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June Winrates - Page 4

Forum Index > SC2 General
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 01 2013 14:33 GMT
#61
On July 01 2013 23:08 Sissors wrote:
Show nested quote +
On July 01 2013 23:03 GeNi wrote:
Stardust won with 2 base all ins pretty much the whole tournament. I can't count that. So pretty much HerO is the only toss that has won using legit mechanics and macro and whatever

So are we also gonna count that in tournaments? 'Yeah you did defeat him, but you didn't have 4 bases, so thats an all-in, which we really cannot count as a win'.

Yeah, I don't get this. MVP won a GSL with a proxy 2 rax and we counted that game. The data is useless if you start removing games because it "didn't reflect the meta" or "it as an all-in".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 01 2013 14:36 GMT
#62
On July 01 2013 23:03 GeNi wrote:
Stardust won with 2 base all ins pretty much the whole tournament. I can't count that. So pretty much HerO is the only toss that has won using legit mechanics and macro and whatever

That OP 2 base allin off 3 base.
Irre
Profile Joined August 2010
United States646 Posts
July 01 2013 14:45 GMT
#63
On July 01 2013 23:03 GeNi wrote:
Stardust won with 2 base all ins pretty much the whole tournament. I can't count that. So pretty much HerO is the only toss that has won using legit mechanics and macro and whatever


So basically the best protoss players in Sc2 history are all invalid winners. Get over it. Protoss is supposed to be played with timings and trickery. They are certainly viable to play like Rain does, but its not the optimal to play in offline events, where mindgames and set strategy comes into play and protoss certainly has the strongest and the most varied options. Not every race is equal in the styles they play. Protoss mechanics are not impressive. (incoming 30 page thread bitching about warp gate and forcefield)
Mortal
Profile Blog Joined November 2010
2943 Posts
July 01 2013 14:48 GMT
#64
SPL is really evident in these numbers. So many Protoss in PvProleague!
The universe created an audience for itself.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 01 2013 14:55 GMT
#65
OSHIT HELLBATNERFPLZ
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
_Search_
Profile Joined February 2011
Canada180 Posts
July 01 2013 15:05 GMT
#66
Wonder how much TvZ will change once Terrans figure out how to stop Roach/Bane all-ins...
TheSir
Profile Joined February 2012
1830 Posts
Last Edited: 2013-07-01 15:06:58
July 01 2013 15:06 GMT
#67
On July 01 2013 21:10 MattD wrote:
Percentages don't mean that much, in WoL PvZ was close to 50%, doesn't mean it was balanced.


this, it looks nice all this data but it doesn't say anything.
Tuthur
Profile Joined July 2010
France985 Posts
July 01 2013 15:14 GMT
#68
doesn't change the fact that terran needs a nerf
larse
Profile Blog Joined March 2012
1611 Posts
July 01 2013 15:15 GMT
#69
David Kim's method of balance: Only looking at Code S ro16 games onward and make the balance change.

He does this since 2010.
askmc70
Profile Joined March 2012
United States722 Posts
July 01 2013 15:19 GMT
#70
On July 02 2013 00:15 larse wrote:
David Kim's method of balance: Only looking at Code S ro16 games onward and make the balance change.

He does this since 2010.

and considers that 50 percent is actually balance, lol
Jarree
Profile Joined January 2012
Finland1004 Posts
July 01 2013 15:19 GMT
#71
Lately we have seen terran players underperforming a little, so expect a bunker buff.
larse
Profile Blog Joined March 2012
1611 Posts
July 01 2013 15:22 GMT
#72
On July 02 2013 00:06 TheSir wrote:
Show nested quote +
On July 01 2013 21:10 MattD wrote:
Percentages don't mean that much, in WoL PvZ was close to 50%, doesn't mean it was balanced.


this, it looks nice all this data but it doesn't say anything.


But the current proposed balance change doesn't address this issue.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
July 01 2013 15:23 GMT
#73
Not surprised at these numbers. Terran still gonna get nerfed first I bet xD
aldochillbro
Profile Joined July 2012
187 Posts
July 01 2013 15:24 GMT
#74
I don't understand why anyone would include proleague in these statistics, it's just illogical. These stats either mean something or mean nothing. when you put a metagame and sniping based proleague in there it most definitely means nothing. Looking at the real statistics(posted in this thread), the game looks really balanced. it's weird to see protoss's actually keeping up
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2013-07-01 15:24:24
July 01 2013 15:24 GMT
#75
On July 02 2013 00:05 _Search_ wrote:
Wonder how much TvZ will change once Terrans figure out how to stop Roach/Bane all-ins...


You can't stop a roach bane all in with playing greedy, whatever you do to be able to hold it makes your build non greedy anymore and thus you aren't that far ahead in the midgame.
Its like saying : you cant wait for Zergs to figure out how to stop 11/11 rax when they would go 3 hatch before pool.
(every player not named Happy)
"If you don't know where you are going, you can never get lost."
larse
Profile Blog Joined March 2012
1611 Posts
July 01 2013 15:28 GMT
#76
The balance team is filled with mentality of early day wol. The nightmare of gomTvT had haunted the balance team and left a deep trama in their mentality. Everyday Terran does remotely close to 'well', the drama and nightmire hit again. They rush to Blizzard HQ and shout 'Nerf Terran!' and then make the balance test map
SlixSC
Profile Joined October 2012
666 Posts
Last Edited: 2013-07-01 15:34:53
July 01 2013 15:29 GMT
#77
On July 02 2013 00:24 aldochillbro wrote:
I don't understand why anyone would include proleague in these statistics, it's just illogical. These stats either mean something or mean nothing. when you put a metagame and sniping based proleague in there it most definitely means nothing. Looking at the real statistics(posted in this thread), the game looks really balanced. it's weird to see protoss's actually keeping up


Pretty sure they are still playing SC2 in proleague so I don't get your point. And just to point this out u/ArchyBaldy posted on reddit:
"It looks like if proleague was removed from the overall would have very little impact just due to how close to the overall the percentages were.
PvT 13–12 (52%), PvZ 17–18 (49%), TvZ 11–6 (64%)."

The amount of non-mirror games played in PL had almost no impact on these statistics. If anything they gave Terran a better win rate than they would have otherwise had.

So whatever way you spin it, your argument doesn't invalidate these statistics in any way.

And how hypocritical of you to argue against these statistics, because "they include PL" matches and don't confirm your biased views, but then happily accept statistics that include PL matches, amateur games, amateur clanwars and bottom of the food chain low level professional games? But what's that the latter confirms your biased views, despite including samples that are obviously inaccurate when attempting to reflect balance at the pro level? Yeah, let's go with that then.

keglu
Profile Joined June 2011
Poland485 Posts
Last Edited: 2013-07-01 15:40:48
July 01 2013 15:40 GMT
#78
On July 01 2013 22:15 ETisME wrote:
Problem is that win rate had always looked fairly balanced, other than some tvz mass ghost, 4 gate and initial few months of infestor change.
Even the so called imbalanced zvp had a fairly even win rate, balanced by immortal sentries all in and broodlord infestor deathballs

I think there are too many roach ling baneling all in style in TvZ right now


Surely that around of 5 games of MvP with mass ghost made winrates favour Terran heavily...
Also for example TvZ matchup was significantly inbalanced in favour of Terran for more then year and then in favour of Zerg for almost year. So no, winrates had not looked fairly balanced in WoL.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 01 2013 15:43 GMT
#79
The only matchup that is legitimately broken right now is TvT. Obviously not "imbalanced", but stupidly volatile and way too focused on a single unit. Hopefully there's a way to fix TvT without affecting T too much in other matchups.
He drone drone drone. Me win. - ogsMC
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
July 01 2013 15:51 GMT
#80
I feel like balance is pretty good right now, but there are always things that can be done to make the game more interesting and/or enjoyable to play & watch.
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