• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CEST 04:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!38Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Your past clans Best Games Kespa era BW General Discussion ASL22 General Discussion Looking for old Team Micro Arena(TMA) Teammates
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5634 users

Teamliquid Map Contest 8 - Page 3

Forum Index > SC2 General
229 CommentsPost a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Clarifications/Changes:
Rush distance for Rush maps has been changed from "about 35-50 seconds" to "about 35 seconds".

The definition of Macro map has been changed to: "A map that favors defensive play and encourages players to reach end game unit compositions."

New Rule: You may use permanent neutral abilities onto all maps such as Force Field or Blinding Cloud. However, note that if these features cause performance issues on lower end computers, these maps may be edited or not considered for ladder.
Fatam
Profile Joined June 2012
1986 Posts
February 06 2017 14:12 GMT
#41
hmm yeah. I guess there's a little flexibility with the rule. Still seems like you can't submit a lot of normal maps, like say if Abyssal Reef was made now instead of a few months ago it couldn't be submitted in its current form. It wouldn't fit in any of these categories.

Of course if Blizzard just isn't interested in normal maps (perhaps they plan to keep stuff like whirlwind around forever and don't feel the need for any more to be made) then that's cool, and totally their choice. We have plenty to give them that isn't normal
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
paralleluniverse
Profile Joined July 2010
4065 Posts
February 06 2017 14:12 GMT
#42
I highly doubt anything good will come out of the experimental category. I mean seriously, how interesting can adjusting the number of minerals be?

It's also doubly gimped because that category is less likely to win a prize compare to the macro category, which in turn reduces the quality of experimental submissions further.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-02-06 14:40:04
February 06 2017 14:18 GMT
#43
1. Macro Map

Player have a choice to expand to two different expansion locations from the main. Expansion locations could be defended easily.

This is a ridiculous definition of a macro map.

So Frost is not a macro map then (it has only one expansion location from the main)?

A better definition would be "characterized by medium to long rush distances, players generally being able to take expansions safely in the early game, a large number of expansion locations."
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 06 2017 16:24 GMT
#44
Woohoo TLMC
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Adept
Profile Joined December 2009
United States472 Posts
February 06 2017 18:16 GMT
#45
Hypeeeee!! :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 06 2017 19:19 GMT
#46
On February 06 2017 23:12 paralleluniverse wrote:
I highly doubt anything good will come out of the experimental category. I mean seriously, how interesting can adjusting the number of minerals be?

It's also doubly gimped because that category is less likely to win a prize compare to the macro category, which in turn reduces the quality of experimental submissions further.

I think it could have some subtle effects on game flow that could be helpful.

Two old examples that come to mind were the initial GSL versions of Tal'Darim Altar and Daybreak, where a third base that had its positional advantages offset by being a reduced 6m1g base. On Tal'Darim Altar, that third base was the safer of the two choices. On Daybreak, the forward third base offered offensive positional advantages. Both maps were altered in the ladder versions to switch those 6m1g bases to become standard 8m2g bases blocked by rocks.
ㅇㅅㅌㅅ
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-02-06 19:24:55
February 06 2017 19:24 GMT
#47
I hope they will have 4 defensive macro maps in the map pool. That way people that want to play Starcraft can do so and people who want to play gimmicky aggressive maps can do so as well.

The reason this game has declined is that aggressiveness, worker killing and speed is rewarded more then though and positional play.

I have never heard of anyone quitting the game because there are too many defensive macro maps in the map pool.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2017-02-06 20:09:29
February 06 2017 20:07 GMT
#48
On February 06 2017 23:12 paralleluniverse wrote:
I highly doubt anything good will come out of the experimental category. I mean seriously, how interesting can adjusting the number of minerals be?

It's also doubly gimped because that category is less likely to win a prize compare to the macro category, which in turn reduces the quality of experimental submissions further.

I can see why you'd think that, given that Blizzard hasn't allowed it all these years, but think back to Jacky's Crevasse. That's an excellent example of how you can make something interesting by virtue of altered resource counts. By having a partial in-base expansion, you discourage players from sitting still as long, pushing them to take the third base in the middle of the map, encouraging more action. However, if that partial base wasn't there, the third would be your natural, and of course way too hard to take. It won't be flashy, but it can have a solid impact. It was a silly restriction to have, that eliminated the possibility of certain types of maps. In short, partial bases can allow for entirely new designs to emerge, and I would say you can look forward to that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Ziggy
Profile Blog Joined June 2013
South Korea2106 Posts
February 06 2017 20:51 GMT
#49
Please, give us some alternatives to the current mappool...
WriterDefeating a sandwich only makes it tastier. @imjustziggy
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 07 2017 00:47 GMT
#50
good luck everybody!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Danglars
Profile Blog Joined August 2010
United States12133 Posts
February 07 2017 01:07 GMT
#51
Experimental you say. Kulas Extreme?
Bring back TL Attack!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
tili
Profile Joined July 2012
United States1332 Posts
February 07 2017 02:20 GMT
#52
yes!!!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 07 2017 03:15 GMT
#53
I hope they keep these relaxed resource rules for future map contests and ladder. It could make the game a bit more interesting and refreshing.
ㅇㅅㅌㅅ
Mightygear
Profile Joined November 2015
81 Posts
February 07 2017 14:09 GMT
#54
Good Luck to all who take part - Sadly won't be able to take part this time :|
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 07 2017 14:26 GMT
#55
On February 07 2017 04:24 MockHamill wrote:
I hope they will have 4 defensive macro maps in the map pool. That way people that want to play Starcraft can do so and people who want to play gimmicky aggressive maps can do so as well.

The reason this game has declined is that aggressiveness, worker killing and speed is rewarded more then though and positional play.

I have never heard of anyone quitting the game because there are too many defensive macro maps in the map pool.


"Positional play" makes me want to kill myself. I started starcraft with WoL, which was one base all day every day. Starcraft 2 is an aggressive, action game.

I'd be pretty fucking pissed if they made the entire map pool agression proof.
Cereal
Comedy
Profile Joined March 2016
469 Posts
Last Edited: 2017-02-07 22:09:22
February 07 2017 22:09 GMT
#56
On February 06 2017 21:16 Plexa wrote:
Show nested quote +
On February 06 2017 17:40 Fatam wrote:
Ah i missed that the macro category maps HAVE to have an in-base nat essentially. Not sure I'm a fan of that; you can definitely make a macro-favored map without one. Hmm. What category do "normal" maps go into, exactly?

edit: considering "normal" maps make up probably 80% or more of maps
In base naturals are the easiest way to meet the objective of two easily defendable close by bases, but I'd imagine something like Deadwing would also fit into that category.


daybreak/overgrowth?

standard macro maps, no inbase expansion stuff

inbase expansion maps are generally worse, might just be a coincidence though
Comedy
Profile Joined March 2016
469 Posts
February 07 2017 22:10 GMT
#57
On February 07 2017 04:24 MockHamill wrote:
I hope they will have 4 defensive macro maps in the map pool. That way people that want to play Starcraft can do so and people who want to play gimmicky aggressive maps can do so as well.

The reason this game has declined is that aggressiveness, worker killing and speed is rewarded more then though and positional play.

I have never heard of anyone quitting the game because there are too many defensive macro maps in the map pool.


ur basically advocating turtling. i guess ur a mech player that wants to build siege tanks, turrets, pf's and tech to ravens or bc's. nice
Comedy
Profile Joined March 2016
469 Posts
February 07 2017 22:11 GMT
#58
On February 06 2017 08:22 SidianTheBard wrote:
You weren't kidding about the fast turn around this TLMC. Plus being able to have 4 submissions. Oh lordy I'm excited!

Best of luck to everybody!


please never rape everyone playing on medium settings and above ever again like you did with abyssal reef
Comedy
Profile Joined March 2016
469 Posts
February 07 2017 22:13 GMT
#59
overall it's sad that a website like TL.net, whos got years of experience in Sc2/bw, is encouraging of the blizzard school of thought that we need all these maps w/ weird concepts and experimental stuff.

What we need is quality maps. Maps that are solid. Smooth and easy to play on for the people that are left on the ladder. None of this gimmicky shit like we've had in the map pool for the last couple of years.

OverGrowth/DayBreak/Coda Etc .... more of this.....

less of lurilek, ulrena, dasan station, this kind of garbage which is not fun to play on at all and for 95% of the time creates garbage games
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 07 2017 22:17 GMT
#60
On February 08 2017 07:13 Comedy wrote:
overall it's sad that a website like TL.net, whos got years of experience in Sc2/bw, is encouraging of the blizzard school of thought that we need all these maps w/ weird concepts and experimental stuff.

What we need is quality maps. Maps that are solid. Smooth and easy to play on for the people that are left on the ladder. None of this gimmicky shit like we've had in the map pool for the last couple of years.

OverGrowth/DayBreak/Coda Etc .... more of this.....

less of lurilek, ulrena, dasan station, this kind of garbage which is not fun to play on at all and for 95% of the time creates garbage games

Nah experimentation is good. I agree that most maps should be solid ones, but if that's all people ever care for we will never see new concepts which work as well. That's pretty boring tbh.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 220
RuFF_SC2 118
ProTech83
StarCraft: Brood War
Bale 15
Dota 2
The International38734
NeuroSwarm227
Fuzer 58
febbydoto10
LuMiX0
League of Legends
Doublelift8903
Counter-Strike
summit1g9683
minikerr50
Other Games
JimRising 365
ViBE176
Trikslyr52
Organizations
Other Games
gamesdonequick757
BasetradeTV286
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 70
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1337
Upcoming Events
Sparkling Tuna Cup
7h 32m
PiG Sty Festival
9h 32m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
13h 32m
OSC
21h 32m
Afreeca Starleague
1d 7h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 8h
The Patches Monday
1d 13h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.