• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CEST 08:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL61Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL ASL20 Preliminary Maps SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 529 users

[D]Why code S players not very well in proleague?

Forum Index > SC2 General
Post a Reply
Normal
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-17 00:57:10
January 16 2013 12:44 GMT
#1
I checked code S group and TLPD,found something interesting.

All the players who playing in both code S and proleague haven't a good score in proleague by now.They just normal or worse.

http://www.teamliquid.net/tlpd/sc2-korean/leagues/3224_2012-2013_SPL/player_stats#tblt-523-1-7-DESC

ID    win/lose ELOpts
taeja   6-3 2054
soulkey 6-4 2032
stephano 2-2 1996
bogus 6-8 1970
TY 5-7 1967
roro 6-8 1964
huk 0-2 1964
None of them got in the proleague ELO ranking top 10.

In my opinion, code S is top level tourney,a player is one of the best32 in gsl,and his boss paid him for proleague, a league seems not as tough as code S,of cause he will be the bests in proleague. right? but TLPD told me something different,why?

Any logical reasoning about this?

edit:

Difference of map pool not the answer obviously. They paid for proleague win. Practicing mainly on proleague maps, not GSL. Practicing everyday almost for proleague, not for gsl, but can't win as more as on maps they didn't practicing so much. How did this happen?

And it's not a title comparing proleague players with ESF players.Just asking why some proleague players who got a code S badge in their spare time,harder to carry out works their Boss paid them for:win in proleague

Please read question again:
it's not a thread about "foreigner vs. proleague"or "proleague vs. ESF".


This is "Proleague players" vs." Proleague players with code S badge",and the former did better work than the latter in proleague.

Why? code S means nothing or minus?
a slow decay
Profile Joined January 2013
150 Posts
January 16 2013 12:46 GMT
#2
I think the most obvious off-the-cuff response you'll receive is the format differences and the incredibly difficult code A and up and downs (means that some of the best proleague players wont necessarily always make it to code S)
MagickMan
Profile Joined March 2011
Australia498 Posts
January 16 2013 12:48 GMT
#3
That settles it then, proleague is better than gsl!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 16 2013 12:49 GMT
#4
They're entirely different tournament structures where different skillsets can be used, different maps and bo1 games.

Assirra
Profile Joined August 2010
Belgium4169 Posts
January 16 2013 12:49 GMT
#5
Comparing a Bo1 where you can at best guess and assume which opponent you will play to a BoX where you can prepare for the specific players feels just wrong.
They are simply completely different formats.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
January 16 2013 12:49 GMT
#6
Because Proleague is different.
[13:40] <Qbek> gosi i dreanmt about you
00Visor
Profile Blog Joined February 2011
4337 Posts
January 16 2013 12:49 GMT
#7
Counter question: Why are the top proleague players not doing well in GSL? Seems they are not Code S level ...

(always view it both ways
GrapeApe
Profile Joined March 2011
1053 Posts
January 16 2013 12:51 GMT
#8
I think if anything it just shows how difficult top level SC2 can be.
GOIMBA.com <--- eSports betting :)
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 16 2013 12:53 GMT
#9
if we used to judge people in a bo1 goswer would be better than life.
just sayin'
RIP MKP
Nimix
Profile Joined October 2011
France1809 Posts
January 16 2013 12:55 GMT
#10
The maps are reaaaaaally different, and while proleague only players can practice them, people playing in code S can't. Also ex broodwar players are obviously super good too, so..
tskarzyn
Profile Joined July 2010
United States516 Posts
January 16 2013 12:56 GMT
#11
The GSL guys spend most of their preparation on GSL opponents and maps and vice versa for pro league.
GreyKnight
Profile Joined August 2010
United States4720 Posts
January 16 2013 12:57 GMT
#12
Bo1 is unforgiving and different maps

you don't always see code S players excelling at GSTL either.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
January 16 2013 12:57 GMT
#13
And what happened to all those kespa players in GSL? o.o

Also proleague is not the equivalent to GSL (an individual league). You don`t play a boX against one specific opponent in proleague.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
January 16 2013 12:57 GMT
#14
cuz the maps are different. people bring up that previously they've had to practice for osl and/or msl along with pl, but those leagues had map overlap with PL. for a long time there was like 2(??) maps that overlapped between kespa and gom. also the kespa maps and gom maps play out very differently.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 16 2013 12:58 GMT
#15
Different formats, different maps.
Moderatorlickypiddy
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
January 16 2013 13:00 GMT
#16
bogus and ty are kinda slumping right now (they played better a few weeks ago imo) huk isnt really code s, he just got there by some kind of strange power wanting to ve a bad player in code s, taeja sk and stephano doing okay i think, roro is just not that good
The only virgins in kpop left are the fans
aike
Profile Blog Joined July 2010
United States1629 Posts
January 16 2013 13:00 GMT
#17
In one format you have to be smart, in the other format you have to be a perfect robot. Some people are smart and some people are robots.
Wahaha
stjartrov
Profile Joined August 2012
Sweden81 Posts
January 16 2013 13:02 GMT
#18
Proleague is a new format for the older SC2 players and it has new maps which gives fresh and sometimes surprising builds that can catch them off guard. The KeSPA teams also has relatively new players to SC2 so VODs are a bit rare while themselves can be studied in loads of content (although this might not really be an acceptable excuse any more).

I think it has to do with how much passion the separate teams has for PL and the chance of winning itself. And last but not least, a lot of KeSPA players such as Rain are clearly at Code S level or close to it. The difference in level is closing in each day.

FeyFey
Profile Joined September 2010
Germany10114 Posts
January 16 2013 13:05 GMT
#19
Proleague has first of all a different system. The other reason is in this case the map pool, you don't prepare as hard on those maps if they aren't in CodeS. The more valuable tournament for most people.
So Imo it is completely logical. And since Kespa and Esf have different priorities it will ever be that way. It is stuff for the eternal discussion of who is better. (well until parting will win all the kespa tournaments)
But I think EG/TL will do better with more experience in this format. I mean there is always a homeground advantage in some tournaments.
Also ewww Best of 1 so random ... just kidding ... but it annoyed me when it was mentioned after a kespa player lost in the up and downs.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
January 16 2013 13:05 GMT
#20
The only answer I can say is Snipers tbh
John 15:13
starfinder
Profile Joined March 2012
Japan167 Posts
January 16 2013 13:16 GMT
#21
On January 16 2013 21:56 tskarzyn wrote:
The GSL guys spend most of their preparation on GSL opponents and maps and vice versa for pro league.


No gsl guys here.All these 7 players from proleague team.
Chloroplaste
Profile Joined February 2011
France281 Posts
January 16 2013 13:17 GMT
#22
Proleague level is still far behind, and the format is different, and ESF cant play proleague that they would dominate. Taeja is 6 2 and have wrist problem, kespa players are doing bad in GSL.
Some kespa players are very good though.

Close this thread it's not reddit, and this is a wrong title.

User was warned for this post
bittman
Profile Joined February 2011
Australia8759 Posts
January 16 2013 13:22 GMT
#23
1) Best of 1
2) Snipers
3) Maps
4) Proximity of the top level of competition
5) How well player does on the day

People always think 5 isn't a thing. Like a player's skill rises or falls as opposed to players just having a fantastic day vs a terrible day. I mean Yonghwa fails to get into Code A every day of his life and then proceeds to become WCG KR champion against far harder competition. Still a bracket tournament. Maps basically the same. He just did better on the given day.

Anyway, it's still notably early days of proleague. And the only Code S mainstay listed (Taeja) has been on a downturn. Injury related I believe. But still.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
malaan
Profile Joined September 2010
365 Posts
January 16 2013 13:23 GMT
#24
surely, the most important reason is they don't know who they are going to play... GSL gives players a week to practice a specific matchup vs a specific player who they can research?

Without this format it becomes a very difficult situation. Cheese becomes even more dangerous
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-16 13:31:32
January 16 2013 13:23 GMT
#25
On January 16 2013 22:17 Chloroplaste wrote:
Proleague level is still far behind, and the format is different, and ESF cant play proleague that they would dominate. Taeja is 6 2 and have wrist problem, kespa players are doing bad in GSL.
Some kespa players are very good though.

Close this thread it's not reddit, and this is a wrong title.


Any esf player in this title?

it's a title only about proleague and 7 proleague players who going to play in code S.
StarMoon
Profile Joined April 2011
Canada682 Posts
January 16 2013 13:26 GMT
#26
Another thing to consider is that for many of these young progamers, Proleague was the WTF AWESOME that made them BECOME pro gamers, and the BW legends they all looked up to play in it (Flash, etc).

If that doesn't give you nerves in the booth, can't imagine what would.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
January 16 2013 13:39 GMT
#27
The game's volatile and it takes a while for there to be large changes in the makeup of code S. Huk and Nestea are in it atm and do/would get rocked in proleague.
Yhamm is the god of predictions
starfinder
Profile Joined March 2012
Japan167 Posts
January 16 2013 13:41 GMT
#28
On January 16 2013 22:23 malaan wrote:
surely, the most important reason is they don't know who they are going to play... GSL gives players a week to practice a specific matchup vs a specific player who they can research?

Without this format it becomes a very difficult situation. Cheese becomes even more dangerous


proleague matchup and starters announced every Thursday,they have 2~4 days to prepare a match too.
hangarninetysix
Profile Joined August 2010
263 Posts
January 16 2013 13:43 GMT
#29
The most obvious reason: KeSPA players are on salary primarily for proleague - they don't spend nearly as much time preparing on GSL.
starfinder
Profile Joined March 2012
Japan167 Posts
January 16 2013 13:50 GMT
#30
sniper and cheesing so important here?

Others sniping them,they sniping others too.they also cheesed and cheesing others,both in proleague and gsl. Any unfair situation?
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
January 16 2013 13:51 GMT
#31
Best of One (1)
vs
Best of Three (3)

Is the reason. You put the Code S guys vs KeSPA guys in BO3 format and you would get closer results. Stephano i doub't would of lost the games he did if he played in a BO3 format.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
January 16 2013 13:53 GMT
#32
Everyone has good days and bad days. Some players vary more than others, but in general a tier X player having a good day will beat a tier x+1 player having a bad day.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 16 2013 13:57 GMT
#33
simply said, none of the best players are in proleague, im talking about IM,ST,FXO,prime,MVP players that are in code S
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 16 2013 14:02 GMT
#34
On January 16 2013 22:51 Pandemona wrote:
Best of One (1)
vs
Best of Three (3)

Is the reason. You put the Code S guys vs KeSPA guys in BO3 format and you would get closer results. Stephano i doub't would of lost the games he did if he played in a BO3 format.

Bo1 should increase the noise (a short-term deviation), but not the overall result compared to a Bo3 format.
You don't choose to play zerg. The zerg choose you.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 16 2013 14:03 GMT
#35
the current code S system is different.
some of listed players are probably not code S materials.
except taeja stephano Innovation and Soulkey.
Incredible Miracle
wklbishop
Profile Joined July 2011
United States1286 Posts
January 16 2013 14:05 GMT
#36
On January 16 2013 21:49 00Visor wrote:
Counter question: Why are the top proleague players not doing well in GSL? Seems they are not Code S level ...

(always view it both ways


People have been asking this, note all the up and down recaps from this season and last season.

This is the first time I've seen someone ask it the other way around as to why Code S aren't doing too well in Proleague.
Gameplay > Personality
Absurdly
Profile Joined May 2011
Canada59 Posts
January 16 2013 14:08 GMT
#37
Most of those Code S players were invited weren't they? Only one I know of that wasn't is Taeja who is going through wrist problems I think.
warmus
Profile Joined November 2010
United Kingdom196 Posts
January 16 2013 14:08 GMT
#38
On January 16 2013 22:43 hangarninetysix wrote:
The most obvious reason: KeSPA players are on salary primarily for proleague - they don't spend nearly as much time preparing on GSL.


This.

It is simply a matter of different practice priorities. For all PL teams bar EZ-TL (sorry but their current standings somewhat warrant this) proleague is by far the most important tourney, and its not even close. If you have proleague games to prepare for vs. UP and DOWN hell with 5 bo1 vs all three races i think it is obvious what PL teams decide to focus on. Doesnt mean that they would absolutely crush all competition all competition with 100% effort dedicated to GSL, but by watching games you have to admit the average game level is at LEAST the same as code A, if not better. This is bound to happen with this kind of format where "high skill gap" match ups happen often yet majority of games are still somewhat close.

I mean Rain in Code B vs Huk in code S, go figure.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 16 2013 14:10 GMT
#39
On January 16 2013 23:08 warmus wrote:
Show nested quote +
On January 16 2013 22:43 hangarninetysix wrote:
The most obvious reason: KeSPA players are on salary primarily for proleague - they don't spend nearly as much time preparing on GSL.


This.

It is simply a matter of different practice priorities. For all PL teams bar EZ-TL (sorry but their current standings somewhat warrant this) proleague is by far the most important tourney, and its not even close. If you have proleague games to prepare for vs. UP and DOWN hell with 5 bo1 vs all three races i think it is obvious what PL teams decide to focus on. Doesnt mean that they would absolutely crush all competition all competition with 100% effort dedicated to GSL, but by watching games you have to admit the average game level is at LEAST the same as code A, if not better. This is bound to happen with this kind of format where "high skill gap" match ups happen often yet majority of games are still somewhat close.

I mean Rain in Code B vs Huk in code S, go figure.


'EZ-TL' is still ahead of 2 teams in overall rankings.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
kubiks
Profile Blog Joined March 2011
France1328 Posts
January 16 2013 14:13 GMT
#40
I find the question a bit missleading...
Yep code S players are not in the top 10 elo of proleague, but does all the "top10 elo" code S player play in proleague : not really...
It's not like if they all had really negative stats btw, worst is HuK and I'll be surprised if he manages to go through ro32...

After there is the map/training/kespaisjustsuperior explanation, but I think the "code S" players are doing pretty well...
Juanald you're my hero I miss you -> best troll ever on TL <3
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
January 16 2013 14:15 GMT
#41
people frequently underestimate how close in skill the pros really are. true for sc2 proleague and true for bw proleague -> osl/msl (or wcg korea too).

also bo1 is more volatile and map preparation/nerves; some players need a game or two to really get in their groove. sc2 has some more predominant racial imbalances as well.

but this was true to bw as well, where people go in streaks/slumps or sometimes do well in 1 but fail at the other.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 16 2013 14:21 GMT
#42
You should note that Kespa teams and its players prioritize pl over any other individual leagues. Kespa players
receive incentives from winning a match (As far as I know STX players get like $500 per win) on the top of their
salary. Thats why they work their asses off to prepare for proleague.
어헣 ↗ 어헣 ↗
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2013-01-16 15:01:34
January 16 2013 14:30 GMT
#43
It's all about the preparation . There is no huge skill difference between Proleague and GSL . Normally the player who has prepared better on the given map will win .

Code S isn't really the best measurement of skill . You can't tell if a player is doing well or is in a slump until he actually plays his games . If everyone started from the offline preliminaries i would bet that the whole Code - S would look completely different . I think some players get lucky + practise solely for the maps to get in to Code - S in that one series on that one day they play . After that they get crushed in the RO32 in Code S by an equally prepared superior player . After the RO32 you can see who the real Code S players are .

Proleague can tell you more how a player is doing overall , because he will play at least twice every week ( if he is any good) , and after a certain period of time , for example the end of round 3 before HOTS starts you can get an overall picture of who is exactly were in the rankings in WOL playing in Proleague .

There are always players who would be good at one format and be bad at the other . For example Sea was the epitome of this. Dominated Proleague for years , but in individual leagues he made Ro8 once or so in BW .

I think the biggest difference though are the maps if they were the same there would be no excuse why a player did bad , because they both practise equally on the same settings .
Adreme
Profile Joined June 2011
United States5574 Posts
January 16 2013 14:34 GMT
#44
This isnt a unusual trend for KeSPA. There have been plenty of players who do great in proleague (Bisu) but used to fail in the OSL (Bisu). DRG I remember struggled for a bit to get into code S despite being a monster in the GSTL but of course he eventually broke thru and won a GSL.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
January 16 2013 14:36 GMT
#45
Proleague is only bo1 and your sample size is super tiny small and you can't draw any conclusion out of it yet. Wait a year or two to gather more data.
twitter@RickyMarou
TAMinator
Profile Joined February 2011
Australia2706 Posts
January 16 2013 14:39 GMT
#46
Proleague players practice a map for a very long time. Code S players cant focus on both Code S opponents and KESPA maps, so they're bound to be less prepared for their games.
edlover420
Profile Joined December 2012
349 Posts
January 16 2013 14:47 GMT
#47
Because even on as high level as this usual chance to win is pretty random 60/40 at best for code S players.
psychotics
Profile Joined July 2011
United States184 Posts
January 16 2013 14:48 GMT
#48
heres the simple explaination (well more detailed then "different format") the kespa players have been playing in the proleague format for years and have plently of practice at player sniping and map sniping in the Bo1 format, now the codeS players have been playing mostly individual tournaments for the past 2+ years. add in the fact that the difference between a codeS player and a codeA player (hell even some codeB players) is minimal at best (sometimes its just luck of the map/matchup draw in the up and downs) just my thoughts
starfinder
Profile Joined March 2012
Japan167 Posts
January 16 2013 14:50 GMT
#49
On January 16 2013 23:39 TAMinator wrote:
Proleague players practice a map for a very long time. Code S players cant focus on both Code S opponents and KESPA maps, so they're bound to be less prepared for their games.


But it's not a title comparing proleague players with ESF players.Just asking why some proleague players who got a code S badge in their spare time,harder to carry out works what Boss paid them for:win in proleague
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
January 16 2013 14:56 GMT
#50
On January 16 2013 23:50 starfinder wrote:
Show nested quote +
On January 16 2013 23:39 TAMinator wrote:
Proleague players practice a map for a very long time. Code S players cant focus on both Code S opponents and KESPA maps, so they're bound to be less prepared for their games.


But it's not a title comparing proleague players with ESF players.Just asking why some proleague players who got a code S badge in their spare time,harder to carry out works what Boss paid them for:win in proleague


Maybe they are sneaking extra time for individual leagues instead of Proleague , no real other explanation . Makes sence why they are doing worse in PL and better in individual leagues .
McBrungus
Profile Joined April 2011
United States265 Posts
January 16 2013 14:57 GMT
#51
Let's not forget, there is soooooooooooooooo muccccccccccccchhhhh morrrrrrrrrrrrrrrre data out there on the guys who have been in the GSL for a long time. For $20/month, all of the KeSPA teams can get an extensive catalog of almost every professional game the ESF players have played, and lots of the players being used in Proleague have almost no exposure outside of those weird BO1 games that get played a couple of times per week.
So I says to Mabel, I says...
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
January 16 2013 15:02 GMT
#52
On January 16 2013 23:57 McBrungus wrote:
Let's not forget, there is soooooooooooooooo muccccccccccccchhhhh morrrrrrrrrrrrrrrre data out there on the guys who have been in the GSL for a long time. For $20/month, all of the KeSPA teams can get an extensive catalog of almost every professional game the ESF players have played, and lots of the players being used in Proleague have almost no exposure outside of those weird BO1 games that get played a couple of times per week.

Lol and for free you can get every pro league game since the players started lol
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
January 16 2013 15:06 GMT
#53
Here we go again comparing team league and individual league performances... won't go anywhere other than "they're different" :/.
"Start yo" -FlaSh
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2013-01-16 15:09:41
January 16 2013 15:07 GMT
#54
On January 17 2013 00:02 BlazeFury01 wrote:
Show nested quote +
On January 16 2013 23:57 McBrungus wrote:
Let's not forget, there is soooooooooooooooo muccccccccccccchhhhh morrrrrrrrrrrrrrrre data out there on the guys who have been in the GSL for a long time. For $20/month, all of the KeSPA teams can get an extensive catalog of almost every professional game the ESF players have played, and lots of the players being used in Proleague have almost no exposure outside of those weird BO1 games that get played a couple of times per week.

Lol and for free you can get every pro league game since the players started lol


Not to mention that you don't need to be a scientist to figure out that Flash would 14 CC or that JulyZerg would all - in . They have been doing this for years in BW as well . There is enough sample size for both cases to get an overall feel for a player .
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
January 16 2013 15:16 GMT
#55
KeSPA teams study REALLY hard, so hard that they don't need better mechanics to win Mvp or whoever that's mechanically much stronger.
xd
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 16 2013 15:18 GMT
#56
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.
Hark, what baseball through yonder window breaks?
Toxi78
Profile Joined May 2010
966 Posts
January 16 2013 15:20 GMT
#57
On January 17 2013 00:16 ElusoryX wrote:
KeSPA teams study REALLY hard, so hard that they don't need better mechanics to win Mvp or whoever that's mechanically much stronger.


i am not a bw fanboy at all, but this post is quite stupid.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
January 16 2013 15:24 GMT
#58
It's Bo1, instead of Bo3. It's a team league. There are different maps. There are snipers.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
starfinder
Profile Joined March 2012
Japan167 Posts
January 16 2013 15:28 GMT
#59
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.

Noizhende
Profile Joined January 2012
Austria328 Posts
January 16 2013 15:35 GMT
#60
Bo1s and some arguably wacky maps make proleague not comparable with gsl. Also a teamleague sometimes works a bit different than solo leagues (players as snipers for certain ace players, or races)
Die neuen Tempel haben schon Risse - künftige Ruinen - einst wächst Gras auch über diese Stadt - über ihre letzte Schicht
Alpino
Profile Joined June 2011
Brazil4390 Posts
January 16 2013 15:45 GMT
#61
On January 16 2013 22:22 bittman wrote:
1) Best of 1
2) Snipers
3) Maps
4) Proximity of the top level of competition
5) How well player does on the day

People always think 5 isn't a thing. Like a player's skill rises or falls as opposed to players just having a fantastic day vs a terrible day. I mean Yonghwa fails to get into Code A every day of his life and then proceeds to become WCG KR champion against far harder competition. Still a bracket tournament. Maps basically the same. He just did better on the given day.

Anyway, it's still notably early days of proleague. And the only Code S mainstay listed (Taeja) has been on a downturn. Injury related I believe. But still.


The sweet sound of a well thought out answer. Pretty much this. 4 and 5 being are points of great importance that sometimes people forget about.
20/11/2015 - never forget EE's Ember
logiX.Jazz
Profile Joined September 2012
Germany4 Posts
January 16 2013 15:49 GMT
#62
I'd definitly see an link to the maps that are used in Proleague.
Eventhough I like to see BW Maps in SCII tournaments the choices aren't quite....comprehensible.
Arkanoid was already quite imbalanced in BW, and had an even worse start in SCII in my opinion.
I like Neo Bifröst as far as conception goes, but it really doesn't fit the BO1 format, since it often times leads to chees fest and increases the variety to an insane amount.
"trust me, I'm the Doctor!"
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-01-16 15:51:38
January 16 2013 15:49 GMT
#63
Proleague was bo1 where you only play one opponent for a long time. You do not need to be the better player mechanics wise. If you have a really smart strategy that can surprise your opponent tailored to the map you are playing on, you take the game.

In GSL, you have to play multiple games against multiple opponents (up and down and code s), there you cannot do that.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 16 2013 17:18 GMT
#64
On January 17 2013 00:28 starfinder wrote:
Show nested quote +
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.
Hark, what baseball through yonder window breaks?
Msr
Profile Joined March 2011
Korea (South)495 Posts
January 16 2013 17:31 GMT
#65
The truly skilled players are able to adapt to playing one map vs each person, and getting sniped. Other specific korean players are skilled in preparing for one match. Two different skills, both important.
Elroi
Profile Joined August 2009
Sweden5595 Posts
Last Edited: 2013-01-16 17:47:48
January 16 2013 17:39 GMT
#66
It is also interesting that the KeSPA players were so much better in the OSL than in the GSL.

One important reason why I don't think they care very much for GSL is that it seems to have no exposure in Korea. Everytime I see a KeSPA player in the Gom studio he has more fans than the eSF players. Why? PL and OSL are on national television. This should mean a lot to the sponsors and thus to the teams.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 16 2013 17:43 GMT
#67
On January 17 2013 02:18 Thieving Magpie wrote:
Show nested quote +
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Show nested quote +
Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.
어헣 ↗ 어헣 ↗
Elroi
Profile Joined August 2009
Sweden5595 Posts
January 16 2013 17:46 GMT
#68
On January 17 2013 02:43 mongmong wrote:
Show nested quote +
On January 17 2013 02:18 Thieving Magpie wrote:
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.

Thats way, way to simplistic. Bisu is also very much known for having the best PL record of all times.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Mortal
Profile Blog Joined November 2010
2943 Posts
January 16 2013 17:52 GMT
#69
As basically every logical person has said, they're completely different. To compare the two with literally not even a glance at formatting is just hilariously shit of the OP.
The universe created an audience for itself.
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 16 2013 17:54 GMT
#70
On January 17 2013 02:46 Elroi wrote:
Show nested quote +
On January 17 2013 02:43 mongmong wrote:
On January 17 2013 02:18 Thieving Magpie wrote:
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.

Thats way, way to simplistic. Bisu is also very much known for having the best PL record of all times.



Liquid Sea?
He has one of the greatest records in proleague, didnt find so much success in
individual leagues. Are you going to list him along with TBLS because he was a great
proleague player? I doubt it ^^
어헣 ↗ 어헣 ↗
NoGasfOu
Profile Joined April 2012
United States1117 Posts
January 16 2013 17:55 GMT
#71
Because proleague is tougher that's all.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Fus
Profile Joined August 2010
Sweden1112 Posts
January 16 2013 17:55 GMT
#72
In sc2 the best player will not always win. a really good player will have a 60% chance to win vs a mediocre player. That meens the mediocre player can still 3-0 the really good player.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
revel8
Profile Joined January 2012
United Kingdom3022 Posts
Last Edited: 2013-01-16 18:05:38
January 16 2013 18:03 GMT
#73
ProLeague is always going to have more upsets than GSL. Simply because if you lose a BO1 in ProLeague you are out. It is obviously easier for a lesser player to beat a better player over a Bo1 than a Bo3 and so upsets happen more frequently in a Bo1.

Similarly a Bo5 will have less upsets than a Bo3.

For an analogy with another sport, I could probably win a point of Tennis against Federer but I would not win a Set.
Elroi
Profile Joined August 2009
Sweden5595 Posts
January 16 2013 18:09 GMT
#74
On January 17 2013 02:54 mongmong wrote:
Show nested quote +
On January 17 2013 02:46 Elroi wrote:
On January 17 2013 02:43 mongmong wrote:
On January 17 2013 02:18 Thieving Magpie wrote:
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.

Thats way, way to simplistic. Bisu is also very much known for having the best PL record of all times.



Liquid Sea?
He has one of the greatest records in proleague, didnt find so much success in
individual leagues. Are you going to list him along with TBLS because he was a great
proleague player? I doubt it ^^

You are only pushing you agenda here. Sea was a very strong player. Some seasons he was exceptional in PL. But he never had any real success in individual leagues and he was most of the time only a strong player in PL, not unlike Light, Firebathero or Midas etc.

My point is that both count, no >>>>>>>>>>>>>>>>>> either way.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
RainmanMP
Profile Joined October 2007
United States1698 Posts
January 16 2013 18:14 GMT
#75
Taeja would have a higher ELO if the crazy EGTL coach used him more often, especially over JYP for ace matches/last man for winners league.
이영호 FIGHTING! Die Hard KT Rolster and Flash fan.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
Last Edited: 2013-01-16 18:23:29
January 16 2013 18:21 GMT
#76
In my view the argument that different formats and maps are causing these diversing results is way overrated in this thread. The most important reason is the volatility and the 'relative' skill cap of the game which leads to an insanely tight level of competition between the top pro's. This way it is very very hard to set yourself far ahead of the others skillwise, especially in comparision to BW.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
FrozenFrotie
Profile Joined January 2011
Singapore156 Posts
January 16 2013 18:22 GMT
#77
I honestly think that the biggest factor is that code S players have vods out there which can be studied by kespa players. Especially in a BO1 format, they get sniped or hard countered a hell lot more.
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 16 2013 18:23 GMT
#78
On January 17 2013 03:09 Elroi wrote:
Show nested quote +
On January 17 2013 02:54 mongmong wrote:
On January 17 2013 02:46 Elroi wrote:
On January 17 2013 02:43 mongmong wrote:
On January 17 2013 02:18 Thieving Magpie wrote:
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.

Thats way, way to simplistic. Bisu is also very much known for having the best PL record of all times.



Liquid Sea?
He has one of the greatest records in proleague, didnt find so much success in
individual leagues. Are you going to list him along with TBLS because he was a great
proleague player? I doubt it ^^

You are only pushing you agenda here. Sea was a very strong player. Some seasons he was exceptional in PL. But he never had any real success in individual leagues and he was most of the time only a strong player in PL, not unlike Light, Firebathero or Midas etc.

My point is that both count, no >>>>>>>>>>>>>>>>>> either way.



You made a very good point there genius, Sea never had any real success in individual leagues hence he is not remembered as one of the best players. I'll give you the list of best progamers of all time: iloov, Savior, Flash, Reach
Jaedong, bisu, Stork, Nada, Boxer, July. Not single one of them would be remembered as one of the best if they hadnt had any success in individual leagues. Youre not gonna say Gumiho>>>>Mvp because Gumiho's team league results is better are you? lol
어헣 ↗ 어헣 ↗
Wrathsc2
Profile Joined March 2011
United States2025 Posts
January 16 2013 18:26 GMT
#79
Its a really dumb comparison to be honest.

bo1
preparation for gsl
Random team snipers
maps
A marine walks into a bar and asks, "Wheres the counter?"
figq
Profile Blog Joined May 2010
12519 Posts
January 16 2013 18:30 GMT
#80
Their playstyles are being researched better than they can research the playstyles of their opponents.
If you stand next to my head, you can hear the ocean. - Day[9]
Ratch!
Profile Joined June 2012
Peru258 Posts
January 16 2013 18:33 GMT
#81
BO1
Maps
Snipers
And something everyone is missing is that they are not the best representative of Code S players, besides Taeja IMO.
rauk
Profile Blog Joined February 2009
United States2228 Posts
January 16 2013 18:38 GMT
#82
On January 16 2013 22:05 FeyFey wrote:
Proleague has first of all a different system. The other reason is in this case the map pool, you don't prepare as hard on those maps if they aren't in CodeS. The more valuable tournament for most people.
So Imo it is completely logical. And since Kespa and Esf have different priorities it will ever be that way. It is stuff for the eternal discussion of who is better. (well until parting will win all the kespa tournaments)
But I think EG/TL will do better with more experience in this format. I mean there is always a homeground advantage in some tournaments.
Also ewww Best of 1 so random ... just kidding ... but it annoyed me when it was mentioned after a kespa player lost in the up and downs.


other way around, proleague is always number one priority for kespa players
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 16 2013 18:40 GMT
#83
On January 17 2013 02:43 mongmong wrote:
Show nested quote +
On January 17 2013 02:18 Thieving Magpie wrote:
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.


I'm saying that Bisu is NOT a scrub. Just because he didn't win an OSL does not make him a scrub. Just because flashed failed to get into Code S does not make him a scrub. And just because Taeja isn't doing well in PL does not make him a scrub.
Hark, what baseball through yonder window breaks?
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-01-16 18:43:17
January 16 2013 18:41 GMT
#84
So, Stephano got invited into Code S.

Everybody knows Taeja is doing worse than he should due to injury.

HuK just fought his way into Code S this season through up & down invite.

Two of the Code S players you name haven't even had a single match. (Back when HuK played Code S the game was so far away from being the Starcraft 2 we know now I think it does not count)

Can't really comment on the rest but I would rather be surprised if one of them were in the top 10....
StarVe
Profile Joined June 2011
Germany13591 Posts
Last Edited: 2013-01-16 18:44:58
January 16 2013 18:44 GMT
#85
Taeja did quite well but is badly injured, which might be more impressive than some of the better runs in Proleague this season.

Soulkey and Bogus are just playing badly after their good run last Code S season, same goes for Roro to some extent. Stephano is doing decently well but gets sniped every time by a Zerg.

Baby was always inconsistent but had a good run in Code A, it happens. HuK got through Up&Downs but is not necessarily Code S level.

Not one of the Code S players who are currently the best is playing in Proleague, that's just how it is.

Add maps/BO1 randomness/snipers and people having bad days into that and you have your reasons.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 16 2013 18:46 GMT
#86
Wow, tbh, those ELO calculations penalize WAY too heavily for losses... ace players for their teams like roro and bogus (although jangbi might be stepping up in roro's spot, we'll see) have less points than BISU.... just because their W-L differential is worse. 6-8 is obviously a way better record than 1-2...

I wouldn't say that code S players "aren't doing well in proleague" based off of those flawed rankings
j4vz
Profile Joined March 2010
Canada976 Posts
January 16 2013 18:50 GMT
#87
round 2 is all kill format and it just started..
BO1
Sniper
Maps
someone_elses_lies@live.fr
Darrkhan
Profile Joined February 2012
Finland1236 Posts
January 16 2013 18:56 GMT
#88
I feel that so many players are pretty much equal skill level wise. Also in GSL you got a lot time to prepare for your opponent while in pl you have not that kind of opportunity. Also new maps might make slight differece
Elroi
Profile Joined August 2009
Sweden5595 Posts
Last Edited: 2013-01-16 19:05:34
January 16 2013 19:04 GMT
#89
On January 17 2013 03:23 mongmong wrote:
Show nested quote +
On January 17 2013 03:09 Elroi wrote:
On January 17 2013 02:54 mongmong wrote:
On January 17 2013 02:46 Elroi wrote:
On January 17 2013 02:43 mongmong wrote:
On January 17 2013 02:18 Thieving Magpie wrote:
On January 17 2013 00:28 starfinder wrote:
On January 17 2013 00:18 Thieving Magpie wrote:
Kespa can't even win an MLG, just saying

Oh? Did I take things out of context? Compared apples to oranges?

Two different tournaments, two different results. MVP and Nestea never did that well in GSTL and they only really played during their early reign--they don't do that we'll in team league. JYP? He barely holds on to the middling sections of a tournament, never the favorite. Put him in team league and suddenly he's a consistent work horse.

Nerves are much less of an issue unless you're at the ace match.


They are all apples. All of them. No one comparing kespa players and ESF players but you.This is a thread about PROLEAGUE PLAYERS with/without code S badges.



Because you got confused, I will quote myself to show you what I was talking about.

Did I take things out of context?


I said Kespa players can't win an MLG and so that must be a good measurement of their skill--except it isn't because not doing well in one tournament doesn't make you a terrible player.

I said MVP and Nestea does worse in Team Leagues than JYP, does that make JYP a better player than them?

Bisu never won an OSL--does that mean he's a scrub?

Team Leagues =/= Individual Leagues

Performance in one tournament does not dictate your performance in another tournament.

Rain won an OSL at the same time period as failing to win an MLG--does that mean MLG is harder than OSL?

Apples and Oranges my friend, Apples and Oranges.



bisu won 3 msl. Why do u think he is called a revolutionist? Because he is the one who 3-0d fucking Bonjwa at the time,
Savior. Individual league >>>>>>>>>>>>>>>>>>>>>>>>>>>proleague when it comes to player evaluation.

Thats way, way to simplistic. Bisu is also very much known for having the best PL record of all times.



Liquid Sea?
He has one of the greatest records in proleague, didnt find so much success in
individual leagues. Are you going to list him along with TBLS because he was a great
proleague player? I doubt it ^^

You are only pushing you agenda here. Sea was a very strong player. Some seasons he was exceptional in PL. But he never had any real success in individual leagues and he was most of the time only a strong player in PL, not unlike Light, Firebathero or Midas etc.

My point is that both count, no >>>>>>>>>>>>>>>>>> either way.



You made a very good point there genius, Sea never had any real success in individual leagues hence he is not remembered as one of the best players. I'll give you the list of best progamers of all time: iloov, Savior, Flash, Reach
Jaedong, bisu, Stork, Nada, Boxer, July. Not single one of them would be remembered as one of the best if they hadnt had any success in individual leagues. Youre not gonna say Gumiho>>>>Mvp because Gumiho's team league results is better are you? lol

My point was that both matter. Do you think it is a coincidence that almost all of those players have won Proleague?

I wouldn't say that Gumiho > MVP because I have more or less never seen any of them play.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
RanDomFox
Profile Joined November 2012
United States84 Posts
January 16 2013 19:10 GMT
#90
code s > GSTL > proleague. if they really cared about proleague, theyd do better.
Work hard, be kind and amazing things will happen
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
January 16 2013 19:18 GMT
#91
Lets just give the honest answer - SC2 is a volatile game and there's really not much difference between the top players. This is also why we haven't had, and will never have, anything close to a bonjwa in SC2.
uberism
Profile Joined January 2011
Canada271 Posts
January 16 2013 19:39 GMT
#92
I'd say code s players are doing better in prologue than kespa players are doing in the gsl
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 16 2013 19:43 GMT
#93
Because in PL there's a whole team specifically preparing to snipe you if you're a high caliber player. That and Bo1s.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TzTz
Profile Blog Joined April 2010
Germany511 Posts
January 16 2013 20:19 GMT
#94
They always get sent out against relatively good players?
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 16 2013 20:54 GMT
#95
On January 16 2013 21:44 starfinder wrote:
I checked code S group and TLPD,found something interesting.

All the players who playing in both code S and proleague haven't a good score in proleague by now.They just normal or worse.

http://www.teamliquid.net/tlpd/sc2-korean/leagues/3224_2012-2013_SPL/player_stats#tblt-523-1-7-DESC

ID    win/lose ELOpts
taeja   6-3 2054
soulkey 6-4 2032
stephano 2-2 1996
bogus 6-8 1970
TY 5-7 1967
roro 6-8 1964
huk 0-2 1964
None of them got in the proleague ELO ranking top 10.

In my opinion, code S is top level tourney,a player is one of the best32 in gsl,and his boss paid him for proleague, a league seems not as tough as code S,of cause he will be the bests in proleague. right? but TLPD told me something different,why?

Any logical reasoning about this?

edit:

Difference of map pool not the answer obviously. They paid for proleague win. Practicing mainly on proleague maps, not GSL. Practicing everyday almost for proleague, not for gsl, but can't win as more as on maps they didn't practicing so much. How did this happen?

And it's not a title comparing proleague players with ESF players.Just asking why some proleague players who got a code S badge in their spare time,harder to carry out works their Boss paid them for:win in proleague


As long as they have a .500 batting average then I see nothing wrong with their performance. HuK's not worth mentioning and as for the rest. They're doing just fine.
Godwrath
Profile Joined August 2012
Spain10121 Posts
January 16 2013 21:00 GMT
#96
A better question would be "What way is better to gauge player skill, individual or team tournaments?"

Because it's just stupid post to "compare". It's like saying "Why the PL players with the best stats couldn't qualify to Code S?".
snafoo
Profile Joined August 2010
New Zealand1615 Posts
January 16 2013 21:02 GMT
#97
This is like asking why ST and/or IM hasn't won GSTL(for a long time)..... Individual league is different to team league... there's no complicated science.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
January 16 2013 21:09 GMT
#98
In addition to the points already made, I'd like to point out that the availability of replays is likely a big deal. There are a multitude of replays out there to study for players in Code S, while the same can't be said for the players in PL. If someone wants to study a Code S mainstay, it's easy. If someone wants to study their opponent in PL, there's nowhere near as much material to look at.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 16 2013 21:23 GMT
#99
--- Nuked ---
bankobauss
Profile Joined December 2012
204 Posts
Last Edited: 2013-01-16 21:28:32
January 16 2013 21:27 GMT
#100
in order for true proleague skill to be determined, I believe

1) you must remove mirror match losses from the stastistics

2) you must remove games on arkanoid from the stastistics


i know many will disagree with me on the mirror match point, but my argument is that I truly feel mirror matches are highly different from non-mirror matches

stephano has incredible skill in non-mirror matches. but his zvz is pretty abysmal

Now, if a player can be like flash with great non-mirror matches and a awesome TvT, then that is amazing and incredible

however IMO I feel if you follow my 2 rules, many of the code S players will show to have very good skill showings in proleague

i guess my argument is, that mirror matchups are a completely different animal compared to non-mirrors
LuckyMacro
Profile Joined July 2010
United States1482 Posts
January 16 2013 21:35 GMT
#101
It's simple really. GSL players are not used to Bisu's presence, and are thus too distracted to play as well as they can. Why do you think Bisu has been sitting on the bench? Because he's not as good in sc2? Wrong. Being a pretty distraction yo.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-01-16 21:39:56
January 16 2013 21:38 GMT
#102
On January 16 2013 22:39 Scarecrow wrote:
The game's volatile and it takes a while for there to be large changes in the makeup of code S. Huk and Nestea are in it atm and do/would get rocked in proleague.


Yeah + I like to mention that in the OSL, it was basically split in half.

Click

In each group, one eSF and one KeSPA player were knocked out, with one from each advancing.

This doesn't really say much besides KeSPA and eSF are fairly on equal footing.

In terms of the GSL, it's always been hard to get into Code S from Code B/Code A.

Both Flash and Jaedong really narrowingly lost.

In the first part of up and down, they both lost via 3-2 scores.

Flash defeat Yoda (which defeated everyone else) but lost to Jaedong (who lost to MC) and MC.

Jaedong defeated Flash but lost to MC and Yoda.

MC defeated Flash, Jaedong but lost to Vampire (who flash defeated) and lost to Yoda (who Flash also defeated).

It was 3-2 everyone but since MC won via head to head vs Flash and Jaedong, he advanced.

(I know head to head is used in a lot of formats but it doesn't mean <x> player is better than <y> player. I mean, if you see the above, Flash defeated two players who defeated MC but lost MC and Jaedong.)

(Also, I didn't mention YongHwa because everyone defeated him. Yep, Artosis curse real and alive.)

In wild card, Jaedong yet again lost because of tieing 2-2 score with two others.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 16 2013 21:39 GMT
#103
--- Nuked ---
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-01-16 21:50:34
January 16 2013 21:49 GMT
#104
On January 17 2013 06:27 bankobauss wrote:
in order for true proleague skill to be determined, I believe

1) you must remove mirror match losses from the stastistics

2) you must remove games on arkanoid from the stastistics


i know many will disagree with me on the mirror match point, but my argument is that I truly feel mirror matches are highly different from non-mirror matches

stephano has incredible skill in non-mirror matches. but his zvz is pretty abysmal

Now, if a player can be like flash with great non-mirror matches and a awesome TvT, then that is amazing and incredible

however IMO I feel if you follow my 2 rules, many of the code S players will show to have very good skill showings in proleague

i guess my argument is, that mirror matchups are a completely different animal compared to non-mirrors



If you have a crappy match-up you have a crappy match-up. Everything counts.

On January 17 2013 06:39 Emzeeshady wrote:
Show nested quote +
On January 17 2013 04:10 RanDomFox wrote:
code s > GSTL > proleague. if they really cared about proleague, theyd do better.

Code S > Major foeriegn tournaments > Proleague > GSTL

Fixed


That's all opinion. Ultimately you would have to ask each player because I assure you they would give you different answers as to what's important to them.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37018 Posts
January 16 2013 21:52 GMT
#105
Code S players are sucking in Proleague.
Proleague players can't get into Code S.

The cycle of life is at work here, what more is there to know?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
kiy0
Profile Joined August 2010
Portugal593 Posts
January 16 2013 21:56 GMT
#106
For the love of god, please fix the title.

Sample size is still minimal. We need for time before we can draw meaningful conclusions.
Wisemen speak when they have something to say. Others speak when they have to say something.
vinsang1000
Profile Joined January 2012
Belgium365 Posts
January 16 2013 21:59 GMT
#107
this topic is wayyyyyyy early. Most of the players just played 10 games max
Sorkoas
Profile Joined May 2010
549 Posts
January 16 2013 22:02 GMT
#108
That's called RNG. Never use statistics to back up an argument if you don't have a proper sample.
.Wraath
Profile Joined May 2012
United States262 Posts
Last Edited: 2013-01-16 22:05:57
January 16 2013 22:05 GMT
#109
Because they have so much footage/replays of them playing, while many of the Kespa guys do not.

Also pointless to include HuK/Stephano in this...
NoGasfOu
Profile Joined April 2012
United States1117 Posts
January 16 2013 22:33 GMT
#110
Proleague players are just better than Code S.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Godwrath
Profile Joined August 2012
Spain10121 Posts
Last Edited: 2013-01-16 22:45:43
January 16 2013 22:43 GMT
#111
On January 17 2013 07:33 NoGasfOu wrote:
Proleague players are just better than Code S.


Show me all the evidence you have to back up this.

Oh. wait, it doesn't exist.
starfinder
Profile Joined March 2012
Japan167 Posts
January 17 2013 00:50 GMT
#112
On January 17 2013 06:52 Seeker wrote:
Code S players are sucking in Proleague.
Proleague players can't get into Code S.

The cycle of life is at work here, what more is there to know?


why they can't? this 7 players all in code S current.

it's not a thread about any ESF players.it's PL players vs. PLplayers(with code s badge )
Uncultured
Profile Joined September 2010
United States1340 Posts
January 17 2013 01:13 GMT
#113
....... There's a fuckload less code S players than non code-s player. Just a matter of numbers that they aren't in top 10 yet.
Don't you rage when you lose too? -FruitDealer
forsooth
Profile Joined February 2011
United States3648 Posts
January 17 2013 01:19 GMT
#114
Those records don't indicate that they're doing poorly at all. SPL is a totally different environment, where a player with more overall skill can be sniped by a particularly well-prepared build from a lesser player any night of the week. Players with exceptionally high win rates will always be exceedingly rare.
rauk
Profile Blog Joined February 2009
United States2228 Posts
January 17 2013 01:23 GMT
#115
proleague success and individual league success aren't always correlated anyways

look at PL beasts like leta, sea, snow, horang, light, soulkey, bisu, stats, violet, shuttle, bogus

these guys all had really strong 2010-2012 proleague performances but never made it past like ro16 of OSL/MSL, or if they're bisu, can't even make it out of prelims
sitromit
Profile Joined June 2011
7051 Posts
January 17 2013 01:25 GMT
#116
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.
Winterfell
Profile Joined August 2012
United States170 Posts
Last Edited: 2013-01-17 01:31:34
January 17 2013 01:29 GMT
#117
I think here people are missing an important point; Code S players have more to worry about than Proleague. How well is taija going to prepare for Arkanoid? Not well; He has to prepare for his Code S matches. Those that aren't in anything but Proleague can prepare the matches and matchups they are going to see that week, with their whole energy. Serious players from other leagues are torn in many many directions.

I think it's also important to note that there just isn't that much Proleague data yet - it's not been long enough yet. Those strong players not currently in code S will probably make it there, and code S players will find their feet in Proleague in the long run.
NKexquisite
Profile Joined January 2009
United States911 Posts
January 17 2013 01:41 GMT
#118
B/c Proleague has Best of 1 (lulz) format
Whattttt Upppppppp Im Nesteaaaaaa!!
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 17 2013 02:00 GMT
#119
the stats has a longer history, most of games are played while they are not code S yet.
For ty, roro and HuK.
Incredible Miracle
Sub40APM
Profile Joined August 2010
6336 Posts
January 17 2013 02:02 GMT
#120
best of 1 + new map pool + small number of Code S players who play in pro league.
Code S, with its longer game format and established maps gives you a better gauge of skill for now.
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 17 2013 02:06 GMT
#121
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes context is everything. I wish people would stop jumping the gun.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 17 2013 02:08 GMT
#122
i find that the title leads to misunderstanding.
should change to 'why kespa's code s players xxxxxxx.........blablabla'
Incredible Miracle
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 17 2013 02:09 GMT
#123
Remember Flash's up & Down matches? How he all killed EGTL in Proleague then didn't even make it to wildcards? He's the opposite end of the coin. Code S players don't want to show their builds in a BO1 match that won't bring them closer to a glorious Code S pin and whopping amount of money. Whereas Flash continues to dominate Proleague but not make it into Code S
"KDA is actually the most useless stat in the game" Aui_2000
Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
January 17 2013 02:16 GMT
#124
Can think of several reasons


1) Map - can see clearly from EG-TL players - big big issue I think, Kespa players have been playing and practising on those map for years

2) Priority - think code S players no doubt would focus more on Code S, practising less for pro-league (just by comparsion to Kespa players who pretty much 100% focus on proleague ) , not revealing their "secret" strategy in pro-leageu

3) Coach Decision - not putting up they best player in the matchup or snipe situation would no doubt reduce win-rate

Ruscour
Profile Blog Joined April 2011
5233 Posts
January 17 2013 02:20 GMT
#125
GuMiho - average GSL player, almost single handedly won two GSTL finals.

Different players do better in different formats, while it is an interesting observation I don't think it actually reflects anything on a skill difference or the integrity of Proleague/GSL.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-01-17 02:26:41
January 17 2013 02:20 GMT
#126
On January 17 2013 11:09 DavoS wrote:
Remember Flash's up & Down matches? How he all killed EGTL in Proleague then didn't even make it to wildcards? He's the opposite end of the coin. Code S players don't want to show their builds in a BO1 match that won't bring them closer to a glorious Code S pin and whopping amount of money. Whereas Flash continues to dominate Proleague but not make it into Code S


Huh? Flash is pretty consistent in what he does when it comes to his game plan regardless. He's sort of asking you to do your darndest to stop him from doing what he's about to do. As for Flash's all-kill on TL and EG players. Sometimes you need a little lady luck on your side. That's not to say he didn't play great because he did and he forced his opponent's hand. In today's game it's very easy to get some reads on what your opponents are going to do so I rather avoid the showing & telling of builds because you always want to be scouting your opponent regardless. In PL cheese or early game tactics don't always work out (in fact they rarely do), so they go with plan B. Yes, JD resting was a tactical move. No question. When we compare the Up & Downs to PL though? It always comes down to one game at a time for both. In other words, they're very similar when you take out the money value. One game at a time because one game can cost you either way.

On January 17 2013 11:20 Ruscour wrote:
GuMiho - average GSL player, almost single handedly won two GSTL finals.

Different players do better in different formats, while it is an interesting observation I don't think it actually reflects anything on a skill difference or the integrity of Proleague/GSL.


It's odd because I'd say the formats are very similar. I'd say GuMiho was running hot.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-17 02:55:38
January 17 2013 02:47 GMT
#127
On January 17 2013 11:09 DavoS wrote:
Remember Flash's up & Down matches? How he all killed EGTL in Proleague then didn't even make it to wildcards? He's the opposite end of the coin. Code S players don't want to show their builds in a BO1 match that won't bring them closer to a glorious Code S pin and whopping amount of money. Whereas Flash continues to dominate Proleague but not make it into Code S


Well, Flash has been 'slumping' after his EGTL AK in Proleague as well (granted, it is only 2 games). I think we just have to get used to the fact that players will have their ups and downs.

This even goes for teams. A lot of people were shocked that KT, SKT lost. But it is likely their 'level' was slightly less than their record suggests and the 'level' of the bottom teams were better than their record suggests.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2013 02:54 GMT
#128
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.
althaz
Profile Joined May 2010
Australia1001 Posts
January 17 2013 02:55 GMT
#129
In individual leagues usually you play best of X (where X >= 3), which makes standard play much stronger. In a Bo1 special prepared builds are much stronger. Especially for weaker/less well known players, you can tailor a build to expose the weaknesses of a more famous player when in a straight-up normal game you might have little to no chance.

Then there's also the maps which are (I think) more interesting and varied for Proleague, but not always condusive to becoming good at "standard play" on "macro maps" which are (again, in my opinion) better for "standard" games.

Often what happened in Broodwar is the best players would just play a little safer and accept that sometimes they would be a little behind at the start, an advantage they could normally overcome. Or they scouted really well (or in Flash's case just knew the other guys build/army location/current supply count/14 CCed anyway/typed in "black sheep wall") and took calculated risks based on the information they could or couldn't (just as important) get.
The first rule we don't talk about race conditions. of race conditions is
starfinder
Profile Joined March 2012
Japan167 Posts
January 17 2013 03:19 GMT
#130
On January 17 2013 11:08 winthrop wrote:
i find that the title leads to misunderstanding.
should change to 'why kespa's code s players xxxxxxx.........blablabla'


Do you think it's necessary?

Everyone knows Proleague is a league PL players only.
sitromit
Profile Joined June 2011
7051 Posts
January 17 2013 03:22 GMT
#131
On January 17 2013 11:54 vthree wrote:
Show nested quote +
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.


That's why you can't just look at whether someone is in Code S one season and say "he's a Code S player, he should be dominating everything". You have to look at how they got there and how they performed over time, and their current form.

Sometimes players get lucky brackets, get opponents who are having a bad day, or the metagame favors their race etc and they make it into Code S. It doesn't mean they belong there, and those who don't fall after a couple of seasons.
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 17 2013 03:25 GMT
#132
On January 17 2013 11:54 vthree wrote:
Show nested quote +
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
January 17 2013 03:29 GMT
#133
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.

I disagree that Huk's group was the easiest but much of what you say is good logic. Many of those players are too new still to know how consistently they can reach their highs and how they do in other race matchups.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
January 17 2013 03:32 GMT
#134
The real question is why are the people who are doing well in proleague not in code S?
esports
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
January 17 2013 03:45 GMT
#135
The mentality is very different between PL and individual leagues. Team morale and sportsmanship plays a big role in a players performance.

In PL, players can feel more confident when they have their team behind him supporting him thus may perform better and grab wins off players easier. It can be said that you're trying to win for your team, not just yourself (higher motivation).

However, in individual leagues, you have less teammates around you or by yourself and therefore you must motivate yourself at that moment. Makes it hard if you're a player who is team-motivated rather than self-motivated.

Just picture yourself as a progamer. Waking up and going up by yourself to the train station to get to the place for your individual tournament and compare yourself waking up and going as a team to a venue to play. It must feel different for everyone. I personally would rather the feeling of going as a team to play a match.
sup
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-17 03:57:18
January 17 2013 03:55 GMT
#136
On January 17 2013 12:25 MrCon wrote:
Show nested quote +
On January 17 2013 11:54 vthree wrote:
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.


Really? DRG was a 'seeded' player and he won a GSL. MC was a 'seeded' player and he got into finals of season 3. Naniwa went to 2 Ro8s after being seeded. MMA was seeded in 2011. I think people just only remember the times when seeded players bombed out. But players that went from Code B to Code A to Code S can also bomb out.
Adreme
Profile Joined June 2011
United States5574 Posts
January 17 2013 04:03 GMT
#137
On January 17 2013 11:09 DavoS wrote:
Remember Flash's up & Down matches? How he all killed EGTL in Proleague then didn't even make it to wildcards? He's the opposite end of the coin. Code S players don't want to show their builds in a BO1 match that won't bring them closer to a glorious Code S pin and whopping amount of money. Whereas Flash continues to dominate Proleague but not make it into Code S


Flash not being in code S is purely due to a bit of bad luck and poor decisions on his part. If he holds the bust against JD or builds a bunker against MC we could very well be talking about him in code S right now.
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-01-17 04:17:24
January 17 2013 04:15 GMT
#138
On January 17 2013 12:55 vthree wrote:
Show nested quote +
On January 17 2013 12:25 MrCon wrote:
On January 17 2013 11:54 vthree wrote:
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.


Really? DRG was a 'seeded' player and he won a GSL. MC was a 'seeded' player and he got into finals of season 3. Naniwa went to 2 Ro8s after being seeded. MMA was seeded in 2011. I think people just only remember the times when seeded players bombed out. But players that went from Code B to Code A to Code S can also bomb out.


No, DRG qualified for Code A on his own, couldn't make it to Code S that season, showing that maybe he wasn't ready. He got seeded, dropped out in ro16, which allowed him to stay in Code S in the old system. Next season he dropped out in ro32, but this time made it back to Code S on his own. When he finally won Code S, he had proven that he deserved to be there, and since then he has proven it even further, by going past ro32 and making an OSL finals even during the deepest slump of his career.

Naniwa, on the other hand, got seeded in the season when Protoss was extremely dominant in the metagame and completely avoided his weakest matchup for 2 seasons in a row. As soon as that run was over, dropped out in first round of Code S, then completely out of GSL in 1st round of Code A.

Comparing Naniwa and DRG is the perfect example of the point I was trying to make.

MC is a different story. He was Code S for a long time before he was seeded, and for a long time after that. He's known to be good at winning, even when he isn't the best.
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
January 17 2013 05:48 GMT
#139
Whatever the same reason was that players that have done well in PL didn't well in OSL/MSL. And vice versa
I aint crying over some daggone danishes
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2013-01-17 06:04:23
January 17 2013 06:03 GMT
#140
Just about the BO1 argument. This is no argument.

Op ask "code S players".
So he talks about ALL games of code s players, not about "One best of 1".

Many BO1 are not BO1 any more
Save gaming: kill esport
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 17 2013 06:17 GMT
#141
On January 17 2013 12:55 vthree wrote:
Show nested quote +
On January 17 2013 12:25 MrCon wrote:
On January 17 2013 11:54 vthree wrote:
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.


Really? DRG was a 'seeded' player and he won a GSL. MC was a 'seeded' player and he got into finals of season 3. Naniwa went to 2 Ro8s after being seeded. MMA was seeded in 2011. I think people just only remember the times when seeded players bombed out. But players that went from Code B to Code A to Code S can also bomb out.

that's a long time ago and they have been consitent in gsl code S
Incredible Miracle
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 17 2013 06:44 GMT
#142
I think the format is really different is why. In GSL, they are used to being given time to prepare for a specific MU for a set of maps so they can fully focus on that one MU where in proleague, it can be any MU that they play which includes their weakest. That and maybe they aren't taking proleague as seriously as the KeSPA players which is a mistake imo.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ke_ivan
Profile Joined February 2011
Singapore374 Posts
January 17 2013 06:58 GMT
#143
On January 17 2013 13:15 sitromit wrote:
Show nested quote +
On January 17 2013 12:55 vthree wrote:
On January 17 2013 12:25 MrCon wrote:
On January 17 2013 11:54 vthree wrote:
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.


Really? DRG was a 'seeded' player and he won a GSL. MC was a 'seeded' player and he got into finals of season 3. Naniwa went to 2 Ro8s after being seeded. MMA was seeded in 2011. I think people just only remember the times when seeded players bombed out. But players that went from Code B to Code A to Code S can also bomb out.


No, DRG qualified for Code A on his own, couldn't make it to Code S that season, showing that maybe he wasn't ready. He got seeded, dropped out in ro16, which allowed him to stay in Code S in the old system. Next season he dropped out in ro32, but this time made it back to Code S on his own. When he finally won Code S, he had proven that he deserved to be there, and since then he has proven it even further, by going past ro32 and making an OSL finals even during the deepest slump of his career.

Naniwa, on the other hand, got seeded in the season when Protoss was extremely dominant in the metagame and completely avoided his weakest matchup for 2 seasons in a row. As soon as that run was over, dropped out in first round of Code S, then completely out of GSL in 1st round of Code A.

Comparing Naniwa and DRG is the perfect example of the point I was trying to make.

MC is a different story. He was Code S for a long time before he was seeded, and for a long time after that. He's known to be good at winning, even when he isn't the best.


I have to agree with sitromit on this one,although I think there are more factors to consider. Like physical environment, tournament format and the players themselves.

LG-IMMvp is a great all-round player, but he's definitely better at prep; MarineKing is definitely better than off the fly play. Playing a BO1 is different than playing an extended series. Playing from the open bracket all the way to the winners bracket is different in 3 days is definitely more taxing than playing a BO7 that you had adequate time to prepare. Proleague is a BO1. Kespa players don't seem to have as much stamina or as many builds as eSF players. The damn air conditioning is different. You get where I'm coming from.

Also as sitromit pointed out, there's not enough time for a longitudinal study on Kespa players in SC2. We can draw arcs and timelines for players who've been around for more than two years, but we can't make accurate assumptions about players who've not been there - Code S - (Stephano) or who've not been in Code S for a long time (Kespa players).

You can start to correlate this trend though, by comparing them to championships. The age of the three kings are over for GSL (Nestea, MC, Mvp). The last dominant player I remember is DRG (but he's won one gsl?).
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
January 17 2013 07:03 GMT
#144
I think some players benefit from preparation more and some are just talented at all aspects of the game and can think on their feet really well. The different formats make different players shine, and then you will have players who come along and do well all the time.

The format of MLG has more in common with pro league, than GSL does. You never know who your gonna face next.
:)
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2013 07:07 GMT
#145
On January 17 2013 15:17 winthrop wrote:
Show nested quote +
On January 17 2013 12:55 vthree wrote:
On January 17 2013 12:25 MrCon wrote:
On January 17 2013 11:54 vthree wrote:
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.


Really? DRG was a 'seeded' player and he won a GSL. MC was a 'seeded' player and he got into finals of season 3. Naniwa went to 2 Ro8s after being seeded. MMA was seeded in 2011. I think people just only remember the times when seeded players bombed out. But players that went from Code B to Code A to Code S can also bomb out.

that's a long time ago and they have been consitent in gsl code S


Doesn't matter. It just shows being seeded does not necessary mean you will do bad. So there is no correlation between seed and results. Some seeds bomb out and never make it back. Some seeds use that chance and become Code S main stays. It all depends on the player's performance afterwards.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2013 07:09 GMT
#146
On January 17 2013 16:03 Reborn8u wrote:
I think some players benefit from preparation more and some are just talented at all aspects of the game and can think on their feet really well. The different formats make different players shine, and then you will have players who come along and do well all the time.

The format of MLG has more in common with pro league, than GSL does. You never know who your gonna face next.


Actually, it depends on which round. AK round is 'closer' to MLG format (except for starting match). The 'normal' rounds are similar to Code S. Actually, the normal rounds is even more preparation based (except ACE) since it is 1 opponent, 1 map.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2013 07:17 GMT
#147
On January 17 2013 15:58 ke_ivan wrote:
Show nested quote +
On January 17 2013 13:15 sitromit wrote:
On January 17 2013 12:55 vthree wrote:
On January 17 2013 12:25 MrCon wrote:
On January 17 2013 11:54 vthree wrote:
On January 17 2013 10:25 sitromit wrote:
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.


Yes, but I think you are being quite bias here. Honestly, you can make a case for 70% of the players in Code S being 'lucky' in that they only got to play certain match ups or their opponents made a big mistake.

Hell, you can do that for Code S champs. Seed got lucky that Symbol played badly after being up 2-0. Mvp got lucky that Squirtle got his stalkers caught after defending the 11/11. Life got lucky that Mvp clumped his vikings in 2 of their games. Sniper was lucky has GSL was short and semi/finals were at IPL so players had less prep time.

Hes right tho, most people in OP aren't real code S players, they're seeded code S players. (we could say they're artificial code S players)
You can directly see the correlation between seed and results.


Really? DRG was a 'seeded' player and he won a GSL. MC was a 'seeded' player and he got into finals of season 3. Naniwa went to 2 Ro8s after being seeded. MMA was seeded in 2011. I think people just only remember the times when seeded players bombed out. But players that went from Code B to Code A to Code S can also bomb out.


No, DRG qualified for Code A on his own, couldn't make it to Code S that season, showing that maybe he wasn't ready. He got seeded, dropped out in ro16, which allowed him to stay in Code S in the old system. Next season he dropped out in ro32, but this time made it back to Code S on his own. When he finally won Code S, he had proven that he deserved to be there, and since then he has proven it even further, by going past ro32 and making an OSL finals even during the deepest slump of his career.

Naniwa, on the other hand, got seeded in the season when Protoss was extremely dominant in the metagame and completely avoided his weakest matchup for 2 seasons in a row. As soon as that run was over, dropped out in first round of Code S, then completely out of GSL in 1st round of Code A.

Comparing Naniwa and DRG is the perfect example of the point I was trying to make.

MC is a different story. He was Code S for a long time before he was seeded, and for a long time after that. He's known to be good at winning, even when he isn't the best.


I have to agree with sitromit on this one,although I think there are more factors to consider. Like physical environment, tournament format and the players themselves.

LG-IMMvp is a great all-round player, but he's definitely better at prep; MarineKing is definitely better than off the fly play. Playing a BO1 is different than playing an extended series. Playing from the open bracket all the way to the winners bracket is different in 3 days is definitely more taxing than playing a BO7 that you had adequate time to prepare. Proleague is a BO1. Kespa players don't seem to have as much stamina or as many builds as eSF players. The damn air conditioning is different. You get where I'm coming from.

Also as sitromit pointed out, there's not enough time for a longitudinal study on Kespa players in SC2. We can draw arcs and timelines for players who've been around for more than two years, but we can't make accurate assumptions about players who've not been there - Code S - (Stephano) or who've not been in Code S for a long time (Kespa players).

You can start to correlate this trend though, by comparing them to championships. The age of the three kings are over for GSL (Nestea, MC, Mvp). The last dominant player I remember is DRG (but he's won one gsl?).


Well, the seasons are much lengthier as well. So you have to be dominant for like 4 months to have multiple GSLs as oppose to dominant for 2 months in 2011. And I would say LIfe is pretty dominant currently (Season 4 winner, Bliz Cup).
The Final Boss
Profile Joined February 2011
United States1839 Posts
January 17 2013 07:27 GMT
#148
Frankly, losing a Bo1 is a lot less meaningful then losing a Bo3/5/7, especially because those Code S players probably focus more time on Code S, since--especially in all-kill format--it's a bit easier to prep for Code S.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
January 17 2013 07:53 GMT
#149
I think the easy answer is maps and snipers
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
January 17 2013 11:31 GMT
#150
Actually, it looks like a standard case of "too small a sample". When you look at how win/loss ratio, PL points and ELO are distributed among codeS and non-codeS players, it doesn't look like there's going to be any difference between the groups in the long run (with a bigger sample):

+ Show Spoiler [win/loss ratio] +
[image loading]


+ Show Spoiler [points] +
[image loading]


+ Show Spoiler [ELO] +
[image loading]
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 17 2013 12:07 GMT
#151
On January 17 2013 11:20 Ruscour wrote:
GuMiho - average GSL player, almost single handedly won two GSTL finals.

Different players do better in different formats, while it is an interesting observation I don't think it actually reflects anything on a skill difference or the integrity of Proleague/GSL.


This. GuMiho is basically living proof of the difference between tournaments. Different people do well in different formats and take time to replicate their form from one format to another, some never manage it. Take IM. They've got EIGHT Code S titles on that team. Plus three second place finishes and three semi-finalist finishes. Yet only one GSTL title.


Hell, look at HyuN. That guy absolutely demolished literally all comers in IPL Fight Club for more than three months straight taking out solid players from all three races such as Squirtle, ByuN and the Code S champion Life. He was absolutely terrifying in online competitions.

His GSL record for 2012? Code A RO48, DNQ, Code A RO24, Code A RO24. It wasn't until the very end of the year where he was finally able to replicate his online success in the GSL with a Code S 2nd place.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 17 2013 12:14 GMT
#152
On January 16 2013 21:58 NovemberstOrm wrote:
Different formats, different maps.


This of course.
11/5/14 CATACLYSM | The South West's worst Falco main
Senshin
Profile Joined June 2004
Netherlands115 Posts
January 17 2013 12:14 GMT
#153
i miss the times that you had real names that where always good, now it.s like in sc2 players are good for 2 months and then somebody else skillwise take there place already.... is the factor luck so big or something?
I didnt remember this was also in sc1
Chocobo
Profile Joined November 2006
United States1108 Posts
January 17 2013 12:49 GMT
#154
On January 17 2013 21:14 Senshin wrote:
i miss the times that you had real names that where always good, now it.s like in sc2 players are good for 2 months and then somebody else skillwise take there place already.... is the factor luck so big or something?
I didnt remember this was also in sc1


The luck factor is much bigger in SC2.

In BW, the best player in the world might be an 80-90% favorite against quality competition. Long winning streaks are more likely to happen, and the best players consistently went far in tournaments.

In SC2, the best player is much less of a favorite. It reminds me of poker, if you're all in with top pair against a flush draw... sure you'll win more often than others, but you won't win all the time.

If you see MVP or Life or Parting in a tournament... it really isn't a surprise at all if they lose a game vs a second-rate or third-rate player. It just happens all the time. And with some bad luck or an unexpected allin, they might even lose 2-1 to a weaker player.

It's just the way that SC2 is designed... it rewards crazy high APM less, it rewards micro less... it's more about strategy vs strategy, and the design of the game just allows any decent pro to reach the finals of a tournament if he's playing well and getting lucky with build choices.

IMHO the GSL players are the best in the world, because a format that has best-of-3 and best-of-5 matches allows for skilled players to win more often and lucky players to have their luck run out. In single-game Proleague, any pro player can win one game, and the results will be unpredictable.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 17 2013 15:31 GMT
#155
@chocobo

If its all about micro then why were the two most micro dependent matchups (pvp and zvz) the ones people hated the most early on in SC2? Early sc2 was all about aggression, fast perfect micro, where getting out just 1-2 collosus was considered game over. It was the fanbase who asked SC2 to be moved away from that. With enough nerfs the aggression stopped and the turtling began.
Hark, what baseball through yonder window breaks?
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2013-01-17 15:41:09
January 17 2013 15:40 GMT
#156
The maps are different for one. Arkanoid is one such extreme example that renders certain play-styles ineffective. Also, the Kespa players are largely unknown seeing as how it's the first few months since they made their transition into Sc2. The kespa players typically play with a different style or meta, combine that with the lack of concrete knowledge in terms of what each player's play style is like, it's difficult to prepare against them and mind-games will not work as well either. A good example of this MKP, everyone knows he's an aggressive and greedy player. At some point after his MLG wins, people figured that out and started using that against him. It's also fair to say proleague puts a different kind of pressure since they were essentially playing against legends that were known in bw to have have good decision making and often possess good strategic mind.

Let's not forget the worst part of proleague, which is the BO1 format. That adds a random factor of luck where if you somehow blind counter or pull off an all in, the player doing so will win. There's obviously no rematch which makes it difficult even if players like Taeja is obviously mechanically superior and has better decision making/control over his opponents.
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 17 2013 16:03 GMT
#157
On January 17 2013 21:07 Lightspeaker wrote:
Show nested quote +
On January 17 2013 11:20 Ruscour wrote:
GuMiho - average GSL player, almost single handedly won two GSTL finals.

Different players do better in different formats, while it is an interesting observation I don't think it actually reflects anything on a skill difference or the integrity of Proleague/GSL.


This. GuMiho is basically living proof of the difference between tournaments. Different people do well in different formats and take time to replicate their form from one format to another, some never manage it. Take IM. They've got EIGHT Code S titles on that team. Plus three second place finishes and three semi-finalist finishes. Yet only one GSTL title.


Hell, look at HyuN. That guy absolutely demolished literally all comers in IPL Fight Club for more than three months straight taking out solid players from all three races such as Squirtle, ByuN and the Code S champion Life. He was absolutely terrifying in online competitions.

His GSL record for 2012? Code A RO48, DNQ, Code A RO24, Code A RO24. It wasn't until the very end of the year where he was finally able to replicate his online success in the GSL with a Code S 2nd place.



But when we are talking about who is more accomplished it always goes to those who do well in individual leagues.
어헣 ↗ 어헣 ↗
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 17 2013 17:05 GMT
#158
On January 17 2013 21:14 Senshin wrote:
i miss the times that you had real names that where always good, now it.s like in sc2 players are good for 2 months and then somebody else skillwise take there place already.... is the factor luck so big or something?
I didnt remember this was also in sc1

Did you miss 2011 and the reign of Mvp, Nestea and (a little less) MC?
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2013-01-17 17:27:50
January 17 2013 17:27 GMT
#159
On January 18 2013 01:03 mongmong wrote:
Show nested quote +
On January 17 2013 21:07 Lightspeaker wrote:
On January 17 2013 11:20 Ruscour wrote:
GuMiho - average GSL player, almost single handedly won two GSTL finals.

Different players do better in different formats, while it is an interesting observation I don't think it actually reflects anything on a skill difference or the integrity of Proleague/GSL.


This. GuMiho is basically living proof of the difference between tournaments. Different people do well in different formats and take time to replicate their form from one format to another, some never manage it. Take IM. They've got EIGHT Code S titles on that team. Plus three second place finishes and three semi-finalist finishes. Yet only one GSTL title.


Hell, look at HyuN. That guy absolutely demolished literally all comers in IPL Fight Club for more than three months straight taking out solid players from all three races such as Squirtle, ByuN and the Code S champion Life. He was absolutely terrifying in online competitions.

His GSL record for 2012? Code A RO48, DNQ, Code A RO24, Code A RO24. It wasn't until the very end of the year where he was finally able to replicate his online success in the GSL with a Code S 2nd place.



But when we are talking about who is more accomplished it always goes to those who do well in individual leagues.



Thats....not really relevant to my post or this thread.

The question was "why are Code S level players not doing as well in Proleague". The fact that individual leagues are generally used to define who is more accomplished has nothing to do with that question at all.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Senshin
Profile Joined June 2004
Netherlands115 Posts
January 17 2013 17:33 GMT
#160
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.
Dingodile
Profile Joined December 2011
4133 Posts
January 17 2013 17:47 GMT
#161
Yeah i miss the real names in sc2 too
3 or 6 months are nothing. Mvp won 5 GSL but against 5 different opponents. Real names exists only if 2 player meet again and again in the grandfinals. I expect the same with leenock and life, in ~3 months they are "forgotten" again.

There was a hope for me with MKP vs DRG with 3 grandfinals in a row (MLG).
example from other rts games:
Flash vs JaeDong (especially 2010).
in wc3 from 2004 until 2010, ~80% of all grandfinals were: Grubby vs Moon, Moon vs ToD, Grubby vs ToD, Moon vs Sky, Sky vs Grubby, Sky vs ToD (and later Lyn was able to jump in that group 2006-2010 and Lucifron 2007-2010).

Grubby | ToD | Moon | Lyn | Sky
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 17 2013 17:50 GMT
#162
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Thats easy to explain, Kespa did a good job at keeping their star players on top and the others a bit away from there, pretty good for the marketing. Also at that time it was a commitment to play BW as a pro in Korea. In Sc2 the fresh blood can raise freely without being held back by the system.
Another thing is that people slacked off when they were on top, the entrance of kespa changed that and everyone is working hard again.
Before it went mostly liks this, top koreans in the gsl got invites to tons of events and dropped of afterwards. Not really surprising when they lose weeks of practice that way.

But anyway if you looked at the foreign scene and ignored Mondragon, the dominance was also changing quiet often. So it might be an indication that Sc2 is still young and people haven't found out how to dominate or are to far from this level of perfection. Because the game is more complex/faster then BW as an exchange for the easier mechanics. (which people still don't use to its fullest).
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
January 17 2013 17:56 GMT
#163
Each tournament needs different preperation. In proleague you have a set map and you train on that map, either vs a specific opponent (aka sniper build) or all mus on that given map.

On GSL you prepare for a specific opponent, so your coaches find holes in his strategy/gameplay and you exploit them.
coverpunch
Profile Joined December 2011
United States2093 Posts
Last Edited: 2013-01-17 18:21:30
January 17 2013 18:11 GMT
#164
That's a pretty small sample size and you don't compare their records in GSL.

Compare this:

ProLeague

taeja (6-3)
soulkey (6-4)
stephano (2-2)
bogus (6-8)
TY (5-7)
roro (6-8)
huk (0-2)

GSL (set wins)

taeja (73-49)
soulkey (8-8)
stephano (2-2)
bogus (18-8)
TY (8-7)
roro (13-5)
huk (31-37)

Only Bogus and Roro are substantially different between the two leagues. Huk is different too but 2 games in ProLeague isn't enough to draw any conclusions.

EDIT: Note that GSL results include Code A, which is a better apples-to-apples comparison because ProLeague doesn't make any kind of distinction. But top to bottom, the players in both leagues seem to be doing about the same. I'd fully expect Parting to also have a similar ProLeague win % as he had in GSL (71-52).
Creager
Profile Joined February 2011
Germany1891 Posts
January 17 2013 18:20 GMT
#165
On January 18 2013 02:47 Dingodile wrote:
Yeah i miss the real names in sc2 too
3 or 6 months are nothing. Mvp won 5 GSL but against 5 different opponents. Real names exists only if 2 player meet again and again in the grandfinals. I expect the same with leenock and life, in ~3 months they are "forgotten" again.

There was a hope for me with MKP vs DRG with 3 grandfinals in a row (MLG).
example from other rts games:
Flash vs JaeDong (especially 2010).
in wc3 from 2004 until 2010, ~80% of all grandfinals were: Grubby vs Moon, Moon vs ToD, Grubby vs ToD, Moon vs Sky, Sky vs Grubby, Sky vs ToD (and later Lyn was able to jump in that group 2006-2010 and Lucifron 2007-2010).



Afaik Mvp just won 4 GSLs up until now, still waiting for his G5L special trophy.
... einmal mit Profis spielen!
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2013-01-17 18:46:17
January 17 2013 18:43 GMT
#166
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-01-17 19:17:07
January 17 2013 19:10 GMT
#167
On January 18 2013 02:50 FeyFey wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Thats easy to explain, Kespa did a good job at keeping their star players on top and the others a bit away from there, pretty good for the marketing. Also at that time it was a commitment to play BW as a pro in Korea. In Sc2 the fresh blood can raise freely without being held back by the system.
Another thing is that people slacked off when they were on top, the entrance of kespa changed that and everyone is working hard again.
Before it went mostly liks this, top koreans in the gsl got invites to tons of events and dropped of afterwards. Not really surprising when they lose weeks of practice that way.

But anyway if you looked at the foreign scene and ignored Mondragon, the dominance was also changing quiet often. So it might be an indication that Sc2 is still young and people haven't found out how to dominate or are to far from this level of perfection. Because the game is more complex/faster then BW as an exchange for the easier mechanics. (which people still don't use to its fullest).


Players being held back by the system? What the hell? You do realize that the Up & Down's act very similar to that of Survival and other prelims of actually getting in. The players were given all the resources and if they do good in practice they get called up to the A-Team. I don't buy into holding players back with the inner ranking tournaments they held in house. Stork did play WoW for a year and people noticed he dropped off a bit. He also had a girlfriend at the time. Some would argue you earned that free time and he was older brother. Yes, there are several cases where players got too comfortable and let go of the rope for a bit and they fell. I guess you could raise some questions with regards to a few players as to why they would still be on the main roster when they've played pretty bad for an extended period of time. Sure.


With regards to players like MC, he's an exceptional case due to the number of opportunities he receives and the cash he's made. Like I said, he gets invited to every other tournament I can think of. Definitely helps when he's the only SC2 player on SK and they can spare no expense for him. I like to call MC consistently inconsistent as he still nets results. As for the dominance by foreigners in BW? Yes and no. It's been the usual suspects always and there are several guys out there who would tell you prior to guys like JF doing what he did in the TSL that they could call it a mile away considering how many teams he's been on and how he developed as a player. BW was a lot easier to gauge personally for me.

On January 18 2013 03:43 MyNameIsAlex wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe


There are plenty of guys who don't pay enough attention to the scene including all the so-called personalities in the scene and you cannot really blame them because there is so much crap going on. It's really hard to get thorough information unless you actually hire someone to do it for you. Just saying.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 17 2013 22:02 GMT
#168
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Mvp has 6 GSL final appearances over the course of two years, with a game that has been out for ~2-3 years I don't know what else to call a big name... :s
11/5/14 CATACLYSM | The South West's worst Falco main
Adonminus
Profile Joined January 2012
Israel543 Posts
January 17 2013 22:15 GMT
#169
The first problem is that it's a bo1 so there's no chance to come back if you lose a game. That way even if you play a player that you can beat in a bo3 or bo5 but in a bo1 if you lose your first game you're out. Imagine if it was a bo5 and then the player who lost the first game would win 3 times in a row and have 3-1 victory. So the format has a lot of influence.
The second part is that players prepare against you, and the better you are the easier it is to learn your style. So code s players can be easily countered by weaker players and lose to them, especially in the bo1 situation I mentioned earlier.
I think that's most of the reasons, perhaps also the maps influence this since they are different and might have different imbalances.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2013-01-17 23:01:11
January 17 2013 23:00 GMT
#170
On January 18 2013 07:15 Adonminus wrote:
The first problem is that it's a bo1 so there's no chance to come back if you lose a game.

Not true, or more accurately it does not apply, because OP wants to make a statement about the groups, not about individuals. However, there is no reason to expect a difference between these groups, based on the current evidence.

On January 18 2013 07:15 Adonminus wrote:
The second part is that players prepare against you,

This also does not apply, for the same reason.
achan1058
Profile Joined February 2012
1091 Posts
January 17 2013 23:08 GMT
#171
It's probably a sample size problems. Taeja got 66% wins in Proleague, where as he got a "mere" 60% win in GSL. Even if you really good, you need to have enough games to get your ELO up.
Elroi
Profile Joined August 2009
Sweden5595 Posts
Last Edited: 2013-01-17 23:31:42
January 17 2013 23:30 GMT
#172
On January 18 2013 02:50 FeyFey wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Thats easy to explain, Kespa did a good job at keeping their star players on top and the others a bit away from there, pretty good for the marketing.

Oh the ignorance.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
January 17 2013 23:33 GMT
#173
On January 18 2013 02:50 FeyFey wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Thats easy to explain, Kespa did a good job at keeping their star players on top and the others a bit away from there, pretty good for the marketing. Also at that time it was a commitment to play BW as a pro in Korea. In Sc2 the fresh blood can raise freely without being held back by the system.
Another thing is that people slacked off when they were on top, the entrance of kespa changed that and everyone is working hard again.
Before it went mostly liks this, top koreans in the gsl got invites to tons of events and dropped of afterwards. Not really surprising when they lose weeks of practice that way.

But anyway if you looked at the foreign scene and ignored Mondragon, the dominance was also changing quiet often. So it might be an indication that Sc2 is still young and people haven't found out how to dominate or are to far from this level of perfection. Because the game is more complex/faster then BW as an exchange for the easier mechanics. (which people still don't use to its fullest).


what the f...?
age: 84 | location: california | sex: 잘함
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2013-01-18 00:06:36
January 18 2013 00:04 GMT
#174
Individual Leagues and Proleague isn't the same. Some exceptional players do well in both, but its rare. You could even reverse the argument around and ask why are the top performers in proleague are not in gsl. It was the same in bw.


On January 18 2013 08:33 jinorazi wrote:
Show nested quote +
On January 18 2013 02:50 FeyFey wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Thats easy to explain, Kespa did a good job at keeping their star players on top and the others a bit away from there, pretty good for the marketing. Also at that time it was a commitment to play BW as a pro in Korea. In Sc2 the fresh blood can raise freely without being held back by the system.
Another thing is that people slacked off when they were on top, the entrance of kespa changed that and everyone is working hard again.
Before it went mostly liks this, top koreans in the gsl got invites to tons of events and dropped of afterwards. Not really surprising when they lose weeks of practice that way.

But anyway if you looked at the foreign scene and ignored Mondragon, the dominance was also changing quiet often. So it might be an indication that Sc2 is still young and people haven't found out how to dominate or are to far from this level of perfection. Because the game is more complex/faster then BW as an exchange for the easier mechanics. (which people still don't use to its fullest).


what the f...?


I think he's right in saying that things have worked out well for kespa, in terms of the results, but implying that there's some sort of fraud at hand is a little bit much.
Try another route paperboy.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
January 18 2013 00:14 GMT
#175
On January 18 2013 03:43 MyNameIsAlex wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.
snakeeyez
Profile Joined May 2011
United States1231 Posts
January 18 2013 00:23 GMT
#176
I think a lot of pro players are nearing the skill ceiling and so the game is just very volatile now because one player can not distinguish themselves based solely on skill to a great enough extent from other players. You have to keep in mind there is a human skill ceiling as well as actual theoretical game skill ceiling. Humans will always make small mistakes in a game of imperfect information and can only multitask and control so many thing as once even if the game has higher ceiling.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 18 2013 01:09 GMT
#177
On January 18 2013 09:23 snakeeyez wrote:
I think a lot of pro players are nearing the skill ceiling and so the game is just very volatile now because one player can not distinguish themselves based solely on skill to a great enough extent from other players. You have to keep in mind there is a human skill ceiling as well as actual theoretical game skill ceiling. Humans will always make small mistakes in a game of imperfect information and can only multitask and control so many thing as once even if the game has higher ceiling.


I remember when Bobby Fisher reached the skill ceiling in chess. Didn't matter how young he was, his APM just didn't matter versus those old guys. Had to rely on brains.
Hark, what baseball through yonder window breaks?
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2013-01-18 01:24:26
January 18 2013 01:23 GMT
#178
On January 18 2013 09:14 Dfgj wrote:
Show nested quote +
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-01-18 01:32:38
January 18 2013 01:30 GMT
#179
On January 18 2013 10:23 Assirra wrote:
Show nested quote +
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)
age: 84 | location: california | sex: 잘함
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 18 2013 01:45 GMT
#180
On January 18 2013 10:30 jinorazi wrote:
Show nested quote +
On January 18 2013 10:23 Assirra wrote:
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)

So that is 5-6year long.
And might i add that this was 3 year after BW came out yet people now already want a game that is not even 3 year old, has no expansions to do the same.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
January 18 2013 01:57 GMT
#181
On January 18 2013 10:45 Assirra wrote:
Show nested quote +
On January 18 2013 10:30 jinorazi wrote:
On January 18 2013 10:23 Assirra wrote:
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)

So that is 5-6year long.
And might i add that this was 3 year after BW came out yet people now already want a game that is not even 3 year old, has no expansions to do the same.

People want SC2 after 3 years to be anywhere near BW after 3 years? Stunning conclusion.

SC2 hasn't only had 3 years, too. It's had 3 years of active life + development time + lessons learned from SC1/BW being out for ages. If you say that the game needs expansions, you're also admitting the game is incomplete right now, which doesn't help your point much.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
January 18 2013 02:02 GMT
#182
On January 18 2013 10:45 Assirra wrote:
Show nested quote +
On January 18 2013 10:30 jinorazi wrote:
On January 18 2013 10:23 Assirra wrote:
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)

So that is 5-6year long.
And might i add that this was 3 year after BW came out yet people now already want a game that is not even 3 year old, has no expansions to do the same.


i thought it was in regards to volatile nature of the game, not necessarily about what to expect. i'd add sc2 had a head start with the scene fully developed in regards to attention in preparations and depth taken into developing strategies and studying the game.
age: 84 | location: california | sex: 잘함
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
January 18 2013 02:12 GMT
#183
On January 18 2013 11:02 jinorazi wrote:
Show nested quote +
On January 18 2013 10:45 Assirra wrote:
On January 18 2013 10:30 jinorazi wrote:
On January 18 2013 10:23 Assirra wrote:
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)

So that is 5-6year long.
And might i add that this was 3 year after BW came out yet people now already want a game that is not even 3 year old, has no expansions to do the same.


i thought it was in regards to volatile nature of the game, not necessarily about what to expect. i'd add sc2 had a head start with the scene fully developed in regards to attention in preparations and depth taken into developing strategies and studying the game.


You're absolutely correct. I agree.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
January 18 2013 02:43 GMT
#184
On January 18 2013 02:50 FeyFey wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


Thats easy to explain, Kespa did a good job at keeping their star players on top and the others a bit away from there, pretty good for the marketing. Also at that time it was a commitment to play BW as a pro in Korea. In Sc2 the fresh blood can raise freely without being held back by the system.
Another thing is that people slacked off when they were on top, the entrance of kespa changed that and everyone is working hard again.
Before it went mostly liks this, top koreans in the gsl got invites to tons of events and dropped of afterwards. Not really surprising when they lose weeks of practice that way.

But anyway if you looked at the foreign scene and ignored Mondragon, the dominance was also changing quiet often. So it might be an indication that Sc2 is still young and people haven't found out how to dominate or are to far from this level of perfection. Because the game is more complex/faster then BW as an exchange for the easier mechanics. (which people still don't use to its fullest).


What dat is...?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 18 2013 18:35 GMT
#185
On January 18 2013 11:12 BlazeFury01 wrote:
Show nested quote +
On January 18 2013 11:02 jinorazi wrote:
On January 18 2013 10:45 Assirra wrote:
On January 18 2013 10:30 jinorazi wrote:
On January 18 2013 10:23 Assirra wrote:
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)

So that is 5-6year long.
And might i add that this was 3 year after BW came out yet people now already want a game that is not even 3 year old, has no expansions to do the same.


i thought it was in regards to volatile nature of the game, not necessarily about what to expect. i'd add sc2 had a head start with the scene fully developed in regards to attention in preparations and depth taken into developing strategies and studying the game.


You're absolutely correct. I agree.


People had RTS games figured out during Warcraft2, until BW came out.
People had BW figured out, until Boxer changed everything
Micro was king, until iloveoov changed everything
Macro was king, and then Savior showed up
And then Bisu
And so on
And so on

Imagine what we'd have figured out, tomorrow.
Hark, what baseball through yonder window breaks?
Chloroplaste
Profile Joined February 2011
France281 Posts
January 18 2013 19:50 GMT
#186

This is "Proleague players" vs." Proleague players with code S badge",and the former did better work than the latter in proleague.

Why? code S means nothing or minus?

This is "Proleague players" vs." Proleague players with code S badge",and the latter did badder work than the former in GSL.

Why? Proleague means nothing or minus?

I fix it for you.
Proleague is bo1, GSL is bo3. There is not enough match in proleague for now to prove anything.
This thread should not even exist it makes no sense.
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-19 02:11:13
January 19 2013 00:10 GMT
#187
On January 19 2013 04:50 Chloroplaste wrote:
Show nested quote +

This is "Proleague players" vs." Proleague players with code S badge",and the former did better work than the latter in proleague.

Why? code S means nothing or minus?

This is "Proleague players" vs." Proleague players with code S badge",and the latter did badder work than the former in GSL.

Why? Proleague means nothing or minus?

I fix it for you.
Proleague is bo1, GSL is bo3. There is not enough match in proleague for now to prove anything.
This thread should not even exist it makes no sense.


Proleague teams paid their players millions $ not for GSL at all.
Channel56k
Profile Joined June 2010
United States413 Posts
January 19 2013 04:10 GMT
#188
On January 18 2013 10:57 Dfgj wrote:
Show nested quote +
On January 18 2013 10:45 Assirra wrote:
On January 18 2013 10:30 jinorazi wrote:
On January 18 2013 10:23 Assirra wrote:
On January 18 2013 09:14 Dfgj wrote:
On January 18 2013 03:43 MyNameIsAlex wrote:
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe

SC2 is not a new game.

And he cited players from the first years of BW, not the end of it.

But isn't that a contradiction to his statement? If he needs the exact same players in the finals all the time how is it possible that there are more then 2 names in the first years?


from 01 to 06 in osl finals, the names he mentioned (boxer, nada, oov) takes majority of the spots (at least one of the finalists)

So that is 5-6year long.
And might i add that this was 3 year after BW came out yet people now already want a game that is not even 3 year old, has no expansions to do the same.

People want SC2 after 3 years to be anywhere near BW after 3 years? Stunning conclusion.

SC2 hasn't only had 3 years, too. It's had 3 years of active life + development time + lessons learned from SC1/BW being out for ages. If you say that the game needs expansions, you're also admitting the game is incomplete right now, which doesn't help your point much.


Saying the game needs an expansion is not admitting the game is incomplete, it's saying it needs evolution. Why take his words and say he said something he did not?

"Do yourself a favor, and don't listen to me."
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 19 2013 04:12 GMT
#189
On January 18 2013 03:43 MyNameIsAlex wrote:
Show nested quote +
On January 18 2013 02:33 Senshin wrote:
I didnt miss anything but what reign?
Where is nestea and MC now, they already getting outlucked, they are not good enough to have these names like in BW ( and never will get because there is to much luck involved)
In Bw you had big names like yellow, iloveoov, boxer, nada, elky, nazgul, people that where really better on a constant level and longer play and I always will remember this.

Now you have here is mister unknown from south korea beating the crap out other progamers, this are things i dont remember happening in BW, in BW big names did big things, they always ended up high and winning, and the lesser player was also there, but most of the times they did lose or they would become better over time.
There are so much players, one of them wins and then silent goes to the background in time.

I dont know really to explain, but it's what i feel about and maybe i am wrong.


i have news for you, nestea is back.

Mr Unknown? LOL are you joking? Was HyuN or Life Mr Unknown? Everyone and their mother was saying Hyun was an online beast months before the IPL streak, and everyone knew there was huge potential in Life.

You compare a complete game with a 12 year history (and established players) vs a new game, that is still being developed. plz.

Give it some time and the HotS expansion (which will fix alot of things) and things will get a lot better. But its not that volatile as you describe


Nestea looked terrible in his U&D group and will get completely crushed in code S.
http://na.op.gg/summoner/userName=FLABREZU
Disengaged
Profile Joined July 2010
United States6994 Posts
January 19 2013 04:17 GMT
#190
Oh boy . . . one of these threads
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 19 2013 17:02 GMT
#191
--- Nuked ---
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 19 2013 17:19 GMT
#192
On January 20 2013 02:02 Emzeeshady wrote:
Well Code S players just went 7-1 yesterday in Proleague :p

7-2
+ Show Spoiler +
Soulkey 1-1
Bogus 4-0
Baby 0-1
Stephano 2-0
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2013-01-19 17:20:25
January 19 2013 17:20 GMT
#193
edit:damn wrong thread .
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 19 2013 17:37 GMT
#194
--- Nuked ---
b3n3tt3
Profile Joined January 2012
595 Posts
January 19 2013 17:53 GMT
#195
@OP: Because gsl =/= proleague in terms of everything. If there will be an OSL free for all then that's gonna be a more legit comparison.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 705
Barracks 37
LuMiX 2
Dota 2
XaKoH 470
League of Legends
JimRising 785
Counter-Strike
Stewie2K641
Heroes of the Storm
Khaldor196
Other Games
summit1g9015
WinterStarcraft589
SortOf110
ProTech49
kaitlyn40
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH335
• Hupsaiya 103
• Sammyuel 48
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota267
League of Legends
• Lourlo1295
• masondota2691
• Stunt436
Upcoming Events
RSL Revival
3h 37m
Clem vs Classic
SHIN vs Cure
FEL
5h 37m
WardiTV European League
5h 37m
BSL: ProLeague
11h 37m
Dewalt vs Bonyth
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.