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Active: 3302 users

Scelight 6.0: Patch 3.0 + LotV support - Page 15

Forum Index > SC2 General
927 CommentsPost a Reply
Prev 1 13 14 15 16 17 47 Next All
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 29 2014 15:15 GMT
#281
On January 29 2014 10:05 KarneEspada wrote:
Hi, I just upgraded to this from sc2gears and I love it. However, the Live APM Overlay doesn't seem to be functioning properly for me. Scelight detects that I am in a game, and everything else runs normally. I have tried running both sc2 and scelight as administrator, and uninstalling the Battle.net app and running sc2.exe as administrator, but nothing seems to work. Thanks for making this awesome program and I appreciate any help you can provide!

Ah, it seems to work only on ladder games. Thanks!

Scelight does not have access to game and player info during live games (that would be a hack), only accessible info is what SC2 publishes itself. Your current / live APM is such an example. Scelight can only display live APM if SC2 publishes it. If SC2 only publishes current APM durring AutoMM games, there's nothing I can do about it.
Although I though it is available during custom games as well, haven't tested it.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
January 31 2014 14:09 GMT
#282
i think there´s a slight bug.
The APM is per real time minute, but the SPM is per blizzard minute.
Or is that on purpose?
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 31 2014 15:09 GMT
#283
On January 31 2014 23:09 hypnotoad.410 wrote:
i think there´s a slight bug.
The APM is per real time minute, but the SPM is per blizzard minute.
Or is that on purpose?

And how did you come to this conclusion?

Btw, no they are both calculated in the same time-space. You can set globally which one you prefer, either game-time or real-time. You can find this in the Replay processor settings page.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 31 2014 15:17 GMT
#284
Released Scelight 2.1 with Search and Users tab improvements, with a new Chart and more.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
January 31 2014 16:34 GMT
#285
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2014-01-31 16:36:52
January 31 2014 16:36 GMT
#286
I wonder will you run out of quotes to use under changelogs?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 31 2014 16:49 GMT
#287
Is it possible to get the supply-block % as a column in the replay list? I'd love to have it easily available without going into the replay itself. I checked out custom columns but couldn't find it there either.
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 31 2014 20:43 GMT
#288
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 31 2014 20:45 GMT
#289
On February 01 2014 01:49 Firkraag8 wrote:
Is it possible to get the supply-block % as a column in the replay list? I'd love to have it easily available without going into the replay itself. I checked out custom columns but couldn't find it there either.

It is not yet added as a column neither is available through a template symbol. I thought people would not want this, but looks I was mistaken.
I will add it in a future release.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 31 2014 20:46 GMT
#290
On February 01 2014 01:36 digmouse wrote:
I wonder will you run out of quotes to use under changelogs?

Never.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
January 31 2014 21:41 GMT
#291
On February 01 2014 05:43 Dakota_Fanning wrote:
Show nested quote +
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.

the time scale says 11:44 but ingame i can see the 17min blizzard time
it´s not a big issue. i was just wondering, because 17 / 11:44 would be 1.5 or something.
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
January 31 2014 22:19 GMT
#292
what is the difference between this and sc2gear?
How may help u?
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2014-01-31 22:25:17
January 31 2014 22:24 GMT
#293
On February 01 2014 06:41 hypnotoad.410 wrote:
Show nested quote +
On February 01 2014 05:43 Dakota_Fanning wrote:
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.

the time scale says 11:44 but ingame i can see the 17min blizzard time
it´s not a big issue. i was just wondering, because 17 / 11:44 would be 1.5 or something.

It's a big issue for me, if there is a bug in my code, I want to fix it. I pride myself on being meticulous, no bug is small enough to be ignored.

But I think there's more here than meets the eye.
Most likely the cause will be in the time frame that is used for SPM calculation (SPM calculation takes last command time into consideration and excludes the first one and a half minute).

So simply it could be a significant amount of those screens were outside of the "valid" time period.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2014-01-31 22:30:59
January 31 2014 22:30 GMT
#294
On February 01 2014 07:19 SC2BF3Love wrote:
what is the difference between this and sc2gear?

In short: Scelight is the successor to Sc2gears, it was rebuilt from the ground, everything rethought, but all the experience gained from Sc2gears being used and all the user feedback being evaluated.

In long: read the Sc2gears op post (it'll take 2 days) and read the Scelight op post (1 hour).

A good summary: The reasoning behind deciding to create Scelight.
https://repmastered.icza.net
WombaT
Profile Blog Joined May 2010
Northern Ireland27251 Posts
February 01 2014 00:46 GMT
#295
As a real stat junkie I am enjoying this thus far, only just recently reinstalled SC etc, so it's taken me longer than it should have to get this up.

Just wondering, how is the SPM metric calculated exactly?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 01 2014 07:33 GMT
#296
On February 01 2014 09:46 Wombat_NI wrote:
As a real stat junkie I am enjoying this thus far, only just recently reinstalled SC etc, so it's taken me longer than it should have to get this up.

Just wondering, how is the SPM metric calculated exactly?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=437452&currentpage=6#104
Too weird to live, too rare to die.
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
February 01 2014 13:00 GMT
#297
On February 01 2014 07:24 Dakota_Fanning wrote:
Show nested quote +
On February 01 2014 06:41 hypnotoad.410 wrote:
On February 01 2014 05:43 Dakota_Fanning wrote:
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.

the time scale says 11:44 but ingame i can see the 17min blizzard time
it´s not a big issue. i was just wondering, because 17 / 11:44 would be 1.5 or something.

It's a big issue for me, if there is a bug in my code, I want to fix it. I pride myself on being meticulous, no bug is small enough to be ignored.

But I think there's more here than meets the eye.
Most likely the cause will be in the time frame that is used for SPM calculation (SPM calculation takes last command time into consideration and excludes the first one and a half minute).

So simply it could be a significant amount of those screens were outside of the "valid" time period.

ahhh, thats the solution. there are a few screenchanges in the first 90 seconds. thanks a lot. mystery solved.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 03 2014 14:09 GMT
#298
Released Scelight 2.2 with Chart descriptions and Supply-capped % becoming a first-class citizen.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
February 03 2014 17:24 GMT
#299
What is the reasoning behind EPM being available in sc2gears and not scelight?
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 03 2014 20:33 GMT
#300
On February 04 2014 02:24 Xaeldaren wrote:
What is the reasoning behind EPM being available in sc2gears and not scelight?

EAPM is part of Sc2gears because I "put" it there, and it's not part of Scelight because I haven't put it there yet.
I will add EAPM but so far I used my time to implement other features. No other reason, really.
https://repmastered.icza.net
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