Starcraft 2 Blizz employee in community - Page 9
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Woyn
United Kingdom1628 Posts
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Equinox_kr
United States7395 Posts
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Manaldski
229 Posts
On May 22 2007 07:43 Blacklizard wrote: Yup, I'm sure a lot more old players have their eyes on Starcraft 2. Starcraft just leaves such an impact... it's much more than just a game. =] Yes, its more then just a game. A friend of mine who played SC untill 3-4 years ago, and now is saying that he doesnt play games anymore(he works as programmer now), told to me that he even intend to pay on ebay like 100$ for a beta key(if there is any) lol . And see digg's weekly chart, SC2 announcement is ahead of Bruce Willis and even Bush ![]() ![]() | ||
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~Legit~
United States408 Posts
~Thanks a ton Pillars~ I'm sure the community in whole appreciates your time tremondously! | ||
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LordofAscension
United States589 Posts
Can you tell us whether or not the bnet upgrades will come before SC2's release or will those be part of the release? Thanks! ~LoA | ||
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Mr.Rice
Brazil44 Posts
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Zironic
Sweden341 Posts
On May 22 2007 11:22 Lich wrote: The gameplay video is on the fastest speed ? I think they played it on a slower speed to demonstrate all the abilities clearly. | ||
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Fallen
Canada192 Posts
![]() I'm very glad to know that you (Pillars) are working on the SC2 project. I'm pretty sure you will make one hell of a game along with the other really great blizzard employees. I used to play you player haters all the time on the starcraft ladder. I was X'ds~fallen.. I doubt you remember me, but I'm sure you remember the tag ![]() | ||
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expostfacto
United States365 Posts
On May 20 2007 19:07 Pillars wrote: <--- Works on the SC2 team at Blizzard. Hello. -Chris Ha, cool. Hi from someone you pwned at StrifeShadow. ![]() | ||
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d4d
Switzerland1066 Posts
On May 22 2007 06:11 MyCube wrote: ![]() Pillars is what Bo Jackson was to sports. Pillars was probably the most successful RTS player of all-time before he retired (besides them koreans like Midas and Skelton who played Kingdom under Fire and Warcraft 3 before they switched/left to Brood War). From an interview I found 3 years ago (http://empires.heavengames.com/press/interviews/interviewpillars.shtml) Pillars, along with Grrrr... and Maynard, were the original pioneers in competitive StarCraft. ![]() EDIT: I sound like carlodajin in this post -.- Thanks for that man ![]() | ||
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Zelniq
United States7166 Posts
I've a major concern that I've never seen brought up. Pardo mentioned in the Gamespy report that they want to avoid extraneous units that never get used, but in the original Starcraft there are some race matchups where only a few kinds of units ever get used. For example I believe Starcraft could have been a lot more enjoyable to both play and watch had Barracks units been more useful in TvP and TvT, and had other units besides only zerglings/mutas/scourge been used in ZvZ. That is why I believe people enjoy ZvP and PvZ so much, because there are so many unit options that also allow for more strategies and varied types of play. Is this kind of concern something on the designer's mind for Starcraft 2? One other concern I've not seen mentioned, is that while the team is watching closely to make sure the special effects and graphics do not obscure vision in battles, sometimes certain colors in Starcraft looked too similar and when in a mirror matchup it would often become hard to differentiate between units when observing a game, especially when watching VODs of the proleagues. This was much worse in Warcraft 3, since there were many kinds of colors with the larger 16 max players. With Starcraft 2 probably going to have at least 16 players if not more I'm assuming, how are the designers going to deal with this issue? One solution I can think of is to program it so it tries to give players very differentiable colors if possible, unless there are a large number of players in the game. | ||
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Zeenix
United States47 Posts
Please keep fastest maps out of Starcraft 2. Make sure that minerals UNDER NO CIRCUMSTANCES cannot be placed anywhere near the Main building. v_v; | ||
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Zelniq
United States7166 Posts
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EkipsTakemi
56 Posts
On May 21 2007 03:33 Pillars wrote: Unknown. I'd personally like to see that, though. First off, I'd like to say I've heard of you Pillars, from my friends playing you, nothing personally. Don't take the date in account created too heavily, heh... But anyway, I love the fact that you are here, that Blizzard is here, to see what we have to say, but then again, it IS important... There is one problem to what Artanis said... If you have high level competitors playing it out in a beta, one guy having a slump can result in an unnecessary nerfing of a unit/race/ability. If Nada and Bisu fight it out and Nada is having a bad day, there goes Toss' cost of whatever Bisu used to win, doubling... O fcourse, lower level ranking mostly depends on luck. I hope through rigorous testing, and debugging (such as Terran Wall-In, not complaining, just stating), that you can find a healthy balance between races, while them being COMPLETELY different. The thing that made me love Starcraft from AoE was that the races were completely different. Not everyone had "archers" or "phalanx" (so to speak). Here's to my hopes and wishes to you being able to relay this idea to the right people and get SC2 down without a hinge. Remember your testers are human. P.S. - Not coming from me, and I really hate what this guy suggested to me, but it might come of use. Through calculus I've been told one can predict the min/gas gain a minute/second, and cost efficiency of units/tech and what not. Though, I don't want you to do that, just to understand what CAN be done. If you are REALLY anal about balancing the game, you're going to end up with AoE4 with a racial bonus. ='( Don't give much credit to the PS. Having P>T>Z>P is fine with me really, as long as it's not impossibly hard to win a matchup, it's all good. Look at Bisu, it's P<Z but he 3-0ed Savior with a strat out of nowhere! =D P.P.S. - I had alot of ideas, this might take 2 reads to fully get. It would be shorter if I had more time. | ||
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Carnac
Germany / USA16648 Posts
On May 22 2007 14:37 Raist wrote: One other concern I've not seen mentioned, is that while the team is watching closely to make sure the special effects and graphics do not obscure vision in battles, sometimes certain colors in Starcraft looked too similar and when in a mirror matchup it would often become hard to differentiate between units when observing a game, especially when watching VODs of the proleagues. This is so true. Especially with Archons OMG. I remember playing a PZ vs PZ where we both ended up having quite a few archons. I think the colours were teal (which you already almost' cant see on an Archon) and white for us Protoss players (changing colours via shift+tab is not viable in 2v2!), I had no idea what was going in in the big fights :/ | ||
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Tarte
Canada933 Posts
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mnm
United States4493 Posts
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~Legit~
United States408 Posts
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nemY
United States3119 Posts
On May 22 2007 16:54 mnm wrote: Please tell Blizzard that if they sold any gear such as tshirts, they would sell like hotcakes, plus its cheap advertising. 2nd that | ||
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Eeeegor
Australia809 Posts
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