• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:03
CEST 21:03
KST 04:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo6Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Data needed BW General Discussion VPN experiences
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6770 users

Steven 'Destiny' Bonnell II's Blog Article - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 21 22 23 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17615 Posts
Last Edited: 2014-12-16 15:24:59
December 16 2014 15:22 GMT
#61
On December 16 2014 15:51 Liquid`Jinro wrote:
Show nested quote +
On December 16 2014 15:46 Musicus wrote:
Definitely an excellent read, it won't directly affect Blizzard's way of doing things, but it's good to show that we care. Can't remember when the last time was that something got upvoted that high on r/starcraft.

Sadly sc2 came out as a full prized game and people expect (rightfully so) a complete game, with every future content to be free. With LotV being standalone I don't think that will change, since only a free multiplayer would allow microtransactions. But I hope they will at least provide better rewards for playing/laddering even if we won't be able to spend money ingame.

I don't really know why they couldn't do something like free multiplayer / pay for campaign. I guess the product is too far along for that, but in theory that sounds good to me.


hacking is getting worse as the game falls in price because the cost of getting caught falls.

the hacking problem gets 10,000 times worse when someone can just create a new free multiplayer account while hiding behind a VPN.

i wish Blizzard would make it so that i can see my own fancy skins on my units but my opponent just sees standard unit models/skins on his/her screen. until that happens Blizzard can't get too creative with skins.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JCoto
Profile Joined October 2014
Spain574 Posts
December 16 2014 15:22 GMT
#62
On December 17 2014 00:16 -Archangel- wrote:
Destiny forgot that adding skins for SC2 units is not as easy. These skins would influence FPS of players. Sure you could make skins that would not, but you need a way to test it for weaker computers.
So it takes time and effort to make a skin, you cannot just mass produce it like in CS:GO. Letting community do some will present same problems.

For voice packs, I don't see a reason why not.


I think is not that hard to make simple skins, just like Dota does. Polygon count doesn't need to increase, neither texture size. It's all about optimizing. If they want, they can. They are doing it anyways for Heroes of the storm, though.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 16 2014 15:24 GMT
#63
On December 17 2014 00:22 boxerfred wrote:
Show nested quote +
On December 17 2014 00:16 -Archangel- wrote:
Destiny forgot that adding skins for SC2 units is not as easy. These skins would influence FPS of players. Sure you could make skins that would not, but you need a way to test it for weaker computers.
So it takes time and effort to make a skin, you cannot just mass produce it like in CS:GO. Letting community do some will present same problems.

For voice packs, I don't see a reason why not.

We are talking a 4 year old game :/

And the game still struggles even on super high-end PCs in massive 4v4 fights. Now let each player have totally unique skins and things get even harder.
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
Last Edited: 2014-12-16 15:31:59
December 16 2014 15:30 GMT
#64
In theory a nice read but i don't agree with him in the end.
I don't see how these things would change anything, you first need a game which is easy accesable if you wanna have high player numbers, micro transactions are only there to keep the people playing.
sc2 lacks this easy enjoyable mode, archond mode is a step in the right direction, but not enough.


I mostly agree with this. In addition to that, I think that skins fits a lot worse into an RTS for two reasons: (1) You feel less attached to your units in Sc2 than to your hero in a MOBA and (2) Skins fits worse into a game where there are lots of units as it easily can make it more confusing.

Destiny keeps believing that you can just turn around Sc2 by making it F2P and adding in microtransactions. But what he imo doesn't get is that you just can't turn around this type of game. Lots of people have tried it and quitted it. It has super high learning barriers and if the RTS genre is going to be popular in the future, it needs to reform it self. The underlying issue here isn't as much the business model, but rather the easiness of learning the game as a new player.

don't really know why they couldn't do something like free multiplayer / pay for campaign. I guess the product is too far along for that, but in theory that sounds good to me.


Free multiplayer would be pretty bad as a big part of the target audience is paying $40 for the multiplayer only (probably around 500k). If you gave them multiplayer for free, Blizzard would lose a big chunk of money without any monetization to back it up.
labbe
Profile Joined October 2010
Sweden1456 Posts
December 16 2014 15:38 GMT
#65
One aspect I think alot of people are overlooking when they are begging for Blizzard to add all sorts of micro-transactions to SC2 is this: Both Dota 2 and CS:GO are just as good, or better, gameplay-wize than their predecessors. The mechanics that made Dota awesome are still there in Dota2, and CS:GO has the same kind of magic that 1.6 had.

The same cannot be said for SC2. SC2 is still outshined by it's predecessor in so many ways, and I think most people would agree that BW was still a better game than SC2 is. This is for me the biggest downfall for SC2, and if Blizzard cannot make SC2 to be just as good of a game as BW was, I don't think adding a bunch of micro-transactions will fix much tbh.

SC2 just isn't fun to watch. That's the main problem for the SC2 esports scene IMO. If LOTV can be just a really awesome game at it's core, and produce sick pro games, I bet the viewer numbers would go up significantly. I know I would start watching again.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17615 Posts
December 16 2014 15:39 GMT
#66
On December 16 2014 19:01 Jarcraft wrote:
Show nested quote +
On December 16 2014 17:09 fruity. wrote:


I'd be happy too myself. Though I know Blizzard have said in the past that skins are an issue due to the extra graphical load.. Just add a toggle to turn these paid-for-addons on or off blizz.. doh.



I dont get this. So many games are able to scale down textures during heavy load times, especially in MMO's where theres tons of players.

Just scale down the graphics and it's fine.

I mean it only happens at 200/200 vs 200/200 right? Seems like a good idea to implement.


1. scaling down textures impacts "readability".

2. if the MMO were being played for $20,000 between 2 guys who spent the last 5 years of their life perfecting their skills and then 1 couldn't tell for certain what a unit on the screen was then you'd have giant protest.

3. WoL and HotS is playable on 32 Bit systems which can only instantly access 2 GB (2^32) of memory at one time.

with WoL and HotS Blizzard struck the correct balance between readability, fancy/flashy graphics, and keeping FPS high.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 16 2014 15:46 GMT
#67
On December 17 2014 00:22 boxerfred wrote:
Show nested quote +
On December 17 2014 00:16 -Archangel- wrote:
Destiny forgot that adding skins for SC2 units is not as easy. These skins would influence FPS of players. Sure you could make skins that would not, but you need a way to test it for weaker computers.
So it takes time and effort to make a skin, you cannot just mass produce it like in CS:GO. Letting community do some will present same problems.

For voice packs, I don't see a reason why not.

We are talking a 4 year old game :/

That has always tried to work on old computers as well. Also with LoL being tried by 67 000 000 people you can be sure many of those have more than 4 year old computers.

For big numbers SC2 has to appeal to gamers in all parts of the world with any computers. And most gamers are not rich enough to buy new computers often. USA and some richer parts of EU are not only gamers in the world, they are not even the bigger group, they are just the richest one.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 16 2014 16:15 GMT
#68
I used to play at least 10 games of SC2 per day back in 2010-2013. I have been in Masters league for 15 seasons.

I barely play SC2 any more and have dropped out of Master league as a result. My reasons:

1. No reason for me to rank up. I know I cant reach Grandmasters, I have been in Masters multiple times.

2. MMR decay. This absolutely killed it for me. I have 2 accounts and I play on both EU and NA, both ranked and unranked. I also do not play more than maybe 5 games of SC2 a week. The result is that because of the MMR decay and the small amount of games I play per week, it would actually place me at the beginning of a season vs platinum/ sometimes gold players and I would have grind like 50+ games just to get back into Master league. I found this very discouraging. It's not like I suddenly lost my skill and deserve to be placed in Platinum league. And it's not fair for my opponents either.

3. No real community within Battle.net
DwD
Profile Joined January 2010
Sweden8621 Posts
Last Edited: 2014-12-16 16:17:10
December 16 2014 16:16 GMT
#69
I give credit to Destiny for thinking Blizzard will actually read and consider, seems like he spent some time writing that up. Sadly I have 0 faith in Blizzard. They have never shown any signs of wanting to make SC2 And Bnet 2.0 a great place.
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 16 2014 16:22 GMT
#70
On December 17 2014 00:30 Hider wrote:
Show nested quote +
In theory a nice read but i don't agree with him in the end.
I don't see how these things would change anything, you first need a game which is easy accesable if you wanna have high player numbers, micro transactions are only there to keep the people playing.
sc2 lacks this easy enjoyable mode, archond mode is a step in the right direction, but not enough.


I mostly agree with this. In addition to that, I think that skins fits a lot worse into an RTS for two reasons: (1) You feel less attached to your units in Sc2 than to your hero in a MOBA and (2) Skins fits worse into a game where there are lots of units as it easily can make it more confusing.

Destiny keeps believing that you can just turn around Sc2 by making it F2P and adding in microtransactions. But what he imo doesn't get is that you just can't turn around this type of game. Lots of people have tried it and quitted it. It has super high learning barriers and if the RTS genre is going to be popular in the future, it needs to reform it self. The underlying issue here isn't as much the business model, but rather the easiness of learning the game as a new player.
Show nested quote +

don't really know why they couldn't do something like free multiplayer / pay for campaign. I guess the product is too far along for that, but in theory that sounds good to me.


Free multiplayer would be pretty bad as a big part of the target audience is paying $40 for the multiplayer only (probably around 500k). If you gave them multiplayer for free, Blizzard would lose a big chunk of money without any monetization to back it up.


but that's the point. If they give free multiplayer but make it a microtransaction system, it might actually get more people interested in the RTS genre, more people might give it a chance, Archon mode might be something actually pretty cool. There's so many ways to turn SC into something profitable, but they're not willing to do it. Every single sign points to this investment by Blizzard as something of a good thing. eSports has grown tremendously in the last few years. SC has always been one of the leaders in that aspect, despite being a hard game to play.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 16 2014 16:24 GMT
#71
On December 17 2014 01:15 Psychobabas wrote:
I used to play at least 10 games of SC2 per day back in 2010-2013. I have been in Masters league for 15 seasons.

I barely play SC2 any more and have dropped out of Master league as a result. My reasons:

1. No reason for me to rank up. I know I cant reach Grandmasters, I have been in Masters multiple times.

2. MMR decay. This absolutely killed it for me. I have 2 accounts and I play on both EU and NA, both ranked and unranked. I also do not play more than maybe 5 games of SC2 a week. The result is that because of the MMR decay and the small amount of games I play per week, it would actually place me at the beginning of a season vs platinum/ sometimes gold players and I would have grind like 50+ games just to get back into Master league. I found this very discouraging. It's not like I suddenly lost my skill and deserve to be placed in Platinum league. And it's not fair for my opponents either.

3. No real community within Battle.net


Also this.

#3 especially. I would not be playing SC2 right now if not for this group of people on Skype that I play with on a regular basis. 1v1 is lonely as hell, but it becomes so much better when you actually have a support system and friends to play with (or watch your stream, or chat about strats with, or complain about protoss with)

Otherwise it just becomes bar code vs bar code and who the hell wants that as a casual player.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 16 2014 16:25 GMT
#72
On December 17 2014 01:16 DwD wrote:
I give credit to Destiny for thinking Blizzard will actually read and consider, seems like he spent some time writing that up. Sadly I have 0 faith in Blizzard. They have never shown any signs of wanting to make SC2 And Bnet 2.0 a great place.


I think they have, they just have somewhat inflated confidence in their own direction and ability to make SC2 the best it can be. I absolutely don't think Blizzard have made only bad calls with SC2, it's just that they're bad at knowing when to listen and learn and when to not.
AdministratorBreak the chains
johnbongham
Profile Joined April 2014
451 Posts
December 16 2014 16:33 GMT
#73
Blizzard is literally a shadow of its former self, or maybe they just haven't evolved and their business model is outdated and expired. They seem so clueless about how to develop games their fans want in a timely manner. What are their most recent offerings? A card game? YEAH no. Not going to bother with that. A moba? Um yeah ok a little late for that. More WoW? You would think that they would have realized after having success with WoW that they would find a way to monetize all the games that came afterwards but instead they didnt and then the game suffers because blizzard didnt find a way to make it profitable for them to continue diligent work on it. Diablo 3? Wow was that game terrible upon release. The most promising thing blizz has goin for it is overwatch which to be honest could crash and burn miserably. My only thought is that blizz is going to monetize overwatch the way valve did with csgo and then make it f2p. They just dont have the leadership they need AKA someone to put their foot down, present the issues, and have them addressed promptly and completely.
KrOmander
Profile Joined August 2014
United Kingdom78 Posts
December 16 2014 16:35 GMT
#74
Well if this is all true and if the issues lie with ActiBlizz mostly and not RTS popularity decline in general then we should see another rival company introduce a new RTS that can rival the big boys in MOBA and FPS. With the corporate types involved in gaming these days they will not miss that big a trick.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
December 16 2014 16:47 GMT
#75
On December 17 2014 01:33 johnbongham wrote:
Blizzard is literally a shadow of its former self, or maybe they just haven't evolved and their business model is outdated and expired. They seem so clueless about how to develop games their fans want in a timely manner. What are their most recent offerings? A card game? YEAH no. Not going to bother with that. A moba? Um yeah ok a little late for that. More WoW? You would think that they would have realized after having success with WoW that they would find a way to monetize all the games that came afterwards but instead they didnt and then the game suffers because blizzard didnt find a way to make it profitable for them to continue diligent work on it. Diablo 3? Wow was that game terrible upon release. The most promising thing blizz has goin for it is overwatch which to be honest could crash and burn miserably. My only thought is that blizz is going to monetize overwatch the way valve did with csgo and then make it f2p. They just dont have the leadership they need AKA someone to put their foot down, present the issues, and have them addressed promptly and completely.


Hearthstone seems to be doing pretty well for a side project, wow still has like 7 million subscribers, d3 sold 20 million copies. Yep, Sounds like blizzard is doing terribly and need to change asap
JimmyJRaynor
Profile Blog Joined April 2010
Canada17615 Posts
December 16 2014 16:54 GMT
#76
On December 17 2014 01:47 MstrJinbo wrote:
Show nested quote +
On December 17 2014 01:33 johnbongham wrote:
Blizzard is literally a shadow of its former self, or maybe they just haven't evolved and their business model is outdated and expired. They seem so clueless about how to develop games their fans want in a timely manner. What are their most recent offerings? A card game? YEAH no. Not going to bother with that. A moba? Um yeah ok a little late for that. More WoW? You would think that they would have realized after having success with WoW that they would find a way to monetize all the games that came afterwards but instead they didnt and then the game suffers because blizzard didnt find a way to make it profitable for them to continue diligent work on it. Diablo 3? Wow was that game terrible upon release. The most promising thing blizz has goin for it is overwatch which to be honest could crash and burn miserably. My only thought is that blizz is going to monetize overwatch the way valve did with csgo and then make it f2p. They just dont have the leadership they need AKA someone to put their foot down, present the issues, and have them addressed promptly and completely.


Hearthstone seems to be doing pretty well for a side project, wow still has like 7 million subscribers, d3 sold 20 million copies. Yep, Sounds like blizzard is doing terribly and need to change asap


the latest word is WoW is at 10 million subscribers again.
http://www.polygon.com/2014/11/19/7250737/world-of-warcraft-warlords-draenor-10-million-subscribers

Blizzard hit a home run with the latest WoW expansion.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
baiesradu
Profile Blog Joined June 2012
Romania150 Posts
December 16 2014 16:58 GMT
#77
good read . I agree with most of the points .

I fell in love with starcraft starting with starcraft 1 .

I like starcraft 2 very much but I loved starcraft 1 .
Due to time constrictions stacraft 2 is the only game i follow and sometimes play.
I check teamliquid at least 4 times/day
but even for me , who only follows starcraft 2 is clear they can/should improve things to make it great .
I have no problem with them needing to make money to keep the game fresh.
I want to give them money because I love starcraft and it gave me some awesome moments, like when EG-TL in proleague was announced , idra when he loved the game , day9 etc.
we'll see what happens but it does not look good.
I love Starcraft .
Damogron
Profile Joined June 2012
United States6 Posts
December 16 2014 17:06 GMT
#78
How's is Blizzard not supporting SC2 with setting up WCS and putting $1.6 million out there in prize pool money? In addition, SC2 is free when using the Arcade, Customs and Spawning. As much as I love SC2 and want it to be the big fish in eSports, people have to realize it's a niche game and no amount of money is going to make it 'bigger.' Looking at the numbers SC2 is not a 'ded game.' With the rise of Twitch and eSports events, SC2 was simply the big fish in the pond. Now we're in the Ocean and SC2 is not the big fish. Accept that SC2 is niche and has a vibrant community to support it.
fruity.
Profile Joined April 2012
England1711 Posts
December 16 2014 17:07 GMT
#79
On December 16 2014 19:43 Big J wrote:
I'm pretty sure I'm not the only one around who doesn't care at all about skins and bullcrap like that.


Skins don't matter you're 100% correct. But (and using the CS:GO as model) It would be a way for blizzard to get additional revenue, which would justify some pen-pusher-higher-up-the-chain to have dev's working on other features.

So from this angle alone I think it would be an excelent step forward. They do this in WoW so why not SC2? No one would be forced into buying them.
Ex Zerg learning Terran. A bold move.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
December 16 2014 17:09 GMT
#80
The real key to making SC2 more (enduringly) popular is to make team games more fun. There were thousands of people who played BW pretty much solely for team maps like BGH and money maps it just seemed to be more fun than SC2 has managed so far. If they could crack that nut they could keep so many more players than currently.
Prev 1 2 3 4 5 6 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#119
Reynor vs Solar
RotterdaM947
IndyStarCraft 146
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 947
ByuN 508
WinterStarcraft296
IndyStarCraft 146
UpATreeSC 108
BRAT_OK 66
Railgan 30
RushiSC 24
MindelVK 15
StarCraft: Brood War
Calm 3400
Soulkey 405
BeSt 189
ggaemo 145
actioN 77
Sea.KH 48
Hyun 34
scan(afreeca) 34
Free 32
Pusan 27
[ Show more ]
Rock 18
Counter-Strike
fl0m9243
byalli634
Heroes of the Storm
Liquid`Hasu359
Other Games
singsing3177
Grubby3173
Beastyqt536
FrodaN480
B2W.Neo413
C9.Mang0188
uThermal175
Mew2King111
XaKoH 61
QueenE57
Trikslyr49
Organizations
Dota 2
PGL Dota 2 - Main Stream2860
Other Games
gamesdonequick1022
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 21
• FirePhoenix13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2475
Counter-Strike
• C_a_k_e 1502
• Shiphtur187
Other Games
• imaqtpie879
Upcoming Events
WardiTV Spring Champion…
15h 57m
GSL
16h 57m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
23h 57m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 4h
WardiTV Spring Champion…
1d 15h
GSL
1d 16h
Patches Events
1d 21h
BSL22 NKC (BSL vs China)
1d 23h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.