• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:17
CEST 20:17
KST 03:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues27LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BW General Discussion Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1521 users

StarCraft II Panel discussion on art & gameplay - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Zironic
Profile Joined May 2007
Sweden341 Posts
May 20 2007 14:18 GMT
#61
On May 20 2007 19:59 OMFGlearntoplay wrote:
Show nested quote +
On May 20 2007 10:23 PinoyTalaga324 wrote:
Dilling explains that because SC2 is being developed with professional competition in mind, the sequel's special effects will be "tight, fast, and quick" such that they don't obscure the action or slow down your computer. However, "landmark events" like the summoning of the top-level protoss mothership unit will be accompanied by sufficient graphical fanfare to point out their importance.

yay!
Thanks u!


Saying it is one thing. But you have seen the videos right? Seeing is believing... there has been some clutter already. It disappears after 4 or 5 seconds... disappears way too slow to matter in a real fight.

But hopefully we can turn that crap off anyway.


You can probably turn the game into 10 pixels fighting another 10 pixels in the grapgics settings if you really want to.
tiffany
Profile Joined November 2003
3664 Posts
May 20 2007 14:59 GMT
#62
somebody posted this comment over at gotfrag, thought it was somewhat conducive to good discussion.

+ Show Spoiler +
Hrmm... PC Gaming industry have come a long way.
Games that simply blew everyone away (Half Life, Doom, Command & Conquer) series have come under heavy fire when designing the next gen sequel to their previous blockbuster games. Perhaps the bar was set too high, or other gaming genres have emerged since then that became funner to play (MMORPG over FPS, Music games over fighting games @ the arcade, etc). These games were good 5-10 years ago, but they necessarily won't be as good with updated graphics and whatnot. What I think hurt them the most was the huge time gap in which the sequels were released.

The charm about StarCraft was the versatility of the game itself. Incredible storyline, graphics sweet to the eye and also easy for the computer to handle, and most of all, the flexibility of multiplayer play. Blizzard takes a different approach with SC2, and I can't help but notice the C&C
elements that have found its way into the game. SC1 was about micro'ing small units and constructing your heavy units to deal the maximum splash damage to opposing units, and allowing a half squadron of special units(vultures, DT, Lurker) to outmaneuver large enemy armies to deal a crucial blow to their resources.
With SC2, all I see are multiple "all-purpose" units that just singlehandedly kick so much @$$, that Blizzard needed to design another unit to counter the previous imba unit. Maybe this was the formula they had with SC1, but this simply does not seem to enrich the gameplay for a sequel.

They shouldn't have labeled this as SC2, as it would generate much expectations for this game to live up to. Maybe something like "Starcraft: (insert any corny sequel line here)". Well, all I have to say is, if you want to enjoy this game, don't treat it as "Starcraft 2". It's a completely different game than the original Starcraft, and gamers shouldn't get upset if the cues aren't completely faithful to the first series. Props for Blizzard for not making this multi-platform. I would've shot myself if I found out SC2 was going to be released on the XBox360. UnrealIII definitely screwed themselves by making that game available to all consoles.
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
Last Edited: 2007-05-20 15:11:08
May 20 2007 15:04 GMT
#63
i don't think there are any all purpose units other than that mothership (which likely will almost never see competitive play if its balanced right)... they showed each unit's weaknesses in that opening vid

the immortals, stalkers, colossus, everything had a weakness

edit: also someone mentioned this before but immortals look so much like the destroyer droids from star wars episode I, especially when their shields are taking damage
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Zironic
Profile Joined May 2007
Sweden341 Posts
May 20 2007 15:09 GMT
#64
On May 20 2007 23:59 tiffany wrote:
somebody posted this comment over at gotfrag, thought it was somewhat conducive to good discussion.

+ Show Spoiler +
Hrmm... PC Gaming industry have come a long way.
Games that simply blew everyone away (Half Life, Doom, Command & Conquer) series have come under heavy fire when designing the next gen sequel to their previous blockbuster games. Perhaps the bar was set too high, or other gaming genres have emerged since then that became funner to play (MMORPG over FPS, Music games over fighting games @ the arcade, etc). These games were good 5-10 years ago, but they necessarily won't be as good with updated graphics and whatnot. What I think hurt them the most was the huge time gap in which the sequels were released.

The charm about StarCraft was the versatility of the game itself. Incredible storyline, graphics sweet to the eye and also easy for the computer to handle, and most of all, the flexibility of multiplayer play. Blizzard takes a different approach with SC2, and I can't help but notice the C&C
elements that have found its way into the game. SC1 was about micro'ing small units and constructing your heavy units to deal the maximum splash damage to opposing units, and allowing a half squadron of special units(vultures, DT, Lurker) to outmaneuver large enemy armies to deal a crucial blow to their resources.
With SC2, all I see are multiple "all-purpose" units that just singlehandedly kick so much @$$, that Blizzard needed to design another unit to counter the previous imba unit. Maybe this was the formula they had with SC1, but this simply does not seem to enrich the gameplay for a sequel.

They shouldn't have labeled this as SC2, as it would generate much expectations for this game to live up to. Maybe something like "Starcraft: (insert any corny sequel line here)". Well, all I have to say is, if you want to enjoy this game, don't treat it as "Starcraft 2". It's a completely different game than the original Starcraft, and gamers shouldn't get upset if the cues aren't completely faithful to the first series. Props for Blizzard for not making this multi-platform. I would've shot myself if I found out SC2 was going to be released on the XBox360. UnrealIII definitely screwed themselves by making that game available to all consoles.


Have you watched completly different videos than what I've seen? I have seen Immortals that completly rip heavy weapons like tanks to pieces but get screwed over by simple marines/reavers.

I've seen the new zealots completly dominate the the other basic units while getting slaughtered by the siege tanks.

I've seen protoss new air units of which one is only good against capital ships and the other only good against lesser ships.

So far it seems like they're making every unit in SC2 highly specialised (atleast protoss) and being very hard counters against eachother.
Bully-Cdn
Profile Joined May 2007
Peru58 Posts
Last Edited: 2007-05-20 15:13:47
May 20 2007 15:11 GMT
#65
hey guys i justed checked sclegacy and was impressed with their coverage, didnt know where to post this.. pretty up to date including this:

One of the most surprising revelations in the team's presentation was that StarCraft II will have the same number of units as the original game. That means that for every new unit added to a sides' army, one had to come out. Apparently the team did this for both gameplay and design reasons. Limiting the number of units forced the team to focus on exactly what each unit was expected to do and why it should be there. There were some iconic units like the Zealots, Marines and Zerglings that no one could imagine the game without, but there were other calls that were apparently quite painful to make. Pardo seems to feel that forcing the team to make these painful choices will result in a better game by avoiding extraneous units that never get used.


from gamespy article.. anyways check http://www.sclegacy.com for those who havent seen it..
The Trap
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
May 20 2007 15:11 GMT
#66
On May 21 2007 00:04 Hot_Bid wrote:
i don't think there are any all purpose units other than that mothership (which likely will almost never see competitive play if its balanced right)... they showed each unit's weaknesses in that opening vid

the immortals, stalkers, colossus, everything had a weakness


And the tanks still dropped the immortals, they arent immune to tanks or heavy fire or w/e. Add some infantry / other assorted metal as a buffer for them which is already the case in SC1 so they cant reach them as fast and theyll go down like any form of goon we've already seen.

Its just far from optimal to use tanks against immortals but theyll still do the job given 4 more seconds. And dont even get me started on what happens if you EMP the Immortals while they are under tank fire.

It's all relative, and as such, it's all pretty damn good.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 20 2007 15:14 GMT
#67
Personally I'm quite impressed by how specialised the new units seem to be, doesn't seem to be any real all purpose units like the hydralisks/dragoons anymore.
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
May 20 2007 15:19 GMT
#68
On May 21 2007 00:14 Zironic wrote:
Personally I'm quite impressed by how specialised the new units seem to be, doesn't seem to be any real all purpose units like the hydralisks/dragoons anymore.

just because they don't show these units don't mean they aren't there

there are a ton of units they haven't shown us yet, obviously they're going to show the ones with special abilities in the trailer, nobody wants to see a generic hydralisk
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
nagash
Profile Joined May 2007
Australia58 Posts
May 20 2007 15:19 GMT
#69
Also keep in mind that the Immortals may have been buffed for demonstration purposes.
OhThatDang
Profile Joined August 2004
United States4685 Posts
May 20 2007 15:27 GMT
#70
On May 20 2007 12:39 Raist wrote:
Show nested quote +
On May 20 2007 12:37 fusionsdf wrote:
If they had a white flash of light all over the map the moment the mothership was completed, it would make for an awesome "Oh, fuck" moment.

haha that would be really cool and scary

sort of like hearing Nuclear Launch Detected, you should be able to see the coming of a mothership from anywhere on the map


ha i like how u can see when the nukes gonna come this time >_<!
troi oi thang map nai!!!
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
May 20 2007 15:29 GMT
#71
sounds like they've been reading tl.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
May 20 2007 15:37 GMT
#72
On May 21 2007 00:29 oneofthem wrote:
sounds like they've been reading tl.

lmao :D

And I hope the nuke sight thingy is visible to terran only to make them more viable so you'd actually have to scout the ghost. Or just leave the dot in the middle of the animation to others tbh .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
May 20 2007 15:39 GMT
#73
hope it doenst get too complex like age of empire; aoe was a good game but it was too complicated, the food chain amongst the units, and i never got really into it.
JHU
Zironic
Profile Joined May 2007
Sweden341 Posts
May 20 2007 15:40 GMT
#74
On May 21 2007 00:37 Nyovne wrote:
Show nested quote +
On May 21 2007 00:29 oneofthem wrote:
sounds like they've been reading tl.

lmao :D

And I hope the nuke sight thingy is visible to terran only to make them more viable so you'd actually have to scout the ghost. Or just leave the dot in the middle of the animation to others tbh .


I have fond memories of finding a red dot in by base and thinking "Shit, I need a decloaker here fast or I'm dead".
red.venom
Profile Joined October 2002
United States4651 Posts
May 20 2007 15:40 GMT
#75
Ive heard people refer to the Starcraft gameplay recently as a system of "soft counters." Which I think is generally because games post-SC have used even harder hard counters, being that sometimes there are units that are almost invincible vs other units. Whereas in SC macro was more important than just fielding the correct units as with the right numbers anything can be viable(Hence macro specific strategies like mass hydra in the earlier days).

These articles alleviated most any fears I have about SC2, particularly by them showing a great deal of understanding about how WC3 had such an uneventful early game and how differences in player skill in that game are like shades of grey.
Broom
Zironic
Profile Joined May 2007
Sweden341 Posts
May 20 2007 15:45 GMT
#76
From playing the WC3 ladder I had many experiances where I've lost to players I know played alot worse then me simply because their unit combination defeated by unit combination and WC3 is always decided by one decisive battle, I don't think this problem will stay in SC2 since single battles no longer have the same importance.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
May 20 2007 15:49 GMT
#77
On May 21 2007 00:45 Zironic wrote:
From playing the WC3 ladder I had many experiances where I've lost to players I know played alot worse then me simply because their unit combination defeated by unit combination and WC3 is always decided by one decisive battle, I don't think this problem will stay in SC2 since single battles no longer have the same importance.

I share in your prayers m8, but the interviews stemmed me a hopefull person yes?!

ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 22 2007 02:03 GMT
#78
I dare to bump this thread since I think the two articles in the first post contain the most important information about sc2 that exist right now.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 22 2007 02:07 GMT
#79
On May 22 2007 11:03 Chosi wrote:
I dare to bump this thread since I think the two articles in the first post contain the most important information about sc2 that exist right now.


Yup
HiddenTalent
Profile Joined July 2005
United States246 Posts
May 22 2007 02:14 GMT
#80
Think about how cool the UMS maps could be with the graphics and the overall complexity of the game.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
herO vs ZounLIVE!
ComeBackTV 1760
RotterdaM1060
PiGStarcraft457
IndyStarCraft 382
SteadfastSC250
CranKy Ducklings142
EnkiAlexander 96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1060
PiGStarcraft457
IndyStarCraft 382
SteadfastSC 250
MindelVK 34
JuggernautJason21
StarCraft: Brood War
Britney 16712
sSak 36
sas.Sziky 19
Dota 2
The International226749
Gorgc21014
Dendi1194
BananaSlamJamma188
PGG 60
Counter-Strike
flusha143
Heroes of the Storm
Liquid`Hasu315
Other Games
tarik_tv29427
gofns21658
FrodaN1113
B2W.Neo459
KnowMe191
Hui .183
ToD174
ArmadaUGS106
Khaldor97
SortOf94
Trikslyr55
Mew2King54
NeuroSwarm38
Organizations
Other Games
EGCTV752
BasetradeTV26
StarCraft 2
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler123
League of Legends
• Jankos1998
Other Games
• imaqtpie724
• Shiphtur213
Upcoming Events
BSL Team Wars
43m
Afreeca Starleague
15h 43m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
16h 43m
OSC
1d 5h
Sparkling Tuna Cup
1d 15h
Afreeca Starleague
1d 15h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.