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Active: 1246 users

Mandatory protected natural for every map?

Forum Index > SC2 General
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1 2 3 Next All
If you put in a pointless one-liner from now on, you will receive a mod action. If you're not going to give the OP an actual response that they or someone else can continue off of, then don't bother posting. This warning takes effect after post #31.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
February 19 2018 09:29 GMT
#1
Do you think that if this were implemented this season, for example, that this would make the game more exciting or fun?

How would you play it? I'm wondering if this wouldn't be a great idea given the current meta state, because it would allow for more risks, as far as I can tell, and possibly at an earlier time.
Still diamond
Durnuu
Profile Joined September 2013
13320 Posts
February 19 2018 11:10 GMT
#2
Maps with inbase naturals (if that's what you mean) are almost always awful. Defending 3 bases behind one choke is NOT good gameplay.
The only map I can remember that did it kind of right was Vaani Research Station because 1) the 3rd was open 2) it wasn't on high ground (unlike Dusk Towers for example). But it had other issues.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 19 2018 11:43 GMT
#3
No.
ProgamerAustralian alcohol user follow @iaguzSC2
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 19 2018 12:24 GMT
#4
no
vibeo gane,
kugHop
Profile Joined January 2016
Luxembourg44 Posts
February 19 2018 12:31 GMT
#5
Protoss would turtle into an unbeatable air army, Terran would turtle into an unbeatable mech army and Zerg would have zerglings run in circles around hatchery while broodlors and other siege units set up Zerg-Woodstock outside the opponents bases, this would just bring back the "good" old days of swarmhost sieges.
...and on the final day, our Lord and Savior, Maru, and his disciples sOs and Rogue appeared before us and said: Don't worry my loyal fans for Proleague will forever be our Kingdom!"
RealityTheGreat
Profile Joined January 2018
China564 Posts
Last Edited: 2018-02-20 04:01:19
February 19 2018 12:50 GMT
#6
Do you want to hear "Carrier has arrived"?
Betrayed, forgotten, abandoned.
yubo56
Profile Joined May 2014
688 Posts
February 19 2018 13:11 GMT
#7
Agreed with above, all progamers have expressed annoyance at in base natural

A pattern i haven't seen explored much is the novice maps from the beginning of WoL. So short rush distance but rock protected. There's a lot of hate lately for small maps but maybe rocks could put the emphasis on 2 base play rather than one.

Probably still an awful idea but would probably be better than in base natural
Jung Yoon Jong fighting, even after retirement! Feel better soon.
JackONeill
Profile Joined September 2013
861 Posts
February 19 2018 13:30 GMT
#8
Problem with inbase natural is that it favors turtling. On the other hand, allins targeting naturals are notoriously too strong in SC2.

Overall having 1 map in the pool that has an inbase natural is fine, more than that orients the meta towards heavy turtle or silly cheeses.
xenonn40
Profile Joined October 2011
United States282 Posts
February 19 2018 14:08 GMT
#9
This would make the game extremely stale.
Zaxon
Profile Joined January 2011
Belgium209 Posts
February 19 2018 14:21 GMT
#10
No
Ej_
Profile Blog Joined January 2013
47656 Posts
February 19 2018 14:43 GMT
#11
No.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
algue
Profile Joined July 2011
France1436 Posts
February 19 2018 14:43 GMT
#12
I've always hated it since even regular naturals are already a "low risk, high reward" investment that often go uncontested. So a "no risk, high reward" natural is a pretty aweful idea.

Too bad the maps often turn into a all-in fest when the natural slighty harder to defend than average
rly ?
washikie
Profile Joined February 2011
United States752 Posts
February 19 2018 14:56 GMT
#13
I'm going to be a contrarian and say that I personally like inbase natural maps because you can be more greedy with your build and you don't have to play around allins as much, mabey it leads to turtle games but it also leads to quite a few fun games. I was very fond of dusk towers.
"when life gives Hero lemons he makes carriers" -Artosis
DSh1
Profile Joined April 2017
292 Posts
February 19 2018 15:00 GMT
#14
On February 19 2018 20:10 Durnuu wrote:
Maps with inbase naturals (if that's what you mean) are almost always awful. Defending 3 bases behind one choke is NOT good gameplay.
The only map I can remember that did it kind of right was Vaani Research Station because 1) the 3rd was open 2) it wasn't on high ground (unlike Dusk Towers for example). But it had other issues.


However in TLMC they said, maps where 3rd is not defendable are downright vetoed... .
orvinreyes
Profile Joined June 2007
577 Posts
February 19 2018 15:27 GMT
#15
why not go further and just skip the first 5 minutes of the game then. boring AF
http://youtu.be/LfmrHTdXgK4
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-02-19 16:41:17
February 19 2018 16:19 GMT
#16
These types of maps lead to the most boring stagnant gameplay. It's not fun to play these and it's also not fun to watch as a spectator. I think you are looking for no rush 10 minute games which is the opposite of what sc2 lotv is.
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 19 2018 18:33 GMT
#17
Free naturals just lead to boring gameplay. Same with free third bases.

I am however a fan of variation in the map pool. So having one map with a backdoor or whatever is fine. But not all of them.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
GothGirlGames
Profile Joined September 2017
167 Posts
February 19 2018 19:52 GMT
#18
I wouldn't mind if had a semi-protected natural.
A none-gold abit closer then on boardwalk but with same small area and small exit blocked by a rock.

1. It would be safe to take directly but make a bad military base.
2. Give safe economy but not really allow you to turtle since an attack would overwelm the base if did that.

Or more like a normal natural but with tiny rocks to shot down. Normal rocks is 2000 hitpoints? These could be like 500 just to give that tiny wall without needing to put alot of buildings down.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-02-19 20:03:20
February 19 2018 20:03 GMT
#19
On February 20 2018 04:52 GothGirlGames wrote:
I wouldn't mind if had a semi-protected natural.
A none-gold abit closer then on boardwalk but with same small area and small exit blocked by a rock.

1. It would be safe to take directly but make a bad military base.
2. Give safe economy but not really allow you to turtle since an attack would overwelm the base if did that.

Or more like a normal natural but with tiny rocks to shot down. Normal rocks is 2000 hitpoints? These could be like 500 just to give that tiny wall without needing to put alot of buildings down.


Why do you think there needs to be rocks? What purpose will this serve? Why do people think we need a protected/semi-protected natural? All races have the tools to secure all the bases they need provided they utilize their race properly. Why do people want this again?
TL+ Member
GothGirlGames
Profile Joined September 2017
167 Posts
February 19 2018 20:15 GMT
#20
On February 20 2018 05:03 ReachTheSky wrote:

Why do you think there needs to be rocks? What purpose will this serve? Why do people think we need a protected/semi-protected natural? All races have the tools to secure all the bases they need provided they utilize their race properly. Why do people want this again?


1. I have claimed no need, but most maps seems to have rocks that be removed or shot down to change the pathways temporarly, it seems the most natural way to use what the game already got.
2. A wall serve the purpose of delaying the time in which your enemy can start attack you.
3. Nobody else then the thread starter has said it good. You are confusing people who choose to debate the topic with people who want it/think it is a good idea.
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