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you know what i completely agree with him.
however there is another reason why i kinda stopped watching sc2
The quality of twitch and streaming services (but twitch especially) is atrocious. It really spoils my enjoyment so i just watch recommended games at my leisure later.
Or i watch games in client eg dota.
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Starcraft 2 will never be more popular or even like LoL. League of legend is a "free game", easiest to play and cast, a teamplay game, funniest in some way and lowest requierement regarding the PC equipements. The efforts you put in a RTS are far more important than in a Moba. Because there are more things to manage so differents skills you must have and it's a 1v1 based game. So all the pressure of a game is on you. On LoL, as a casual you can do shit and still win because of your team mates. Very less stressfull.
I think Blizz can do things to gain more viewers: free the game but it will not happend (next extension but maybe 1 year after it). Make the game better and better with some drastic change with a full active help of progamers. One of the main problem making the developement and the balance so slow is because the game is divised in three extensions. They should make the last one a campaign only and start to balance/delet/had units.
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On February 15 2014 23:31 Saumure wrote: Chess does not provide flashy visual stuff. Neither do old movies, yet they are better most of the time. There is no other point you 'developped' to give thoughts on ...
There are other reasons Chess will never be a competetive e-sport. And there are even more reasons old movies won't ever become competetive esports. I don't think I need to list those reasons.
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On February 16 2014 00:13 lastshadow wrote: 60 year olds who didn't play the game could see finess in SC1 micro situations if given a broad concept of how stuff worked in the game. Silly to hear opinions like this claiming flashiness is needed. Dota is pretty ugly to the non-trained eye, horrible aesthetics, terrible looking characteristics, but yet is one of the largest games because you can sorta(if untrained eye) still see the finess in everything. Starbow already has shown it looks much better in every way compared to SC2 when it comes to just "seeing" skill(opinion of course), and yet this game is "slowed down".
My dad watched some games with me one day while I was folding laundry and he was very impressed with the tactical situations that arose even in pvp which is dragoon vs dragoon for the first 8 or so minutes usually haha.
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Khaldor seems to not understand that SC2 is easier to get into. The only reason for the Heroes system being more recognizable is the fact that more people play LOL than RTS...
Thought he was gonna make a really well argued point about how the RTS genre is stagnating in terms of mechanics, but we got this ill informed piece of content instead.
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On February 16 2014 04:10 thezanursic wrote: Khaldor seems to not understand that SC2 is easier to get into. The only reason for the Heroes system being more recognizable is the fact that more people play LOL than RTS...
Thought he was gonna make a really well argued point about how the RTS genre is stagnating in terms of mechanics, but we got this ill informed piece of content instead.
I would more say RTS is stagnating because now there are no RTS games where you build anything. I miss the base building RTS so much like age of empires, the way age of empires/starcraft are done are what an RTS should be. I keep hoping it'll make a resurgence and can have more then once choice, but alas right now it's FPS/MMO .
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actually my biggest problem is being unable to add custom skins to units. As one always interested in the modding community SC2 lack of it keeps it down. Also the fact that we cant do BASIC customization while laddering is dumb (red and blue unit colors gets really boring)
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On February 16 2014 04:12 blade55555 wrote:Show nested quote +On February 16 2014 04:10 thezanursic wrote: Khaldor seems to not understand that SC2 is easier to get into. The only reason for the Heroes system being more recognizable is the fact that more people play LOL than RTS...
Thought he was gonna make a really well argued point about how the RTS genre is stagnating in terms of mechanics, but we got this ill informed piece of content instead. I would more say RTS is stagnating because now there are no RTS games where you build anything. I miss the base building RTS so much like age of empires, the way age of empires/starcraft are done are what an RTS should be. I keep hoping it'll make a resurgence and can have more then once choice, but alas right now it's FPS/MMO  .
Can you exaggerate what you mean with "base building RTS"?
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I like playing Sc2 more, but i have to say that wathcing WC3 is way more exiting, as Micro is much more important than Macro.
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Yeah i think if sc2 was more micro intensive it would be more interesting/entertaining for viewers and players of course. So in this scenario, peaple would not have to really be focus on the macro part. Thats one of the reasons why LoL work better. The casual public just watch and enjoy seeing the actions without necessary understanding all what is happening background.
Starcraft have to be more heavy micro, so by having more micro units focused. The best exemple is the marins micro against zerg banneling. If all the races was able to have more micro heavy units, the game would be more entertaining for every one. Like it was in BW but blizz have some "pride" and don't want to insert to the game units/mechanic of it. The big issue is it lead to one battle of 20sec witch say who will win the game.
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On February 16 2014 04:12 blade55555 wrote:Show nested quote +On February 16 2014 04:10 thezanursic wrote: Khaldor seems to not understand that SC2 is easier to get into. The only reason for the Heroes system being more recognizable is the fact that more people play LOL than RTS...
Thought he was gonna make a really well argued point about how the RTS genre is stagnating in terms of mechanics, but we got this ill informed piece of content instead. I would more say RTS is stagnating because now there are no RTS games where you build anything. I miss the base building RTS so much like age of empires, the way age of empires/starcraft are done are what an RTS should be. I keep hoping it'll make a resurgence and can have more then once choice, but alas right now it's FPS/MMO  .
Base building doesn't have to die or disappear from RTS games for them to make a resurgence. I just think the game needs to be tuned in such a way that promotes near-constant action. A lot of people have been complaining that SC2 games lack actions, mostly that the games tend to be passive and then climax into a single 30 second fight that determines the winner, which by definition is actually pretty anticlimactic.
I would welcome a new RTS that would learn from WC3, SC2 and the more recent MOBA games.
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Who cares I will watch StarCraft till I die.
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i love sc, but the lack of terrans in tournaments atm made me not watch alot of sc2 atm T.T
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On February 16 2014 04:55 Killmouse wrote: i love sc, but the lack of terrans in tournaments atm made me not watch alot of sc2 atm T.T The amount of terran wins in 2011, 2012 and 2013 make me never root for any terran till other races get the same amount of wins (zergs need ~ 10 protoss ~ 20-25 I am happy with terran in finals but not with their wins)
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On February 16 2014 04:12 blade55555 wrote:Show nested quote +On February 16 2014 04:10 thezanursic wrote: Khaldor seems to not understand that SC2 is easier to get into. The only reason for the Heroes system being more recognizable is the fact that more people play LOL than RTS...
Thought he was gonna make a really well argued point about how the RTS genre is stagnating in terms of mechanics, but we got this ill informed piece of content instead. I would more say RTS is stagnating because now there are no RTS games where you build anything. I miss the base building RTS so much like age of empires, the way age of empires/starcraft are done are what an RTS should be. I keep hoping it'll make a resurgence and can have more then once choice, but alas right now it's FPS/MMO  . I also enjoyed Warhammer 40,000: Dawn of War the best RTS after StarCraft for me.
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Canada11265 Posts
I don't think RTS needs heroes to be more spectator friendly. But it does need a lot move-shot type micro so that most units can be microed like a hero. Graphic style is really important for viewability and sometimes ramping up realism means the units get lost in the background- my thought on the change from Age of Empires II to Age of Empires III... the graphics upped in quality, but somehow the units didn't 'pop' as much from the terrain compared to Age II. That subtle indistinctiveness does effect how easy it is to view as a casual.
Dark maps in SC2 I think exacberate this problem.
But as a counter-point, I find team fights 5v5 in mobas incredibly confusing to watch because once you combine spells, there are so many elements packed into a small ball in the centre of the screen that it is hard to distinguish. This is despite me playing LoL on and off.
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I prefer to watch armies engaging, instead of heroes casting lights, and beams.
sc2 needs a equivalent of dotatv.
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On February 16 2014 01:58 FFW_Rude wrote:Show nested quote +On February 15 2014 23:31 Saumure wrote: Chess does not provide flashy visual stuff. Neither do old movies, yet they are better most of the time. There is no other point you 'developped' to give thoughts on ... Yet there is no one watching chess on TV or on the internet. It's a small population. Also old movies are good for people that where there at the time. Take a 15yo kid and make him watch predator or alien... or conan. He will say to you that you have shitty taste in movie. Also those bashing comments without making point is a pain to read 
are you serious? find me a 15yo kid who DOESENT think those movies are awesome 
edit: ok maybe not conan but come on the first predator movie and second alien are like the peak of my child hood
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Well the way I see it is that when you play Starcraft 2 you have to keep constant attention to the game. When I play Starcraft I am not taking sips from cup of coffee or taking a bite out of meal. A lot of popular games has the feature which allows you to play it in a relaxed manner.
I can watch Starcraft tournaments till late in the night, however, I never find myself grinding ladder games late into night unlike in many other games where I can play at more leisure.
I do not think that RTS games couldn´t be as popular as MOBA games if there would be other aspects than 1v1 ladder to it like in Starcraft.
I know that for example in LoL it is popular to play vs. AI. In Starcraft you pretty much just play 1v1 if you play a lot.
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