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StarCraft: Ghost: What Went Wrong?

Forum Index > SC2 General
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 07 2016 20:23 GMT
#1
Full Article: http://www.polygon.com/2016/7/5/11819438/starcraft-ghost-what-went-wrong

Robert Huebner was on top of the world.

The Tokyo Game Show. 2002. Less than two years prior, Blizzard gave Huebner and his team at Nihilistic Software the green light to start development on a new game.

The deal was, in many ways, an experiment. In working with Nihilistic, Blizzard gave a good amount of control over one of its major franchises to an external development studio, a rare move for the company.

Blizzard wanted to make a dent in the growing console market, and Nihilistic provided an opportunity to do that. The original Xbox was less than a year old, and the PlayStation 2 was dominating console sales. Nihilistic wanted to grab the players who preferred a couch to a PC. It was bold. It had to be.

In 1998, Blizzard made a mark on the industry with StarCraft, a real-time strategy title that topped PC sales charts and became a cornerstone for the professional game circuit. Nihilistic wanted to take that franchise and give players a fresh look at the game's world through the eyes of a popular character.

All that added up to StarCraft: Ghost.

Two years in, Huebner and his team were enjoying the fruits of their hard work. The entire staff — about a dozen at the time — had flown to the Tokyo Game Show, where playable versions of the game were available on the show floor. With StarCraft hot on the competitive gaming scene, Warcraft 3 just released a few months prior and World of Warcraft still years away, a console game featuring a new take on an existing universe allowed Blizzard to maintain its momentum.

"Tokyo was the high point," says Huebner.

Less than two years later, frustrations that had boiled beneath the surface came to a head. A conversation with Huebner and Blizzard in a conference room at E3 2004, mere feet away from crowds eagerly playing new levels, more or less marked the end of Nihilistic's work on the game.

The story of StarCraft: Ghost is a complicated one that spans two development studios, a buyout by Blizzard and declarations that, even though no work was being done on the game, it was never technically canceled. Polygon recently spoke with nine developers involved to look back at the project.
Administrator~ Spirit will set you free ~
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 07 2016 20:32 GMT
#2
thanks
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
July 07 2016 20:32 GMT
#3
Termination of Starcraft Ghost was a really depressing time...
Kaina + Drones Linkcro Summon Cupsie Yummy Way
LongShot27
Profile Joined May 2013
United States2084 Posts
July 07 2016 20:48 GMT
#4
Polygon...seriously....
If all men were created equal there would be no reason to declare it.
lestye
Profile Blog Joined August 2010
United States4163 Posts
July 07 2016 21:04 GMT
#5
Really awesome stuff. It's really nuts when you think of Blizzard pre-WoW and post-WoW, its nuts how much they had to learn and grow in such a short period. This article reminds me of the recent interview by Rob Pardo where they had to say no to Icefrog because they were so focused on WoW.

But yeah, Starcraft Ghost's cancellation was a blow to me. Not only because I was looking forward to it, but i had become a huge fan of Metal Arms by Swingin' Ape Studios, which they bought. So I kinda felt like it was 2 cancellations in one.

On July 08 2016 05:48 LongShot27 wrote:
Polygon...seriously....

I know they've had awful clicky baity, but they've also had some amazing pieces, like this one. I think we should applaud them when they do something awesome and tell a story that I know a lot of people want to know: what happened in development.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
July 08 2016 02:36 GMT
#6
I have a second cousin that worked at Bliz at the time of Starcraft Ghost and D2 and he basically said the game was unsalvagebly terrible and riddled with glitches that made any alpha version near unplayable. Still would be interesting to see some of it come to light one day..
https://soundcloud.com/bbols
Puosu
Profile Blog Joined April 2007
6985 Posts
February 16 2020 22:03 GMT
#7
the game's leaked, apparently.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
February 16 2020 23:03 GMT
#8
On February 17 2020 07:03 Puosu wrote:
the game's leaked, apparently.
https://www.youtube.com/watch?v=DHQVsejt_bE

LOL what that looks like Doom / Quake with SC units. Hmm =O
AKA: TelecoM[WHITE] Protoss fighting
Snakestyle11
Profile Joined December 2018
191 Posts
February 16 2020 23:15 GMT
#9
Feels like it was just a worse version of Halo when halo was big. No wonder it got cancelled. It would have hurt their image more than help.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 16 2020 23:21 GMT
#10
On February 17 2020 07:03 Puosu wrote:
the game's leaked, apparently.
https://www.youtube.com/watch?v=DHQVsejt_bE

Holy god that looks shitty, btw you dont need the posture of a gorilla to be sneaky. You can actually stand up straight, I was so sad when it was cancelled but lets just all agree it was for the best.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
NoobSkills
Profile Joined August 2009
United States1598 Posts
February 16 2020 23:22 GMT
#11
Don't really think Blizzard at that time had to worry about image. They had what?, 4 of the top games in the world? I'm not sure about what happened or what ghost would have been, but even if it was a flop blizzard still would have been top dog. To me it looks like a mass effect with a blizzard storyline. Which could have been cool. As far as a multiplayer portion of it i have no idea.
Slydie
Profile Joined August 2013
1917 Posts
February 17 2020 00:39 GMT
#12
On February 17 2020 07:03 Puosu wrote:
the game's leaked, apparently.
https://www.youtube.com/watch?v=DHQVsejt_bE


I am a bit curious about which version this was, but my guess is that it is one by Swingin' Ape having the final touches. The identity crisis they talked so much about in the article is evident all over the video. Nova is essentially an agile marine in a slow, boring action game.
Buff the siegetank
BonitiilloO
Profile Joined June 2013
Dominican Republic621 Posts
February 17 2020 01:34 GMT
#13
i'm glad the game was cancelled it had a awful graphics, hope they can do it with today's graphics
How may help u?
Dillon1
Profile Joined April 2015
118 Posts
February 17 2020 05:17 GMT
#14
I'd play the shite out of it if they made a modern 1st person starcraft game

cmon just picture being a hydralisk.

Or a zealot even.

Mission 1. Guide these probes to a nearby Nexus ..
reward: Improved psiblades , or a charge ability XD
mierin
Profile Joined August 2010
United States4943 Posts
February 17 2020 05:19 GMT
#15
On February 17 2020 10:34 BonitiilloO wrote:
i'm glad the game was cancelled it had a awful graphics, hope they can do it with today's graphics


Don't care about the graphics too much honestly.
JD, Stork, Calm, Hyuk Fighting!
Harris1st
Profile Blog Joined May 2010
Germany6928 Posts
February 17 2020 06:12 GMT
#16
This looks like it has been done with the sc2 map editor TBH.

Like that MMO back in the days. What it called? Starcraft Universe?
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland25283 Posts
February 17 2020 12:49 GMT
#17
On February 17 2020 09:39 Slydie wrote:
Show nested quote +
On February 17 2020 07:03 Puosu wrote:
the game's leaked, apparently.
https://www.youtube.com/watch?v=DHQVsejt_bE


I am a bit curious about which version this was, but my guess is that it is one by Swingin' Ape having the final touches. The identity crisis they talked so much about in the article is evident all over the video. Nova is essentially an agile marine in a slow, boring action game.

I’d be curious myself. I’d need to watch the trailers again and I don’t think they showed a huge amount but what I remember was quite varied.

Doesn’t make a huge amount of sense to me to play as a ghost and not be if not primarily, then at least sizeably stealth-focused.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Puosu
Profile Blog Joined April 2007
6985 Posts
February 17 2020 13:53 GMT
#18
The game files have been archived on archive.org.

https://archive.org/details/starcraftghostxbox
argonautdice
Profile Joined January 2013
Canada2719 Posts
February 17 2020 16:26 GMT
#19
I feel like Starcraft Ghost as it looked leaked would've been boring. It'd be more awesome if you can play as all the different units: a hydralisk, a zealot, a mutalisk, a carrier, etc., with different combat systems and scales of battle.
very illegal and very uncool
zestzorb
Profile Joined August 2010
Thailand776 Posts
February 17 2020 18:12 GMT
#20
It's a very interesting read, the way Blizzard was developing games back then. Now look at what they did to Reforged
virpi
Profile Blog Joined August 2009
Germany3598 Posts
February 17 2020 21:14 GMT
#21
A first person Starcraft game would be neat. There are tons of possibilities, sadly none will ever happen.

Like.
- StarCraft Spacemarine - You move up the ranks in single player while doing all the awesome stuff like holding / raiding bases, rescuing civilians, going on covert missions etc. In multi player you could easily implement all the standard modes
- StarCraft Kerrigan - Relive Sarah's epic story in a first person RPG. (I would kill for this game.)
- StarCraft Zealot - First person action game. When you die, you are reborn as a dragoon and are only allowed to control your character with a steering wheel.
first we make expand, then we defense it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 17 2020 21:45 GMT
#22
On February 18 2020 01:26 argonautdice wrote:
I feel like Starcraft Ghost as it looked leaked would've been boring. It'd be more awesome if you can play as all the different units: a hydralisk, a zealot, a mutalisk, a carrier, etc., with different combat systems and scales of battle.

They were working towards something like that with the multiplayer, which had a mode featuring a TvZ conflict where the classes were represented by different units. There was also a TvT mode that featured ground and air vehicles.
ㅇㅅㅌㅅ
Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
February 17 2020 21:54 GMT
#23
On February 18 2020 01:26 argonautdice wrote:
I feel like Starcraft Ghost as it looked leaked would've been boring. It'd be more awesome if you can play as all the different units: a hydralisk, a zealot, a mutalisk, a carrier, etc., with different combat systems and scales of battle.


I played starcraft ghost multiplayer for like 30 minutes or so during the world wide invitational in 2006. And it basically was that - a capture the flag mode team play fps where you controlled different starcraft units. I'm pretty certain marine hydra vulture mutalisk were all playable at that point.

And I thought it was fun, although not even close to being done, and not even close to balanced.
Moderator
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
February 17 2020 22:25 GMT
#24
I'd love to see a Starcraft game of a different genre. But it would be a waste of time if it was anything like that leaked demo. I hope Blizzard gets back to focusing on quality games.
Snakestyle11
Profile Joined December 2018
191 Posts
February 17 2020 22:35 GMT
#25
On February 17 2020 08:22 NoobSkills wrote:
Don't really think Blizzard at that time had to worry about image. They had what?, 4 of the top games in the world? I'm not sure about what happened or what ghost would have been, but even if it was a flop blizzard still would have been top dog. To me it looks like a mass effect with a blizzard storyline. Which could have been cool. As far as a multiplayer portion of it i have no idea.

The reason blizzard back then had only top of the genre titles is exactly because they would not release a game if it didnt feel top quality. Starcraft ghost was just MEH, and was no where near as good as games such as halo or splinter cell, so they did not release, as it was not *Blizzard quality*.

Thats when blizzard was still the top dogs. Original WoW in 2004-2008 was probably Blizzards pinnacle. They had too much success that the big dogs baught them and then it became all about money over quality.

BisuDagger
Profile Blog Joined October 2009
Bisutopia19237 Posts
Last Edited: 2020-02-18 00:38:38
February 18 2020 00:37 GMT
#26
On February 18 2020 07:25 AirbladeOrange wrote:
I'd love to see a Starcraft game of a different genre. But it would be a waste of time if it was anything like that leaked demo. I hope Blizzard gets back to focusing on quality games.

I agree. It is great to be able to tank push a MOBA lane in HoTS. I just want more OP units to crush other genres.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
riotjune
Profile Blog Joined January 2008
United States3393 Posts
February 18 2020 01:05 GMT
#27
The only good thing to come out of Starcraft Ghost was the opening cinematic, which I admit was pretty badass at the time. It's even got a Goliath in it.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
February 18 2020 02:06 GMT
#28
Pre-Activision Blizzard actually cared about quality. Ghost wasn't up to their standards, so they cancelled it even though it was nearly finished. Compare that to now where they release WC3: Reforged in a horribly broken and incomplete state.
WombaT
Profile Blog Joined May 2010
Northern Ireland25283 Posts
February 18 2020 02:55 GMT
#29
On February 17 2020 14:17 Dillon1 wrote:
I'd play the shite out of it if they made a modern 1st person starcraft game

cmon just picture being a hydralisk.

Or a zealot even.

Mission 1. Guide these probes to a nearby Nexus ..
reward: Improved psiblades , or a charge ability XD

AvP already exists.

Most Starcraft units would be boring as hell to play with in an FPS/third person sense.

They have defined roles and abilities to fit the genre, which works in RTS but not if you were to make them playable in an action game.

Ghosts you could make a good stealth/action game with though, seems the game got caught in development hell though and didn’t push in a particular direction.

In that era a really good stealth game would have probably done really well, even without the Starcraft IP.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Dillon1
Profile Joined April 2015
118 Posts
February 18 2020 05:52 GMT
#30
@Wombat, they could totally just have him peer around a corner with his psi-blades turned off... Wouldn't be that noisy, especially if the zerglings he's about to charge into with his 'squad' were busy eating someone or something...

You underestimate how good this could be...

Ghosts could be good since it'd be a more all-round shootergame, with cloak and emp, hell lots of tools to work with instead of just the RTS kits they get since in a real battlefield a ghost could pick up a marines gauss rifle and hose shite

Sniping - check
Weapons to pick up -check
decide to get into a goliath suit on certain levels to shoot some mutas. - awesome

Simberto
Profile Blog Joined July 2010
Germany11507 Posts
February 18 2020 10:37 GMT
#31
On February 18 2020 06:45 eviltomahawk wrote:
Show nested quote +
On February 18 2020 01:26 argonautdice wrote:
I feel like Starcraft Ghost as it looked leaked would've been boring. It'd be more awesome if you can play as all the different units: a hydralisk, a zealot, a mutalisk, a carrier, etc., with different combat systems and scales of battle.

They were working towards something like that with the multiplayer, which had a mode featuring a TvZ conflict where the classes were represented by different units. There was also a TvT mode that featured ground and air vehicles.


If you are looking for something like that, Natural Selection 2 is basically exactly that. (The TvZ part)
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 18 2020 15:22 GMT
#32
The player in the video has awful aim. Like it's his first time playing a FPS on a console bad.

Anyways, I wonder if that video is an prototype video or not. As a general concept the game looks interesting, being carried by the universe of starcraft. If it was near completion, that game is awful. It was the era of Halo and Halo 2. Other than the nicely modelled Nova character, graphically it looks terrible and the gameplay unappealing, like spending time searching bodies and the lack of enemies.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 18 2020 19:57 GMT
#33
On February 19 2020 00:22 Dangermousecatdog wrote:
The player in the video has awful aim. Like it's his first time playing a FPS on a console bad.

Anyways, I wonder if that video is an prototype video or not. As a general concept the game looks interesting, being carried by the universe of starcraft. If it was near completion, that game is awful. It was the era of Halo and Halo 2. Other than the nicely modelled Nova character, graphically it looks terrible and the gameplay unappealing, like spending time searching bodies and the lack of enemies.

The game wouldn't hold, it was going against Splinter Cell...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
February 19 2020 21:00 GMT
#34
It doesn't look THAT bad I think when looking at it with mid 2000's goggles, but whatever, games gone.
Do something today that your future self will be thankful for.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
Last Edited: 2020-02-19 22:27:13
February 19 2020 22:20 GMT
#35
Looking back on that era (PlayStation 2, XBox, GameCube), StarCraft: Ghost would have been the Final Fantasy VII: Dirge of Cerberus of Blizzard games. If it had decent music, some semblance of a story with some somewhat interesting characters, and cool cutscenes, it might have been decent at best but more likely just laughably awkward.

Some of the really big games of the mid-2000s wouldn't come until a few years after, but by the time Ghost was announced the world had already experienced Metal Gear Solid 3, Halo, Devil May Cry, Ratchet & Clank, Kingdom Hearts, Ghost Recon and Splinter Cell, multiple Resident Evils and Silent Hills, and more and more games each year after that were better and better. In the same year it was announced that Ghost was cancelled (2006), games like Prey, Rainbow Six: Vegas, Kingdom Hearts 2, Twilight Princess, Lost Planet, and Gears of War would launch. The development had been in hell for a while, and it shows in the leaked version. The only game it would have been on the same level with was... Well, actually I don't think it would have even been as good (perhaps "interesting" is a better word) as Dirge of Cerberus.

I'd love to see a new take on a similar concept (not the same since the novelization and Nova Covert Ops exist), either in an isometric game that hybridizes StarCraft 2 and something like Invisible, Inc., or a third-person game ala Metal Gear Solid and Splinter Cell: Conviction. But with the directions the company is taking—and the apparent, final attempt at "closure" in Nova Covert Ops—I don't care to hold my breath for that. Even though there's an absolutely awesome version of this game in my mind, there are many more ideas out there that I'd much rather get excited about.
Blunder Man doing everything thing a blunder can.
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