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Heart of the Swarm – An Overview & Review (AA) - Page 2

Forum Index > SC2 General
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Saeros[ViM]
Profile Joined March 2013
Bangladesh9 Posts
March 15 2013 11:03 GMT
#21
On March 14 2013 03:03 Torte de Lini wrote:
Would love to hear everyone else's views and opinions on the expansion.
  • Did it live up to your expectations?
  • What are you expecting more out of Battle.net
  • What are the finer, smaller points of quality that you really appreciated?
  • What are some jarring issues you had with the game, the campaign or multiplayer?
  • What are you expecting out of Legacy of the Void?


1) I think it did to be honest, I found the campaign to be a lot of fun and the story in general, very good. There are few things which disappointed me but these are more the Lore side of things+ Show Spoiler +
(Zerus is now a jungle planet? Zerg are not parasitic creatures, lack of consistency in some areas)
but all said and done I think the single player was fun, but too easy.

2) Enhanced multiplayer - already I play more 1v1 because of unranked + feel the whole multiplayer UI is much more inviting. This leads to more games being played and my ladder anxiety being (nearly) removed. I am also expecting groups/clans to really take off, would be amazing if we can have a diverse clan base similar to wc3 where people can share thoughts and strategies, also clan matches! Even if they are not strictly supported by blizzard and have to be done through custom game option.

3)+ Show Spoiler +
I really appreciated the evolution missions and also the levels where the mission is focused hero's not armies (space battle level, alien level, etc)
I thought that this was more fun and of higher quality than the WoL missions. Plus the cinematic's!! Wow! So good! I think these are greatly improved in terms of content compared the WoL.

4) Only major problem I have with the single player is this; how fricking easy is the campaign? I mean seriously, I suck at sc2, Gold on 1v1 multiplayer, struggle to complete WoL on hard, blazed through HoTs on hard!! Even on brutal I feel like a sc2 god because, yes, its taxing on the multi-tasking but easy in terms of basically, 1a move Kerrigan + army through whatever and she destroys everything!! Sometimes on hard I didn’t bother with an army, just used Kerrigan; she is op. Even on the boss battles on Zerus on brutal, its micro intensive but she just smashes them!!

There are some smaller problems I have with the multiplayer but these are irrelevant as I am pretty nooby, one thing I don’t like about the new multi-player is vs. AI match making, why does the AI not use the builds which are available to it in custom? To me it feels like the same old same old WoL, AI just sits in base and masses an army, I wanted crazy rushes from AI 2v2 or timing attacks, anything but a turtling AI.

5) Unsure of this. Single player I expect the campaign to be similar to HoTs where there are more hero based missions + hopefully a decent conclusion to the story... Multiplayer I can’t really comment on as I am not good enough to give a balanced opinion of the current metagame and how blizzard/the community can improve it.

TL:DR

HoTs rocks. But its single player campaign is too easy. Multiplayer is good for casual gamers like me, new UI is much more inviting and has removed my ladder anxiety. I hope LoTv concludes the epic SC story which has had me gripped for the past 10+ years.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 13:27 GMT
#22
On March 15 2013 19:03 C[h]ili wrote:
In your post, you mention that FFA has not improved with the introduction of HotS. I am disappointed that Blizzard is disregarding this game mode.

Without going into detail, let us consider the FFA map pool. Most FFA maps in WoL were either imbalanced or forced you to choose unchallenging strategies. Blizzard should have dropped 6 players maps (which are imbalanced) and fixed starting positions on 8 player maps. On Overwatch - one of the new FFA maps - two player can start in the same base, which is totally ridiculous. To be fair, the three new four-player-maps look well designed.

Most players do not particularly like FFA and I accept that it is not a priority for Blizzard. But still, it would not be difficult to improve FFA. For example Kulas Ravine was a good FFA map, and it would not cost anything to substitute it for one of the 6 player maps. Fixing starting positions on 8 player maps does not seem to be terribly difficult either.

It would also greatly help if FFA would be ranked, and if Blizzard would actively ban teamers - I am reporting them eagerly and it would be a start to actually react to my reports.



For me, they'll never be able to make FFA as great as it was in WC3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Saeros[ViM]
Profile Joined March 2013
Bangladesh9 Posts
March 15 2013 15:55 GMT
#23
On March 15 2013 22:27 Torte de Lini wrote:

For me, they'll never be able to make FFA as great as it was in WC3


100% This. FFA in wc3 is immense, but i dont think we can really compare, they are too different in terms of gaming styles, hero's in wc3 for example make ffa really fun!

I think FFA would be hard to rank aswell, people can team etc I agree that the FFA map pool is a bit wonky, but like you say, its not a priority for Blizzard so why should they change it?
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