• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:54
CEST 00:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Anyone here play Quakeworld back in the day? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5688 users

Mandatory protected natural for every map?

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
If you put in a pointless one-liner from now on, you will receive a mod action. If you're not going to give the OP an actual response that they or someone else can continue off of, then don't bother posting. This warning takes effect after post #31.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
February 19 2018 09:29 GMT
#1
Do you think that if this were implemented this season, for example, that this would make the game more exciting or fun?

How would you play it? I'm wondering if this wouldn't be a great idea given the current meta state, because it would allow for more risks, as far as I can tell, and possibly at an earlier time.
Still diamond
Durnuu
Profile Joined September 2013
13325 Posts
February 19 2018 11:10 GMT
#2
Maps with inbase naturals (if that's what you mean) are almost always awful. Defending 3 bases behind one choke is NOT good gameplay.
The only map I can remember that did it kind of right was Vaani Research Station because 1) the 3rd was open 2) it wasn't on high ground (unlike Dusk Towers for example). But it had other issues.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 19 2018 11:43 GMT
#3
No.
ProgamerAustralian alcohol user follow @iaguzSC2
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 19 2018 12:24 GMT
#4
no
vibeo gane,
kugHop
Profile Joined January 2016
Luxembourg44 Posts
February 19 2018 12:31 GMT
#5
Protoss would turtle into an unbeatable air army, Terran would turtle into an unbeatable mech army and Zerg would have zerglings run in circles around hatchery while broodlors and other siege units set up Zerg-Woodstock outside the opponents bases, this would just bring back the "good" old days of swarmhost sieges.
...and on the final day, our Lord and Savior, Maru, and his disciples sOs and Rogue appeared before us and said: Don't worry my loyal fans for Proleague will forever be our Kingdom!"
RealityTheGreat
Profile Joined January 2018
China564 Posts
Last Edited: 2018-02-20 04:01:19
February 19 2018 12:50 GMT
#6
Do you want to hear "Carrier has arrived"?
Betrayed, forgotten, abandoned.
yubo56
Profile Joined May 2014
690 Posts
February 19 2018 13:11 GMT
#7
Agreed with above, all progamers have expressed annoyance at in base natural

A pattern i haven't seen explored much is the novice maps from the beginning of WoL. So short rush distance but rock protected. There's a lot of hate lately for small maps but maybe rocks could put the emphasis on 2 base play rather than one.

Probably still an awful idea but would probably be better than in base natural
Jung Yoon Jong fighting, even after retirement! Feel better soon.
JackONeill
Profile Joined September 2013
861 Posts
February 19 2018 13:30 GMT
#8
Problem with inbase natural is that it favors turtling. On the other hand, allins targeting naturals are notoriously too strong in SC2.

Overall having 1 map in the pool that has an inbase natural is fine, more than that orients the meta towards heavy turtle or silly cheeses.
xenonn40
Profile Joined October 2011
United States282 Posts
February 19 2018 14:08 GMT
#9
This would make the game extremely stale.
Zaxon
Profile Joined January 2011
Belgium209 Posts
February 19 2018 14:21 GMT
#10
No
Ej_
Profile Blog Joined January 2013
47656 Posts
February 19 2018 14:43 GMT
#11
No.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
algue
Profile Joined July 2011
France1436 Posts
February 19 2018 14:43 GMT
#12
I've always hated it since even regular naturals are already a "low risk, high reward" investment that often go uncontested. So a "no risk, high reward" natural is a pretty aweful idea.

Too bad the maps often turn into a all-in fest when the natural slighty harder to defend than average
rly ?
washikie
Profile Joined February 2011
United States752 Posts
February 19 2018 14:56 GMT
#13
I'm going to be a contrarian and say that I personally like inbase natural maps because you can be more greedy with your build and you don't have to play around allins as much, mabey it leads to turtle games but it also leads to quite a few fun games. I was very fond of dusk towers.
"when life gives Hero lemons he makes carriers" -Artosis
DSh1
Profile Joined April 2017
292 Posts
February 19 2018 15:00 GMT
#14
On February 19 2018 20:10 Durnuu wrote:
Maps with inbase naturals (if that's what you mean) are almost always awful. Defending 3 bases behind one choke is NOT good gameplay.
The only map I can remember that did it kind of right was Vaani Research Station because 1) the 3rd was open 2) it wasn't on high ground (unlike Dusk Towers for example). But it had other issues.


However in TLMC they said, maps where 3rd is not defendable are downright vetoed... .
orvinreyes
Profile Joined June 2007
577 Posts
February 19 2018 15:27 GMT
#15
why not go further and just skip the first 5 minutes of the game then. boring AF
http://youtu.be/LfmrHTdXgK4
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-02-19 16:41:17
February 19 2018 16:19 GMT
#16
These types of maps lead to the most boring stagnant gameplay. It's not fun to play these and it's also not fun to watch as a spectator. I think you are looking for no rush 10 minute games which is the opposite of what sc2 lotv is.
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 19 2018 18:33 GMT
#17
Free naturals just lead to boring gameplay. Same with free third bases.

I am however a fan of variation in the map pool. So having one map with a backdoor or whatever is fine. But not all of them.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
GothGirlGames
Profile Joined September 2017
167 Posts
February 19 2018 19:52 GMT
#18
I wouldn't mind if had a semi-protected natural.
A none-gold abit closer then on boardwalk but with same small area and small exit blocked by a rock.

1. It would be safe to take directly but make a bad military base.
2. Give safe economy but not really allow you to turtle since an attack would overwelm the base if did that.

Or more like a normal natural but with tiny rocks to shot down. Normal rocks is 2000 hitpoints? These could be like 500 just to give that tiny wall without needing to put alot of buildings down.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-02-19 20:03:20
February 19 2018 20:03 GMT
#19
On February 20 2018 04:52 GothGirlGames wrote:
I wouldn't mind if had a semi-protected natural.
A none-gold abit closer then on boardwalk but with same small area and small exit blocked by a rock.

1. It would be safe to take directly but make a bad military base.
2. Give safe economy but not really allow you to turtle since an attack would overwelm the base if did that.

Or more like a normal natural but with tiny rocks to shot down. Normal rocks is 2000 hitpoints? These could be like 500 just to give that tiny wall without needing to put alot of buildings down.


Why do you think there needs to be rocks? What purpose will this serve? Why do people think we need a protected/semi-protected natural? All races have the tools to secure all the bases they need provided they utilize their race properly. Why do people want this again?
TL+ Member
GothGirlGames
Profile Joined September 2017
167 Posts
February 19 2018 20:15 GMT
#20
On February 20 2018 05:03 ReachTheSky wrote:

Why do you think there needs to be rocks? What purpose will this serve? Why do people think we need a protected/semi-protected natural? All races have the tools to secure all the bases they need provided they utilize their race properly. Why do people want this again?


1. I have claimed no need, but most maps seems to have rocks that be removed or shot down to change the pathways temporarly, it seems the most natural way to use what the game already got.
2. A wall serve the purpose of delaying the time in which your enemy can start attack you.
3. Nobody else then the thread starter has said it good. You are confusing people who choose to debate the topic with people who want it/think it is a good idea.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:00
Mid Season Playoffs
SteadfastSC225
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 225
ProTech88
StarCraft: Brood War
Britney 11337
GuemChi 120
Artosis 81
Dota 2
XaKoH 262
League of Legends
Doublelift5152
Counter-Strike
summit1g6947
minikerr56
Super Smash Bros
hungrybox0
Other Games
gofns14509
Grubby1775
C9.Mang0282
shahzam251
ToD189
NeuroSwarm69
ViBE40
Nathanias37
JuggernautJason35
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie3759
• Scarra1316
• Shiphtur631
• Lourlo464
• Stunt190
Upcoming Events
Replay Cast
1h 6m
Escore
11h 6m
PiG Sty Festival
13h 6m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
17h 6m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 11h
PiG Sty Festival
1d 13h
herO vs Krystianer
Solar vs Cure
IPSL
1d 17h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.