• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CEST 18:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)9Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results92025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results Power Rank: October 2018 herO wins GSL Code S Season 1 (2025) Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S Season 1 - RO4 and Grand Finals PIG STY FESTIVAL 6.0! (28 Apr - 4 May) Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Where is effort ? StarCastTV Ultimate Battle Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL19] Semifinal A [USBL Spring 2025] Groups cast
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10552 users

This week's balance test map - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
keglu
Profile Joined June 2011
Poland485 Posts
December 23 2015 08:12 GMT
#161
On December 23 2015 08:06 plogamer wrote:
Show nested quote +
On December 23 2015 06:17 keglu wrote:
Globally PvT is very close to 50% in november/december so 2 Protoss nerfs for this matchup seem little unexpected.
Blizzard should concentrate on PvZ based on results.

Winrate alone isn't a complete indicator of balance. Winrate has a tendency to shift towards 50% regardless of balance. TvZ winrate near the end of WoL was 45%, not because Brood/infestor was balanced, but because few Terrans in tournaments inflate the winrate %. This was indicated best by mirror matchup statistics. Terrans during Brood/Infestor WoL had the least number of mirrors.

You're somewhat right. PvZ isn't in a good place either. I just find a bone to pick with your obession with pure winrate %.



There is big difference between 45 and 50. TvZ during broodlord infestor era was about 43-45%, current TvP is at 50%.
On other hand PvZ is below 44% in November/december (somehow it's not shifting to 50%)
keglu
Profile Joined June 2011
Poland485 Posts
December 23 2015 08:16 GMT
#162
On December 23 2015 08:10 Naracs_Duc wrote:
Show nested quote +
On December 23 2015 08:06 plogamer wrote:
On December 23 2015 06:17 keglu wrote:
Globally PvT is very close to 50% in november/december so 2 Protoss nerfs for this matchup seem little unexpected.
Blizzard should concentrate on PvZ based on results.

Winrate alone isn't a complete indicator of balance. Winrate has a tendency to shift towards 50% regardless of balance. TvZ winrate near the end of WoL was 45%, not because Brood/infestor was balanced, but because few Terrans in tournaments inflate the winrate %. This was indicated best by mirror matchup statistics. Terrans during Brood/Infestor WoL had the least number of mirrors.

You're somewhat right. PvZ isn't in a good place either. I just find a bone to pick with your obession with pure winrate %.


If the goal is balance, then we should only care about the top players who do well. If the goal is coddling foreigners then we need to use a different term than balance.


They basically divided playerbase into 2 groups now with new WCS system.
So i assume only logical step now is to have game balanced also for non Koreans.
Otherwise what is the point of this new system.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
December 23 2015 08:31 GMT
#163
On December 23 2015 16:09 CheddarToss wrote:
Show nested quote +
On December 22 2015 05:57 Zanzabarr wrote:
Terrible change. Now Marauders hard hard counter both stalkers and adepts. Stim marauders will melt both units in a massive landslide of cost efficiency. Completely unusable unit in PvT with that change.

Actually now Marauders counter all gateway units. Not even Chargelots are effective against them when both units are on the field in larger numbers. So, for Protoss, it will be the same all over again: get T3 or die.

Like it is for terran currently. Get liberators or die
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 23 2015 10:46 GMT
#164
On December 23 2015 17:16 keglu wrote:
Show nested quote +
On December 23 2015 08:10 Naracs_Duc wrote:
On December 23 2015 08:06 plogamer wrote:
On December 23 2015 06:17 keglu wrote:
Globally PvT is very close to 50% in november/december so 2 Protoss nerfs for this matchup seem little unexpected.
Blizzard should concentrate on PvZ based on results.

Winrate alone isn't a complete indicator of balance. Winrate has a tendency to shift towards 50% regardless of balance. TvZ winrate near the end of WoL was 45%, not because Brood/infestor was balanced, but because few Terrans in tournaments inflate the winrate %. This was indicated best by mirror matchup statistics. Terrans during Brood/Infestor WoL had the least number of mirrors.

You're somewhat right. PvZ isn't in a good place either. I just find a bone to pick with your obession with pure winrate %.


If the goal is balance, then we should only care about the top players who do well. If the goal is coddling foreigners then we need to use a different term than balance.


They basically divided playerbase into 2 groups now with new WCS system.
So i assume only logical step now is to have game balanced also for non Koreans.
Otherwise what is the point of this new system.

This is a good point. We know that for 5 years now Terran has had a terrible time in the foreigner scene but done well in the Korean one. So with no Korean Terrans at Circuit events will the foreigner scene become a Z/P affair? Will it be balanced around Z/P foreigner level and risk making Korea a Terran heaven? Will they finally make mech viable so a less micro intensive stile can compete? Interesting.
Head Coach Park: "They should buff tanks!"
keglu
Profile Joined June 2011
Poland485 Posts
December 23 2015 11:42 GMT
#165
On December 23 2015 19:46 Sapphire.lux wrote:
Show nested quote +
On December 23 2015 17:16 keglu wrote:
On December 23 2015 08:10 Naracs_Duc wrote:
On December 23 2015 08:06 plogamer wrote:
On December 23 2015 06:17 keglu wrote:
Globally PvT is very close to 50% in november/december so 2 Protoss nerfs for this matchup seem little unexpected.
Blizzard should concentrate on PvZ based on results.

Winrate alone isn't a complete indicator of balance. Winrate has a tendency to shift towards 50% regardless of balance. TvZ winrate near the end of WoL was 45%, not because Brood/infestor was balanced, but because few Terrans in tournaments inflate the winrate %. This was indicated best by mirror matchup statistics. Terrans during Brood/Infestor WoL had the least number of mirrors.

You're somewhat right. PvZ isn't in a good place either. I just find a bone to pick with your obession with pure winrate %.


If the goal is balance, then we should only care about the top players who do well. If the goal is coddling foreigners then we need to use a different term than balance.


They basically divided playerbase into 2 groups now with new WCS system.
So i assume only logical step now is to have game balanced also for non Koreans.
Otherwise what is the point of this new system.

This is a good point. We know that for 5 years now Terran has had a terrible time in the foreigner scene but done well in the Korean one. So with no Korean Terrans at Circuit events will the foreigner scene become a Z/P affair? Will it be balanced around Z/P foreigner level and risk making Korea a Terran heaven? Will they finally make mech viable so a less micro intensive stile can compete? Interesting.



i don't think it is true for Terran since HOTS.
At least for european scene i can't decide which group was doing best
Bunny/Dayshi/uThermal/Marinelord
Snute/Nerchio/Firecake/Serral/
Lilbow/Showtime/Mana/Pitdrogo

I think currently Protoss is more problematic. Koreans doing well but overall PvZ winrates seem bad.
Nebuchad
Profile Blog Joined December 2012
Switzerland12060 Posts
December 23 2015 12:46 GMT
#166
On December 23 2015 17:31 Charoisaur wrote:
Show nested quote +
On December 23 2015 16:09 CheddarToss wrote:
On December 22 2015 05:57 Zanzabarr wrote:
Terrible change. Now Marauders hard hard counter both stalkers and adepts. Stim marauders will melt both units in a massive landslide of cost efficiency. Completely unusable unit in PvT with that change.

Actually now Marauders counter all gateway units. Not even Chargelots are effective against them when both units are on the field in larger numbers. So, for Protoss, it will be the same all over again: get T3 or die.

Like it is for terran currently. Get liberators or die


I'm sorry but that's not an answer. If terran could already be saved by going T3, then it having also the best T2-T1 will obviously be problematic for the game, as protoss will be forced to try and survive until T3 and reach a state in which... terran is saved again. That's not how it's supposed to work.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Turb0Sw4g
Profile Joined August 2015
74 Posts
December 23 2015 12:47 GMT
#167
This change is unnecessary. The problem with adepts in PvT is not the lack of damage of Terran units against them or the lack of a hard counter (as Marauders are with this change) but the mobility granted by Psionic Transfer and Warp Prisms.

A better change imo would be this:

Psionic Transfer
Projects an invulnerable psionic image that cannot move and cannot attack. While Psionic Transfer is active the adept gains a movement speed bonus and may attack and move through units. After 7 seconds, the adept teleports back to the location of its psionic image. Psionic Transfer may be canceled at any time, and the adept will immediately teleport back to the location of the psionic image.
Cooldown: 11s


This ability draws a bit of inspiration from Ekko's ultimate in Legue of Legends (skip to 0:57 to see it in action).

So, with this change, you still have a mobility advantage when using Psionic Transfer which can be used for harassment. For example, during worker harassment psionic transfer gives a group of adepts an option to escape the defending army and hunt down workers.

However, your opponent will always know where a group of Adepts will end up (since the psionic image is a clear visible indicator). This makes it easier for a defending player to position units for defense. For example, if a group of adepts uses psionic transfer for worker harassment, the defending player would be able to move the attacked workers away while positioning the army at the location of the psionic images.
ejozl
Profile Joined October 2010
Denmark3340 Posts
December 23 2015 13:57 GMT
#168
Actually Turb0Sw4g that could be very interesting, though it's also pretty cool now.

I honestly don't know why David Kim thinks changing Adept to armoured ONLY affects PvT, of course it doesn't...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 23 2015 14:00 GMT
#169
Should've been nerfed much faster than this.
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2015-12-23 15:16:59
December 23 2015 14:05 GMT
#170
I was very happy to have a useful gateway unit alone without sentry + simcity support but Mr. Kim thinks that marauders should wreck toss gateway like always. If Adept will be armored, then we'll get back to Hots toss anyways, since marauders and roaches will dance on them. I never like to rely on good forcefields + positioning defensively all the with toss gateway army, early to mid game. Adepts were a fresh air.
“Are you with the Cartel? Because you’re definitely an Angel.”
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
December 23 2015 14:45 GMT
#171
On December 23 2015 23:05 Laserist wrote:
I was very happy to have a useful gateway unit alone without sentry + simcity support but Mr. Kim thinks that marauders should wreck toss gateway like always. If Adept will be armored, then we'll get back to Hots toss anyways, since marauders and roaches will dance on them. I never like to rely on good forcefields + positioning defensively all the with toss gateway army, early to mid game. Adepts were a fresh air.

how it change roach-adept interaction?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2015-12-23 15:04:15
December 23 2015 15:01 GMT
#172
Are Terran players who have a problem with the Adept really happy with this nerf? Wouldn't you prefer a longer cooldown on psionic transfer, or -1 to the Adept's damage against light units so they three-shot SCVs instead of two-shotting them, or making psionic transfer a researchable ability, or a reduction of the warp prism's pick up range, or something?



Charoisaur
Profile Joined August 2014
Germany15883 Posts
December 23 2015 15:15 GMT
#173
On December 23 2015 21:46 Nebuchad wrote:
Show nested quote +
On December 23 2015 17:31 Charoisaur wrote:
On December 23 2015 16:09 CheddarToss wrote:
On December 22 2015 05:57 Zanzabarr wrote:
Terrible change. Now Marauders hard hard counter both stalkers and adepts. Stim marauders will melt both units in a massive landslide of cost efficiency. Completely unusable unit in PvT with that change.

Actually now Marauders counter all gateway units. Not even Chargelots are effective against them when both units are on the field in larger numbers. So, for Protoss, it will be the same all over again: get T3 or die.

Like it is for terran currently. Get liberators or die


I'm sorry but that's not an answer. If terran could already be saved by going T3, then it having also the best T2-T1 will obviously be problematic for the game, as protoss will be forced to try and survive until T3 and reach a state in which... terran is saved again. That's not how it's supposed to work.

i don't think that with the marauder nerf and charge buff terran t1/t2 would be superior to protoss t1/t2 even with the adept nerf.
Many of the coolest moments in sc2 happen due to worker harassment
Nebuchad
Profile Blog Joined December 2012
Switzerland12060 Posts
December 23 2015 15:21 GMT
#174
On December 24 2015 00:15 Charoisaur wrote:
Show nested quote +
On December 23 2015 21:46 Nebuchad wrote:
On December 23 2015 17:31 Charoisaur wrote:
On December 23 2015 16:09 CheddarToss wrote:
On December 22 2015 05:57 Zanzabarr wrote:
Terrible change. Now Marauders hard hard counter both stalkers and adepts. Stim marauders will melt both units in a massive landslide of cost efficiency. Completely unusable unit in PvT with that change.

Actually now Marauders counter all gateway units. Not even Chargelots are effective against them when both units are on the field in larger numbers. So, for Protoss, it will be the same all over again: get T3 or die.

Like it is for terran currently. Get liberators or die


I'm sorry but that's not an answer. If terran could already be saved by going T3, then it having also the best T2-T1 will obviously be problematic for the game, as protoss will be forced to try and survive until T3 and reach a state in which... terran is saved again. That's not how it's supposed to work.

i don't think that with the marauder nerf and charge buff terran t1/t2 would be superior to protoss t1/t2 even with the adept nerf.


Well we'll have to see on the test map, I don't know, you're very possibly right. But that's different from what you said earlier =p
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Charoisaur
Profile Joined August 2014
Germany15883 Posts
December 23 2015 15:25 GMT
#175
On December 24 2015 00:01 Empirimancer wrote:
Are Terran players who have a problem with the Adept really happy with this nerf? Wouldn't you prefer a longer cooldown on psionic transfer, or -1 to the Adept's damage against light units so they three-shot SCVs instead of two-shotting them, or making psionic transfer a researchable ability, or a reduction of the warp prism's pick up range, or something?




I don't really have problems with adepts but imo the proposed change is the best possible change because adepts are only interesting when used for early game harass/pressure.
There they have an extremely high skill ceiling and micro potential while in large-scale engagements they are a pure amove unit that is cost-effective against almost all terran ground units.
Keeping their strength in early game worker harassment while severely nerfing them in large scale engagements is the perfect change imo.
This way they also don't overlap as much with zealots.
Many of the coolest moments in sc2 happen due to worker harassment
Laserist
Profile Joined September 2011
Turkey4269 Posts
December 23 2015 15:26 GMT
#176
On December 23 2015 23:45 i_am_Nite wrote:
Show nested quote +
On December 23 2015 23:05 Laserist wrote:
I was very happy to have a useful gateway unit alone without sentry + simcity support but Mr. Kim thinks that marauders should wreck toss gateway like always. If Adept will be armored, then we'll get back to Hots toss anyways, since marauders and roaches will dance on them. I never like to rely on good forcefields + positioning defensively all the with toss gateway army, early to mid game. Adepts were a fresh air.

how it change roach-adept interaction?


My bad, I am a little bit sleepy . No additional interaction regarding roaches.
“Are you with the Cartel? Because you’re definitely an Angel.”
Lordish
Profile Joined December 2015
5 Posts
Last Edited: 2015-12-23 15:33:06
December 23 2015 15:32 GMT
#177
This way they also don't overlap as much with zealots.

disruptors overlap too much with zealots though.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-12-23 15:38:25
December 23 2015 15:38 GMT
#178
On December 24 2015 00:25 Charoisaur wrote:
Show nested quote +
On December 24 2015 00:01 Empirimancer wrote:
Are Terran players who have a problem with the Adept really happy with this nerf? Wouldn't you prefer a longer cooldown on psionic transfer, or -1 to the Adept's damage against light units so they three-shot SCVs instead of two-shotting them, or making psionic transfer a researchable ability, or a reduction of the warp prism's pick up range, or something?


I don't really have problems with adepts but imo the proposed change is the best possible change because adepts are only interesting when used for early game harass/pressure.
There they have an extremely high skill ceiling and micro potential while in large-scale engagements they are a pure amove unit that is cost-effective against almost all terran ground units.
Keeping their strength in early game worker harassment while severely nerfing them in large scale engagements is the perfect change imo.
This way they also don't overlap as much with zealots.


The unit was designed to have a "core unit" role tho, not just for harrassment.

Marauders and roaches fit greatly at the definition of "pure amove units that is cost-effective against almost all protoss ground units".

Adepts are only really good against light units and they are more interesting because of the shade ability imo.
Revolutionist fan
ecnahc
Profile Joined January 2010
United States395 Posts
December 23 2015 16:22 GMT
#179
I think other options would have been more fun, like being able to EMP the Adept or the shade to cancel the ability. Perhaps changing the Cyclone build time, cost and statistics to make it more efficient against light armored ground units. Maybe making the Prism ranged pickup an upgrade at Support Bay, I don't know. Theo posted something along those lines recently and I really liked it.

I personally feel that the Adept isn't too much of a problem as much as the map pool right now currently really emphasizes drop play with large mains and pocket naturals. I don't think MMM needs to be more efficient than it already is against Protoss ground.
inside a cloud of resentment and vanity
Charoisaur
Profile Joined August 2014
Germany15883 Posts
December 23 2015 16:44 GMT
#180
On December 24 2015 00:38 Salteador Neo wrote:
Show nested quote +
On December 24 2015 00:25 Charoisaur wrote:
On December 24 2015 00:01 Empirimancer wrote:
Are Terran players who have a problem with the Adept really happy with this nerf? Wouldn't you prefer a longer cooldown on psionic transfer, or -1 to the Adept's damage against light units so they three-shot SCVs instead of two-shotting them, or making psionic transfer a researchable ability, or a reduction of the warp prism's pick up range, or something?


I don't really have problems with adepts but imo the proposed change is the best possible change because adepts are only interesting when used for early game harass/pressure.
There they have an extremely high skill ceiling and micro potential while in large-scale engagements they are a pure amove unit that is cost-effective against almost all terran ground units.
Keeping their strength in early game worker harassment while severely nerfing them in large scale engagements is the perfect change imo.
This way they also don't overlap as much with zealots.


The unit was designed to have a "core unit" role tho, not just for harrassment.



and swarmhosts were designed to be a siege breaker...
not every unit has to stay in the role they were initially created for.
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#17
TKL 94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 94
BRAT_OK 54
StarCraft: Brood War
Bisu 4594
Sea 3495
Rain 3073
Horang2 1039
Mini 718
Soulkey 689
Light 406
ZerO 299
firebathero 278
Hyuk 277
[ Show more ]
Snow 265
Stork 238
hero 164
TY 135
Rush 132
Dewaltoss 108
Mind 88
Hyun 58
soO 46
sorry 30
sSak 28
Terrorterran 24
Barracks 24
JYJ22
zelot 15
Rock 14
ajuk12(nOOB) 14
GoRush 13
Backho 13
Shine 11
Stormgate
RushiSC32
Dota 2
Gorgc10443
qojqva2917
Dendi1493
XcaliburYe289
Counter-Strike
olofmeister5155
markeloff931
edward171
Super Smash Bros
Mew2King87
Other Games
hiko1094
Lowko476
Beastyqt444
crisheroes284
Liquid`VortiX135
XaKoH 123
KnowMe60
Trikslyr46
FunKaTv 46
ZerO(Twitch)27
Organizations
StarCraft 2
ESL.tv175
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 86
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV315
• Ler79
League of Legends
• Nemesis7609
• Jankos1549
Upcoming Events
Replay Cast
1d 8h
The PondCast
1d 18h
Replay Cast
2 days
Replay Cast
2 days
Road to EWC
3 days
SC Evo League
4 days
Road to EWC
4 days
Afreeca Starleague
5 days
BeSt vs Soulkey
Road to EWC
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.