• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:59
CET 17:59
KST 01:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)41Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)17
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass Behind the Blue - Team Liquid History Book Terran Scanner Sweep
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Which units you wish saw more use in the game? BW General Discussion TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2258 users

Ladder Analysis: Activity Metric - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
frajen86
Profile Joined February 2014
168 Posts
June 18 2014 11:12 GMT
#41
On June 18 2014 18:14 korona wrote:
Show nested quote +
On June 15 2014 17:16 frajen86 wrote:
I grabbed all the remaining bonus pool values for 102,158 players (using the NA player list from nios.kr - http://nios.kr/sc2/us/1v1/hots/).
Show nested quote +
On June 15 2014 17:16 frajen86 wrote:
Raw data is here: http://19hz.info/Starcraft/US Battle Net Bonus Pool.xlsm
Show nested quote +
On June 18 2014 11:08 frajen86 wrote:
EU analysis done. Raw data is here: http://19hz.info/Starcraft/EU Battle Net Bonus Pool.xlsm

Interesting data. It also highlights the problem with the current 'harsh' MMR decay. As so considerable portion of players are inactive most of the time, the decay causes general MMR level to go down.

If you are going to run the data collection (semi-) regularly, I would suggest to collect some more individual data, so it would be possible follow up the number of players who have longer than 2 weeks breaks during the 1v1 season (or who have several such breaks) (decay starts after 2 weeks and reaches its max value after 4 weeks). This would give better estimate how many players face direct MMR decay during the season (Of course those numbers would be only pointers as the unranked 1v1 games reset the decay counter too and they cannot be followed).

But what extra data would be needed: 1) Timestamp for each player data (fetch time) e.g. to be able to calculate max bonus pool (and potentially calculated max pool value based on it), 2) recording player-id:s (IDs cannot change like nick, for example id for http://eu.battle.net/sc2/en/profile/123456/1/example/ would be 1-123456 or long ID would be 2-S2-1-123456, where first number is the server 1 US, 2 EU, 3 KR, 5 CN, 6 SEA, 'S2' is static for all. Of course the URL itself contains that info too), 3) league, 4) division name (or id, but division name is ok as names are unique), win and loss counts and ladder points. By comparing the earlier data one can see if the player has played ranked 1v1 games during the period.


Bonus pool accumulation starting times for this season S18:
+ Show Spoiler +
## US, EU, KR, SEA, CN
Sun 13 Apr 2014 07:00:08 GMT
Sat 12 Apr 2014 23:00:08 GMT
Sat 12 Apr 2014 15:00:08 GMT
Sat 12 Apr 2014 16:00:08 GMT
Sat 12 Apr 2014 16:00:08 GMT

or as long in milliseconds (Unix epoch time):
1397372408000
1397343608000
1397314808000
1397318408000
1397318408000



Edit 1: You have some problem regarding EU master players who have 9 weeks worth of bonus pool (should be 230 instead of 11).


Good catch, fixed for next run.

Not exactly sure how to exactly use all that data right now, but it's possible to collect. The only thing that I think might be an issue is tracking the "last ranked or 1v1 game played" data, because I would have to open up an extra page for every single player, and at this rate doubling the program time would cause the whole program to take maybe 7-8 days to run, which means to keep up weekly updates I would have to be running this thing constantly.

For the next runthrough I'll try to add some of the metadata to the raw sheet and we can go from there (as far as analysis goes)

Thank you!
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-06-18 14:07:39
June 18 2014 11:20 GMT
#42
On June 18 2014 15:39 Archiatrus wrote:
Is it possible to extract the race distribution per league as well? I always wondered if there is a difference between the "super-active" and the "I-play-one-game-per-season" player in terms of races actively played (and secretly hoped it is nearer the 1/3-1/3-1/3 distribution).

It's do-able though and I'll try it for the next analysis set (probably released next week).

Thanks!

EDIT: actually nios.kr already grabs race stats for me so this should be pretty easy.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2014-06-18 12:56:25
June 18 2014 12:49 GMT
#43
On June 18 2014 20:12 frajen86 wrote:
Show nested quote +
On June 18 2014 18:14 korona wrote:
On June 15 2014 17:16 frajen86 wrote:
I grabbed all the remaining bonus pool values for 102,158 players (using the NA player list from nios.kr - http://nios.kr/sc2/us/1v1/hots/).
On June 15 2014 17:16 frajen86 wrote:
Raw data is here: http://19hz.info/Starcraft/US Battle Net Bonus Pool.xlsm
On June 18 2014 11:08 frajen86 wrote:
EU analysis done. Raw data is here: http://19hz.info/Starcraft/EU Battle Net Bonus Pool.xlsm

Interesting data. It also highlights the problem with the current 'harsh' MMR decay. As so considerable portion of players are inactive most of the time, the decay causes general MMR level to go down.

If you are going to run the data collection (semi-) regularly, I would suggest to collect some more individual data, so it would be possible follow up the number of players who have longer than 2 weeks breaks during the 1v1 season (or who have several such breaks) (decay starts after 2 weeks and reaches its max value after 4 weeks). This would give better estimate how many players face direct MMR decay during the season (Of course those numbers would be only pointers as the unranked 1v1 games reset the decay counter too and they cannot be followed).

But what extra data would be needed: 1) Timestamp for each player data (fetch time) e.g. to be able to calculate max bonus pool (and potentially calculated max pool value based on it), 2) recording player-id:s (IDs cannot change like nick, for example id for http://eu.battle.net/sc2/en/profile/123456/1/example/ would be 1-123456 or long ID would be 2-S2-1-123456, where first number is the server 1 US, 2 EU, 3 KR, 5 CN, 6 SEA, 'S2' is static for all. Of course the URL itself contains that info too), 3) league, 4) division name (or id, but division name is ok as names are unique), win and loss counts and ladder points. By comparing the earlier data one can see if the player has played ranked 1v1 games during the period.


Bonus pool accumulation starting times for this season S18:
+ Show Spoiler +
## US, EU, KR, SEA, CN
Sun 13 Apr 2014 07:00:08 GMT
Sat 12 Apr 2014 23:00:08 GMT
Sat 12 Apr 2014 15:00:08 GMT
Sat 12 Apr 2014 16:00:08 GMT
Sat 12 Apr 2014 16:00:08 GMT

or as long in milliseconds (Unix epoch time):
1397372408000
1397343608000
1397314808000
1397318408000
1397318408000



Edit 1: You have some problem regarding EU master players who have 9 weeks worth of bonus pool (should be 230 instead of 11).


Good catch, fixed for next run.

Not exactly sure how to exactly use all that data right now, but it's possible to collect. The only thing that I think might be an issue is tracking the "last ranked or 1v1 game played" data, because I would have to open up an extra page for every single player, and at this rate doubling the program time would cause the whole program to take maybe 7-8 days to run, which means to keep up weekly updates I would have to be running this thing constantly.

Everything I mentioned is available from the ladder page and from its URL from which you fetch the remaining bonus pool, thus no need to open several pages for each player. (the last ranked game can be solved after the data fetches by comparing records from different weeks. That does not give exact times, but gives data if each player has played ranked games during the period between the fetches).

Actually the division page also contains date when the player joined the division (+ the other info mentioned before). That also could be used for recognizing if the division has changed or 'leave league' feature been used + when there has been activity at least.

On June 18 2014 20:12 frajen86 wrote:For the next runthrough I'll try to add some of the metadata to the raw sheet and we can go from there (as far as analysis goes)

That would be nice.

Also regarding parsing the division page. Blizzard usually does not make changes to it. They may add data, but the old data can still be found by using old key elements. Also if they remove some data or data goes missing, the elements remain. For example this season they removed season numbers. The elements are still there, but the content is missing. They may add the missing content again later and usually do not change anything regarding the elements. (in other words using regexps like you are using is the fastest way to do it and the solution will likely continue to work even if Blizzard makes additions / removals in the future)
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-06-18 14:03:44
June 18 2014 12:55 GMT
#44
For completeness, here's KR.

Raw data: http://19hz.info/Starcraft/KR Battle Net Bonus Pool.xlsm

[image loading]

[image loading]

I'm testing the new code on SEA, since it's so small it should be done in a matter of hours and not days.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
June 18 2014 23:11 GMT
#45
Very interesting statistics. Korea has the highest retention rate of very players, but EU has the highest number of very active master players, much higher than KR or NA. perhaps it is the large number of small tourneys in EU that created this effect.
HaloLegend98
Profile Joined June 2013
United States54 Posts
March 09 2015 20:48 GMT
#46
Sorry for the bump, but the content here would be especially valuable given the ladder's current state. Is there any possible way to redo this analysis in the current season? The analysis performed by frajen86 in particular.

On June 15 2014 17:16 frajen86 wrote:
I grabbed all the remaining bonus pool values for 102,158 players (using the NA player list from nios.kr - http://nios.kr/sc2/us/1v1/hots/).

The program to do this was written in .NET, source code here: http://19hz.info/Starcraft/SC2RanksParser/SC2RanksParser/SC2RanksParser.vb


I've seen mention by Excalibur_Z and Korona regarding other threads (i.e. MMR plugin for SC2gears and Blizzard's response for League Distribution), but this would be helpful.
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2015-03-09 22:09:52
March 09 2015 22:08 GMT
#47
On March 10 2015 05:48 HaloLegend98 wrote:
Sorry for the bump, but the content here would be especially valuable given the ladder's current state. Is there any possible way to redo this analysis in the current season? The analysis performed by frajen86 in particular.

Show nested quote +
On June 15 2014 17:16 frajen86 wrote:
I grabbed all the remaining bonus pool values for 102,158 players (using the NA player list from nios.kr - http://nios.kr/sc2/us/1v1/hots/).

The program to do this was written in .NET, source code here: http://19hz.info/Starcraft/SC2RanksParser/SC2RanksParser/SC2RanksParser.vb


I've seen mention by Excalibur_Z and Korona regarding other threads (i.e. MMR plugin for SC2gears and Blizzard's response for League Distribution), but this would be helpful.

See this thread: http://www.teamliquid.net/forum/starcraft-2/459913-ranked-ladder-activity-analysis

Heads-up, that thread is a bit more than just bonus pool metric.

Although I already put up some numbers from the American region relating just to bonus pool: http://www.teamliquid.net/forum/viewpost.php?post_id=23869343

I don't have every region up/full analysis because the whole thing takes a while to run. Part of the program goes through every single page in nios.kr, loads every nios.kr player's profile page on battle.net, and grabs the bonus pool. Loading every single player's battle.net profile has taken up to a few days in the past. AFAIK remaining bonus pool is not in the Starcraft 2 API so I can't get it as easily as nios.kr gets a player's points, or total wins, etc.
HaloLegend98
Profile Joined June 2013
United States54 Posts
Last Edited: 2015-03-10 02:04:28
March 09 2015 23:18 GMT
#48
OK thanks. I should have found this on my own...

1. Is this posted on Reddit? I have a feeling that it would help clear out a lot of unrest. I don't think that ladder distributions are going to be seeing major promotions. It's like many are waiting for a handout from Blizzard. Seeing this might calm down the tension over the league issue.

edit: found this from December http://www.reddit.com/r/starcraft/comments/2q8lg1/ranked_ladder_activity_analysis_update_from_dec/

So it is out there, but the community is still convinced that promotions are necessary. Strange.

2. I understand that long term issues regarding the tail ends of the distribution are a problem, but can this analysis help shed light about people complaining about Masters players playing Plats, i.e. MMR being a little wonky? I personally have not had matchmaking issues. I've used the MMR plugin for SC2gears and it has worked very effectively reflecting my experience. But others maintain consistent matchmaking problems.

edit: I found this

http://www.teamliquid.net/forum/starcraft-2/479763-ladder-league-distribution-update-march-5?page=5
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
13:00
#74
WardiTV1123
OGKoka 328
Rex137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 328
Harstem 250
Rex 137
elazer 48
MindelVK 16
StarCraft: Brood War
Rain 9573
Bisu 1592
Shuttle 1356
Jaedong 1254
Stork 633
ggaemo 601
Larva 491
Mini 439
Barracks 219
Backho 178
[ Show more ]
Sharp 134
Shine 54
JYJ 51
Sea.KH 45
Hm[arnc] 39
Aegong 33
Rock 30
yabsab 19
IntoTheRainbow 16
GoRush 16
scan(afreeca) 14
Dota 2
Gorgc5064
Counter-Strike
fl0m4593
byalli1161
Foxcn578
allub220
Other Games
singsing2567
Grubby1574
hiko925
Beastyqt452
ceh9396
Hui .336
crisheroes242
Liquid`VortiX185
ArmadaUGS134
XaKoH 122
Mew2King68
Trikslyr64
JuggernautJason21
Organizations
Counter-Strike
PGL49803
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta6
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV420
• lizZardDota252
League of Legends
• Nemesis4250
• Jankos2026
• TFBlade1048
• Shiphtur228
Upcoming Events
Monday Night Weeklies
32m
OSC
7h 2m
WardiTV Winter Champion…
19h 2m
PiGosaur Cup
1d 8h
Replay Cast
1d 16h
WardiTV Winter Champion…
1d 19h
Replay Cast
2 days
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
WardiTV Winter Champion…
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.