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Starcraft 2 Blizz employee in community - Page 9

Forum Index > SC2 General
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Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
May 21 2007 23:04 GMT
#161
Is it possible to keep things like peons hopping min lines, stacked mutas and all that kinda business even with the shift to 3D. Really added some extra depth to gameplay and viewing (Im thinking Boxer using vults+mines to get through a wall)
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 21 2007 23:14 GMT
#162
Well, when you think about it War3 uses SOME ideas from Starcraft (Peons move through each other when mining, for example) so I suppose people will find other exploits to use other than stuff like Boxer's cheesy Mine + Vult combo to get through Pylon + Forge wall
^-^
Manaldski
Profile Joined January 2004
229 Posts
Last Edited: 2007-05-21 23:27:28
May 21 2007 23:20 GMT
#163
On May 22 2007 07:43 Blacklizard wrote:

Yup, I'm sure a lot more old players have their eyes on Starcraft 2. Starcraft just leaves such an impact... it's much more than just a game. =]



Yes, its more then just a game. A friend of mine who played SC untill 3-4 years ago, and now is saying that he doesnt play games anymore(he works as programmer now), told to me that he even intend to pay on ebay like 100$ for a beta key(if there is any) lol . And see digg's weekly chart, SC2 announcement is ahead of Bruce Willis and even Bush

[image loading]
~Legit~
Profile Blog Joined April 2004
United States408 Posts
May 22 2007 00:08 GMT
#164
As much as we all hate Blizzards PR tactics, it should be obvious there isn't a good alternative to the way they do things. That being said I think it's awesome that they let us have this feed back that were getting from Pillars.

~Thanks a ton Pillars~

I'm sure the community in whole appreciates your time tremondously!
LegitMatthew
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
Last Edited: 2007-05-22 00:27:28
May 22 2007 00:25 GMT
#165
Pillars,

Can you tell us whether or not the bnet upgrades will come before SC2's release or will those be part of the release?

Thanks!

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Mr.Rice
Profile Joined May 2006
Brazil44 Posts
May 22 2007 02:22 GMT
#166
The gameplay video is on the fastest speed ?
Noob, but never stop learning
Zironic
Profile Joined May 2007
Sweden341 Posts
May 22 2007 02:23 GMT
#167
On May 22 2007 11:22 Lich wrote:
The gameplay video is on the fastest speed ?


I think they played it on a slower speed to demonstrate all the abilities clearly.
Fallen
Profile Joined October 2005
Canada192 Posts
May 22 2007 02:46 GMT
#168
Whoa, It's nice to see some old name popping up in this thread

I'm very glad to know that you (Pillars) are working on the SC2 project. I'm pretty sure you will make one hell of a game along with the other really great blizzard employees.

I used to play you player haters all the time on the starcraft ladder. I was X'ds~fallen.. I doubt you remember me, but I'm sure you remember the tag



oh hay
expostfacto
Profile Joined December 2002
United States365 Posts
May 22 2007 02:49 GMT
#169
On May 20 2007 19:07 Pillars wrote:
<--- Works on the SC2 team at Blizzard.

Hello.

-Chris


Ha, cool. Hi from someone you pwned at StrifeShadow.
http://www.carnageblender.com -- over 100 million battles served
d4d
Profile Blog Joined June 2004
Switzerland1066 Posts
May 22 2007 03:01 GMT
#170
On May 22 2007 06:11 MyCube wrote:
[image loading]


Pillars is what Bo Jackson was to sports.
Pillars was probably the most successful RTS player of all-time before he retired (besides them koreans like Midas and Skelton who played Kingdom under Fire and Warcraft 3 before they switched/left to Brood War).

From an interview I found 3 years ago (http://empires.heavengames.com/press/interviews/interviewpillars.shtml)
Show nested quote +
He has recently gone pro in his gaming career, and has a long line of games in his lineage, from Starcraft to Civilization, and in each one, he excels.


Pillars, along with Grrrr... and Maynard, were the original pioneers in competitive StarCraft.



EDIT: I sound like carlodajin in this post -.-


Thanks for that man
luck is not a factor
TL+ Member
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-22 05:38:17
May 22 2007 05:37 GMT
#171
hi Pillars thanks for all the responses, really cool you're doing this for our little community

I've a major concern that I've never seen brought up. Pardo mentioned in the Gamespy report that they want to avoid extraneous units that never get used, but in the original Starcraft there are some race matchups where only a few kinds of units ever get used. For example I believe Starcraft could have been a lot more enjoyable to both play and watch had Barracks units been more useful in TvP and TvT, and had other units besides only zerglings/mutas/scourge been used in ZvZ. That is why I believe people enjoy ZvP and PvZ so much, because there are so many unit options that also allow for more strategies and varied types of play. Is this kind of concern something on the designer's mind for Starcraft 2?

One other concern I've not seen mentioned, is that while the team is watching closely to make sure the special effects and graphics do not obscure vision in battles, sometimes certain colors in Starcraft looked too similar and when in a mirror matchup it would often become hard to differentiate between units when observing a game, especially when watching VODs of the proleagues. This was much worse in Warcraft 3, since there were many kinds of colors with the larger 16 max players. With Starcraft 2 probably going to have at least 16 players if not more I'm assuming, how are the designers going to deal with this issue? One solution I can think of is to program it so it tries to give players very differentiable colors if possible, unless there are a large number of players in the game.
ModeratorBlame yourself or God
Zeenix
Profile Joined May 2007
United States47 Posts
May 22 2007 06:09 GMT
#172
Pillars,

Please keep fastest maps out of Starcraft 2. Make sure that minerals UNDER NO CIRCUMSTANCES cannot be placed anywhere near the Main building.

v_v;
I like pie.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-22 06:13:48
May 22 2007 06:13 GMT
#173
for the love of god let us not shit on this thread and turn it into a fastest map discussion
ModeratorBlame yourself or God
EkipsTakemi
Profile Joined April 2007
56 Posts
May 22 2007 06:14 GMT
#174
On May 21 2007 03:33 Pillars wrote:
Show nested quote +
On May 21 2007 03:26 Artanis[Xp] wrote:
Pillars, happen to have any knowledge of if any progamers/practice partners will be involved in testing out the balance of the game? I suppose that they're the best ones to ask, as they spend a lot of time playing the game competitively, that they could help and fix whichever imbalances there are. Also, it's great to see Blizzard interacting with the community. Job well done


Unknown. I'd personally like to see that, though.


First off, I'd like to say I've heard of you Pillars, from my friends playing you, nothing personally. Don't take the date in account created too heavily, heh... But anyway, I love the fact that you are here, that Blizzard is here, to see what we have to say, but then again, it IS important...

There is one problem to what Artanis said... If you have high level competitors playing it out in a beta, one guy having a slump can result in an unnecessary nerfing of a unit/race/ability. If Nada and Bisu fight it out and Nada is having a bad day, there goes Toss' cost of whatever Bisu used to win, doubling...

O fcourse, lower level ranking mostly depends on luck. I hope through rigorous testing, and debugging (such as Terran Wall-In, not complaining, just stating), that you can find a healthy balance between races, while them being COMPLETELY different. The thing that made me love Starcraft from AoE was that the races were completely different. Not everyone had "archers" or "phalanx" (so to speak).

Here's to my hopes and wishes to you being able to relay this idea to the right people and get SC2 down without a hinge. Remember your testers are human.

P.S. - Not coming from me, and I really hate what this guy suggested to me, but it might come of use. Through calculus I've been told one can predict the min/gas gain a minute/second, and cost efficiency of units/tech and what not. Though, I don't want you to do that, just to understand what CAN be done. If you are REALLY anal about balancing the game, you're going to end up with AoE4 with a racial bonus. ='( Don't give much credit to the PS. Having P>T>Z>P is fine with me really, as long as it's not impossibly hard to win a matchup, it's all good. Look at Bisu, it's P<Z but he 3-0ed Savior with a strat out of nowhere! =D

P.P.S. - I had alot of ideas, this might take 2 reads to fully get. It would be shorter if I had more time.
Nothing is as far away as one minute ago
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
May 22 2007 06:23 GMT
#175
On May 22 2007 14:37 Raist wrote:
One other concern I've not seen mentioned, is that while the team is watching closely to make sure the special effects and graphics do not obscure vision in battles, sometimes certain colors in Starcraft looked too similar and when in a mirror matchup it would often become hard to differentiate between units when observing a game, especially when watching VODs of the proleagues.

This is so true.
Especially with Archons OMG. I remember playing a PZ vs PZ where we both ended up having quite a few archons. I think the colours were teal (which you already almost' cant see on an Archon) and white for us Protoss players (changing colours via shift+tab is not viable in 2v2!), I had no idea what was going in in the big fights :/
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Tarte
Profile Joined October 2006
Canada933 Posts
Last Edited: 2007-05-22 06:32:18
May 22 2007 06:31 GMT
#176
EDIT OH DAMNIT, NEVERMIND
L O V E Y O U
mnm
Profile Blog Joined August 2003
United States4493 Posts
May 22 2007 07:54 GMT
#177
Please tell Blizzard that if they sold any gear such as tshirts, they would sell like hotcakes, plus its cheap advertising.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
~Legit~
Profile Blog Joined April 2004
United States408 Posts
May 22 2007 08:11 GMT
#178
as long as goons aren't the stupidest unit in SC2, I'll be happy I think -__-;;
LegitMatthew
nemY
Profile Blog Joined July 2006
United States3119 Posts
May 22 2007 08:15 GMT
#179
On May 22 2007 16:54 mnm wrote:
Please tell Blizzard that if they sold any gear such as tshirts, they would sell like hotcakes, plus its cheap advertising.


2nd that
Eeeegor
Profile Joined April 2005
Australia809 Posts
May 22 2007 08:21 GMT
#180
too right heh
Day9 Made Me Do It
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