• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:31
CEST 18:31
KST 01:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt1: Mile High2Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10
Community News
StarCraft II 5.0.15 PTR Patch Notes179BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro8 Preview Pt1: Mile High BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion StarCraft Stellar Forces had bad maps
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[Becoming Kerrigan] Evolvin…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2081 users

(New) Visual Feature for LotV?

Forum Index > SC2 General
Post a Reply
Normal
HaloLegend98
Profile Joined June 2013
United States54 Posts
November 11 2014 03:00 GMT
#1
Hey guys

I don't think that anyone else noticed this, but during the Bo5 LotV show match between MC/HyuN and Polt/SoO when units move behind a structure they are now outlined and the structure temporarily is translucent.

Check it out:

WCS Global Finals 2014 Starcraft 2 - Showmatch - …:


Notice the SCVs behind the Starport and the CC around 27:30.

Not sure if this is a current thing, but it caught my eye and I want to share it.

Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).
Aquila-
Profile Blog Joined April 2011
516 Posts
Last Edited: 2014-11-11 03:05:43
November 11 2014 03:02 GMT
#2
Yes it is a change so you can no longer hide units behind buildings or bushes.
rotta
Profile Joined December 2011
5589 Posts
Last Edited: 2014-11-11 03:10:58
November 11 2014 03:10 GMT
#3
This is great for hunting that pesky SCV at work!
don't wall off against random
Ahli
Profile Joined May 2012
Germany355 Posts
November 11 2014 03:11 GMT
#4
On November 11 2014 12:00 HaloLegend98 wrote:
Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).

LotV runs the same engine as Heroes of the Storm, which already has this upgrade. In Heroes, the players can see the outline of covered unit parts, so I assume that players will see that in LotV while playing the game, too.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Adept
Profile Joined December 2009
United States472 Posts
November 11 2014 03:32 GMT
#5
On November 11 2014 12:11 Ahli wrote:
LotV runs the same engine as Heroes of the Storm

Wait, really? I didn't know that was something that was announced, that's pretty interesting. I wonder if that's part of the reasoning for releasing it as a standalone.
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2014-11-11 03:36:19
November 11 2014 03:35 GMT
#6
I highly doubt the outline will work for your opponent. It's probably just for your own units and observers. There is really no positive for the game for your opponent being able to see hidden units.
If all men were created equal there would be no reason to declare it.
Ljas
Profile Joined July 2012
Finland725 Posts
November 11 2014 03:46 GMT
#7
So, they basically made sure the party hat fiasco won't happen again?
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 11 2014 10:59 GMT
#8
On November 11 2014 12:32 Adept wrote:
Show nested quote +
On November 11 2014 12:11 Ahli wrote:
LotV runs the same engine as Heroes of the Storm

Wait, really? I didn't know that was something that was announced, that's pretty interesting. I wonder if that's part of the reasoning for releasing it as a standalone.


Don't be confused here, it is an upgrade to the SC2 engine, not a seperate one.
REyeM
Profile Joined August 2014
2674 Posts
November 11 2014 11:01 GMT
#9
Blame Bbyong's mine placement
S4 Arrows, never forget. RIP Woongjin Stars.
iLLuzion1st
Profile Joined May 2014
United States12 Posts
Last Edited: 2014-11-11 21:01:13
November 11 2014 21:00 GMT
#10
Do you guys think that there may be a graphic upgrade for LoTV? It would be awesome, but then again maybe it would put more use on the PC than intended? Only ask because of potential buffed engine. Thnxs
“I’ve always believed that if you put in the work, the results will come.” – Michael Jordan
Tenks
Profile Joined April 2010
United States3104 Posts
November 11 2014 21:20 GMT
#11
On November 11 2014 12:11 Ahli wrote:
Show nested quote +
On November 11 2014 12:00 HaloLegend98 wrote:
Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).

LotV runs the same engine as Heroes of the Storm, which already has this upgrade. In Heroes, the players can see the outline of covered unit parts, so I assume that players will see that in LotV while playing the game, too.


I didn't know that. I wonder if that means in LotV observers in the game don't lag the players as well.
Wat
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 11 2014 21:25 GMT
#12
Will the ninja Widow Mines hiding behind Refineries have to come out of the ground?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 15 2014 17:53 GMT
#13
On November 11 2014 12:11 Ahli wrote:
Show nested quote +
On November 11 2014 12:00 HaloLegend98 wrote:
Note: I don't know if this is already in GameHeart or something currently employed for SC2, but seems interesting and something I believe you will find interesting. It may be an observer only tool or limited to players with granted vision (I.e. a teammate or player can only see, but an enemy may not).

LotV runs the same engine as Heroes of the Storm, which already has this upgrade. In Heroes, the players can see the outline of covered unit parts, so I assume that players will see that in LotV while playing the game, too.

That doesn't mean it is the same engine. While Heroes is a fork of the SC2 engine, the effect of seeing units behind structures could have been implemented in both engines.
You don't choose to play zerg. The zerg choose you.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 15 2014 18:00 GMT
#14
I think this is just for observers.

In game for the players it shouldn't be like this.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
[PkF] Wire
Profile Joined March 2013
France24212 Posts
November 15 2014 18:03 GMT
#15
On November 16 2014 03:00 DinoMight wrote:
I think this is just for observers.

In game for the players it shouldn't be like this.


I hope so.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 15 2014 21:20 GMT
#16
It's about time!

:p

We've had this in old RTS games since 2005 now.
maru lover forever
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 15 2014 21:31 GMT
#17
On November 16 2014 06:20 Incognoto wrote:
It's about time!

:p

We've had this in old RTS games since 2005 now.


SC2 has a lot less features than old RTS games, I'm not sure why blizzard thought that was a good idea.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 15 2014 22:36 GMT
#18
On November 16 2014 06:20 Incognoto wrote:
It's about time!

:p

We've had this in old RTS games since 2005 now.

It's even older than that. Age of Empires 2 had it in 1999.
ㅇㅅㅌㅅ
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 15 2014 23:31 GMT
#19
AoE always had a bad camera angle for an rts, so they really needed that (and was juck for immersion). Ninja action is one of the awesome things in blizzard rts games though.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
November 16 2014 11:56 GMT
#20
Since it's something we already know from Heroes, I really hope we'll get a 64-bit engine as well.
LiquipediaLickyPiddy manager
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
November 16 2014 12:42 GMT
#21
I never found the camera angle of AoK bad at all, but perhaps that's because they had already accounted for the potential difficulty in seeing units by including this feature from the start.
It's particularly useful when your units are green and they're amongst trees (especially helpful if you swapped to Friend or Foe colours).
Surprisingly, even though I've asked for this, I failed to notice it in the videos. Thanks for letting us know!
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 16 2014 14:39 GMT
#22
On November 12 2014 06:25 Gamegene wrote:
Will the ninja Widow Mines hiding behind Refineries have to come out of the ground?


That would be quite dumb, as widow mines are supposed to be hidden unit that you must reveal with detection...
LiquipediaWanderer
Normal
Please log in or register to reply.
Live Events Refresh
Online Event
16:00
PSC2L September 2025
CranKy Ducklings102
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
ZZZero.O239
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason242
StarCraft: Brood War
Britney 34868
Flash 2926
Sea 1564
Shuttle 1453
Larva 946
GuemChi 760
Soma 480
Hyuk 436
ggaemo 349
ZZZero.O 239
[ Show more ]
Soulkey 139
Movie 138
Rush 104
sorry 102
Hyun 85
Backho 62
Sexy 58
Mong 53
JYJ50
Aegong 34
sas.Sziky 17
scan(afreeca) 16
Free 15
IntoTheRainbow 13
Yoon 12
Dota 2
Gorgc6987
qojqva4025
Dendi1368
resolut1ontv 331
XcaliburYe307
Counter-Strike
ScreaM1339
Heroes of the Storm
Khaldor322
Other Games
gofns18466
tarik_tv18241
FrodaN3335
KnowMe291
mouzStarbuck279
Hui .146
NeuroSwarm56
Mew2King51
QueenE51
Rex20
MindelVK9
Organizations
Other Games
EGCTV1223
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur248
• WagamamaTV212
Upcoming Events
Afreeca Starleague
17h 29m
Barracks vs Mini
Wardi Open
18h 29m
Monday Night Weeklies
23h 29m
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Snow vs EffOrt
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[ Show More ]
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.