Blizzard shares a new SC II sound file. Part 2.
Forum Index > SC2 General |
Aeromi
France14458 Posts
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Makro
France16890 Posts
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SuperHofmann
Italy1741 Posts
1)See... 2)..you... 3)...soon????? | ||
OtherWorld
France17333 Posts
It sounds like something with mechanical legs/parts? So maybe it's a Terran thing after all edit : wait, what if the first sound was a SH replacement, this one a Colossus replacement and the next sound a Raven replacement? Life would feel so good | ||
ZAiNs
United Kingdom6525 Posts
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Holdenintherye
Canada1441 Posts
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Zealously
East Gorteau22261 Posts
On November 04 2014 03:57 ZAiNs wrote: Sounds Terran. Sounds mechanical. Unsure if it's Protoss or Terran, and it might even be the biggest fucking curveball of all time and somehow be a Zerg unit. | ||
purakushi
United States3300 Posts
Z then T then P is my guess. (waiting on Psione to post here) I hope Blizzard does not just add units to SC2 multiplayer for LotV (things that can easily be done in the editor). Removals and (huge) modifications to units and the overall game, please. | ||
DifuntO
Greece2376 Posts
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LoneYoShi
France1348 Posts
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Foxxan
Sweden3427 Posts
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TaShadan
Germany1969 Posts
(huge) modifications to units and the overall game, please. I doubt that will happen. | ||
Superiorwolf
United States5509 Posts
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James123
France34 Posts
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Rikudou
Germany151 Posts
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Zealously
East Gorteau22261 Posts
On November 04 2014 04:16 James123 wrote: Sounds like a mech unit that jump and then land on the ground Modification of the WoL Predator? I thought that was a pretty cool unit aesthetically, changing the role of the unit could be fun. Hopefully it's something new though, but that one always struck me as something that'd jump over things. | ||
ZombieFrog
United States87 Posts
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Psione
United States45 Posts
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[F_]aths
Germany3947 Posts
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PhoenixVoid
Canada32740 Posts
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TheBloodyDwarf
Finland7524 Posts
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Wuster
1974 Posts
On November 04 2014 04:18 Zealously wrote: Modification of the WoL Predator? I thought that was a pretty cool unit aesthetically, changing the role of the unit could be fun. Hopefully it's something new though, but that one always struck me as something that'd jump over things. I totally forgot that thing even existed... tried using it once and it was just so paper-thin that I didn't bother. Cliff-jumping is a Terran thing already so why not? Then this thing might find a niche devastating worker lines =O (or get redesigned). | ||
Gwavajuice
France1810 Posts
God, I'm cruel. | ||
Fission
Canada1184 Posts
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eviltomahawk
United States11135 Posts
On November 04 2014 04:07 LoneYoShi wrote: Sounds like a mech unit transforming or something. Plz be dinobots | ||
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The_Templar
your Country52797 Posts
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Scoobers
48 Posts
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Big J
Austria16289 Posts
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Kal_rA
United States2925 Posts
On November 04 2014 04:00 Zealously wrote: Sounds mechanical. Unsure if it's Protoss or Terran, and it might even be the biggest fucking curveball of all time and somehow be a Zerg unit. Watch it be kerrigan in dragoon form | ||
bobsire
Canada296 Posts
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Jerom
Netherlands588 Posts
Nonetheless, I'm still excited ![]() | ||
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BisuDagger
Bisutopia19230 Posts
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Everlong
Czech Republic1973 Posts
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Zenbrez
Canada5973 Posts
On November 04 2014 04:57 BisuDagger wrote: Protoss siege tanks. The immorlossus | ||
caznitch
Canada645 Posts
Also... It's clearly just a ghost who accidentally shot himself in the face while cleaning his gun. | ||
EvilNW
Russian Federation23 Posts
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[F_]aths
Germany3947 Posts
On November 04 2014 04:01 purakushi wrote: I hope Blizzard does not just add units to SC2 multiplayer for LotV (things that can easily be done in the editor). Removals and (huge) modifications to units and the overall game, please. Removals ... you remember the uproar when Blizzard announced the carrier removal? | ||
RHoudini
Belgium3627 Posts
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OtherWorld
France17333 Posts
On November 04 2014 05:05 [F_]aths wrote: Removals ... you remember the uproar when Blizzard announced the carrier removal? Well the carrier is originally a SC1 unit which is somehow hugely popular. I'm pretty sure there wouldn't be such an uproar would they announce the removal of the SH/Roach/Corruptor/BL/Colossus/VR/Tempest/Raven/Hellbat/Viking/[add any unit you dislike here] (provided they compensate it with a new unit ofc) | ||
Musicus
Germany23576 Posts
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Musicus
Germany23576 Posts
On November 04 2014 04:33 Fission wrote: Warhound 2.0 The stuff of nightmares. | ||
Nightshake
France412 Posts
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vhapter
Brazil677 Posts
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klipik12
United States241 Posts
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algue
France1436 Posts
On November 04 2014 05:29 klipik12 wrote: It sounds a lot like these. Michael Bay is now in charge of LotV's campaign and multiplayer animations | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
They readded warhounds but they are now melee with hookshot | ||
SCguineapig
Netherlands289 Posts
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Capped
United Kingdom7236 Posts
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Mikku
Czech Republic58 Posts
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ionONE
Germany605 Posts
On November 04 2014 05:32 algue wrote: Michael Bay is now in charge of LotV's campaign and multiplayer animations No its Tim Morten, former C&C generals2 designer he was at wcs r16 last weekend | ||
xxjcdentonxx
Canada163 Posts
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Poehalcho
149 Posts
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OtherWorld
France17333 Posts
On November 04 2014 05:41 xxjcdentonxx wrote: Has anyone tried reversing it? I'm not sure how to do it on a mac so I'm just asking instead. I dunno what you want to achieve by reversing it tbh | ||
faulty
Canada204 Posts
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CanadianSC
Canada53 Posts
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BaneRiders
Sweden3630 Posts
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iamcaustic
Canada1509 Posts
![]() But seriously, I'm super excited to see what this is all about at Blizzcon. Already got my digital ticket purchased and ready to go! | ||
rotta
5586 Posts
On November 04 2014 05:45 OtherWorld wrote: I dunno what you want to achieve by reversing it tbh Satanic messages? | ||
Zerg.Zilla
Hungary5029 Posts
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royalroadweed
United States8301 Posts
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andrewlt
United States7702 Posts
We were down to 2 wheeled units in WoL. Hellions said fuck it and started walking in HotS. Maybe this is the siege tank's turn in LotV? This sounds like a walking siege tank. | ||
Lumi
United States1612 Posts
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royalroadweed
United States8301 Posts
On November 04 2014 06:35 andrewlt wrote: I feel sorry for the wheel. It is one of the inventions that launched human civilization and is something we still rely on in the present day but science fiction writers seem to really, really despise it. Not just SC2 but other games, movies and stuff. We were down to 2 wheeled units in WoL. Hellions said fuck it and started walking in HotS. Maybe this is the siege tank's turn in LotV? This sounds like a walking siege tank. The wheel and hellions were a step back. Vultures hovered. Maybe if hellion hovered like vulture, they too would have been faster than speedlings. | ||
-NegativeZero-
United States2141 Posts
On November 04 2014 06:35 andrewlt wrote: I feel sorry for the wheel. It is one of the inventions that launched human civilization and is something we still rely on in the present day but science fiction writers seem to really, really despise it. Not just SC2 but other games, movies and stuff. We were down to 2 wheeled units in WoL. Hellions said fuck it and started walking in HotS. Maybe this is the siege tank's turn in LotV? This sounds like a walking siege tank. "Down to..."? BW had 1 wheeled unit, the tank. | ||
starslayer
United States696 Posts
On November 04 2014 06:35 andrewlt wrote: I feel sorry for the wheel. It is one of the inventions that launched human civilization and is something we still rely on in the present day but science fiction writers seem to really, really despise it. Not just SC2 but other games, movies and stuff. We were down to 2 wheeled units in WoL. Hellions said fuck it and started walking in HotS. Maybe this is the siege tank's turn in LotV? This sounds like a walking siege tank. and they will call it the spider tank muahahah more range then a colossus but a bit slower | ||
SigmaoctanusIV
United States3313 Posts
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serojja
Ukraine90 Posts
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boxerfred
Germany8360 Posts
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Crot4le
England2927 Posts
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xxjcdentonxx
Canada163 Posts
On November 04 2014 06:54 serojja wrote: So, when is the actual announcement of LotV new features is planned to be held at Blizzcon? StarCraft II - What's Next 4:45 PM - 5:45 PM PST FRIDAY StarCraft II Exhibition (Don't know what this will be) 6:45 PM - 9:00 PM PST FRIDAY StarCraft II Exhibition (Don't know what this will be) 10:00 AM - 12:00 PM PST SATURDAY StarCraft II Multiplayer Talk w/Devs 2:15 PM - 3:15 PM PST SATURDAY | ||
NewSunshine
United States5938 Posts
On November 04 2014 06:25 royalroadweed wrote: I hope its an actual unit this time and not something like thor now has another mode. It's a new sound effect for Thor's mode-change. | ||
TheAnarchy
Chile1105 Posts
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Tanzklaue
Germany1413 Posts
On November 04 2014 04:00 Zealously wrote: Sounds mechanical. Unsure if it's Protoss or Terran, and it might even be the biggest fucking curveball of all time and somehow be a Zerg unit. assimilated colossus. calling it. | ||
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ZodaSoda
Australia1191 Posts
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DSong
China12 Posts
"Amon... lives... you will... see him... soon..." So maybe this has some kind of a link to Amon. | ||
[PkF] Wire
France24193 Posts
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KtJ
United States3514 Posts
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PVJ
Hungary5214 Posts
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Legio
Sweden235 Posts
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HelpMeGetBetter
United States764 Posts
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The_Templar
your Country52797 Posts
On November 04 2014 07:59 Legio wrote: Looks like Blizzard is taking a page out of the EG book of announcements. They're announcing that they're going to announce an announcement? ![]() | ||
Boucot
France15997 Posts
On November 04 2014 06:35 andrewlt wrote: I feel sorry for the wheel. It is one of the inventions that launched human civilization and is something we still rely on in the present day but science fiction writers seem to really, really despise it. Not just SC2 but other games, movies and stuff. We were down to 2 wheeled units in WoL. Hellions said fuck it and started walking in HotS. Maybe this is the siege tank's turn in LotV? This sounds like a walking siege tank. Speaking about 2 wheel units, I'd love a machine gun bicycle. | ||
NomaKasd
Scotland65 Posts
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fruity.
England1711 Posts
On November 04 2014 06:19 BaneRiders wrote: That is a clusterbomb-boomerang bazooka if I ever heard one! I'd love to see how the casters get their tongue round that one mid fight! | ||
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Plexa
Aotearoa39261 Posts
On November 04 2014 04:21 Psione wrote: Hmm... tease ![]() | ||
astray71
United States325 Posts
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ZodaSoda
Australia1191 Posts
Haha | ||
WeddingEpisode
United States356 Posts
If there are new Tier 1 and/or 2 units, hopefully early game (so to speak) will last longer. | ||
danteafk
307 Posts
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iamcaustic
Canada1509 Posts
On November 04 2014 10:05 WeddingEpisode wrote: It's so fast, it sounds like infantry weapon reloading. If there are new Tier 1 and/or 2 units, hopefully early game (so to speak) will last longer. Not as long as people are able to take 3 bases in under 10 minutes. It's more of an economy (particularly expectation of economy) problem amongst the player base. | ||
purakushi
United States3300 Posts
On November 04 2014 10:22 iamcaustic wrote: Not as long as people are able to take 3 bases in under 10 minutes. It's more of an economy (particularly expectation of economy) problem amongst the player base. Yeah =\ Not much is going to change in SC2 if all LotV does is add some units. SC2 needs something big and literally gamechanging. Listen: Last chance, Blizzard. Surprise me. | ||
Cheren
United States2911 Posts
On November 04 2014 10:22 iamcaustic wrote: Not as long as people are able to take 3 bases in under 10 minutes. It's more of an economy (particularly expectation of economy) problem amongst the player base. Isn't that a map thing? No one was doing that in any matchup in 2010 or most of 2011. | ||
Orcasgt24
Canada3238 Posts
On November 04 2014 04:00 Zealously wrote: Sounds mechanical. Unsure if it's Protoss or Terran, and it might even be the biggest fucking curveball of all time and somehow be a Zerg unit. Infested Siege Tank that shoots banelings lol Honestly though, It sounds like a Factory unit to me. Possibly a deployable one like the Tank? | ||
Doodsmack
United States7224 Posts
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iamcaustic
Canada1509 Posts
On November 04 2014 10:39 Cheren wrote: Isn't that a map thing? No one was doing that in any matchup in 2010 or most of 2011. Part map, part game design. Blizzard went a bit overboard with buffing early game defense for different races, alongside maps increasing their rush distances. Basically why you almost never see 1-base timings anymore. Since everyone goes FE, you get into mid-game a lot faster. Getting bigger army sizes faster = higher difficulty to exploit an opponent's weaknesses. If there's no real incentive to hit a timing, everything devolves into an economic arms race. Thus, we get triple CC builds, fast triple hatch, etc. as standard builds instead of them being considered extremely greedy. Changes/additions like the queen range buff and photon overcharge are the biggest offenders. Blizzard would have been better off giving Z and P early game offensive power to better balance the offensive pressure of their opponents instead of buffing defense. I realize that sounds weird in light of PvP 4gate shenanigans, but that's a different (albeit related) problem revolving around complete circumvention of rush distances -- plus there's better ways to address it than a one-click cannon activation that affects all match ups. | ||
VArsovskiSC
Macedonia563 Posts
P sounded like a short anvil hit or eventually some sort of a "mechanic laser" ![]() Z sounded like a well IDK - some "sea" monster with either a long range, or slow "guiding" missiles of some sort Where's part 1 though ? ![]() | ||
ZAiNs
United Kingdom6525 Posts
On November 04 2014 11:17 VArsovskiSC wrote: P then Z IMO P sounded like a short anvil hit or eventually some sort of a "mechanic laser" ![]() Z sounded like a well IDK - some "sea" monster with either a long range, or slow "guiding" missiles of some sort Where's part 1 though ? ![]() The second 'long-range' sound effect was part 1. | ||
Cricketer12
United States13974 Posts
On November 04 2014 04:00 Zealously wrote: Sounds mechanical. Unsure if it's Protoss or Terran, and it might even be the biggest fucking curveball of all time and somehow be a Zerg unit. first was protoss this was terran | ||
Cricketer12
United States13974 Posts
On November 04 2014 08:14 The_Templar wrote: They're announcing that they're going to announce an announcement? ![]() no they are announcing the announcement of announcing an announcement, duh ![]() | ||
royalroadweed
United States8301 Posts
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Garnet
Vietnam9016 Posts
Anyway this sounds like a mule being destroyed. | ||
xxjcdentonxx
Canada163 Posts
On November 04 2014 05:35 FueledUpAndReadyToGo wrote: This sounds like a clockwerk hitting his hookshot. They readded warhounds but they are now melee with hookshot I agree it's certainly a grappling hook. There is the unmistakable sound of a projectile firing, travelling and anchoring something with a hammer-like thud; followed immediately by a distinctive metalic click of a the cable tensioning; then a reeling-in cable noise along with a strange sound that resembles a strained metallic voice which continues while a moment after it becomes overlapped by an explosive thud and finally then a cable retraction sound. If it is so a voice, it doesn't sound anything like the Terran Reaper or Warhound but the aluminum-cybernetic quality matches a Terran Ghost. This is a tool used by the Terran Ghost to immediately pull themself directly into an object. | ||
eviltomahawk
United States11135 Posts
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Swisslink
2953 Posts
... Marauder into Warhound transformation confirmed! Or something like that. | ||
Flonomenalz
Nigeria3519 Posts
Ah, the Blizzcon hype is real. | ||
TelecoM
United States10671 Posts
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FFW_Rude
France10201 Posts
On November 04 2014 04:21 Psione wrote: Hmm... You're an ass ! We still love you. BUT STILL ! So... it's not a hydraroach. I'm betting it's a widow ghost | ||
[UoN]Sentinel
United States11320 Posts
On November 04 2014 14:33 eviltomahawk wrote: If it's from a cinematic, then I hope we get tons of Protoss in the LotV cinematics. We got lots of good TvZ action in the WoL and HotS cinematics, but literally the only Protoss we've seen so far is just Zeratul. PvP! I can make PvP cinematics for free. All I need is a laser pointer, a fog machine, and a few mirrors. | ||
washikie
United States752 Posts
o god I dont want to even imagine that unit. | ||
Anacreor
Netherlands291 Posts
On November 04 2014 16:28 FFW_Rude wrote: You're an ass ! We still love you. BUT STILL ! So... it's not a hydraroach. I'm betting it's a widow ghost Which will just fire nukes when triggered by a zergling? | ||
Swisslink
2953 Posts
On November 04 2014 17:32 washikie wrote: o god I dont want to even imagine that unit. An Immortal sitting on a Colossus head', shooting air units. Replacement for the Tempst :-P | ||
FFW_Rude
France10201 Posts
On November 04 2014 18:20 Anacreor wrote: Which will just fire nukes when triggered by a zergling? That's already the case. But it will cloack and have auto snipe. | ||
kaluro
Netherlands760 Posts
If you keep repeating the very first sound, you will hear a non-psionic weapon, a terran one. Protoss weapons all have this very specific psionic sound to it, this weapon does not. Also if you go to the second part of the sound, you can hear very clunky-mechanical parts moving. It doesn't sound agile or smooth at all. Protoss units are mechanical but they sound.. what's the word, more smooth? So all in all, this is definitely a terran unit. The final sound by the way, is that of a critter dying, it seems. | ||
y0su
Finland7871 Posts
On November 04 2014 18:42 FFW_Rude wrote: That's already the case. But it will cloack and have auto snipe. campaign snipe! | ||
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BLinD-RawR
ALLEYCAT BLUES50118 Posts
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SC2Toastie
Netherlands5725 Posts
On November 04 2014 15:52 GGzerG wrote: It's the Goliath people... O_M_F_G YEA PLEASEEEEEE | ||
SC2Toastie
Netherlands5725 Posts
On November 04 2014 19:23 kaluro wrote: This is definitely a terran unit. If you keep repeating the very first sound, you will hear a non-psionic weapon, a terran one. Protoss weapons all have this very specific psionic sound to it, this weapon does not. Also if you go to the second part of the sound, you can hear very clunky-mechanical parts moving. It doesn't sound agile or smooth at all. Protoss units are mechanical but they sound.. what's the word, more smooth? So all in all, this is definitely a terran unit. The final sound by the way, is that of a critter dying, it seems. More natural, in some way.. ![]() | ||
-Archangel-
Croatia7457 Posts
You heard it here first!! ![]() ![]() | ||
aDyingApril
13 Posts
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y0su
Finland7871 Posts
On November 04 2014 20:54 -Archangel- wrote: Zerg = Lurker , Toss = Reaver, Terran = You heard it here first!! ![]() ![]() FIFY everyone can have OP fun (and bio is used only for TvT) | ||
ReboundEU
508 Posts
As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov. | ||
Ruyn
Switzerland17 Posts
On November 04 2014 21:18 ReboundEU wrote: WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better. As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov. David Kim said in an interview that " no new unit was not an option. " | ||
ZAiNs
United Kingdom6525 Posts
On November 04 2014 21:18 ReboundEU wrote: WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better. As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov. LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units. | ||
ReboundEU
508 Posts
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The_Red_Viper
19533 Posts
On November 04 2014 21:31 ZAiNs wrote: LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units. It is highly likely? I never got that impression from them tbh, why did you? | ||
KeksX
Germany3634 Posts
On November 04 2014 21:47 The_Red_Viper wrote: It is highly likely? I never got that impression from them tbh, why did you? He's probably referring to things like the Ultralisk change and some passive changes here and there. I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change. | ||
The_Red_Viper
19533 Posts
On November 04 2014 21:51 KeksX wrote: He's probably referring to things like the Ultralisk change and some passive changes here and there. I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change. Hm yeah i guess. But hey i think we will know in a few days :D | ||
FFW_Rude
France10201 Posts
"HEARTSTONE !" "Heroes of Starcraft !" Ok. i'm out. | ||
brickrd
United States4894 Posts
On November 04 2014 22:12 FFW_Rude wrote: Oh ok. I know guys ! "HEARTSTONE !" "Heroes of Starcraft !" Ok. i'm out. or it turns out they're actually teasers of the new line of starcraft ringtones | ||
KeksX
Germany3634 Posts
On November 04 2014 22:23 brickrd wrote: or it turns out they're actually teasers of the new line of starcraft ringtones It's actually just for SMS and e-Mail notifications and those are the complete soundfiles. Nice trick, Blizzard. Almost got us fooled. | ||
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disciple
9070 Posts
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Foxxan
Sweden3427 Posts
On November 04 2014 21:47 The_Red_Viper wrote: It is highly likely? I never got that impression from them tbh, why did you? In one of the most recent interviews with david kim he said the team is looking at the economy, forefields etc. Maybe you saw this and are still skeptical. Hope they do redesign the game myself. Dunno what i believe tho, will they do it or will they not. Better to just wait i guess. | ||
Meavis
Netherlands1300 Posts
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The_Red_Viper
19533 Posts
On November 05 2014 00:17 Foxxan wrote: In one of the most recent interviews with david kim he said the team is looking at the economy, forefields etc. Maybe you saw this and are still skeptical. Hope they do redesign the game myself. Dunno what i believe tho, will they do it or will they not. Better to just wait i guess. Didn't he say that pretty much every time though?^^ I don't know man, i just expect some new units and little changes to older ones atm. Everything else is a bonus | ||
SetGuitarsToKill
Canada28396 Posts
On November 05 2014 00:19 Meavis wrote: haven't they already confirmed there will be no major reworks of anything? I think they said they wouldn't be reworking swarm hosts, but as for other things I'm not sure. | ||
FFW_Rude
France10201 Posts
On November 05 2014 00:19 Meavis wrote: haven't they already confirmed there will be no major reworks of anything? Well Blizzard is always open to stuff. Look at the warhound. | ||
KeksX
Germany3634 Posts
On November 05 2014 00:25 FFW_Rude wrote: Well Blizzard is always open to stuff. Look at the warhound. That wasn't a major rework though, just a unit that was supposed to solve a problem. | ||
FFW_Rude
France10201 Posts
On November 05 2014 00:28 KeksX wrote: That wasn't a major rework though, just a unit that was supposed to solve a problem. I was meaning that they added something and removed it. Nothing in written in stone while in alpha/beta stages. | ||
KeksX
Germany3634 Posts
On November 05 2014 00:31 FFW_Rude wrote: I was meaning that they added something and removed it. Nothing in written in stone while in alpha/beta stages. Well in beta yeah, but once it made it into the game they won't remove it. Remember how Browder once said they would never remove colossi because they were depicted on the wings of liberty box art somewhere? Thats the stuff we're dealing with... We might see ideas being thrown in and then scratched again, but absolutely never will we see anything that already was in WoL/HotS be removed by Blizz. | ||
Meavis
Netherlands1300 Posts
On November 05 2014 00:37 KeksX wrote: Well in beta yeah, but once it made it into the game they won't remove it. Remember how Browder once said they would never remove colossi because they were depicted on the wings of liberty box art somewhere? Thats the stuff we're dealing with... We might see ideas being thrown in and then scratched again, but absolutely never will we see anything that already was in WoL/HotS be removed by Blizz. im pretty sure warhounds are on the HotS box art, do we get them back in LotV? :o | ||
FFW_Rude
France10201 Posts
On November 05 2014 00:39 Meavis wrote: im pretty sure warhounds are on the HotS box art, do we get them back in LotV? :o I don't think so. But i have the collector edition. There's nothing but the swarm on the box. | ||
KeksX
Germany3634 Posts
On November 05 2014 00:39 Meavis wrote: im pretty sure warhounds are on the HotS box art, do we get them back in LotV? :o Are they really? I have the collectors as well and theres nothing there. | ||
OtherWorld
France17333 Posts
On November 05 2014 00:37 KeksX wrote: Well in beta yeah, but once it made it into the game they won't remove it. Remember how Browder once said they would never remove colossi because they were depicted on the wings of liberty box art somewhere? Thats the stuff we're dealing with... We might see ideas being thrown in and then scratched again, but absolutely never will we see anything that already was in WoL/HotS be removed by Blizz. You know, people change and what they think change... The fact that Browder said this is totally irrelevant. I'm pretty sure Swarm Hosts are on the HotS box yet there are rumors of a potential SH removal/replacement/rework. Moreover if new units are to be added to the game (as the sounds suggest) then there is the potentiality of Blizzard removing some of the old units, so saying that "absolutely never will we see anything that already was in WoL/HotS be removed by Blizz" is nonsense unless you're working for Blizz and know what's going on | ||
FFW_Rude
France10201 Posts
On November 05 2014 00:45 KeksX wrote: Are they really? I have the collectors as well and theres nothing there. They are in the artbook though | ||
KeksX
Germany3634 Posts
On November 05 2014 00:47 OtherWorld wrote: You know, people change and what they think change... The fact that Browder said this is totally irrelevant. I'm pretty sure Swarm Hosts are on the HotS box yet there are rumors of a potential SH removal/replacement/rework. Moreover if new units are to be added to the game (as the sounds suggest) then there is the potentiality of Blizzard removing some of the old units, so saying that "absolutely never will we see anything that already was in WoL/HotS be removed by Blizz" is nonsense unless you're working for Blizz and know what's going on Are you honestly expecting ANYTHING like a SH removal? Thats completely delusional, people have had so many "rumors" about how "Blizzard will fix forcefields" or "replace colossus with more interesting units for protoss" or "split up deathballs" and they were all completely wrong. As I said, they will MAYBE alter these units to be a little less weird but I'm pretty sure thats the most we can get apart from new units. I also don't have to work for Blizzard to analyze the past, and "rumors" aren't convincing enough to think that Blizzard suddenly completely changed their development policies regarding starcraft. Well yeah but the artbook is probably a lot more neutral and not everything in there is in the game(not even SP) anyway. | ||
KingAlphard
Italy1705 Posts
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KeksX
Germany3634 Posts
On November 05 2014 01:05 KingAlphard wrote: Wasn't the warhound one of the most hated units during hots beta iirc? Why do people want it back now? Judging from some posts, it's probably just the wish for a drastic change in the game and at this point they'll take anything. | ||
Uvantak
Uruguay1381 Posts
On November 05 2014 00:37 KeksX wrote: Well in beta yeah, but once it made it into the game they won't remove it. Remember how Browder once said they would never remove colossi because they were depicted on the wings of liberty box art somewhere? Thats the stuff we're dealing with... We might see ideas being thrown in and then scratched again, but absolutely never will we see anything that already was in WoL/HotS be removed by Blizz. Please link me to it, i have been having a shit week and i need a good excuse to kill myself. + Show Spoiler + j/k obviously, but i'm very interested on that. Specially with such as shit unit like the colossus, which has proved to just not work at all under a bunch of different roles (Starbow development). Lately i have also been considering what will i do if LotV does not bring anything to the table, I mean i have invested more time into SC2 than a great majority of those that post in these forums, and if LotV does not deliver, what will i do? All that time becomes wasted? | ||
KeksX
Germany3634 Posts
I guess the major point about this is that Blizzard can not only try to make the best game possible but they also have to treat it like any typical AAA title. Another example is the hesitating to implement the rampblocking rocks because the Art department was like "it looks like shit". Or not changing pathfinding because it would be "dumbing down the engineering efforts". | ||
Smartrio
Ukraine14 Posts
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Grumbels
Netherlands7031 Posts
On November 05 2014 01:08 Uvantak wrote: Please link me to it, i have been having a shit week and i need a good excuse to kill myself. + Show Spoiler + j/k obviously, but i'm very interested on that. Specially with such as shit unit like the colossus, which has proved to just not work at all under a bunch of different roles (Starbow development). Lately i have also been considering what will i do if LotV does not bring anything to the table, I mean i have invested more time into SC2 than a great majority of those that post in these forums, and if LotV does not deliver, what will i do? All that time becomes wasted? Just be happy Blizzard's policy wasn't: "if you can build it in the campaign it has to be in the multiplayer". | ||
OtherWorld
France17333 Posts
On November 05 2014 03:30 Grumbels wrote: Just be happy Blizzard's policy wasn't: "if you can build it in the campaign it has to be in the multiplayer". But I've always wanted these Roaches who spawns Roachlings in multiplayer T_T | ||
Uvantak
Uruguay1381 Posts
On November 05 2014 03:30 Grumbels wrote: Just be happy Blizzard's policy wasn't: "if you can build it in the campaign it has to be in the multiplayer". If that would have been their policy, i would have been happier because i wouldn't have touched sc2 with a 10 foot pole. | ||
HaloLegend98
United States54 Posts
If you keep repeating different parts of the sound clip, then the theme becomes more clear (to me at least): High pitched noise, similar to a laser/ringing of metal. Followed by a clink/clang of metal, most similar to metal on metal. Followed by a sound similar to the extension of a boom (reminds me of a vertical shift in the boom of my dad's CNC milling machine when it raises up or down; this is a pneumatic or hydraulic noise) Followed what is the most peculiar part which I take to be firing of weapon. In summary, I think this is the reloading sequence of a weapon firing, and if this sound was played in a continuous loop it would be evident. However, the end of the sound seems to be fading and is harder to make out from the beginning of the clip. Super stoked for Blizzcon! Woo | ||
KeksX
Germany3634 Posts
I'm pretty sure I heard that though. Same as they said they can't remove Thor because it is in the collectors edition thingy and thats the reason they thought about that hero thor thing. Only related thing I could find is this: http://us.battle.net/sc2/en/forum/topic/9377568573 But it's just an MVP and over a year old so probably not trustworthy anymore. | ||
Sapphire.lux
Romania2620 Posts
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KeksX
Germany3634 Posts
On November 05 2014 04:19 Sapphire.lux wrote: MVPs don't know anything. Some like to pretend like they do though... Yup, pretty much. Anyway, as I said I'm gonna revoke my statement about that colossus/box thing. Still there are enough arguments on why Blizzard will probably not start a revolution. It's not like I'd not welcome it, to me personally SC2 has gotten really stale and boring and many matches just feel the same if no player is completely cheesing. I'm all up for shaking up the game but I just don't really see it happening ![]() | ||
OtherWorld
France17333 Posts
On November 05 2014 04:22 KeksX wrote: Yup, pretty much. Anyway, as I said I'm gonna revoke my statement about that colossus/box thing. Still there are enough arguments on why Blizzard will probably not start a revolution. It's not like I'd not welcome it, to me personally SC2 has gotten really stale and boring and many matches just feel the same if no player is completely cheesing. I'm all up for shaking up the game but I just don't really see it happening ![]() Well, we'll know what will happen soon enough I think with BlizzCon coming | ||
Uvantak
Uruguay1381 Posts
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Foxxan
Sweden3427 Posts
Just hyping it up ![]() | ||
Crownlol
United States3726 Posts
On November 05 2014 04:08 HaloLegend98 wrote: This thing sounds like a mech unit reloading. The metallic cling is too evident to suggest Zerg, so it is most likely a Terran unit. Probably not Protoss. If you keep repeating different parts of the sound clip, then the theme becomes more clear (to me at least): High pitched noise, similar to a laser/ringing of metal. Followed by a clink/clang of metal, most similar to metal on metal. Followed by a sound similar to the extension of a boom (reminds me of a vertical shift in the boom of my dad's CNC milling machine when it raises up or down; this is a pneumatic or hydraulic noise) Followed what is the most peculiar part which I take to be firing of weapon. In summary, I think this is the reloading sequence of a weapon firing, and if this sound was played in a continuous loop it would be evident. However, the end of the sound seems to be fading and is harder to make out from the beginning of the clip. Super stoked for Blizzcon! Woo It almost sounds like mechanical gears whirring then thudding into the the rock/ground or exploding. I'm guessing a new transforming unit, or a new mine/something that latches on? If you listen, it's like a suppressed rifle or electromagnet type pulse in the beginning, followed by a thunk and whirring. Could be a limpet mine type device latching on to it's target, then detonating. Or a large rotary weapon loading and firing, like a new siege type weapon or unit. | ||
Quateras
Germany867 Posts
On November 05 2014 04:11 KeksX wrote: I think I have to revoke my statement about why they won't remove Colossi until I can find a source. I just can't find the video. I'm pretty sure I heard that though. Same as they said they can't remove Thor because it is in the collectors edition thingy and thats the reason they thought about that hero thor thing. Well in HOTS alpha they were basically removing the Thor from HOTS, and replace it with a 1 of a kind Odin and a new AA mech unit. So removing box art units, seems definetely doable for Blizzard. | ||
ineversmile
United States583 Posts
(So much wishful thinking.) | ||
KeksX
Germany3634 Posts
On November 05 2014 04:53 Quateras wrote: Well in HOTS alpha they were basically removing the Thor from HOTS, and replace it with a 1 of a kind Odin and a new AA mech unit. So removing box art units, seems definetely doable for Blizzard. Yeah but thats my point; they planned to remove the thor only to introduce the odin so they could still argue that technically, the unit is still in the game(it used the same skin only bigger AFAIK). But as I said, can't find the freaking video anyway :[ | ||
custombuild
31 Posts
On November 05 2014 03:30 Grumbels wrote: Just be happy Blizzard's policy wasn't: "if you can build it in the campaign it has to be in the multiplayer". To be honest i really wanted campaign units in multiplayer :'( | ||
Firkraag8
Sweden1006 Posts
On November 04 2014 21:51 KeksX wrote: He's probably referring to things like the Ultralisk change and some passive changes here and there. I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change. I'm pretty sure they've mentioned already working on redesigning the Swarmhost but that it's not something that will be patched but have to be in lotv so hopefully that's still something they are considering implementing. And I would be really surprised if we didn't 1 new unit per race. I'm equally interested in seeing if they have done anything to the aging engine, especially multi threaded performance so the game doesn't drop to 30-45fps in late-game on the most beastly of computers. | ||
ZAiNs
United Kingdom6525 Posts
On November 04 2014 21:51 KeksX wrote: He's probably referring to things like the Ultralisk change and some passive changes here and there. I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change. No, I mean it's pretty likely we'll get big changes a la The Frozen Throne. | ||
KeksX
Germany3634 Posts
On November 05 2014 05:21 Firkraag8 wrote: I'm pretty sure they've mentioned already working on redesigning the Swarmhost but that it's not something that will be patched but have to be in lotv so hopefully that's still something they are considering implementing. And I would be really surprised if we didn't 1 new unit per race. I'm equally interested in seeing if they have done anything to the aging engine, especially multi threaded performance so the game doesn't drop to 30-45fps in late-game on the most beastly of computers. Well redesigning the swarm host can only change "so much"; it will not create the revolution some people seem to want. And yeah they might add more units to the game but we've seen how much that actually brings in terms of stale gameplay. On November 05 2014 05:39 ZAiNs wrote: No, I mean it's pretty likely we'll get big changes a la The Frozen Throne. That would be cool actually. I really hope I'm just the pessimistic jerk here and you guys are right. | ||
Shousan
Mexico92 Posts
New Protoss Units Blizzcon 2011 Something to consider is that WoL was in a way worse state than HoTS is right now, so the new units and modifications' priority was more of a "quick fix" than to really expand gameplay and even then it happened to some extent. Nowadays HoTS might feel a little bit stale but is way more balanced and it's more enjoyable to watch, so I'm hoping the new units priority now is to expand gameplay and maybe fix a couple of things that are wrong with the current expansion. Can't wait to see what Blizzard has prepared for us. :D | ||
VArsovskiSC
Macedonia563 Posts
That's what I'm thinking ATM - Sounds like a corruptor-like unit and sounds like a kamikaze of some sort.. So I guess those able to transform into something else but BroodLords and being suicidal - at least it sounded that way to me haha ![]() As for the Protoss - I'd really hope them make the race work without the Colossus, have some sort of a different unit - say something like a AoE Trapper, but still not being the Colossus cause it makes the whole race being a-move and neglecting the micro - not cause of their a-move nature, but cause they outrange most of stuff and the goal in fights is being "save the colossus" even with the cost of no micro at all | ||
pure.Wasted
Canada4701 Posts
On November 05 2014 04:44 Crownlol wrote: It almost sounds like mechanical gears whirring then thudding into the the rock/ground or exploding. I'm guessing a new transforming unit, or a new mine/something that latches on? If you listen, it's like a suppressed rifle or electromagnet type pulse in the beginning, followed by a thunk and whirring. Could be a limpet mine type device latching on to it's target, then detonating. Or a large rotary weapon loading and firing, like a new siege type weapon or unit. I actually thought it was the Widow Mine burrowing in a cinematic. But that's probably not Blizzcon worthy. | ||
Tresher
Germany404 Posts
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FeyFey
Germany10114 Posts
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althaz
Australia1001 Posts
On November 04 2014 05:05 [F_]aths wrote: Removals ... you remember the uproar when Blizzard announced the carrier removal? That's because the Broodwar Carrier is one of the best designed units to ever appear in an RTS. We want Blizzard to make it worthwhile...which they still haven't done ![]() | ||
VArsovskiSC
Macedonia563 Posts
![]() Sentries however would probably stay in the game - Zerg has far too strong production for the Protoss to not have the Sentry IMO.. I mean even if it would be a new unit instead of the Sentry - it would still have to have that same CC role the Sentry does, so - IDK.. For Terran I'd like to have a disabler unit as opposed to more guns, perhaps a mini BC that doesn't deal damage, but prevents opponent units from doing it - then perhaps things like Colossus could stay in the game and still not snowball.. Regardless - it's better to have something that is good, is versatile, but doesn't snowball when in high numbers (as opposed to the Raven), and then have the WM-type of unit given to the Protoss now that the Colossus would be gone Zerg I'm most torn about - surely scrap the swarmhost, but I think that Zerg's worst designed unit is in fact the Roach.. Would rather not have Roaches in this, and think they'd need some "invasional" backdoor - such as Corruptors being able to carry spines/spores and drop them at a location, or things like that similar Just a few "self-preference" thoughts I'm excited to see what do they have in store though:D | ||
Yoshi Kirishima
United States10328 Posts
On November 05 2014 06:16 Shousan wrote: What I'm most hyped about is the whole process from alpha to release date, it's really funny to watch videos like the 2011 presentation of HOTS with quotes like "The Oracle is veeery worker friendly, no workers will ever be harmed by the Oracle. There are 55 ways to lose workers in Starcraft II, but thankfully the Oracle will not be one of them..." with the end result being the complete opposite... New Protoss Units Blizzcon 2011 Something to consider is that WoL was in a way worse state than HoTS is right now, so the new units and modifications' priority was more of a "quick fix" than to really expand gameplay and even then it happened to some extent. Nowadays HoTS might feel a little bit stale but is way more balanced and it's more enjoyable to watch, so I'm hoping the new units priority now is to expand gameplay and maybe fix a couple of things that are wrong with the current expansion. Can't wait to see what Blizzard has prepared for us. :D Haha xD Hmm, hadn't thought of it like that. Wouldn't mind to see some interesting changes! | ||
JimmyJRaynor
Canada16692 Posts
It's going to be interesting to see how many units we end up with in multiplayer when LotV comes out. | ||
aeligos
United States172 Posts
aviDoge User was warned for this post | ||
xxjcdentonxx
Canada163 Posts
On November 05 2014 00:17 Foxxan wrote: In one of the most recent interviews with david kim he said the team is looking at the economy, forefields etc. Maybe you saw this and are still skeptical. Hope they do redesign the game myself. Dunno what i believe tho, will they do it or will they not. Better to just wait i guess. source, if you don't mind | ||
K_osss
United States113 Posts
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rotta
5586 Posts
On November 05 2014 04:59 ineversmile wrote: Could that robot be...a reaver?!?!?! (So much wishful thinking.) Reaver and Goliath should return! | ||
ChosenBrad1322
United States562 Posts
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Xxio
Canada5565 Posts
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architecture
United States643 Posts
That's part of the process, but basically all their original ideas sucked really bad. | ||
Phaenoman
568 Posts
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Svizcy
Slovenia300 Posts
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albis
United States652 Posts
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Liliputin
Czech Republic458 Posts
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Meavis
Netherlands1300 Posts
On November 05 2014 06:16 Shousan wrote: What I'm most hyped about is the whole process from alpha to release date, it's really funny to watch videos like the 2011 presentation of HOTS with quotes like "The Oracle is veeery worker friendly, no workers will ever be harmed by the Oracle. There are 55 ways to lose workers in Starcraft II, but thankfully the Oracle will not be one of them..." with the end result being the complete opposite... New Protoss Units Blizzcon 2011 Something to consider is that WoL was in a way worse state than HoTS is right now, so the new units and modifications' priority was more of a "quick fix" than to really expand gameplay and even then it happened to some extent. Nowadays HoTS might feel a little bit stale but is way more balanced and it's more enjoyable to watch, so I'm hoping the new units priority now is to expand gameplay and maybe fix a couple of things that are wrong with the current expansion. Can't wait to see what Blizzard has prepared for us. :D or the warhound being intended to break siegelines, countering anything with its only counter being siegelines. or the swarmhost, being intended to break turtlestyles, and instead is used for turtle styles or forces them on the other end. you so silly blizzard | ||
brickrd
United States4894 Posts
On November 05 2014 16:56 albis wrote: grappling hook. marines or other infantry unit and scale cliffs a couple of people have said grappling hook, but i don't really understand the point of adding infantry with cliff hopping/mobility skills to a race with speedvacs and reapers... | ||
SheaR619
United States2399 Posts
On November 05 2014 17:13 brickrd wrote: a couple of people have said grappling hook, but i don't really understand the point of adding infantry with cliff hopping/mobility skills to a race with speedvacs and reapers... Attack on Titan would differ!!! I want me a hero unit Mikasa and Levy sempai!!! | ||
Sapphire.lux
Romania2620 Posts
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sashkata
Bulgaria3241 Posts
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OtherWorld
France17333 Posts
On November 05 2014 18:30 Sapphire.lux wrote: If it's another mech unit for Terran i hope it's a replacement for an existing one. The Factory is already full of under performing crap. Please replace the Hellbat with an actual mech unit and add the Firebat to the Barracks. And make the Medivac a simple Dropship with an 300/300 upgrade to upgrade it to a Medivac, and add the Medic to the Barracks as well. Now that would make me happy. | ||
Meavis
Netherlands1300 Posts
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SC2Toastie
Netherlands5725 Posts
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Lexender
Mexico2627 Posts
On November 05 2014 20:20 SC2Toastie wrote: How epic would SC2 be if this sound is the Goliath (byebye Thor), the previous one actually is the Reaver (byebye Colossus) and the next one will be the Lurker (byebye Swarm Host) 0_0? Noo, there is only so much my hearth can take, damn Blizzard getting my hopes up ;_; | ||
Grumbels
Netherlands7031 Posts
On November 05 2014 20:44 Lexender wrote: Noo, there is only so much my hearth can take, damn Blizzard getting my hopes up ;_; If you lower your expectations then Blizzcon can only pleasantly surprise you. Tbh, I think there are enough alternatives to SC2 around these days that if you don't like the game you can find enjoyment elsewhere and this naturally results in a community that's happier with the game (since those who hate the game will start to move on). At this point it's not certain why Blizzard would even need to take risks by radically altering the game, and you might even say it's unfair to the players and fanbase. | ||
BoX
United States214 Posts
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SC2Toastie
Netherlands5725 Posts
On November 05 2014 20:52 Grumbels wrote: If you lower your expectations then Blizzcon can only pleasantly surprise you. Tbh, I think there are enough alternatives to SC2 around these days that if you don't like the game you can find enjoyment elsewhere and this naturally results in a community that's happier with the game (since those who hate the game will start to move on). At this point it's not certain why Blizzard would even need to take risks by radically altering the game, and you might even say it's unfair to the players and fanbase. There's no RTSes. Only MOBA and shooters filled with sexually frustrated 12-year-olds... | ||
Grumbels
Netherlands7031 Posts
On November 05 2014 21:10 SC2Toastie wrote: There's no RTSes. Only MOBA and shooters filled with sexually frustrated 12-year-olds... Yeah, but look at how many former RTS purists are now enthusiastic about MOBA games. The original fanbase of DotA was WC3 players mind you. And really, there are many other RTS games out there which are fun to play, they're just not esports. | ||
Sapphire.lux
Romania2620 Posts
So what do you do? Try to win back people that got disillusioned with SC2 and maybe win some new ones, or you focus on the remaining SC2 fans? Difficult question i think. | ||
MorDka
Poland543 Posts
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Tresher
Germany404 Posts
![]() On November 05 2014 09:25 Tresher wrote: Is there maybe a different way to listen to the soundfile? Soundcloud refuses to open it for me cause Im still running an old browser on an obsolete OS. | ||
Uvantak
Uruguay1381 Posts
On November 06 2014 02:37 Tresher wrote: Thanks for ignoring my question guys ![]() I would, but it does not have a download button, i used to be able to download stuff like this all the time with JDownloader, but it is not working well, maybe someone else will and upload it to youtube? | ||
spoonmaster
United States347 Posts
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aQuaSC
717 Posts
On November 06 2014 02:37 Tresher wrote: Thanks for ignoring my question guys ![]() Here you go: | ||
Tresher
Germany404 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
On November 04 2014 05:35 FueledUpAndReadyToGo wrote: This sounds like a clockwerk hitting his hookshot. They readded warhounds but they are now melee with hookshot I feel godlike now | ||
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