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(New) Visual Feature for LotV?

Forum Index > SC2 General
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HaloLegend98
Profile Joined June 2013
United States54 Posts
November 11 2014 03:00 GMT
#1
Hey guys

I don't think that anyone else noticed this, but during the Bo5 LotV show match between MC/HyuN and Polt/SoO when units move behind a structure they are now outlined and the structure temporarily is translucent.

Check it out:

WCS Global Finals 2014 Starcraft 2 - Showmatch - …:


Notice the SCVs behind the Starport and the CC around 27:30.

Not sure if this is a current thing, but it caught my eye and I want to share it.

Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).
Aquila-
Profile Blog Joined April 2011
516 Posts
Last Edited: 2014-11-11 03:05:43
November 11 2014 03:02 GMT
#2
Yes it is a change so you can no longer hide units behind buildings or bushes.
rotta
Profile Joined December 2011
5624 Posts
Last Edited: 2014-11-11 03:10:58
November 11 2014 03:10 GMT
#3
This is great for hunting that pesky SCV at work!
don't wall off against random
Ahli
Profile Joined May 2012
Germany355 Posts
November 11 2014 03:11 GMT
#4
On November 11 2014 12:00 HaloLegend98 wrote:
Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).

LotV runs the same engine as Heroes of the Storm, which already has this upgrade. In Heroes, the players can see the outline of covered unit parts, so I assume that players will see that in LotV while playing the game, too.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Adept
Profile Joined December 2009
United States472 Posts
November 11 2014 03:32 GMT
#5
On November 11 2014 12:11 Ahli wrote:
LotV runs the same engine as Heroes of the Storm

Wait, really? I didn't know that was something that was announced, that's pretty interesting. I wonder if that's part of the reasoning for releasing it as a standalone.
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2014-11-11 03:36:19
November 11 2014 03:35 GMT
#6
I highly doubt the outline will work for your opponent. It's probably just for your own units and observers. There is really no positive for the game for your opponent being able to see hidden units.
If all men were created equal there would be no reason to declare it.
Ljas
Profile Joined July 2012
Finland725 Posts
November 11 2014 03:46 GMT
#7
So, they basically made sure the party hat fiasco won't happen again?
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 11 2014 10:59 GMT
#8
On November 11 2014 12:32 Adept wrote:
Show nested quote +
On November 11 2014 12:11 Ahli wrote:
LotV runs the same engine as Heroes of the Storm

Wait, really? I didn't know that was something that was announced, that's pretty interesting. I wonder if that's part of the reasoning for releasing it as a standalone.


Don't be confused here, it is an upgrade to the SC2 engine, not a seperate one.
REyeM
Profile Joined August 2014
2674 Posts
November 11 2014 11:01 GMT
#9
Blame Bbyong's mine placement
S4 Arrows, never forget. RIP Woongjin Stars.
iLLuzion1st
Profile Joined May 2014
United States12 Posts
Last Edited: 2014-11-11 21:01:13
November 11 2014 21:00 GMT
#10
Do you guys think that there may be a graphic upgrade for LoTV? It would be awesome, but then again maybe it would put more use on the PC than intended? Only ask because of potential buffed engine. Thnxs
“I’ve always believed that if you put in the work, the results will come.” – Michael Jordan
Tenks
Profile Joined April 2010
United States3104 Posts
November 11 2014 21:20 GMT
#11
On November 11 2014 12:11 Ahli wrote:
Show nested quote +
On November 11 2014 12:00 HaloLegend98 wrote:
Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).

LotV runs the same engine as Heroes of the Storm, which already has this upgrade. In Heroes, the players can see the outline of covered unit parts, so I assume that players will see that in LotV while playing the game, too.


I didn't know that. I wonder if that means in LotV observers in the game don't lag the players as well.
Wat
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 11 2014 21:25 GMT
#12
Will the ninja Widow Mines hiding behind Refineries have to come out of the ground?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 15 2014 17:53 GMT
#13
On November 11 2014 12:11 Ahli wrote:
Show nested quote +
On November 11 2014 12:00 HaloLegend98 wrote:
Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).

LotV runs the same engine as Heroes of the Storm, which already has this upgrade. In Heroes, the players can see the outline of covered unit parts, so I assume that players will see that in LotV while playing the game, too.

That doesn't mean it is the same engine. While Heroes is a fork of the SC2 engine, the effect of seeing units behind structures could have been implemented in both engines.
You don't choose to play zerg. The zerg choose you.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 15 2014 18:00 GMT
#14
I think this is just for observers.

In game for the players it shouldn't be like this.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 15 2014 18:03 GMT
#15
On November 16 2014 03:00 DinoMight wrote:
I think this is just for observers.

In game for the players it shouldn't be like this.


I hope so.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 15 2014 21:20 GMT
#16
It's about time!

:p

We've had this in old RTS games since 2005 now.
maru lover forever
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 15 2014 21:31 GMT
#17
On November 16 2014 06:20 Incognoto wrote:
It's about time!

:p

We've had this in old RTS games since 2005 now.


SC2 has a lot less features than old RTS games, I'm not sure why blizzard thought that was a good idea.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 15 2014 22:36 GMT
#18
On November 16 2014 06:20 Incognoto wrote:
It's about time!

:p

We've had this in old RTS games since 2005 now.

It's even older than that. Age of Empires 2 had it in 1999.
ㅇㅅㅌㅅ
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 15 2014 23:31 GMT
#19
AoE always had a bad camera angle for an rts, so they really needed that (and was juck for immersion). Ninja action is one of the awesome things in blizzard rts games though.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
November 16 2014 11:56 GMT
#20
Since it's something we already know from Heroes, I really hope we'll get a 64-bit engine as well.
LiquipediaLickyPiddy manager
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
November 16 2014 12:42 GMT
#21
I never found the camera angle of AoK bad at all, but perhaps that's because they had already accounted for the potential difficulty in seeing units by including this feature from the start.
It's particularly useful when your units are green and they're amongst trees (especially helpful if you swapped to Friend or Foe colours).
Surprisingly, even though I've asked for this, I failed to notice it in the videos. Thanks for letting us know!
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 16 2014 14:39 GMT
#22
On November 12 2014 06:25 Gamegene wrote:
Will the ninja Widow Mines hiding behind Refineries have to come out of the ground?


That would be quite dumb, as widow mines are supposed to be hidden unit that you must reveal with detection...
LiquipediaWanderer
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