• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 28ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon295.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 23730 users

Updated Balance Test Map - Page 15

Forum Index > SC2 General
620 CommentsPost a Reply
Prev 1 13 14 15 16 17 32 Next All
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2013-09-26 10:05:50
September 26 2013 10:05 GMT
#281
On September 26 2013 04:12 sigm wrote:
Show nested quote +
On September 26 2013 04:07 ZAiNs wrote:
DTs :/


Yeah, unfortunately it seems like someone from Blizz read the TL thread and saw all the whiners, and instead of changing the proposed buff like they did with the Oracle, they just scrapped it altogether. Shame about that.

if used whisely, the DTs are already a very very strong unit, so why further buff it to a point it almost makes it stupidly easy to use, do even more/faster damage (or make escape easier)and all that. Together with warp prism etc they are still very strong, I almost would say not used enough for harass.
Any buffs of these units (oracle, DT etc) would maybe make them finally as good as there is no other tactics needed anymore -> for 99% of the players (the non Pro or GM Players) buffing these units brings more cheese to the games you face on ladder and that would be disappointing - at least to me, cause I already hate it when coinflip-players win from time to time against me, with like 30 apm just because I didn't scout the somewhere hidden Shrine or whatever :D
liberate71
Profile Joined October 2011
Australia10252 Posts
September 26 2013 10:09 GMT
#282
On September 26 2013 04:12 sigm wrote:
Show nested quote +
On September 26 2013 04:07 ZAiNs wrote:
DTs :/


Yeah, unfortunately it seems like someone from Blizz read the TL thread and saw all the whiners, and instead of changing the proposed buff like they did with the Oracle, they just scrapped it altogether. Shame about that.


Uh... wouldn't that mean that all the 'buff' changes would be under the 'Disapprove' category? as 2/3 of the people would vote against it?

Oh wait, no, that's not what happened. Way to be wrong.

Shame on Blizzard for listening to the community and trying to create a better game.
Minelord Stimfestor, also known as karma.
kinsky
Profile Joined November 2010
Germany368 Posts
September 26 2013 10:13 GMT
#283
I love the fact that blizzards balance team reacted immediatly to the community and adjusted the changes. Thank you very much!! Good job!!
Lorch
Profile Joined June 2011
Germany3702 Posts
September 26 2013 10:41 GMT
#284
On September 26 2013 19:09 liberate71 wrote:
Show nested quote +
On September 26 2013 04:12 sigm wrote:
On September 26 2013 04:07 ZAiNs wrote:
DTs :/


Yeah, unfortunately it seems like someone from Blizz read the TL thread and saw all the whiners, and instead of changing the proposed buff like they did with the Oracle, they just scrapped it altogether. Shame about that.


Uh... wouldn't that mean that all the 'buff' changes would be under the 'Disapprove' category? as 2/3 of the people would vote against it?

Oh wait, no, that's not what happened. Way to be wrong.

Shame on Blizzard for listening to the community and trying to create a better game.


Those are often two different things. Why are you generalizing so much? We don't live in the world where you can either scrap anything the community down votes or they don't listen at all. The point wasn't that every time people cry the immediatly jump ship, but rather that there are times where they get super bad feedback and immediatly abondon an idea rather than trying to tweak it. Best exmplae for this is the warhound: They spent 2+ fucking years working on that thing, then everyone qqd for one week when only pros had beta and they just removed the entire unit.
Obv there are cases, like this time around the oracle (though they have been talking about an oracle change for months now) they do adjust when bad feedback comes in, people are just complaing that it isn't happening often enough.
dtawom
Profile Joined September 2013
Netherlands5 Posts
September 26 2013 10:52 GMT
#285
As terran player following balance should be done.

Protoss

1. Remove HT
2. Remove core

Zerg
1. Remove creep
2. reduce Banglings radius 50%

Terran.
1. BC are interstellar spaceships. They should move instant to any part of the map with a 20 second cool down for realism purposes
2. Tank should hit air as well as ground
3. Nuke can be send straight from tech building no more laser pointing by ghost. Terran advanced since dessert storm!

But seriously.

The changes much much better then first proposed. Would be nice to somehow make mech also possible vs toss. Think since hots zerg have vipers mech much easyer to stop. But have to wait and see what will happen.
Mutineer
Profile Joined March 2013
New Zealand179 Posts
September 26 2013 11:05 GMT
#286
I do not undestand why area effect of widow mine have to be cut in half, but siege tank buf is only 10% dps.
Incand
Profile Joined November 2012
143 Posts
September 26 2013 11:05 GMT
#287
this looks better however my concern is still the widow mine nerf that. zvt feels pretty balanced in my eyes, we see more and more top level zergs doing well against it. the initial hard days were expected not being used to having to use that type of micro but now when zergs are used to it we deal with it fine and both players can be punished for being distracted/not controlling equally with banes and widow mine evenening each other out.
Tanks are pretty weak right now in zvt primarily bc of mutas being able to snipe them of and while widow mines could help with this and the tank buff may be in the right direction i feel it doesn't compensate for the widow mine nerf at all. And I rather see both styles being viable (marine mine & marine mine tank) than one or as I suspect this change will do.. noone.

As for the other changes i approve of anything. 4 speed oracle may be to much but it should enable it to survive longer and maybe that way we see it live on until lategame.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 26 2013 11:16 GMT
#288
On September 26 2013 20:05 Mutineer wrote:
I do not undestand why area effect of widow mine have to be cut in half, but siege tank buf is only 10% dps.

Because Widow Mine shoots every 40 seconds, when Siege Tank can shoot every 2.7 seconds
ejozl
Profile Joined October 2010
Denmark3507 Posts
September 26 2013 11:17 GMT
#289
I do not undestand why area effect of widow mine have to be cut in half, but siege tank buf is only 10% dps.

Because the current state of the Siege Tank is not only 45% as useful as the Widow Mine. Even though Widow Mines sees a lot more play could mean that they're just a measly 10% better than the unit it overrides.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
September 26 2013 11:24 GMT
#290
On September 26 2013 20:17 ejozl wrote:
Show nested quote +
I do not undestand why area effect of widow mine have to be cut in half, but siege tank buf is only 10% dps.

Because the current state of the Siege Tank is not only 45% as useful as the Widow Mine. Even though Widow Mines sees a lot more play could mean that they're just a measly 10% better than the unit it overrides.


They aren't.

There's a whole slew of reasons why the Tank is being completely overridden by the Widow Mine in TvZ. The radius nerf only changes one of them.

The Widow Mine is still much easier to produce, faster to deploy and relocate, much cheaper, attacks air, and benefits from burrow which requires detection to defeat.

The changes won't change a thing in TvZ in terms of seeing more tank usage or less Widow Mine usage for Bio play. If anything all these changes do is improve Mech enough that we'll start seeing it more in the match up, but as far as Bio play is concerned the Widow Mine is just superior to the Siege Tank in every possible way in the standard meta right now.

Perhaps if Roach/Hydralisk becomes more common we'll see Tanks return to Bio play but as long as Zergling/Baneling/Mutalisk is the standard, tanks have no place.
aka: KTVindicare the Geeky Bartender
xongnox
Profile Joined November 2011
540 Posts
September 26 2013 11:28 GMT
#291
On September 26 2013 20:05 Mutineer wrote:
I do not undestand why area effect of widow mine have to be cut in half, but siege tank buf is only 10% dps.


same.

Windows mines splash surface is nerfed BY HALF, and they compensate it by one more tank shoot every 10 times. I wonder if new Siege tank will actually fire one more time than the old in a TvZ engagement, probably not in most case. Maybe the last shot will not splash your marines as before, that's all.

So it's a very hard nerf of TvZ, while the MU is actually pretty fun and balanced. One the other hand there are one boring and imbalanced MU in PvT, where Protoss wins 95% of late-game situations ( however Toss have 150 1or2 base powerfuls all-ins if they want to win earlier), and... they just buff toss all-ins. Yeah, right.
crow_mw
Profile Joined March 2012
Poland115 Posts
September 26 2013 11:33 GMT
#292
Thank god no DT speed.

As far as tanks go I would much rather see higher burst than higher rate of fire (for same DPS increas).
Elldar
Profile Joined July 2010
Sweden287 Posts
September 26 2013 11:39 GMT
#293
I think the movement speed increase for the oracle is fine but I think giving it more acceleration will just make it too easy to control. It will make it easier for the oracle to escape for players that don't pay attention just sending it to the mineral line and move it when it start to take damage. It also make it more crucial to keep the oracle constantly moving or else it will lose speed.
goody153
Profile Blog Joined April 2013
44280 Posts
September 26 2013 11:50 GMT
#294
isnt 10% dps increase too small ? i mean tanks last only a few in a engagement .. i dont think this will make a difference
this is a quote
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 26 2013 12:00 GMT
#295
On September 26 2013 20:50 goody153 wrote:
isnt 10% dps increase too small ? i mean tanks last only a few in a engagement .. i dont think this will make a difference


it is 10% more attack speed, which means they might get off one shot more. Which is a 50% damage increase (atleast most of the times tanks only do 2 shots when in the open). Might not affect TvP or TvZ to much, but it will break Bio play in TvT since there tanks fire alot before dieing. And how often do wee see Marines just barely breaking through.
But thats the problem they face with mech anyway, Bio is sooooo bad against Mech that they would turn TvT into Mech only if they buff the AoE part.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 26 2013 12:01 GMT
#296
On September 26 2013 20:05 Mutineer wrote:
I do not undestand why area effect of widow mine have to be cut in half, but siege tank buf is only 10% dps.


Well widow mine are getting nerfed because they're an extremely obnoxious crutch Terrans have been using to make TvZ extremely punishing and difficult for the zerg and extremely easy and forgiving for the Terran.

Tanks are getting buffed because blizz would really like us to make them vs Protoss. And zerg.
ProgamerAustralian alcohol user follow @iaguzSC2
Slydie
Profile Joined August 2013
1963 Posts
September 26 2013 12:02 GMT
#297
At least the radius nerf will make less friendly fire!

I saw heromarine marine-helbat-thor vs muta-ling-bling yesterday, maybe anticipating the patch? He won quite convincingly against a GM zerg on bel-shir. Looked fun, no units to siege or burrow, just position the thors and helbats tank the blings.
Buff the siegetank
Nimix
Profile Joined October 2011
France1809 Posts
September 26 2013 12:02 GMT
#298
On September 26 2013 20:50 goody153 wrote:
isnt 10% dps increase too small ? i mean tanks last only a few in a engagement .. i dont think this will make a difference


Especially when tanks suck in the first place because they often get surrounded and killed in TvZ before they can shoot a second time, and I don't think such a buff will make a big difference. It will also buff the friendly fire they do by the same amount.
It will make mech stronger in TvT, cause the engagements last longer, and I'm not sure I want that.
But heh, whatever they say. Can't wait for light speed oracles and DTs, may be time to switch to toss for the lulz.
MaTaAeRuKaNa
Profile Blog Joined July 2007
United States95 Posts
September 26 2013 12:06 GMT
#299
On September 26 2013 20:28 xongnox wrote:

Windows mines splash surface is nerfed BY HALF, and they compensate it by one more tank shoot every 10 times. I wonder if new Siege tank will actually fire one more time than the old in a TvZ engagement, probably not in most case. Maybe the last shot will not splash your marines as before, that's all.

So it's a very hard nerf of TvZ, while the MU is actually pretty fun and balanced. One the other hand there are one boring and imbalanced MU in PvT, where Protoss wins 95% of late-game situations ( however Toss have 150 1or2 base powerfuls all-ins if they want to win earlier), and... they just buff toss all-ins. Yeah, right.


Yes.. despite the tank buff they will remain useless vs. muta ling bane.. mines will remain better than tanks despite the nerf, since they can actually hit mutas.
PvT is broken right now and I think ghosts/vikings should be buffed considering how painful it is to get enough of them. As BS as storm/colo is vs. T their effectiveness I think is needed in PvZ when dealing w/ swarm hosts..
Luddite wrote: Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 26 2013 12:07 GMT
#300
On September 26 2013 21:02 Slydie wrote:
At least the radius nerf will make less friendly fire!

I saw heromarine marine-helbat-thor vs muta-ling-bling yesterday, maybe anticipating the patch? He won quite convincingly against a GM zerg on bel-shir. Looked fun, no units to siege or burrow, just position the thors and helbats tank the blings.


Doesn't seem to like Mines in general, atleast I often see him using Tanks etc. But maybe he is just having fun while streaming.

Hmm if they test this stuff off season, they could organize a small test map tournament. Might be funny as hell and maybe a few pros would try to break the test map with some op strat for the easy money.
Prev 1 13 14 15 16 17 32 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV 2401
TaKeSeN 338
SteadfastSC337
IndyStarCraft 193
EnkiAlexander 61
Liquipedia
The PondCast
10:00
Episode 99
CranKy Ducklings SOOP47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 433
SteadfastSC 337
IndyStarCraft 193
Rex 118
StarCraft: Brood War
Britney 30537
Shuttle 1618
firebathero 684
Mini 640
Hyuk 570
BeSt 465
EffOrt 394
Soma 306
Snow 298
Leta 262
[ Show more ]
actioN 232
Mind 150
Rush 145
Pusan 88
Sharp 86
ToSsGirL 74
hero 73
Aegong 65
[sc1f]eonzerg 55
soO 49
Free 41
Hm[arnc] 38
scan(afreeca) 36
JYJ 35
910 25
sSak 20
Bale 19
HiyA 18
Barracks 18
Terrorterran 16
IntoTheRainbow 16
GoRush 16
Noble 14
zelot 14
Sacsri 11
Rock 6
NotJumperer 4
Dota 2
XcaliburYe1116
XaKoH 456
LuMiX1
Counter-Strike
olofmeister2187
byalli304
Super Smash Bros
Mew2King112
Westballz37
Other Games
singsing4388
B2W.Neo608
Sick205
Pyrionflax191
BEARDiaguz8
Organizations
StarCraft 2
ComeBackTV 835
Dota 2
PGL Dota 2 - Main Stream252
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 54
• Adnapsc2 5
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• escodisco3083
• iopq 1
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2713
• TFBlade560
Upcoming Events
Replay Cast
10h 49m
HomeStory Cup
21h 49m
Replay Cast
1d 10h
HomeStory Cup
1d 21h
OSC
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL: StarCraft II #2
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.