Slayn's climate is as merciless as the Tal'darim. Visibility is reduced as a titanic storm rages across the killing fields, freezing its victims solid and sweeping them up into dangerous twisters. Brave the elements and win the challenge at all costs.
Map: Chain of Ascension
Blizzard Storm clouds move across the map, damaging and freezing player units in their path. Twister Tornadoes move across the map, damaging and knocking back player units in their path. Shortsighted Player units and structures have reduced vision range.
Looks like they're cycling over the old mutators onto different maps. Blizzard was on White Out, Twister was on Bad Weather, and Shortsighted was on First Strike. The blizzards and tornadoes both go into the players' expansions. One-base seems to be the way to go here, unless you want to keep losing workers before they even pay back their cost. Vorazun's Orbital Assimilators are pretty good for harvesting while minimizing worker losses. Swann can use his Drones to get gas for himself as well. Time stop freezes [wink wink] blizzards, tornadoes, and hybrids. Mind control is actually ridiculously good. You can't make your own army; better steal the opponents'. Raynor's scan + Hyperion + Dusk Wings seems to be a good way to quickly respond to opponents pushing Ji'Nara back. Theoretically, Raynor can MULE hammer hard on one base and still maintain a decent-ish economy. Good luck with maneuvering bio through the thick blizzards on Brutal, though. I think this one is easier to solo than to beat as two players, if only because at least you would get two-base income.
Only did it once as Aba. The other two mutators don't mean anything, blizzard is pretty much all there is. It's just so damn annoying, ally never supporting the tug of wars makes this so easily 30m map when it should be 20m. Playing 1base for 30m not mah thing Indeed attempt to expand didn't work out. For about 5mins I kept microing drones out of the way of blizz, but I was probably mining less than half the time, and if you one time don't pay attention to it, they all die to one blizz.
I found Karax pretty useful - you can take double exp if you place shield batteries there. Cannon fields with batteries have no problem with blizzard. The only problem is that cannons have low vision so enemy units sometimes attack them and your cannons are not able to retailate. Same with orbital bombardment.
Felt like I soloed the Mutation with Vorazun :/ Had a Zagara as Partner but I cleaned almost all of the waves and battles while she built a lot of Ice Scultupres.
I beat it with Abathur and an Artanis ally, though I don't know if I would have gotten it if my ally wasn't Artanis. It's very useful to leave a burrowed roach near the champions, since they heal faster than the blizzard hurts them and they don't get knocked away by twisters. Toxic nests seem to be immune to the blizzards, except when they're building for the first time. So it's useful to keep nests near the champions, and at your base entrances. I went mass ravager queen, the queens helped keep my army alive. I got some vipers too but I had a hard time keeping them alive.
I wonder if we've seen all the mutation strains at this point, since they're clearly recycling them now. I was wondering how they would stay fresh, and I guess it is by using different mutation traits on different maps. Maybe at some point they'll just completely randomize it. (I don't think they did for this one, since it had its own description.)
Still waiting on that Vermillion problem mutation.
I don't really enjoy the Blizzard Mutations. If they modified them specifically for maps, so they wouldn't auto-trash expansions, they'd be fine. Otherwise it's just forcing you to play the game on one base and it's just so frustrating. Not in a challenging way, either, just in a "Great, the game's gonna take 15 minutes longer" sort of way.
On August 02 2016 02:14 Rehio wrote: I don't really enjoy the Blizzard Mutations. If they modified them specifically for maps, so they wouldn't auto-trash expansions, they'd be fine. Otherwise it's just forcing you to play the game on one base and it's just so frustrating. Not in a challenging way, either, just in a "Great, the game's gonna take 15 minutes longer" sort of way.
Just expo but watch your workers. You get a little less income but not that much.
Did it with Vorazun, going one base, plus 4 extra gas from both expansions.
My ally was Abathur and, to complement my DT army with antiair, went mostly queens, with some ravagers, and overseers for detection.
Queens in particular ended up to be really useful to help healing his army under the blizzards.
Since we were going 1 base, we took some time to pile up a decent army, but the map gives very little rush. Once you survive the early game, it was just a matter of avoiding too much enviromental damage while macroing up.
I echo the sentiment that this mutation is very annoying and not that fun. It may be one of the harder ones, but that has nothing to do with it. (I played the shit out of Bad Weather, which was the hardest one, because I found it very fun.) The difficulty comes from your lack of ability to move freely, and lack of freedom just makes for not fun gameplay. I felt similarly about Whiteout. I prefer more freedom, but more things that can kill you. To me it's analogous to Super Mario water levels vs land levels. Water levels have less obstacles to compensate for your lack of mobility, which makes them roughly equally difficult, but less fun than land levels.
I must be doing something wrong with this mutation. Honestly, it's really annoying to play this because the blizzard goes through expos unlike the shuttle mission. It's not really a challenge to try to overcome the unorthodox elements but just frustration to play the slow game.
This will be one of those frustrating mutators i only beat once. Frustrating being the key word. Played Karax with Vorazun - Karax can get some use out of having an expo with repair beam, and sheild batteries etc. And Autorepair carriers was my tech of choice.
My ally and I pushed slowly towards the end and when the last wave of hybrids spawns he used TS and we bypassed it all together. It wasnt hard to do like this - just very very annoying.
Another frustrating mutator. Beat it once. Will wait until next week.
I don't think it's necessary to expo, but with a karax and swann/vorazun, you can get extra gas without workers. Raynor's scan is probably extremely useful (haven't tried it this time, but I remember doing that in the mutator with the blindness handicap)
Actually i was wondering how one would go about ranking the commanders in this mutator. Despite a lot of people agreeing that this is very frustrating mutator (myself included). I have to admit that it show cases the individual weakness' of the commanders. I mean, i dont think there is a single commander who really has this mutator written all over it.
That being said some thoughts on the commanders: sustanable units are a big plus. Vorazuns recall, Karax's repair on mechanical units, And abathurs regen on roaches to a lesser extend. These might be the factors that'll prove to be the deciding factors on this mutator.