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Season 4 Ladder Maps - Page 2

Forum Index > SC2 General
48 CommentsPost a Reply
Prev 1 2 3 Next All
Fango
Profile Joined July 2016
United Kingdom8987 Posts
November 13 2017 21:20 GMT
#21
Abyssal around again? I'm suprised people don't hate it yet. I think it's the best map we've had in years but still
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Lunchador
Profile Joined April 2010
United States776 Posts
November 13 2017 21:38 GMT
#22
Battle on the Boardwalk looks very similar to Blackheart's Bay. Will we vie for doubloons?
Defender of truth, justice, and noontime meals!
Be9he
Profile Joined August 2017
8 Posts
Last Edited: 2017-11-13 23:27:10
November 13 2017 23:24 GMT
#23
Sorry for the stupid question, is it normal that i can't go up on ladder? Is always like this in the last days before the new patch or dunno? Thanks, I'm quite new. By the way, a bit bored of abyssal. Waiting for the new maps, I think battle on the boardwalk is interesting.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2017-11-13 23:27:44
November 13 2017 23:26 GMT
#24
On November 14 2017 08:24 Be9he wrote:
Sorry for the stupid question, is it normal that i can't go up on ladder? Is always like this in the last days before the new patch or dunno? Thanks, I'm quite new.

Yes, ladder promotions will be locked during the last week of a season. Your MMR will still adjust though and you will get promoted after your placement match next season, if your MMR exceeds your current league.

So just keep playing, the games still help if you want to rank up.

Welcome to TL btw .
Maru and Serral are probably top 5.
Be9he
Profile Joined August 2017
8 Posts
November 13 2017 23:29 GMT
#25
On November 14 2017 08:26 Musicus wrote:
Show nested quote +
On November 14 2017 08:24 Be9he wrote:
Sorry for the stupid question, is it normal that i can't go up on ladder? Is always like this in the last days before the new patch or dunno? Thanks, I'm quite new.

Yes, ladder promotions will be locked during the last week of a season. Your MMR will still adjust though and you will get promoted after your placement match next season, if your MMR exceeds your current leagee.

So just keep playing, the games still help if you want to rank up.

Welcome to TL btw .


Thanks sir!. I'm reading this forum since a year, but never write on it. Thanks again, really helpful!
LHK
Profile Joined May 2015
204 Posts
November 14 2017 00:11 GMT
#26
On November 14 2017 08:29 Be9he wrote:
Show nested quote +
On November 14 2017 08:26 Musicus wrote:
On November 14 2017 08:24 Be9he wrote:
Sorry for the stupid question, is it normal that i can't go up on ladder? Is always like this in the last days before the new patch or dunno? Thanks, I'm quite new.

Yes, ladder promotions will be locked during the last week of a season. Your MMR will still adjust though and you will get promoted after your placement match next season, if your MMR exceeds your current leagee.

So just keep playing, the games still help if you want to rank up.

Welcome to TL btw .


Thanks sir!. I'm reading this forum since a year, but never write on it. Thanks again, really helpful!



If you're curious why it is the way it is, you used to be able to be demoted from your league if you were losing a lot, too. The lock was a feature which tried to promote just focusing on the game, your own play, and your rank within the division you were in. The fear was that people at the end of the season would stop playing if they were risking getting demoted (Since they wouldn't place Diamond at the end if they got demoted to Platinum).

This was removed a long time ago but the season lock was never removed.
-Laura
engesser1
Profile Blog Joined December 2016
264 Posts
November 14 2017 00:57 GMT
#27
Worst map pool ever.
Maru, he is the reason why i'm still playing and watching sc2
Thaniri
Profile Blog Joined March 2011
1264 Posts
Last Edited: 2017-11-14 01:01:50
November 14 2017 01:01 GMT
#28
engesser1 is a fan of the #DREAMPOOL I suppose.

In any case, there are lots of things you can do to make the map pool better:
- Participate in TLMC testing
- Make maps for the TLMC
- Support map makers that you like

The Starcraft community is pretty small, so it is hard to excuse the bystander effect any more.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 14 2017 01:06 GMT
#29
On November 14 2017 10:01 Thaniri wrote:
engesser1 is a fan of the #DREAMPOOL I suppose.

In any case, there are lots of things you can do to make the map pool better:
- Participate in TLMC testing
- Make maps for the TLMC
- Support map makers that you like

The Starcraft community is pretty small, so it is hard to excuse the bystander effect any more.


I do agree with this. TLMC voting matters way more than some people might think.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2017-11-14 04:34:13
November 14 2017 04:31 GMT
#30
I'm actually surprised Abyssal is staying around. It's a great map and probably my most well received map but it has been around for quite awhile now. Then again, I can't complain because many of the games played on the map are very very very good, especially high level players.

I did figure Ascension would stay around though, I feel the map has slowly started to find a lot of enjoyment from players and the whole balance ratio on it is slowly starting to even out. It use to be like 60%+ ZvP and ZvT rate but now it's all much closer to 50% (think last I looked it was still ~54% win rate?) but still, that's not the end of the world, it does scare me though since many first impressions are zerg late game is too OP which means these already somewhat zerg favored maps might just become even more zerg favored.

Excited for Battle on the Boardwalk, I know many people will dislike it because of 3 reasons, open natural, rush map & backdoor to main, but I hope people give it a shot. I tried to make it somewhat risky early game but then allow mid/end game to turtle a little easier with all the chokes. Whether that's good or bad, I don't know, but it's a change of pace from many other maps. Plus, it's easy to mine the map out since there are only 6 bases per player with 1 being a gold.

I could go into more depth on the other 4 maps, but these are just thoughts on my maps that will be in ladder next season. Plus, it's already 11:30pm and I need to wake up at 6:30am...so yeah.

Either way, hope you guys enjoy next season and as always, shoot me (and any other mappers) some feedback, go ahead and jump into the custom map thread and give your thoughts. It only helps out everybody else better in the long run. =)

ps. Blizz, can I get my Sidian Throwback season with nothing but my 7 ladder maps? I finally accomplished that goal and I couldn't be happier. =) Sure, some of them weren't very well received...*cough Korhal Carnage cough*
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 14 2017 05:10 GMT
#31
On November 14 2017 09:57 engesser1 wrote:
Worst map pool ever.


I don't think you realize how far maps have come.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 14 2017 05:12 GMT
#32
Excited for Battle on the Boardwalk, I know many people will dislike it because of 3 reasons, open natural, rush map & backdoor to main, but I hope people give it a shot. I tried to make it somewhat risky early game but then allow mid/end game to turtle a little easier with all the chokes. Whether that's good or bad, I don't know, but it's a change of pace from many other maps. Plus, it's easy to mine the map out since there are only 6 bases per player with 1 being a gold.


I think this is gonna be exactly why that map is gonna be fun. Open bases, late game chokes and small base count will make this map pretty fast paced and aggressive.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
AneYe-2960
Profile Joined April 2017
Russian Federation2 Posts
November 14 2017 05:46 GMT
#33
What about 2x2 maps? The 2x2 pool of current season is really bad - they remove Moebius Facility XX-1, Magma Mines, Fields of Death, pretty good maps, and added this horrible giant maps, like Overgrown Facility and Flooded City... I know that 2x2 pool is not so important in terms of tournaments and pro-play, but still. It will be nice if Blizzard pay a little more attention to 2x2 pool too.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
November 14 2017 09:36 GMT
#34
While i hate losses since brood war, i still hang on to the hopes that one day a really shrewd combination of units and maps will make all this matter.

Long live independent mapmaking <3
"not enough rights"
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
November 14 2017 11:02 GMT
#35
I'm looking forward to this map pool so much. With it going f2p I hope their group starts looking at 2v2 closer next year too if they aren't already.

Now, the balance on the other hand... I'm both worried and excited, but way more excited right now tbh.
Blunder Man doing everything thing a blunder can.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 14 2017 11:36 GMT
#36
On November 14 2017 14:46 AneYe-2960 wrote:
What about 2x2 maps? The 2x2 pool of current season is really bad - they remove Moebius Facility XX-1, Magma Mines, Fields of Death, pretty good maps, and added this horrible giant maps, like Overgrown Facility and Flooded City... I know that 2x2 pool is not so important in terms of tournaments and pro-play, but still. It will be nice if Blizzard pay a little more attention to 2x2 pool too.

Actually after playing team games for like the first time this week I've decided I'm not going to complain about 1v1 maps again.
Seriously wtf is this?

+ Show Spoiler +
[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 14 2017 12:07 GMT
#37
On November 14 2017 13:31 SidianTheBard wrote:
I'm actually surprised Abyssal is staying around. It's a great map and probably my most well received map but it has been around for quite awhile now. Then again, I can't complain because many of the games played on the map are very very very good, especially high level players.

I did figure Ascension would stay around though, I feel the map has slowly started to find a lot of enjoyment from players and the whole balance ratio on it is slowly starting to even out. It use to be like 60%+ ZvP and ZvT rate but now it's all much closer to 50% (think last I looked it was still ~54% win rate?) but still, that's not the end of the world, it does scare me though since many first impressions are zerg late game is too OP which means these already somewhat zerg favored maps might just become even more zerg favored.

Excited for Battle on the Boardwalk, I know many people will dislike it because of 3 reasons, open natural, rush map & backdoor to main, but I hope people give it a shot. I tried to make it somewhat risky early game but then allow mid/end game to turtle a little easier with all the chokes. Whether that's good or bad, I don't know, but it's a change of pace from many other maps. Plus, it's easy to mine the map out since there are only 6 bases per player with 1 being a gold.

I could go into more depth on the other 4 maps, but these are just thoughts on my maps that will be in ladder next season. Plus, it's already 11:30pm and I need to wake up at 6:30am...so yeah.

Either way, hope you guys enjoy next season and as always, shoot me (and any other mappers) some feedback, go ahead and jump into the custom map thread and give your thoughts. It only helps out everybody else better in the long run. =)

ps. Blizz, can I get my Sidian Throwback season with nothing but my 7 ladder maps? I finally accomplished that goal and I couldn't be happier. =) Sure, some of them weren't very well received...*cough Korhal Carnage cough*

Ascension is a great map, but its just too vanilla for my taste, i'm super excited about battle on the boardwalk tho.
Has foreign StarCraft hit rock bottom?
leublix
Profile Joined May 2017
493 Posts
November 14 2017 12:53 GMT
#38
On November 14 2017 13:31 SidianTheBard wrote:
ps. Blizz, can I get my Sidian Throwback season with nothing but my 7 ladder maps? I finally accomplished that goal and I couldn't be happier. =) Sure, some of them weren't very well received...*cough Korhal Carnage cough*

I actually liked Korhal carnage (after I think the first iteration). Made for epic games if it got to late game.
It's decently popular for FFA on the arcade still.

I'm excited for Battle on the boardwalk but I guess many people will insta-veto it without even trying. No matter the balance, it's probably the most beautiful map of this map pool.
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
Last Edited: 2017-11-14 13:18:10
November 14 2017 13:12 GMT
#39
Just like some guy said up there - I also miss "Cloud Kindgom" there. Actually I liked Mech Depot and Ascention to Aiur, so I am glad that they removed the most of the rest maps, even I have to say goodbye with Mech Depot. I guess the result is satisfying but I haven't tried the new maps yet.
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
ToToRo87
Profile Joined June 2011
Greece8 Posts
November 14 2017 14:00 GMT
#40
On November 14 2017 01:31 ArtyK wrote:
We wanted to keep it for one more season so it could help us to gauge balance in the new patch by acting as a constant variable.


Tsk tsk tsk my dear Blizzard... Constant variables they said..
/nerdrage
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