, make sure people at bliz is going to read this... well If you want to...

Yeah I guess he did play StrifeShadow. Everyone on Kali somehow got the beta keys .

I have some thoughts though and they have been posted by other people too, but somehow I have the urge to post them, or else I can never sleep!

First of all, fire Browder, we don't need C&C type of weapons, I can't shake the feeling that he is going to fuck up SC2. Man look at the lasers, pee pee. :-(
The zealots, aren't that cool anymore , WE NEED THE GRUNTING! They should be the bloodthirsty badasses of Aiur, now they are walking pussies.

While I am still talking about the coolness, please o please fix the siegetanks, they are even more pussy galore than the zealots. Normally when you heard siege tanks, you were like, o fuck. Now, I am just like ooooh just siege pus.. tanks.

The soundacting!
AAAARG, what happened with the beautifull soundeffects? They are all gone... it sucks to listen to the units. They all sound like:"yeah, we are all going to battle, but I don't want to." In stead off:"I am going to kick some ass." Same goes with the weapons fire....

Yeah I know the game it still in it's alfa and stuff but right now the soundactors can't convince me just like most of the new units, because they don't have the bad-ass attitude.

And it has been 10 years after Brood War in stead of 4 ;-)

On a positive sidenote, we are going to get Starcraft 2, which is the best news ever!

P.S. the counter for the Mothership would be Chuck Norris, that is what the terrans need!
1. NTT - Best Brood War player in the history of the game. Also totally awesome and super sweet. Some ego problems.
expostfacto
Profile Joined December 2002
United States365 Posts
May 22 2007 22:45 GMT
#208
On May 22 2007 19:34 Tiamat wrote:

I would rather Blizzard focus on making sure each unit has a good solid role in the game, support or mainstream, rather than making sure each unit is viable in every matchup.


+1

I think it's a positive thing that you build different units pvt than pvz. But not positive that you _never_ build scouts in competitive play, for instance.
http://www.carnageblender.com -- over 100 million battles served
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
May 22 2007 22:51 GMT
#209
On May 23 2007 01:54 Pretorian-[DMK] wrote:
Hi Pillars, make sure people at bliz is going to read this... well If you want to...

Yeah I guess he did play StrifeShadow. Everyone on Kali somehow got the beta keys .

I have some thoughts though and they have been posted by other people too, but somehow I have the urge to post them, or else I can never sleep!

First of all, fire Browder, we don't need C&C type of weapons, I can't shake the feeling that he is going to fuck up SC2.

This is an excellent idea. Fire the lead designer who has been working on the game for the past 4 years. Bring someone else in that isn't in the loop and hope for the best, we would probably see a release around 2015
Smorrie
Profile Blog Joined September 2002
Netherlands2956 Posts
May 22 2007 23:08 GMT
#210
imagine what an awesome game starcraft would have been if it was designed by TL we'd have an international worldwide progaming scene going on then.
It has a strong technique, but it lacks oo.
Musli
Profile Blog Joined February 2004
Poland5130 Posts
May 22 2007 23:47 GMT
#211
On May 23 2007 01:05 kodjo wrote:
Hi Pillars.
* API for Computer AI.
* Live game broadcast - live replay
* Battle.net TV - showing random live matches of high level players using live game broadcast
* Build in commentary mode with drawing and recording
* Replay stat module


Yes, yes, YES !!!
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
dudel
Profile Joined December 2006
Germany188 Posts
May 23 2007 00:21 GMT
#212
Pillars, can you confirm this?

[image loading]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2007-05-23 01:21:38
May 23 2007 01:19 GMT
#213
On May 23 2007 01:05 kodjo wrote:
Hi Pillars.
* API for Computer AI.
* Live game broadcast - live replay
* Battle.net TV - showing random live matches of high level players using live game broadcast
* Build in commentary mode with drawing and recording
* Replay stat module


Hehe, maybe the pros would absolutely HATE this but on the Go server Pandanet you could jump and obs all the high level games being played which was really sweet as a go-beginner :D

But yeah, I'm pretty sure nobody playing seriously would like their strats/gamestyle being shown to potential opponents >.<

I like all your ideas tho! Although I have no idea what API is so I dont know if I like/dislike!

And not sure what replay stat module is but it's fun to view statistics after a game so it sounds good.

The battle.net tv thing shouldn't be completely random IMO, I mean you should be able to play a private game without it being broadcasted
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Smurg
Profile Blog Joined November 2004
Canada3819 Posts
May 23 2007 01:21 GMT
#214
On May 23 2007 10:19 FrozenArbiter wrote:
Show nested quote +
On May 23 2007 01:05 kodjo wrote:
Hi Pillars.
* API for Computer AI.
* Live game broadcast - live replay
* Battle.net TV - showing random live matches of high level players using live game broadcast
* Build in commentary mode with drawing and recording
* Replay stat module


Hehe, maybe the pros would absolutely HATE this but on the Go server Pandanet you could jump and obs all the high level games being played which was really sweet as a go-beginner :D

But yeah, I'm pretty sure nobody playing seriously would like their strats/gamestyle being shown to potential opponents >.<

Exhibition matches could be organised I suppose? I think that'd be pretty cool.
Ido
Profile Joined November 2005
Germany661 Posts
May 23 2007 02:28 GMT
#215
On May 23 2007 01:05 kodjo wrote:
Hi Pillars.
* API for Computer AI.
* Live game broadcast - live replay
* Battle.net TV - showing random live matches of high level players using live game broadcast
* Build in commentary mode with drawing and recording
* Replay stat module



Some good ideas, really
Commentary mode is very interesting thought.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-05-23 03:50:15
May 23 2007 03:48 GMT
#216
I think I have some really good ideas for starcraft 2 and an even better idea for broodwar. Most of my ideas have to do with options , interface , and controls rather than new units etc. I'll leave that up to blizzard

Blizzard should just re-release broodwar with all new graphics (maybe 3d to test out how we like that. Although maybe just some enhanced 2d graphics would be much better.) Also add a feature for rallied workers to resources to see how that works out. It might allow better use of time management to micro/macro and strategize. But no unit adjustments or balance changes. just good old broodwar with a cool new look. Sell each for 50 bucks a pop .

For SC2 I have some real good ideas as well. First of all sc2 should have everything broodwar has plus more stuff.

With more races T,Z,P, Xel Naga, and Hybrids. Since this is really hard to balance the idea is that units are different for certain matchups so blizz only has to balance each matchup individually.

A new type of random where you can just select your favorite races and it randomly picks one of your choices. for example; say I just like T and Z, I can set my random for those 2 and not have to worry about getting Protoss which I do not have the slightest idea to play but still have the random pre-game advantage.



Add some voice support software for online gaming so you can talk to your allies. Make it so you can turn it off if you don't want to hear them or whatever (great for friends lists mainly).

doodads in all directions, including ramps and bridges.(gold edition & sc 2 )

AMM ladder , Melee , and UMS modes. For amm add a feature where you can Best of 3 with people by doing thumbs up/down for rematch after the game.

More infestable units and buildings? Infest reaver that moves fast and scarabs are free but do like 66% less damage. and eats small units to get stronger attack or something.

Technology trades for the races terrans have some shields or protoss can do mini nukes or zergs can morph 2 units together and make a zerg entity with psionic powers or something.

I got this idea might be too crazy but sounds cool where before the game you can select a cetrain tech route that the enemy knows but helps you get to that particular tech faster or safer. Like say you wanted Solid defense/economy build mode , Air Rush , Quick upgrade mode , or better scouting mode at the cost of slower teching, etc etc.

War 3 Zoom sucks. Make a real zoom for micro and macro thats more like a microscope where it goes real close (like 8 ultras wide) to real far out where you could see a quarter of the map.

A victory bonus Idea where you can get more ladder points for a faster win: 5mins = x2 points , 10mins = x1.5 , 20 and on is regular points. this would add an element of strategy and endless scenerios.

The war 3 interface is laggy and slow and I don't like how you don't even start in a channel. We don't care if it looks cool or has some slow gears and sound effects we just want it to be quick and responsive, the same way we want our units.

11)I also like what the one guy said in a thread a long time ago (he wrote in blue text).

I have tons of ideas like this. Some of them may sound crazy or too complex and some might just be plain stupid. Bottom line is I don't want this game too suck like war 3 did. Thoughts ? Ideas?
..and then I would, ya know, check em'. (Aka SpoR)
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 23 2007 03:57 GMT
#217
On May 23 2007 10:19 FrozenArbiter wrote:
Hehe, maybe the pros would absolutely HATE this but on the Go server Pandanet you could jump and obs all the high level games being played which was really sweet as a go-beginner :D


Wow you play Go too ^^? Wanna play a game some time? I barely know anyone who does :S
davidgurt
Profile Joined September 2006
United States1355 Posts
May 23 2007 04:21 GMT
#218
I think this is a great discussion. I just hope that some of the stuff discussed in this thread gets implemented and not simply ignored.
There's crashing?
Zymurgy
Profile Joined December 2003
United States370 Posts
May 23 2007 05:35 GMT
#219
On May 23 2007 12:48 CharlieMurphy wrote:
I think I have some really good ideas for starcraft 2 and an even better idea for broodwar. Most of my ideas have to do with options , interface , and controls rather than new units etc. I'll leave that up to blizzard

Blizzard should just re-release broodwar with all new graphics (maybe 3d to test out how we like that. Although maybe just some enhanced 2d graphics would be much better.) Also add a feature for rallied workers to resources to see how that works out. It might allow better use of time management to micro/macro and strategize. But no unit adjustments or balance changes. just good old broodwar with a cool new look. Sell each for 50 bucks a pop .

For SC2 I have some real good ideas as well. First of all sc2 should have everything broodwar has plus more stuff.

With more races T,Z,P, Xel Naga, and Hybrids. Since this is really hard to balance the idea is that units are different for certain matchups so blizz only has to balance each matchup individually.

A new type of random where you can just select your favorite races and it randomly picks one of your choices. for example; say I just like T and Z, I can set my random for those 2 and not have to worry about getting Protoss which I do not have the slightest idea to play but still have the random pre-game advantage.



Add some voice support software for online gaming so you can talk to your allies. Make it so you can turn it off if you don't want to hear them or whatever (great for friends lists mainly).

doodads in all directions, including ramps and bridges.(gold edition & sc 2 )

AMM ladder , Melee , and UMS modes. For amm add a feature where you can Best of 3 with people by doing thumbs up/down for rematch after the game.

More infestable units and buildings? Infest reaver that moves fast and scarabs are free but do like 66% less damage. and eats small units to get stronger attack or something.

Technology trades for the races terrans have some shields or protoss can do mini nukes or zergs can morph 2 units together and make a zerg entity with psionic powers or something.

I got this idea might be too crazy but sounds cool where before the game you can select a cetrain tech route that the enemy knows but helps you get to that particular tech faster or safer. Like say you wanted Solid defense/economy build mode , Air Rush , Quick upgrade mode , or better scouting mode at the cost of slower teching, etc etc.

War 3 Zoom sucks. Make a real zoom for micro and macro thats more like a microscope where it goes real close (like 8 ultras wide) to real far out where you could see a quarter of the map.

A victory bonus Idea where you can get more ladder points for a faster win: 5mins = x2 points , 10mins = x1.5 , 20 and on is regular points. this would add an element of strategy and endless scenerios.

The war 3 interface is laggy and slow and I don't like how you don't even start in a channel. We don't care if it looks cool or has some slow gears and sound effects we just want it to be quick and responsive, the same way we want our units.

11)I also like what the one guy said in a thread a long time ago (he wrote in blue text).

I have tons of ideas like this. Some of them may sound crazy or too complex and some might just be plain stupid. Bottom line is I don't want this game too suck like war 3 did. Thoughts ? Ideas?


the ladder bonus is really dumb, unless you enjoyed being 4 pooled every game.

not sure tech trading is feasable or even worthwhile but it does sound interesting for ums at the very least

like the zoom

adding new races wont happen nor will the 2d idea or bw re-release in 3d since the game is so far along

more things to infest sounds cool though it would be need to become harder to infest things to keep it fair since infest raids could be a major pain if it were as "easy" to infest as it is now. Perhaps multiple queens needed + more damage? if queens are even in the game that is

love the new type of random idea and voice support as well as the doodad idea
Asta
Profile Joined October 2002
Germany3491 Posts
May 23 2007 05:57 GMT
#220
On May 23 2007 01:05 kodjo wrote:
Hi Pillars.
* API for Computer AI.
* Live game broadcast - live replay
* Battle.net TV - showing random live matches of high level players using live game broadcast
* Build in commentary mode with drawing and recording
* Replay stat module




All very good ideas that should have been put into place by companies years ago. It's so obvious!
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