How would you play it? I'm wondering if this wouldn't be a great idea given the current meta state, because it would allow for more risks, as far as I can tell, and possibly at an earlier time.
Mandatory protected natural for every map?
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WeddingEpisode
United States356 Posts
How would you play it? I'm wondering if this wouldn't be a great idea given the current meta state, because it would allow for more risks, as far as I can tell, and possibly at an earlier time. | ||
Durnuu
13316 Posts
The only map I can remember that did it kind of right was Vaani Research Station because 1) the 3rd was open 2) it wasn't on high ground (unlike Dusk Towers for example). But it had other issues. | ||
BEARDiaguz
Australia2362 Posts
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-NegativeZero-
United States2140 Posts
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kugHop
Luxembourg44 Posts
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RealityTheGreat
China564 Posts
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yubo56
675 Posts
A pattern i haven't seen explored much is the novice maps from the beginning of WoL. So short rush distance but rock protected. There's a lot of hate lately for small maps but maybe rocks could put the emphasis on 2 base play rather than one. Probably still an awful idea but would probably be better than in base natural | ||
JackONeill
861 Posts
Overall having 1 map in the pool that has an inbase natural is fine, more than that orients the meta towards heavy turtle or silly cheeses. | ||
xenonn40
United States282 Posts
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Zaxon
Belgium209 Posts
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Ej_
47656 Posts
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algue
France1436 Posts
Too bad the maps often turn into a all-in fest when the natural slighty harder to defend than average | ||
washikie
United States752 Posts
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DSh1
292 Posts
On February 19 2018 20:10 Durnuu wrote: Maps with inbase naturals (if that's what you mean) are almost always awful. Defending 3 bases behind one choke is NOT good gameplay. The only map I can remember that did it kind of right was Vaani Research Station because 1) the 3rd was open 2) it wasn't on high ground (unlike Dusk Towers for example). But it had other issues. However in TLMC they said, maps where 3rd is not defendable are downright vetoed... . | ||
orvinreyes
577 Posts
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ReachTheSky
United States3294 Posts
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Fango
United Kingdom8974 Posts
I am however a fan of variation in the map pool. So having one map with a backdoor or whatever is fine. But not all of them. | ||
GothGirlGames
167 Posts
A none-gold abit closer then on boardwalk but with same small area and small exit blocked by a rock. 1. It would be safe to take directly but make a bad military base. 2. Give safe economy but not really allow you to turtle since an attack would overwelm the base if did that. Or more like a normal natural but with tiny rocks to shot down. Normal rocks is 2000 hitpoints? These could be like 500 just to give that tiny wall without needing to put alot of buildings down. | ||
ReachTheSky
United States3294 Posts
On February 20 2018 04:52 GothGirlGames wrote: I wouldn't mind if had a semi-protected natural. A none-gold abit closer then on boardwalk but with same small area and small exit blocked by a rock. 1. It would be safe to take directly but make a bad military base. 2. Give safe economy but not really allow you to turtle since an attack would overwelm the base if did that. Or more like a normal natural but with tiny rocks to shot down. Normal rocks is 2000 hitpoints? These could be like 500 just to give that tiny wall without needing to put alot of buildings down. Why do you think there needs to be rocks? What purpose will this serve? Why do people think we need a protected/semi-protected natural? All races have the tools to secure all the bases they need provided they utilize their race properly. Why do people want this again? | ||
GothGirlGames
167 Posts
On February 20 2018 05:03 ReachTheSky wrote: Why do you think there needs to be rocks? What purpose will this serve? Why do people think we need a protected/semi-protected natural? All races have the tools to secure all the bases they need provided they utilize their race properly. Why do people want this again? 1. I have claimed no need, but most maps seems to have rocks that be removed or shot down to change the pathways temporarly, it seems the most natural way to use what the game already got. 2. A wall serve the purpose of delaying the time in which your enemy can start attack you. 3. Nobody else then the thread starter has said it good. You are confusing people who choose to debate the topic with people who want it/think it is a good idea. | ||
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